Connections outlive SocketServer.TCPServer? - python

How can I make a TCP server properly close sockets?
I wrote a simple TCP server to echo some information back to client. Now I would like to use it on localhost:8088 and stop it using killall and restart at any time as I'm working on the code.
However, I'm having trouble making it close all sockets and "free" the address, so when I quickly make a few tests, fix something in the code and then stop (Ctrl+C) and start the server again, I get socket.error: [Errno 98] Address already in use.
When I sudo netstat -ntap, I can still see few 127.0.0.1:8088 sockets in TIME_WAIT state. So I have to wait until they "die out".
My test case:
#!/usr/bin/python
import SocketServer
class MyEchoHandler(SocketServer.BaseRequestHandler):
def handle(self):
self.data = self.request.recv(1024).strip()
# do something smart with the data, but for now, just say hello.
self.reply = "Content-Type: text/plain\r\n\r\nhello."
self.request.send(self.reply)
self.request.close()
def main():
server = SocketServer.TCPServer((HOST, PORT), MyEchoHandler)
server.serve_forever()
if __name__ == '__main__':
HOST, PORT = "localhost", 8088
main()
What am I doing wrong? Shouldn't self.request.close() be enough?
I'm trying this on Debian with Python 2.7.3, although I need to support Squeeze with Python 2.6 as well.

The TCP stack puts the port into timed-wait for awhile (something like 30 seconds to multiple minutes depending on your system). You can change that behavior with the SO_REUSEADDR socket option. The trick is that the option must be set before the port is bound.
If you have the raw socket, you can:
s.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
SocketServer lets you set the option globally with the allow_reuse_address attribute:
SocketServer.TCPServer.allow_reuse_address = True
Or you can do it when you create the server:
def main():
server = SocketServer.TCPServer((HOST, PORT), MyEchoHandler, False)
server.allow_reuse_address = True
server.server_bind()
server.serve_forever()
Or even override the bind method:
class MyTCPServer(SocketServer.TCPServer):
def server_bind(self):
self.allow_reuse_address = True
super(MyTCPServer, self).server_bind()
Here are 3 solutions that worked for me on my Windows machine.
(1) set globally
#!/usr/bin/python
import SocketServer
import time
SocketServer.allow_reuse_address = True
class MyEchoHandler(SocketServer.BaseRequestHandler):
def handle(self):
self.data = self.request.recv(1024).strip()
# do something smart with the data, but for now, just say hello.
self.reply = "Content-Type: text/plain\r\n\r\n" + time.asctime()
self.request.send(self.reply)
self.request.close()
def main():
server = SocketServer.TCPServer((HOST, PORT), MyEchoHandler)
server.serve_forever()
if __name__ == '__main__':
HOST, PORT = "localhost", 8088
main()
(2) Set locally
#!/usr/bin/python
import SocketServer
import time
class MyEchoHandler(SocketServer.BaseRequestHandler):
def handle(self):
self.data = self.request.recv(1024).strip()
# do something smart with the data, but for now, just say hello.
self.reply = "Content-Type: text/plain\r\n\r\n" + time.asctime()
self.request.send(self.reply)
self.request.close()
def main():
server = SocketServer.TCPServer((HOST, PORT), MyEchoHandler, False)
server.allow_reuse_address = True
server.server_bind()
server.server_activate()
server.serve_forever()
if __name__ == '__main__':
HOST, PORT = "localhost", 8088
main()
(3) Inherit
#!/usr/bin/python
import SocketServer
import time
class MyEchoHandler(SocketServer.BaseRequestHandler):
def handle(self):
self.data = self.request.recv(1024).strip()
# do something smart with the data, but for now, just say hello.
self.reply = "Content-Type: text/plain\r\n\r\n" + time.asctime()
self.request.send(self.reply)
self.request.close()
class MyTCPServer(SocketServer.TCPServer):
def server_bind(self):
self.allow_reuse_address = True
SocketServer.TCPServer.server_bind(self)
def main():
server = MyTCPServer((HOST, PORT), MyEchoHandler)
server.serve_forever()
if __name__ == '__main__':
HOST, PORT = "localhost", 8088
main()

You can call server.shutdown() but you have to do it from another thread 8-( IMO this is weak area in Python's TCPServer.

Related

Cannot connect to multi-threaded TCP server

I'm trying to setup a threaded server where multiple clients can connect at the same time. This is a bit long, please do bear with me. I've already read this helpful realpython article on sockets as well as the socket and socketserver docs.
Python provides facilities to create a server and the socketserver documentation even shows us:
import socket
import threading
import socketserver
class ThreadedTCPRequestHandler(socketserver.BaseRequestHandler):
def handle(self):
data = str(self.request.recv(1024), 'ascii')
cur_thread = threading.current_thread()
response = bytes("{}: {}".format(cur_thread.name, data), 'ascii')
self.request.sendall(response)
class ThreadedTCPServer(socketserver.ThreadingMixIn, socketserver.TCPServer):
pass
def client(ip, port, message):
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock:
sock.connect((ip, port))
sock.sendall(bytes(message, 'ascii'))
response = str(sock.recv(1024), 'ascii')
print("Received: {}".format(response))
if __name__ == "__main__":
# Port 0 means to select an arbitrary unused port
HOST, PORT = "localhost", 0
server = ThreadedTCPServer((HOST, PORT), ThreadedTCPRequestHandler)
with server:
ip, port = server.server_address
# Start a thread with the server -- that thread will then start one
# more thread for each request
server_thread = threading.Thread(target=server.serve_forever)
# Exit the server thread when the main thread terminates
server_thread.daemon = True
server_thread.start()
print("Server loop running in thread:", server_thread.name)
client(ip, port, "Hello World 1")
client(ip, port, "Hello World 2")
client(ip, port, "Hello World 3")
server.shutdown()
This works fine on my machine but what I'd like to de-couple the client implementation from the server. So I split the implementations and I have.
server.py:
import socketserver
import threading
class ThreadedTCPRequestHandler(socketserver.BaseRequestHandler):
def handle(self):
data = str(self.request.recv(1024), 'ascii')
cur_thread = threading.current_thread()
response = bytes("{}: {}".format(cur_thread.name, data), 'ascii')
self.request.sendall(response)
class ThreadedTCPServer(socketserver.ThreadingMixIn, socketserver.TCPServer):
pass
def main():
HOST, PORT = "localhost", 8080 # localhost aka 127.0.0.1
server = ThreadedTCPServer((HOST, PORT), ThreadedTCPRequestHandler)
with server:
server_thread = threading.Thread(target=server.serve_forever)
server_thread.daemon = False # Do not stop and keep serving
server_thread.start()
print("Server loop running in thread: ", server_thread.name)
if __name__ == '__main__':
main()
and client.py
import socket
class Client:
def __init__(self, ip, port):
self.ip = ip
self.port = port
def start(self, message):
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock:
sock.connect((self.ip, self.port))
sock.sendall(bytes(message, "ascii"))
response = str(sock.recv(1024), "ascii")
print("Received: {}".format(response))
def main():
client = Client("localhost", 8080)
client.start("Hello World!")
if __name__ == '__main__':
main()
Then I open two different shell occurences and I do:
$ python3 -m server
The server outputs its message and the shell hangs, which is the expected behavior since I turned daemon mode off and it is supposed to serve forever.
Pinging localhost works fine, all packages are received with no loss. On the other hand, using netstat, I can't seem to find the port I'm opening (8080).
and in the other:
$ python3 -m client
Fails with a ConnectionRefusedError which is the typical error when there is nothing to connect to.
My conclusion for now is that the server is closing the port at some point, I suppose when the main thread dies?
I'm not sure how to fix it though? What's wrong with the current implementation.
Thanks for the help.

How to restart a TCP socketserver?

I have written a code for handling multiple requests at a time but my server freezes randomly after a while, is there any way to check and restart the server if there is no activity.
class MyTCPHandler(socketserver.BaseRequestHandler):
def handle(self):
self.data = self.request.recv(1024).strip()
#doing some work and generating response
self.request.sendall(response)
if __name__ == "__main__":
HOST, PORT = "0.0.0.0", 4879
socketserver.TCPServer.allow_reuse_address = True
with socketserver.TCPServer((HOST, PORT), MyTCPHandler) as server:
try:
server.serve_forever()
except KeyboardInterrupt:
server.shutdown()
server.socket.close()
via bash if you want to stop the server ps aux|grep The name of the program|awk '{print $2}'|xargs kill

How to run an instance of a python script with arguments in parallel?

I am trying to get the Script(flowcheck.py) to run as an instance, so that if the client sends more than one request in quick succession the scripts don't hang and wait for the previous request to finish.
Is there a way to make the server just run an instance of the script + arguments without monitoring it, then go back into listening for the next request?
Server Code
#!/usr/bin/env python
import SocketServer
import flowcheck
import os
class MyTCPHandler(SocketServer.BaseRequestHandler):
def handle(self):
# self.request is the TCP socket connected to the client
self.data = self.request.recv(1024).strip()
print "{} wrote:".format(self.client_address[0])
print self.data
flowcheck.flow(self.data)
if __name__ == "__main__":
HOST, PORT = "", 5007
# Create the server, binding to localhost on port 5007
server = SocketServer.TCPServer((HOST, PORT), MyTCPHandler)
# Activate the server; this will keep running until you
# interrupt the program with Ctrl-C
server.serve_forever()
Client Code
#!/usr/bin/env python
import socket
import sys
HOST, PORT = "192.168.8.201", 5007
data = " ".join(sys.argv[1:])
# Create a socket (SOCK_STREAM means a TCP socket)
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
try:
# Connect to server and send data
sock.connect((HOST, PORT))
sock.sendall(data + "\n")
finally:
sock.close()
print "Sent: {}".format(data)
Script
#!/usr/bin/env python
import sys
import time
#data = " ".join(sys.argv[1:])
def flow(data):
var=0
while var<3:
print "FlowCheck",data,var
var = var +1
time.sleep(5)
Instead of importing the script, import subprocess using Popen to run an instance of the script in the background and continue taking requests.
#!/usr/bin/env python
import SocketServer
import os
import subprocess
class MyTCPHandler(SocketServer.BaseRequestHandler):
def handle(self):
# self.request is the TCP socket connected to the client
self.data = self.request.recv(1024).strip()
print "{} wrote:".format(self.client_address[0])
print self.data
var1 =self.data
subprocess.Popen([ "python", "flowcheck.py",var1])
Change to script to take system arguments with import sys
#!/usr/bin/env python
import sys
import time
print "start"
data = sys.argv[1]
def flow(data):
var=0
while var<3:
print "FlowCheck",data,var
var = var +1
time.sleep(5)
flow(data)

sockets with threadpool server python

I have a simple multithreading server, But it creates a new thread for each socket, I don't want to create a lot of threads. My idea is to receive the messages in other way: when the user send a message, it will add the message to a queue of messages and with a threadpool the server will handle these requests.
The simple multithreaded server:
import socket
import threading
class ThreadedServer(object):
def __init__(self, host, port):
self.host = host
self.port = port
self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
self.sock.bind((self.host, self.port))
def listen(self):
self.sock.listen(5)
while True:
client, address = self.sock.accept()
client.settimeout(60)
threading.Thread(target = self.listenToClient,args = (client,address)).start()
def listenToClient(self, client, address):
size = 1024
while True:
try:
data = client.recv(size)
if data:
# Set the response to echo back the recieved data
response = data
client.send(response)
else:
raise error('Client disconnected')
except:
client.close()
return False
if __name__ == "__main__":
port_num = input("Port? ")
ThreadedServer('',port_num).listen()
How can I implement my idea or is there better way to do it?
The question seems to be pretty old but i also stumble upon the same issue while working on the socket server, so here is the below code which you can use to make threaded socket server which doesnt spawn new threads on arrival.
Just to give gist ThreadingMixIn classes is overided with threaded pool.
class ThreadPoolMixIn(socketserver.ThreadingMixIn):
'''
use a thread pool instead of a new thread on every request
'''
# numThreads = 50
allow_reuse_address = True # seems to fix socket.error on server restart
def serve_forever(self):
'''
Handle one request at a time until doomsday.
'''
print('[X] Server is Running with No of Threads :- {}'.format(self.numThreads))
# set up the threadpool
self.requests = Queue(self.numThreads)
for x in range(self.numThreads):
t = threading.Thread(target = self.process_request_thread)
t.setDaemon(1)
t.start()
# server main loop
while True:
self.handle_request()
self.server_close()
def process_request_thread(self):
'''
obtain request from queue instead of directly from server socket
'''
while True:
socketserver.ThreadingMixIn.process_request_thread(self, *self.requests.get())
def handle_request(self):
'''
simply collect requests and put them on the queue for the workers.
'''
try:
request, client_address = self.get_request()
except socket.error:
return
if self.verify_request(request, client_address):
self.requests.put((request, client_address))
And then it is called in ThreadedTCPRequest Handler and override the numThreads parameter :
class ThreadedTCPServer(ThreadPoolMixIn, socketserver.TCPServer):
#Extend base class and overide the thread paramter to control the number of threads.
def __init__(self, no_of_threads, server_address, ThreadedTCPRequestHandler):
self.numThreads = no_of_threads
super().__init__(server_address, ThreadedTCPRequestHandler)
Ultimately creating the server which serves forever :
def create_multi_threaded_socket(CONFIG, HandlerClass = ThreadedTCPRequestHandler,
ServerClass = ThreadedTCPServer,
protocol="HTTP/1.0"):
server_address = ('', CONFIG.port)
HandlerClass.protocol_version = protocol
# httpd = ServerClass(server_address, HandlerClass)
server = ThreadedTCPServer(CONFIG.no_of_threads, server_address, ThreadedTCPRequestHandler)
sa = server.socket.getsockname()
print("Serving HTTP on {} port : {}".format(sa[0], sa[1]))
server.serve_forever()
I got the sample code from :
http://code.activestate.com/recipes/574454-thread-pool-mixin-class-for-use-with-socketservert/
Modified bit according to my need.
Hope this helps :) .

Multi threaded server send function

I got this multi threaded server code and it works but when I type something to send to the client its not sending it the send function only work if I send the data string
anyone knows what's the problem?
#!/usr/bin/env python
import socket, threading
class ClientThread(threading.Thread):
def __init__(self, ip, port, clientsocket):
threading.Thread.__init__(self)
self.ip = ip
self.port = port
self.csocket = clientsocket
print "[+] New thread started for "+ip+":"+str(port)
def run(self):
print "Connection from : "+ip+":"+str(port)
clientsock.send("Welcome to the server ")
data = "dummydata"
while len(data):
data = self.csocket.recv(2048)
print "Client(%s:%s) sent : %s"%(self.ip, str(self.port), data)
userInput = raw_input(">")
self.csocket.send(userInput)
print "Client at "+self.ip+" disconnected..."
host = "0.0.0.0"
port = 4444
tcpsock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
tcpsock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
tcpsock.bind((host, port))
while True:
tcpsock.listen(4)
print "nListening for incoming connections..."
(clientsock, (ip, port)) = tcpsock.accept()
#pass clientsock to the ClientThread thread object being created
newthread = ClientThread(ip, port, clientsock)
newthread.start()
Well, I can see at least one thing that will prevent this from working as intended:
def run(self):
print "Connection from : "+ip+":"+str(port)
clientsock.send("Welcome to the server ")
clientsock is undefined.
My suggestion is don't try to reinvent the wheel (unless you want to understand how the wheel works). There's already the built-in SocketServer but that is synchronous, meaning each request must be completed before the next request can be started.
There are already very easy to use implementations of asynchronous (non-blocking) TCP servers out there. If you want something that doesn't require you to learn a framework and just runs out-of-the-box, I suggest simpleTCP. Here's an example of an echo server:
from simpletcp.tcpserver import TCPServer
def echo(ip, queue, data):
queue.put(data)
server = TCPServer("localhost", 5000, echo)
server.run()
And here's an example of a client connecting to it:
from simpletcp.clientsocket import ClientSocket
s1 = ClientSocket("localhost", 5000)
response = s1.send("Hello, World!")

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