When is the object() built-in useful? - python

I'm trying to figure out what I would use the object() built-in function for. It takes no arguments, and returns a "featureless object" of the type that is common to all Python classes, and has all the methods that are common to all Python classes.
To quote Jack Skellington, WHAT. IS. THIS?

Even if you do not need to program with it, object serves a purpose: it is the common class from which all other objects are derived. It is the last class listed by the mro (method resolution order) method. We need a name and object for this concept, and object serves this purpose.
Another use for object is to create sentinels.
sentinel = object()
This is often used in multithreaded programming -- passed through queues -- to signal a termination event. We might not want to send None or any other value since the queue handler may need to interpret those values as arguments to be processed. We need some unique value that no other part of the program may generate.
Creating a sentinel this way provides just such a unique object that is sure not to be a normal queue value, and thus can be tested for and used as a signal for some special event. There are other possibilities, such as creating a class, or class instance, or a function, but all those alternatives are bigger, more resource heavy, and not as pithy as object().

It is most useful if you are overriding the dot (especially __setattr__), it allows you to break recursion. For example:
class SomeClass(object):
def __setattr__(self, name, value):
if name not in ('attr1', 'attr2', 'attr3', 'attr4'):
object.__setattr__(self, name, value)
else:
do_something_else()

Related

How to extend the list data structure in Python without violating Liskov substitution - supply an attribute instead of an instance?

I’m building a class that extends the list data structure in Python, called a Partitional. I’m adding a few methods that I find myself using frequently when dividing a list into partitions.
The class is initialized with a (nullable) list, which exists as an attribute on the class.
class Partitional(list):
"""Extends the list data type. Adds methods for dividing a list into partition sets
and returning data about those partition sets"""
def __init__(self, source_list: list=[]):
super().__init__()
self.source_list: list = source_list
self.n: int = len(source_list)
...
I want to be able to reliably replace list instances with Partitional instances without violating Liskov substitution. So for list’s methods, I wrote methods on the Partitional class that operate on self.source_list, e.g.
...
def remove(self, matched_item):
self.source_list.remove(matched_item)
self.__init__(self.source_list)
def pop(self, *args):
popped_item = self.source_list.pop(*args)
self.__init__(self.source_list)
return popped_item
def clear(self):
self.source_list.clear()
self.__init__(self.source_list)
...
(the __init__ call is there because the Partitional class builds some internal attributes based on self.source_list when it’s initialized, so these need to be rebuilt if source_list changes.)
And I also want Python’s built-in methods that take a list as an argument to work with a Partitional instance, so I set to work writing method overrides for those as well, e.g.
...
def __len__(self):
return len(self.source_list)
def __enumerate__(self):
return enumerate(self.source_list)
...
The relevant built-in methods are a finite set for any given Python version, but... is there not a simpler way to do this?
My question:
Is there a way to write a class such that, if an instance of that class is used as the argument for a function, the class provides an attribute to the function instead, by default?
That way I’d only need to override this default behaviour for a subset of built-in methods.
So for example, if a use case involving a list instance looks like this:
example_list: list = [1,2,3,4,5]
length = len(example_list)
we substitute a Partitional instance built from the same list:
example_list: list = [1,2,3,4,5]
example_partitional = Partitional(example_list)
length = len(example_partitional)
and what’s “actually” happening is this:
length = len(example_partitional.source_list)
i.e.
length = len([1,2,3,4,5])
Other notes:
In working on this, I’ve realized that there are two broad categories of Liskov substitution violation possible:
Inherent violation, where the structure of the child class will make it incompatible with any use case where the child class is used in place of the parent class, e.g. if you override some fundamental property or structure of the parent.
Context-dependent violation, where, for any given piece of software, so long as you never use the child class in a way that would violate Liskov substitution, you’re fine. E.g. You override a method on the parent class that would change how a built-in function acts when it takes an instance of the class as an argument, but you never use that built-in method with the class instance in your system. Or any system that depends on your system. Or... (you see how relying on this caveat is not foolproof)
What I’m looking to do is come up with a technique that will protect against both categories of violation, without having to worry about use cases and context.

Python: magic methods that shouldn't be used

I've created a class that is a tuple wrapper and tuples doesn't support item mutations.
Should I leave __setitem__ and __delitem__ implementation or implement those methods like e.g. below (thus fall in kind of Refused Bequest code smell)? Which approach is more pythonic? Aren't custom exceptions better in such case?
def __setitem__(self, key, value):
"""
:raise: Always.
:raises: TypeError
"""
self.data_set[key] = value # Raise from tuple.
def __delitem__(self, key):
"""
:raise: Always.
:raises: TypeError
"""
raise TypeError("Item deletion is unsupported") # Custom exceptions thrown.
If your class is supposed to be a proper tuple subtype (according to Liskov substitution principle), then it should behave the same way as a tuple wrt/ to set/del - which as Guillaume mentions is the default behaviour if you just define neither __setitem__ nor __delitem__. I don't see how that would fall into the "Refused Bequest" category.
If your class uses a tuple as part of it's implementation but is NOT supposed to be a proper tuple subtype, then do whatever makes sense - but if you don't want to allow item assignment / deletion then again the simplest thing is to not implement them.
Although that is a matter of taste, I think you should not implement them at all. A class that has a __setitem__, __delitem__ implements the mutable collection protocol (either implicitly, or even explicitly by using collection abstract base classes). Your class just does not support this interface, that's it, and the user has neither reason nor right to assume it does
Implement one or the other or both if they make sense for your custom class.
If you implement __setitem__() you will be able to use yourobject[yourindex] = yourvalue syntax in your code (with the semantic that you choose to implement).
If you implement __delitem__() you will be able to use del yourobject[yourindex]
It makes no sense to explictly implement a method just to raise an Exception, Python will do it by default:
class Test(object):
pass
test = Test()
test['foo'] = 'bar' # will call Test.__setitem__() which is not explicitly defined
will give TypeError: 'Test' object does not support item assignment

How dangerous is setting self.__class__ to something else?

Say I have a class, which has a number of subclasses.
I can instantiate the class. I can then set its __class__ attribute to one of the subclasses. I have effectively changed the class type to the type of its subclass, on a live object. I can call methods on it which invoke the subclass's version of those methods.
So, how dangerous is doing this? It seems weird, but is it wrong to do such a thing? Despite the ability to change type at run-time, is this a feature of the language that should completely be avoided? Why or why not?
(Depending on responses, I'll post a more-specific question about what I would like to do, and if there are better alternatives).
Here's a list of things I can think of that make this dangerous, in rough order from worst to least bad:
It's likely to be confusing to someone reading or debugging your code.
You won't have gotten the right __init__ method, so you probably won't have all of the instance variables initialized properly (or even at all).
The differences between 2.x and 3.x are significant enough that it may be painful to port.
There are some edge cases with classmethods, hand-coded descriptors, hooks to the method resolution order, etc., and they're different between classic and new-style classes (and, again, between 2.x and 3.x).
If you use __slots__, all of the classes must have identical slots. (And if you have the compatible but different slots, it may appear to work at first but do horrible things…)
Special method definitions in new-style classes may not change. (In fact, this will work in practice with all current Python implementations, but it's not documented to work, so…)
If you use __new__, things will not work the way you naively expected.
If the classes have different metaclasses, things will get even more confusing.
Meanwhile, in many cases where you'd think this is necessary, there are better options:
Use a factory to create an instance of the appropriate class dynamically, instead of creating a base instance and then munging it into a derived one.
Use __new__ or other mechanisms to hook the construction.
Redesign things so you have a single class with some data-driven behavior, instead of abusing inheritance.
As a very most common specific case of the last one, just put all of the "variable methods" into classes whose instances are kept as a data member of the "parent", rather than into subclasses. Instead of changing self.__class__ = OtherSubclass, just do self.member = OtherSubclass(self). If you really need methods to magically change, automatic forwarding (e.g., via __getattr__) is a much more common and pythonic idiom than changing classes on the fly.
Assigning the __class__ attribute is useful if you have a long time running application and you need to replace an old version of some object by a newer version of the same class without loss of data, e.g. after some reload(mymodule) and without reload of unchanged modules. Other example is if you implement persistency - something similar to pickle.load.
All other usage is discouraged, especially if you can write the complete code before starting the application.
On arbitrary classes, this is extremely unlikely to work, and is very fragile even if it does. It's basically the same thing as pulling the underlying function objects out of the methods of one class, and calling them on objects which are not instances of the original class. Whether or not that will work depends on internal implementation details, and is a form of very tight coupling.
That said, changing the __class__ of objects amongst a set of classes that were particularly designed to be used this way could be perfectly fine. I've been aware that you can do this for a long time, but I've never yet found a use for this technique where a better solution didn't spring to mind at the same time. So if you think you have a use case, go for it. Just be clear in your comments/documentation what is going on. In particular it means that the implementation of all the classes involved have to respect all of their invariants/assumptions/etc, rather than being able to consider each class in isolation, so you'd want to make sure that anyone who works on any of the code involved is aware of this!
Well, not discounting the problems cautioned about at the start. But it can be useful in certain cases.
First of all, the reason I am looking this post up is because I did just this and __slots__ doesn't like it. (yes, my code is a valid use case for slots, this is pure memory optimization) and I was trying to get around a slots issue.
I first saw this in Alex Martelli's Python Cookbook (1st ed). In the 3rd ed, it's recipe 8.19 "Implementing Stateful Objects or State Machine Problems". A fairly knowledgeable source, Python-wise.
Suppose you have an ActiveEnemy object that has different behavior from an InactiveEnemy and you need to switch back and forth quickly between them. Maybe even a DeadEnemy.
If InactiveEnemy was a subclass or a sibling, you could switch class attributes. More exactly, the exact ancestry matters less than the methods and attributes being consistent to code calling it. Think Java interface or, as several people have mentioned, your classes need to be designed with this use in mind.
Now, you still have to manage state transition rules and all sorts of other things. And, yes, if your client code is not expecting this behavior and your instances switch behavior, things will hit the fan.
But I've used this quite successfully on Python 2.x and never had any unusual problems with it. Best done with a common parent and small behavioral differences on subclasses with the same method signatures.
No problems, until my __slots__ issue that's blocking it just now. But slots are a pain in the neck in general.
I would not do this to patch live code. I would also privilege using a factory method to create instances.
But to manage very specific conditions known in advance? Like a state machine that the clients are expected to understand thoroughly? Then it is pretty darn close to magic, with all the risk that comes with it. It's quite elegant.
Python 3 concerns? Test it to see if it works but the Cookbook uses Python 3 print(x) syntax in its example, FWIW.
The other answers have done a good job of discussing the question of why just changing __class__ is likely not an optimal decision.
Below is one example of a way to avoid changing __class__ after instance creation, using __new__. I'm not recommending it, just showing how it could be done, for the sake of completeness. However it is probably best to do this using a boring old factory rather than shoe-horning inheritance into a job for which it was not intended.
class ChildDispatcher:
_subclasses = dict()
def __new__(cls, *args, dispatch_arg, **kwargs):
# dispatch to a registered child class
subcls = cls.getsubcls(dispatch_arg)
return super(ChildDispatcher, subcls).__new__(subcls)
def __init_subclass__(subcls, **kwargs):
super(ChildDispatcher, subcls).__init_subclass__(**kwargs)
# add __new__ contructor to child class based on default first dispatch argument
def __new__(cls, *args, dispatch_arg = subcls.__qualname__, **kwargs):
return super(ChildDispatcher,cls).__new__(cls, *args, **kwargs)
subcls.__new__ = __new__
ChildDispatcher.register_subclass(subcls)
#classmethod
def getsubcls(cls, key):
name = cls.__qualname__
if cls is not ChildDispatcher:
raise AttributeError(f"type object {name!r} has no attribute 'getsubcls'")
try:
return ChildDispatcher._subclasses[key]
except KeyError:
raise KeyError(f"No child class key {key!r} in the "
f"{cls.__qualname__} subclasses registry")
#classmethod
def register_subclass(cls, subcls):
name = subcls.__qualname__
if cls is not ChildDispatcher:
raise AttributeError(f"type object {name!r} has no attribute "
f"'register_subclass'")
if name not in ChildDispatcher._subclasses:
ChildDispatcher._subclasses[name] = subcls
else:
raise KeyError(f"{name} subclass already exists")
class Child(ChildDispatcher): pass
c1 = ChildDispatcher(dispatch_arg = "Child")
assert isinstance(c1, Child)
c2 = Child()
assert isinstance(c2, Child)
How "dangerous" it is depends primarily on what the subclass would have done when initializing the object. It's entirely possible that it would not be properly initialized, having only run the base class's __init__(), and something would fail later because of, say, an uninitialized instance attribute.
Even without that, it seems like bad practice for most use cases. Easier to just instantiate the desired class in the first place.
Here's an example of one way you could do the same thing without changing __class__. Quoting #unutbu in the comments to the question:
Suppose you were modeling cellular automata. Suppose each cell could be in one of say 5 Stages. You could define 5 classes Stage1, Stage2, etc. Suppose each Stage class has multiple methods.
class Stage1(object):
…
class Stage2(object):
…
…
class Cell(object):
def __init__(self):
self.current_stage = Stage1()
def goToStage2(self):
self.current_stage = Stage2()
def __getattr__(self, attr):
return getattr(self.current_stage, attr)
If you allow changing __class__ you could instantly give a cell all the methods of a new stage (same names, but different behavior).
Same for changing current_stage, but this is a perfectly normal and pythonic thing to do, that won't confuse anyone.
Plus, it allows you to not change certain special methods you don't want changed, just by overriding them in Cell.
Plus, it works for data members, class methods, static methods, etc., in ways every intermediate Python programmer already understands.
If you refuse to change __class__, then you might have to include a stage attribute, and use a lot of if statements, or reassign a lot of attributes pointing to different stage's functions
Yes, I've used a stage attribute, but that's not a downside—it's the obvious visible way to keep track of what the current stage is, better for debugging and for readability.
And there's not a single if statement or any attribute reassignment except for the stage attribute.
And this is just one of multiple different ways of doing this without changing __class__.
In the comments I proposed modeling cellular automata as a possible use case for dynamic __class__s. Let's try to flesh out the idea a bit:
Using dynamic __class__:
class Stage(object):
def __init__(self, x, y):
self.x = x
self.y = y
class Stage1(Stage):
def step(self):
if ...:
self.__class__ = Stage2
class Stage2(Stage):
def step(self):
if ...:
self.__class__ = Stage3
cells = [Stage1(x,y) for x in range(rows) for y in range(cols)]
def step(cells):
for cell in cells:
cell.step()
yield cells
For lack of a better term, I'm going to call this
The traditional way: (mainly abarnert's code)
class Stage1(object):
def step(self, cell):
...
if ...:
cell.goToStage2()
class Stage2(object):
def step(self, cell):
...
if ...:
cell.goToStage3()
class Cell(object):
def __init__(self, x, y):
self.x = x
self.y = y
self.current_stage = Stage1()
def goToStage2(self):
self.current_stage = Stage2()
def __getattr__(self, attr):
return getattr(self.current_stage, attr)
cells = [Cell(x,y) for x in range(rows) for y in range(cols)]
def step(cells):
for cell in cells:
cell.step(cell)
yield cells
Comparison:
The traditional way creates a list of Cell instances each with a
current stage attribute.
The dynamic __class__ way creates a list of instances which are
subclasses of Stage. There is no need for a current stage
attribute since __class__ already serves this purpose.
The traditional way uses goToStage2, goToStage3, ... methods to
switch stages.
The dynamic __class__ way requires no such methods. You just
reassign __class__.
The traditional way uses the special method __getattr__ to delegate
some method calls to the appropriate stage instance held in the
self.current_stage attribute.
The dynamic __class__ way does not require any such delegation. The
instances in cells are already the objects you want.
The traditional way needs to pass the cell as an argument to
Stage.step. This is so cell.goToStageN can be called.
The dynamic __class__ way does not need to pass anything. The
object we are dealing with has everything we need.
Conclusion:
Both ways can be made to work. To the extent that I can envision how these two implementations would pan-out, it seems to me the dynamic __class__ implementation will be
simpler (no Cell class),
more elegant (no ugly goToStage2 methods, no brain-teasers like why
you need to write cell.step(cell) instead of cell.step()),
and easier to understand (no __getattr__, no additional level of
indirection)

Disable class instance methods

How can I quickly disable all methods in a class instance based on a condition? My naive solution is to override using the __getattr__ but this is not called when the function name exists already.
class my():
def method1(self):
print 'method1'
def method2(self):
print 'method2'
def __getattr__(self, name):
print 'Fetching '+str(name)
if self.isValid():
return getattr(self, name)
def isValid(self):
return False
if __name__ == '__main__':
m=my()
m.method1()
The equivalent of what you want to do is actually to override __getattribute__, which is going to be called for every attribute access. Besides it being very slow, take care: by definition of every, that includes e.g. the call to self.isValid within __getattribute__'s own body, so you'll have to use some circuitous route to access that attribute (type(self).isValid(self) should work, for example, as it gets the attribute from the class, not from the instance).
This points to a horrible terminological confusion: this is not disabling "method from a class", but from an instance, and in particular has nothing to do with classmethods. If you do want to work in a similar way on a class basis, rather than an instance basis, you'll need to make a custom metaclass and override __getattribute__ on the metaclass (that's the one that's called when you access attributes on the class -- as you're asking in your title and text -- rather than on the instance -- as you in fact appear to be doing, which is by far the more normal and usual case).
Edit: a completely different approach might be to use a peculiarly Pythonic pathway to implementing the State design pattern: class-switching. E.g.:
class _NotValid(object):
def isValid(self):
return False
def setValid(self, yesno):
if yesno:
self.__class__ = TheGoodOne
class TheGoodOne(object):
def isValid(self):
return True
def setValid(self, yesno):
if not yesno:
self.__class__ = _NotValid
# write all other methods here
As long as you can call setValid appropriately, so that the object's __class__ is switched appropriately, this is very fast and simple -- essentially, the object's __class__ is where all the object's methods are found, so by switching it you switch, en masse, the set of methods that exist on the object at a given time. However, this does not work if you absolutely insist that validity checking must be performed "just in time", i.e. at the very instant the object's method is being looked up.
An intermediate approach between this and the __getattribute__ one would be to introduce an extra level of indirection (which is popularly held to be the solution to all problems;-), along the lines of:
class _Valid(object):
def __init__(self, actualobject):
self._actualobject = actualobject
# all actual methods go here
# keeping state in self._actualobject
class Wrapit(object):
def __init__(self):
self._themethods = _Valid(self)
def isValid(self):
# whatever logic you want
# (DON'T call other self. methods!-)
return False
def __getattr__(self, n):
if self.isValid():
return getattr(self._themethods, n)
raise AttributeError(n)
This is more idiomatic than __getattribute__ because it relies on the fact that __getattr__ is only called for attributes that aren't found in other ways -- so the object can hold normal state (data) in its __dict__, and that will be accessed without any big overhead; only method calls pay the extra overhead of indiretion. The _Valid class instances can keep some or all state in their respective self._actualobject, if any of the state needs to stay accessible on invalid objects (so that the invalid state disable methods, but not data attributes access; it's not clear from your Q if that's needed, but it's a free extra possibility offered by this approach). This idiom is less error-prone than __getattribute__, since state can be accessed more directly in the methods (without triggering validity checks).
As presented, the solution creates a circular reference loop, which may impose a bit of overhead in terms of garbage collection. If that's a problem in your application, use the weakref module from the standard Python library, of course -- that module is generally the simplest way to remove circular loops of references, if and when they're a problem.
(E.g., make the _actualobject attribute of _Valid class instances a weak reference to the object that holds that instance as its _themethods attribute).

Python - Overwriting __getattribute__ for an instance?

This one seems a bit tricky to me. Sometime ago I already managed to overwrite an instance's method with something like:
def my_method(self, attr):
pass
instancemethod = type(self.method_to_overwrite)
self.method_to_overwrite = instancemethod(my_method, self, self.__class__)
which worked very well for me; but now I'm trying to overwrite an instance's __getattribute__() function, which doesn't work for me for the reason the method seems to be
<type 'method-wrapper'>
Is it possible to do anything about that? I couldn't find any decent Python documentation on method-wrapper.
You want to override the attribute lookup algorithm on an per instance basis? Without knowing why you are trying to do this, I would hazard a guess that there is a cleaner less convoluted way of doing what you need to do. If you really need to then as Aaron said, you'll need to install a redirecting __getattribute__ handler on the class because Python looks up special methods only on the class, ignoring anything defined on the instance.
You also have to be extra careful about not getting into infinite recursion:
class FunkyAttributeLookup(object):
def __getattribute__(self, key):
try:
# Lookup the per instance function via objects attribute lookup
# to avoid infinite recursion.
getter = object.__getattribute__(self, 'instance_getattribute')
return getter(key)
except AttributeError:
return object.__getattribute__(self, key)
f = FunkyAttributeLookup()
f.instance_getattribute = lambda attr: attr.upper()
print(f.foo) # FOO
Also, if you are overriding methods on your instance, you don't need to instanciate the method object yourself, you can either use the descriptor protocol on functions that generates the methods or just curry the self argument.
#descriptor protocol
self.method_to_overwrite = my_method.__get__(self, type(self))
# or curry
from functools import partial
self.method_to_overwrite = partial(my_method, self)
You can't overwrite special methods at instance level. For new-style classes, implicit invocations of special methods are only guaranteed to work correctly if defined on an object’s type, not in the object’s instance dictionary.
There are a couple of methods which you can't overwrite and __getattribute__() is one of them.
I believe method-wrapper is a wrapper around a method written in C.

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