Python thread runs even after closing WxPython application - python

the following code takes screenshots and logs keystrokes and mouse movements. It uses wxpython as GUI framework. I'm using python threads for screenshot and logging service. But whenever I close the GUI application. Threads are still running. How to stop those threads after closing the application?
import wx
import threading
import sys
import subprocess
import time
from pymouse import PyMouse
from pymouse import PyMouseEvent
from pykeyboard import PyKeyboard
from pykeyboard import PyKeyboardEvent
import pyscreenshot as ImageGrab
from PIL import Image
from PIL import ImageFont
from PIL import ImageDraw
import gtk.gdk
import urllib2, urllib
import Cookie
MouseMovesCount = 0
MouseClicksCount = 0
KeyStrokesCount = 0
class OD_App(wx.App):
def OnInit(self):
frame = OD_MainFrame ("Login", (0, 0), (350, 200))
self.SetTopWindow(frame)
loginPanel = OD_LoginPanel (frame)
self.Bind(wx.EVT_CLOSE, self.OnCloseWindow)
frame.Show()
return True
def OnCloseWindow (self, event):
self.Destroy()
class OD_MainFrame(wx.Frame):
def __init__(self, title, pos, size):
wx.Frame.__init__(self, None, -1, title, pos, size)
self.CreateStatusBar()
class OD_LoginPanel(wx.Panel):
def __init__(self, frame):
self.panel = wx.Panel(frame)
self.frame = frame
self.frame.SetStatusText("Authentication required!")
self.showLoginBox()
def showLoginBox (self):
# Create the sizer
sizer = wx.FlexGridSizer(rows=3, cols=2, hgap=5, vgap=15)
# Username
self.txt_Username = wx.TextCtrl(self.panel, 1, size=(150, -1))
lbl_Username = wx.StaticText(self.panel, -1, "Username:")
sizer.Add(lbl_Username,0, wx.LEFT|wx.TOP| wx.RIGHT, 50)
sizer.Add(self.txt_Username,0, wx.TOP| wx.RIGHT, 50)
# Password
self.txt_Password = wx.TextCtrl(self.panel, 1, size=(150, -1), style=wx.TE_PASSWORD)
lbl_Password = wx.StaticText(self.panel, -1, "Password:")
sizer.Add(lbl_Password,0, wx.LEFT|wx.RIGHT, 50)
sizer.Add(self.txt_Password,0, wx.RIGHT, 50)
# Submit button
btn_Process = wx.Button(self.panel, -1, "&Login")
self.panel.Bind(wx.EVT_BUTTON, self.OnSubmit, btn_Process)
sizer.Add(btn_Process,0, wx.LEFT, 50)
self.panel.SetSizer(sizer)
def OnSubmit(self, event):
username = self.txt_Username.GetValue()
password = self.txt_Password.GetValue()
mydata = [('username',username),('password',password)]
mydata = urllib.urlencode(mydata)
path = 'http://xyz/logincheck.php' #temporary db for testing
req = urllib2.Request(path, mydata)
req.add_header("Content-type", "application/x-www-form-urlencoded")
page = urllib2.urlopen(req).read()
if page == "true":
self.frame.SetStatusText("Authentication Success!")
self.show_other(username)
else:
self.frame.SetStatusText("Authentication Failed!")
def OnCloseWindow (self, event):
self.Destroy()
def show_other(self,username):
self.frame.Destroy()
userpanel = OD_UserPanel()
return True
class OD_UserPanel(wx.App):
def OnInit(self):
userpanel = wx.Frame(None,-1)
self.Bind(wx.EVT_CLOSE, self.OnCloseWindow)
#user_greeting = 'Welcome ' + username + '!'
#username = wx.StaticText(userpanel, -1, user_greeting , style=wx.ALIGN_CENTRE)
userpanel.Show()
mouse_eventer = mouse_event()
mouse_eventer.start()
keyboard_eventer = key_event()
keyboard_eventer.start()
screenshot_eventer = screenshot_thread()
screenshot_eventer.start()
return True
def OnCloseWindow (self, event):
quit()
event.Skip()
raise SystemExit
class mouse_event(PyMouseEvent):
def move(self, x, y):
global MouseMovesCount
MouseMovesCount = MouseMovesCount + 1
print MouseMovesCount
def click(self, x, y, button, press):
global MouseClicksCount
if press:
MouseClicksCount = MouseClicksCount + 1
print MouseClicksCount
else:
MouseClicksCount = MouseClicksCount + 1
print MouseClicksCount
class key_event(PyKeyboardEvent):
global screenshot_eventer
def key_press(self, key):
global KeyStrokesCount
KeyStrokesCount = KeyStrokesCount + 1
print KeyStrokesCount
def key_release(self, key):
global KeyStrokesCount
KeyStrokesCount = KeyStrokesCount + 1
print KeyStrokesCount
class screenshot_thread(threading.Thread):
def __init__(self):
super(screenshot_thread, self).__init__()
self.state = True
# Attributes
def run(self):
self.take_shot()
def stop(self):
self.state = False
threading.Thread._Thread__stop()
def take_shot(self):
while self.state==True:
time.sleep(10)
subprocess.call(['scrot'])
if __name__ == '__main__':
app = OD_App()
app.MainLoop()

Don't call threading.Thread._Thread__stop! The leading underscore is a sign that this is internal api, it's not guaranteed to even exist (in fact, in python3 it's gone).
If you wish the thead to be destroyed automatically, set it to be daemonic:
def __init__(self):
super(screenshot_thread, self).__init__()
self.daemon = True
That will cause it to be automatically destroyed when the last non-daemonic thread has stopped. Or, in your case, just setting the state to False should make the thread exit after 10 seconds.

You defined a stop method in your screenshot_thread class but you does not use it. Calling it in the method OnCloseWindow should do the job.

Related

Python PYserial WxPython Threading

Can any one please tell me whats wrong with this piece of code.
When I press button 1 - everything is good. I want to press button2 - to stop the process started by button 1 and do an another process. I am unable to do it - MY GUI is going irresponsive.
You are welcome to edit the serial communication with PRINT statements if you like in doit and doit2 functions.
Please dont comment about how I made the GUI - it is just a quick example. Please comment on why I am unable to pass the pill2kill - when I press the button 2. And why my GUI is going to irresponsive state.
import threading
import time
import numpy as np
import serial
from Transmit import Write
from Receive import Read
import struct
import time
import serial.tools.list_ports
import wx
class windowClass(wx.Frame):
def __init__(self, parent, title):
appSize_x = 1100
appSize_y = 800
super(windowClass, self).__init__(parent, title = title, style = wx.MINIMIZE_BOX | wx.SYSTEM_MENU | wx.CLOSE_BOX |wx.CAPTION, size = (appSize_x, appSize_y))
self.basicGUI()
self.Centre()
self.Show()
def basicGUI(self):
# Main Panel
panel1 = wx.Panel(self)
panel1.SetBackgroundColour('#D3D3D3')
firmware_version = wx.StaticText(panel1, -1, "RANDOM1", pos = (70, 10) )
firmware_version_text_control = wx.TextCtrl(panel1, -1, size = (70,25), pos = (105,40))
pump_model_serial_number = wx.StaticText(panel1, -1, "RANDOM2", pos=(25, 75))
pump_model_serial_number.SetBackgroundColour('yellow')
model = wx.StaticText(panel1, -1, "RANDOM3", pos=(110, 100))
self.listbox = wx.ListBox(panel1, -1, size = (300,250), pos = (20,135))
clear_history = wx.Button(panel1, -1, 'BUTTON1', size = (225,30), pos = (40, 400))
clear_history.SetBackgroundColour('RED')
clear_history.Bind(wx.EVT_BUTTON, self.OnClearHistory)
clear_history2 = wx.Button(panel1, -1, 'BUTTON2', size=(225, 30), pos=(40, 500))
clear_history2.SetBackgroundColour('GREEN')
clear_history2.Bind(wx.EVT_BUTTON, self.OnClearHistory2)
def OnClearHistory(self, event):
self.pill2kill = threading.Event()
self.t = threading.Thread(target=self.doit, args=(self.pill2kill, "task"))
self.t.start()
self.t.join()
def OnClearHistory2(self, event):
self.pill2kill.set()
self.t1 = threading.Thread(target=self.doit2)
self.t1.start()
time.sleep(5)
self.t1.join()
def doit(self, stop_event, arg):
while not stop_event.wait(1):
print ("working on %s" % arg)
ser = serial.Serial(3, 115200)
c = ser.write('\x5A\x03\x02\x02\x02\x09')
print c
d = ser.read(7)
print d.encode('hex')
ser.close()
print("Stopping as you wish.")
def doit2(self):
#print ("working on %s" % arg)
ser = serial.Serial(3, 115200)
c = ser.write('\x5A\x03\x02\x08\x02\x0F') # Writing to an MCU
print c
d = ser.read(7)
print d.encode('hex')
ser.close()
def random():
app = wx.App()
windowClass(None, title='random')
app.MainLoop()
random()
Don't use the .join commands. They are blocking the main thread.
See this SO question for an in depth description:
what is the use of join() in python threading
Thread.join will block until the thread terminates. If your GUI's event handlers are blocked and unable to return to the MainLoop then other events can not be received and dispatched, and so the application appears to be frozen.

Simple wxPython post event from Process

I am trying to create a window that receives simple event notifications from a Process. Here is the code that I have so far:
import wx, wx.lib.newevent, time, sys
from multiprocessing import Process
size_width = 320
size_height = 240
background_color = (226,223,206)
SomeNewEvent, EVT_SOME_NEW_EVENT = wx.lib.newevent.NewEvent()
class StatusWindow(wx.Frame):
def __init__(self, parent):
super(StatusWindow, self).__init__(parent, title='Monitor', size=(size_width, size_height))
self.Bind(EVT_SOME_NEW_EVENT, self.updateStatus)
staticBox = wx.StaticBox(self, label='Monitor Status:', pos=(5, 105), size=(size_width - 28, size_height/3))
self.statusLabel = wx.StaticText(staticBox, label='None', pos=(10, 35), size=(size_width, 20), style=wx.ALIGN_LEFT)
self.count = 0
self.InitUI()
self.monitor = cMonitor()
self.monitor.start()
def InitUI(self):
panel = wx.Panel(self)
self.SetBackgroundColour(background_color)
self.Centre()
self.Show()
def updateStatus(self, evt):
self.statusLabel.SetLabel(evt.attr1)
class cMonitor(Process):
def __init__(self):
super(cMonitor, self).__init__()
def run(self):
time.sleep(2)
print 'This is an update'
#create the event
evt = SomeNewEvent(attr1="Some event has just occured")
#post the event
wx.PostEvent(EVT_SOME_NEW_EVENT, evt)
if __name__ == '__main__':
app = wx.App()
window = StatusWindow(None)
app.MainLoop()
The window gets created, but the Process does not appear to be either executing or sending the post event notification correctly. I should note that the print statement in the run method is not showing up either. What is causing the GUI to not be updated?? This was what I used as a reference:
http://wiki.wxpython.org/CustomEventClasses
First of all, your code throws an error:
Traceback (most recent call last):
File "C:\Python27\lib\multiprocessing\process.py", line 232, in _bootstrap
self.run()
File "C:\PyProgs\stackoverflow_answers\wx_answers\wx_events1.py", line 44, in run
wx.PostEvent(EVT_SOME_NEW_EVENT, evt)
File "C:\Python27\lib\site-packages\wx-3.0-msw\wx\_core.py", line 8410, in PostEvent
return _core_.PostEvent(*args, **kwargs)
TypeError: in method 'PostEvent', expected argument 1 of type 'wxEvtHandler *'
According the docs, PostEvent(dest, event) send an event to a window or other wx.EvtHandler to be processed later, but in your code first parameter has type PyEventBinder. Your code would have to look something like this:
wx.PostEvent(self.wxWindow, evt)
where self.wxWindow - object of StatusWindow class. But there is another problem: you can not use wxPython objects as multiprocessor arguments(link).
One way to do what you want - using threading module instead multiprocessing:
import wx, wx.lib.newevent, time, sys
from threading import *
size_width = 320
size_height = 240
background_color = (226,223,206)
SomeNewEvent, EVT_SOME_NEW_EVENT = wx.lib.newevent.NewEvent()
class StatusWindow(wx.Frame):
def __init__(self, parent):
super(StatusWindow, self).__init__(parent, title='Monitor', size=(size_width, size_height))
self.Bind(EVT_SOME_NEW_EVENT, self.updateStatus)
staticBox = wx.StaticBox(self, label='Monitor Status:', pos=(5, 105), size=(size_width - 28, size_height/3))
self.statusLabel = wx.StaticText(staticBox, label='None', pos=(10, 35), size=(size_width, 20), style=wx.ALIGN_LEFT)
self.count = 0
self.InitUI()
# Set up event handler for any worker thread results
self.monitor = cMonitor(self)
self.monitor.start()
def InitUI(self):
panel = wx.Panel(self)
self.SetBackgroundColour(background_color)
self.Centre()
self.Show()
def updateStatus(self, evt):
self.statusLabel.SetLabel(evt.attr1)
class cMonitor(Thread):
def __init__(self, wxWindow):
super(cMonitor, self).__init__()
self.wxWindow = wxWindow
def run(self):
time.sleep(2)
print 'This is an update'
#create the event
evt = SomeNewEvent(attr1="Some event has just occured")
#post the event
wx.PostEvent(self.wxWindow, evt)
if __name__ == '__main__':
app = wx.App()
window = StatusWindow(None)
app.MainLoop()

wxPython GetClientSize() returning (0, 0)

I am creating a small drawing application from a python book, "wxPython in Action", and it uses self.GetClientSize() to get the size of a window. For some reason this is return (0, 0) for me instead of the expected value (800, 600).
The program crashes when wx.EmptyBitmap is called with 0, 0 as its parameters. If I put
wx.EmptyBitmap(800, 600) the entire program runs fine, minus resizing.
Here is the relevant method
def InitBuffer(self):
size = self.GetClientSizeTuple()
print size
sys.exit(1)
self.buffer = wx.EmptyBitmap(size.width, size.height)
dc = wx.BufferedDC(None, self.buffer)
dc.SetBackground(wx.Brush(self.GetBackgroundColour()))
dc.Clear()
self.DrawLines(dc)
self.reInitBuffer = False
And this is the complete code
#!/usr/bin/arch -i386 /usr/bin/python2.6 -tt
import sys
import wx
class SketchWindow(wx.Window):
def __init__(self, parent, ID):
wx.Window.__init__(self, parent, ID)
self.SetBackgroundColour("White")
self.color = "Black"
self.thickness = 1
self.pen = wx.Pen(self.color, self.thickness, wx.SOLID)
self.lines = []
self.curLine = []
self.pos = (0, 0)
self.InitBuffer()
self.Bind(wx.EVT_LEFT_DOWN, self.OnLeftDown)
self.Bind(wx.EVT_LEFT_UP, self.OnLeftUp)
self.Bind(wx.EVT_SIZE, self.OnSize)
self.Bind(wx.EVT_MOTION, self.OnMotion)
self.Bind(wx.EVT_IDLE, self.OnIdle)
self.Bind(wx.EVT_PAINT, self.OnPaint)
def InitBuffer(self):
size = self.GetClientSizeTuple()
print size
sys.exit(1)
self.buffer = wx.EmptyBitmap(size.width, size.height)
dc = wx.BufferedDC(None, self.buffer)
dc.SetBackground(wx.Brush(self.GetBackgroundColour()))
dc.Clear()
self.DrawLines(dc)
self.reInitBuffer = False
def GetLinesData(self):
return self.lines[:]
def SetLinesData(self, lines):
self.lines = lines[:]
self.InitBuffer()
self.Refresh()
def OnLeftDown(self, event):
self.curLine = []
self.pos = event.GetPositionTuple()
self.CaptureMouse()
def OnLeftUp(self, event):
if self.HasCapture():
self.lines.append((self.color, self.thickness, self.curLine))
self.curLine = []
self.ReleaseMouse()
def OnMotion(self, event):
if event.Dragging() and event.LeftIsDown():
dc = wx.BufferedDC(wx.ClientDC(self), self.buffer)
self.drawMotion(dc, event)
event.Skip()
def drawMotion(self, dc, event):
dc.SetPen(self.pen)
newPos = event.GetPositionTuple()
coords = self.pos + newPos
self.curLine.append(coords)
dc.DrawLine(*coords)
self.pos = newPos
def OnSize(self, event):
self.reInitBuffer = True
def OnIdle(self, event):
if self.reInitBuffer:
self.InitBuffer()
self.Refresh(False)
def OnPaint(self, event):
dc = wx.BufferedPaintDC(self, self.buffer)
def DrawLines(self, dc):
for (colour, thickness, line) in self.lines:
pen = wx.Pen(colour, thickness, wx.SOLID)
dc.SetPen(pen)
for coord in line:
dc.DrawLine(*coord)
def SetColor(self, color):
self.color = color
self.pen = wx.Pen(self.color, self.thickness, wx.SOLID)
def GetColor(self):
return self.color
def SetThickness(self, thickness):
self.thickness = thickness
self.pen = wx.Pen(self.color, self.thickness, wx.SOLID)
class SketchFrame(wx.Frame):
def __init__(self, parent):
wx.Frame.__init__(self, parent, -1, 'Sketch Frame', size=(800, 600))
self.sketch = SketchWindow(self, -1)
def main():
app = wx.PySimpleApp()
frame = SketchFrame(None)
frame.Show(True)
app.MainLoop()
if __name__ == '__main__':
main()
It's because you're calling GetSize in the __init__() method - the window isn't fully created until this method has completed. Thus, it hasn't has its width and height set properly.
You could use wx.CallAfter/CallLater to postpone the calling of this function until window creation has fully completed.
I don't know if there is a better solution, but the problem is that when the object was being initialized it didn't have a parent yet, so it didn't know what size it should be. Thus it was width 0 and height 0. However, it needed to initialize the buffer. What I did to fix this was
if size == (0, 0):
size.width = 1
size.height = 1
Once it is added to the frame it gets a new size and the buffer is resized. So I guess that works!
I suppose another solution would be to pass a size parameter to the init method, but i'd prefer not to have to do that if it is not required.
Please post other solutions if you have them =)

How do I change variable in a thread?

Here's my situation. Let's say I would like to create a thread that continually prints the number 1. When a button is clicked the value should then change to 2. My issue is that I'm unsure how I change a variable in an already running thread. Here's my code:
import wx
from threading import Thread
import time
class testThread(Thread):
def __init__(self, parent):
self.parent = parent
Thread.__init__(self)
self.start()
def run(self):
while 1:
x = 1
print x
time.sleep(1)
class testGUI(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, -1, "Test", size=(500,270))
panel = wx.Panel(self, -1)
self.buttonStart = wx.Button(panel, -1, label="Start thread", pos=(0,0))
self.buttonChange = wx.Button(panel, -1, label="Change var", pos=(0,30))
panel.Bind(wx.EVT_BUTTON, self.startThread, id=self.buttonStart.GetId())
panel.Bind(wx.EVT_BUTTON, self.changeVar, id=self.buttonChange.GetId())
def startThread(self, event):
testThread(self)
def changeVar(self, event):
# DO SOMETHING HERE THAT CHANGES 'x' IN THREAD TO 2...
pass
if __name__ == '__main__':
app = wx.App(redirect=False)
frame = testGUI()
frame.Show(True)
app.MainLoop()
So the question is, what do I put in the function changeVar that will modify the contents of the variable x that is in the running thread? Thanks in advance!
You can't change local variables.
What you can do is this:
class testThread(Thread):
def __init__(self, parent):
self.parent = parent
Thread.__init__(self)
self.start()
def run(self):
self.value = 1
while 1:
print self.value
time.sleep(1)
class testGUI(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, -1, "Test", size=(500,270))
panel = wx.Panel(self, -1)
self.buttonStart = wx.Button(panel, -1, label="Start thread", pos=(0,0))
self.buttonChange = wx.Button(panel, -1, label="Change var", pos=(0,30))
panel.Bind(wx.EVT_BUTTON, self.startThread, id=self.buttonStart.GetId())
panel.Bind(wx.EVT_BUTTON, self.changeVar, id=self.buttonChange.GetId())
def startThread(self, event):
self.the_thread = testThread(self)
def changeVar(self, event):
# DO SOMETHING HERE THAT CHANGES 'x' IN THREAD TO 2...
self.the_thread.value = 2
if __name__ == '__main__':
app = wx.App(redirect=False)
frame = testGUI()
frame.Show(True)
app.MainLoop()
You don't need threads for that, at all. wx includes a wx.Timer that allows you to call your function with a time interval in the same thread. Chances are that wx includes a function to do what you want, too:
import wx
class testGUI(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, -1, "Test", size=(500,270))
panel = wx.Panel(self, -1)
self.buttonStart = wx.Button(panel, -1, label="Start timer", pos=(0,0))
self.buttonChange = wx.Button(panel, -1, label="Change var", pos=(0,30))
panel.Bind(wx.EVT_BUTTON, self.startTimer, id=self.buttonStart.GetId())
panel.Bind(wx.EVT_BUTTON, self.changeVar, id=self.buttonChange.GetId())
self.value = 1
self.timer = wx.Timer(self)
self.Bind(wx.EVT_TIMER, self.printer, self.timer)
def startTimer(self, event):
self.timer.Start(1000) # 1 second
def printer(self, event):
print self.value
def changeVar(self, event):
self.value = 2
if __name__ == '__main__':
app = wx.App(redirect=False)
frame = testGUI()
frame.Show(True)
app.MainLoop()

Python GStreamer webcam viewer

I'working on this nice example that shows a webcam output in a GTK widget with python and GStreamer:
http://pygstdocs.berlios.de/pygst-tutorial/webcam-viewer.html
here is the code:
#!/usr/bin/env python
import sys, os
import pygtk, gtk, gobject
import pygst
pygst.require("0.10")
import gst
class GTK_Main:
def __init__(self):
window = gtk.Window(gtk.WINDOW_TOPLEVEL)
window.set_title("Webcam-Viewer")
window.set_default_size(500, 400)
window.connect("destroy", gtk.main_quit, "WM destroy")
vbox = gtk.VBox()
window.add(vbox)
self.movie_window = gtk.DrawingArea()
vbox.add(self.movie_window)
hbox = gtk.HBox()
vbox.pack_start(hbox, False)
hbox.set_border_width(10)
hbox.pack_start(gtk.Label())
self.button = gtk.Button("Start")
self.button.connect("clicked", self.start_stop)
hbox.pack_start(self.button, False)
self.button2 = gtk.Button("Quit")
self.button2.connect("clicked", self.exit)
hbox.pack_start(self.button2, False)
hbox.add(gtk.Label())
window.show_all()
# Set up the gstreamer pipeline
self.player = gst.parse_launch ("v4l2src ! autovideosink")
bus = self.player.get_bus()
bus.add_signal_watch()
bus.enable_sync_message_emission()
bus.connect("message", self.on_message)
bus.connect("sync-message::element", self.on_sync_message)
def start_stop(self, w):
if self.button.get_label() == "Start":
self.button.set_label("Stop")
self.player.set_state(gst.STATE_PLAYING)
else:
self.player.set_state(gst.STATE_NULL)
self.button.set_label("Start")
def exit(self, widget, data=None):
gtk.main_quit()
def on_message(self, bus, message):
t = message.type
if t == gst.MESSAGE_EOS:
self.player.set_state(gst.STATE_NULL)
self.button.set_label("Start")
elif t == gst.MESSAGE_ERROR:
err, debug = message.parse_error()
print "Error: %s" % err, debug
self.player.set_state(gst.STATE_NULL)
self.button.set_label("Start")
def on_sync_message(self, bus, message):
if message.structure is None:
return
message_name = message.structure.get_name()
if message_name == "prepare-xwindow-id":
# Assign the viewport
imagesink = message.src
imagesink.set_property("force-aspect-ratio", True)
imagesink.set_xwindow_id(self.movie_window.window.xid)
GTK_Main()
gtk.gdk.threads_init()
gtk.main()
What I'd like to do is have a method to take a snapshot of the current frame and save to disk.
I think there are 2 ways to do it:
- some gstreamer method (but i think I should at least modify the pipeline)
- grab the picture somehow with GTK itself
Any hint on this?
I have no experience with gstreamer or gtk, any help is really appreciated
Thanks a lot
Mauro
Thanks to OpenCV I managed to rewrite everything with wxPython (which i know better than pyGTK). Here is a full working example (whith snapshot!), if anyone interested.
Also checkout the OpenCV wiki here: http://opencv.willowgarage.com/wiki/wxpython
import wx
import opencv.cv as cv
import opencv.highgui as gui
class CvMovieFrame(wx.Frame):
TIMER_PLAY_ID = 101
def __init__(self, parent):
wx.Frame.__init__(self, parent, -1,)
sizer = wx.BoxSizer(wx.VERTICAL)
self.capture = gui.cvCreateCameraCapture(0)
frame = gui.cvQueryFrame(self.capture)
cv.cvCvtColor(frame, frame, cv.CV_BGR2RGB)
self.SetSize((frame.width + 300, frame.height + 100))
self.bmp = wx.BitmapFromBuffer(frame.width, frame.height, frame.imageData)
self.displayPanel= wx.StaticBitmap(self, -1, bitmap=self.bmp)
sizer.Add(self.displayPanel, 0, wx.ALL, 10)
self.shotbutton = wx.Button(self,-1, "Shot")
sizer.Add(self.shotbutton,-1, wx.GROW)
self.retrybutton = wx.Button(self,-1, "Retry")
sizer.Add(self.retrybutton,-1, wx.GROW)
self.retrybutton.Hide()
#events
self.Bind(wx.EVT_BUTTON, self.onShot, self.shotbutton)
self.Bind(wx.EVT_BUTTON, self.onRetry, self.retrybutton)
self.Bind(wx.EVT_PAINT, self.onPaint)
self.Bind(wx.EVT_CLOSE, self.onClose)
self.playTimer = wx.Timer(self, self.TIMER_PLAY_ID)
wx.EVT_TIMER(self, self.TIMER_PLAY_ID, self.onNextFrame)
self.fps = 8;
self.SetSizer(sizer)
sizer.Layout()
self.startTimer()
def startTimer(self):
if self.fps!=0: self.playTimer.Start(1000/self.fps)#every X ms
else: self.playTimer.Start(1000/15)#assuming 15 fps
def onRetry(self, event):
frame = gui.cvQueryFrame(self.capture)
cv.cvCvtColor(frame, frame, cv.CV_BGR2RGB)
self.bmp = wx.BitmapFromBuffer(frame.width, frame.height, frame.imageData)
self.startTimer()
self.shotbutton.Show()
self.retrybutton.Hide()
self.hasPicture = False
self.Layout()
event.Skip()
def onShot(self, event):
frame = gui.cvQueryFrame(self.capture)
self.playTimer.Stop()
gui.cvSaveImage("foo.png", frame)
self.hasPicture = True
self.shotbutton.Hide()
self.retrybutton.Show()
self.Layout()
event.Skip()
def onClose(self, event):
try:
self.playTimer.Stop()
except:
pass
self.Show(False)
self.Destroy()
def onPaint(self, evt):
if self.bmp:
self.displayPanel.SetBitmap(self.bmp)
evt.Skip()
def onNextFrame(self, evt):
frame = gui.cvQueryFrame(self.capture)
if frame:
cv.cvCvtColor(frame, frame, cv.CV_BGR2RGB)
self.bmp = wx.BitmapFromBuffer(frame.width, frame.height, frame.imageData)
self.Refresh()
evt.Skip()
if __name__=="__main__":
app = wx.App()
f = CvMovieFrame(None)
f.Centre()
f.Show(True)
app.MainLoop()
I'm pretty sure that you could do:
self.movie_window.window.get_image(0, 0, 500, 400)
To get a GtkImage with the last frame from the webcam. The 500 and 400 is the width and the height of the window.

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