I have been looking around for a long time for answers to this question but still hasn't find anything. I am creating a GUI using Tkinter, and I have two buttons that do mostly the same thing except they receive information from different widgets. One button is for an Entry widget and the other is for a Listbox widget.
The callback function for these two buttons is long (about 200 lines), so I don't want to have separate functions for each button. I have if-statements in the beginning of this callback function to check which button is clicked, and then the codes will take the corresponding value. But I am not sure if the following code shows the right way to do this because apparently it doesn't work perfectly in my program. The callback function would only work for the first time, and if I click the other button I will receive an error. Here is a sample code that I created to illustrate the idea. Note that I want to check if the button is clicked, I do not want to check if the 'value' exists. Please help.
from Tkinter import *
root = Tk()
def DoSomething():
# is this the right way to check which button is clicked?
if button1:
value = user_input.get()
elif button2:
value = choice.get(choice.curselection()[0])
# then more codes that take 'value' as input.
button1 = Button(master,text='Search',command=DoSomething)
button1.pack()
button2 = Button(master,text='Search',command=DoSomething)
button2.pack()
user_input = Entry(master)
user_input.pack()
choice = Listbox(master,selectmode=SINGLE)
choice.pack()
#assume there are items in the listbox, I skipped this portion
root.mainloop()
If you want to pass the actual widget into the callback, you can do it like this:
button1 = Button(master, text='Search')
button1.configure(command=lambda widget=button1: DoSomething(widget))
button2 = Button(master, text='Search')
button2.configure(command=lambda widget=button2: DoSomething(widget))
Another choice is to simply pass in a literal string if you don't really need a reference to the widget:
button1 = Button(..., command=lambda widget="button1": DoSomething(widget))
button2 = Button(..., command=lambda widget="button2": DoSomething(widget))
Another choice is to give each button a unique callback, and have that callback do only the thing that is unique to that button:
button1 = Button(..., command=ButtonOneCallback)
button2 = Button(..., command=ButtonTwoCallback)
def ButtonOneCallback():
value = user_input.get()
DoSomething(value)
def ButtonTwoCallback():
value=choice.get(choice.curselection()[0])
DoSomething(value)
def DoSomething(value):
...
There are other ways to solve the same problem, but hopefully this will give you the general idea of how to pass values to a button callback, or how you can avoid needing to do that in the first place.
Related
I have a problem where the tkinter Scale widget seems to get stuck whenever I run a seemingly big function.
This is the code:
from tkinter import Tk, Button, Frame, Scale
root = Tk()
slider = Scale(root, orient='horizontal')
slider.pack()
frame = Frame(root)
frame.pack()
num = 0
def buttons():
for widget in frame.winfo_children():
widget.destroy()
for i in range(50):
Button(frame, text='Button' + str(i)).pack()
def basic():
global num
slider.set(num)
num += 1
print(num)
if num <= 100:
slider.after(100, basic)
if __name__ == '__main__':
buttons()
basic()
root.bind('<space>', lambda x: buttons())
root.mainloop()
What I want my program to do is update the slider normally even when I press 'Space' (meaning calling the buttons() function)
If you watch closely each time you press Space the slider will get stuck a little.
Since I'm using the slider for an Mp3 player in order to show time elapsed, this loss of time is extremely important for example for audio files of 10 or so seconds since the slider falls behind a lot making it seem as if it's working wrong \
I'd also like to point out that destroying the buttons and then repacking them is necessary for me.
I suspect that this happens because the program has to go over the buttons() function something that takes time since it's creating 50 buttons. Or am I mistaken?
Can I avoid that lag?
PS: As I mentioned in my comment:
I normally have a button that renames a (button) which is a song and in order for them to alphabetically ordered after renaming i need to recall the function that draws them. If I only configure tha name of the button (and not redraw them), it will stay in place and not move down or up depending on its name, while on the actual directory the order will change leading to inappropriate behavior such as playing the same song
Here are some images for better understanding:
Thanks in advance!
Look at this code:
import tkinter as tk
def config_buttons():
# Get the `text` of the first button
starting_value = int(buttons[0].cget("text")) + 1
# Iterate over all of the buttons
for i, button in enumerate(buttons, start=starting_value):
# Change the button's `text` and `command` atributes
button.config(text=i, command=lambda i=i:print("Clicked %i"%i))
root = tk.Tk()
buttons = []
add_button = tk.Button(root, text="+1 on all buttons", command=config_buttons)
add_button.pack()
for i in range(50):
button = tk.Button(root, text=i, command=lambda i=i:print("Clicked %i"%i))
button.pack()
buttons.append(button)
root.mainloop()
When the add_button buttons is pressed, I iterate over all of the buttons and change their text and command attributes. As I am not creating new buttons, the function runs very fast.
You can implement something similar in your code. Basically, avoid creating new buttons and just update the ones you already have on the screen.
I use Tkinter and have an entry and a button "search". It works well if we enter a text in the entry and hit the search button. It called a function named search_country.
However, I would like to call the search_country if we hit the search button or just press enter. Then I bind this : entry.bind('', search_country) and it showed that error.
entry = Entry(win)
entry.grid(row=0, column=1)
entry.bind('<Return>', search_country)
button_search = Button(f2, text="Search", command= search_country)
button_search.grid(row=0, column=2)
def search_country():
search_ = " ".join(entry.get().split()).title().replace('And','&')
entry.delete(0,"end")
if search_ in countries:
country_index= countries.index(search_)
listbox.selection_clear(0, END)
listbox.select_set(country_index)
showimg(country_index)
I try many ways but I get only one of two: hit the button search or press enter in the entry. I need two ways work correctly.
Thank you.
When you do
entry.bind('<Return>', search_country)
The binded function gets event as a parameter.
So you might need to add this parameter in your binded function.
def search_country(event):
Some docs https://effbot.org/tkinterbook/tkinter-events-and-bindings.htm
I have defined 2 Variables. The first one Works perfectly showing me all the Buttons with the Names of the People in my Global Array players.
I added the command line into my Button which is supposed to Activate my second def Variable once its clicked.The second Variable should save the Buttons Index or Text(tried both) and then i used print, to Display the Things it should save before i can move on.
Now here lies the Problem.
When i click on it , it shows me just an empty Array. I tried to use several other things like [i] instead of text , the btn which was assigned to the Buttons and i tried to Global the btn at one point because i could not use a non Global Variable inside my second function but that also didn't help.I read about partials and Lambda but i cant get my Head around the part that i need to Add/Change to get this going.
Here is my Code:
players=['x','y','z']
players_to_random=[]
def showButtons():
for i in players:
btn = Button(window, text=i, command=onclick)
btn.pack(side=LEFT)
def onclick():
players_to_random.append() # tried several things with () and without
print(players_to_random)
showButtons()
Your onclick function has no way to know which button was clicked. You should add a parameter to the function and pass it in the command, using either a lambda (see here) or partial
def showButtons():
for i in players:
btn = Button(window, text=i, command=lambda i=i: onclick(i))
# -- OR THIS (not both) --
btn = Button(window, text=i, command=functools.partial(onclick, i))
btn.pack(side=LEFT)
def onclick(player):
players_to_random.append(player)
print(players_to_random)
i have a problem and can't get my head around it. How to create a child window on pressing a button using tkinter in python were I can entry values like for example:
import tkinter
root = Tk()
Button(root, text='Bring up Message', command=Window).pack()
root.mainloop()
def messageWindow():
win = Toplevel()
-------->calculate------
Label(win, text=message).pack()
Button(win, text='OK', command=win.destroy).pack()
and on the message window i would like to have two entry fields were I can enter a and b and afterwards it should calc a+b and give me the result.
Thank you.
First, you should use from tkinter import * since there isn't a tkinter. preceding the module's classes used in your script.
Also, is your "Bring up Message" button supposed to call the messageWindow() function? Right now it's calling an undefined function Window. If so, you should change the Button's command and move your messageWindow() function above the line where you created the button or else it will call the function before it is defined and generate an error.
The syntax of an Entry widget in Tkinter goes as follows:
entry = Entry(root, *options)
entry.pack()
You need to pack() the entry widget after you define it. You won't be able to retrieve the input inside it if you pack() it on the same line as you define it as it will become a NoneType object.
You will need at least two Entry widgets, one to enter input a and one to enter input b.
You can also add a third Entry to print the result of the sum of a and b to, though you can use a label or just print it to the console.
entry_a = Entry(win)
entry_a.pack()
entry_b = Entry(win)
entry_b.pack()
# Optional answer entry
entry_ans = Entry(win)
entry_ans.pack()
You should then create a function (still within the messageWindow() function) that will retrieve the input from the two entries and add them, as well as another Button to call that function. I implemented some additional error-checking in the form of a try-except for when the entries are blank or contain something other than integers:
def add():
try:
a = int(entry_a.get())
b = int(entry_b.get())
ab_sum = a + b
# Optional printing to answer entry
entry_ans.delete(0, 'end')
entry_ans.insert(0, ab_sum)
except:
pass
Button(win, text="Add", command=add).pack()
"How to create entry inputs in a toplevel window"
import tkinter as tk
...
toplevel = tk.Toplevel(...)
tk.Entry(toplevel)
"How to create a child window on pressing a button..."
import tkinter as tk
...
def create_child_window(widget):
tk.Toplevel(widget)
...
root = tk.Tk()
tk.Button(root, command=lambda w = root: create_child_window(w))
(Long Question)
I'm trying to write a piece of code that will take a file path from the user using a tkinter textbox when a button is pressed. It would then convert that textbox entry to a string attached to a normal python variable so I can use that variable in a function later to use that file. The code I attached can make the label copy the text box entry, but I cannot use that variable or myvar in "normal python code". Also, in the code I tried returning myvar.get() through the function mywarWritten, but I cant set a variable equal to the mywarWritten(parameters) because that is dependent on the textbox entry that doesn't happen until the button is pressed. When the button is pressed the print function works printing the statement but it doesn't return please when the function is set equal to attempt.
(In Short)
I want to take a value, or string, from the user using a Tkinter text box, and use the entry as a normal python variable. Preferably the value in the text box would only be taken when a button is pressed.
from Tkinter import *
import Tkinter as tk
root = Tk()
root.title("MyApp")
myvar = StringVar()
def mywarWritten(*args):
print "mywarWritten",myvar.get()
please = myvar.get()
return please
#trying to make the function return the textbox entry but fails
attempt = mywarWritten()
print "plz %s" % (attempt)
#trying to just set it equal too but also fails
python_variable = myvar.get()
label = Label(root, textvariable=myvar)
label.pack()
text_entry = tk.Entry(root, textvariable=myvar)
button1 = tk.Button(root, text="Back to Home", command=lambda: mywarWritten())
button1.pack()
text_entry.pack()
#trying attempt and pythonvariable in "normal python code"
print attempt
print pythonvariable
root.mainloop()
Thanks for the help in advance.
You seem to have a few misunderstandings about scope, imports, references, and functions. myvar is already accessible, and all you have to do to access it is get() it. Don't import the same module multiple times, and try to avoid from x import *. Returning a value to a button doesn't make any sense and has no effect. Every line of code not in a function or class is executed immediately, so attempt = mywarWritten() and all of the other several times you did that outside a function will get the value of that StringVar as soon as the program runs, before there's anything in it. And lambda: func() is just func.
import Tkinter as tk
root = tk.Tk()
root.title("MyApp")
myvar = tk.StringVar()
def mywarWritten(*args):
print "mywarWritten", myvar.get()
label = tk.Label(root, textvariable=myvar)
label.pack()
text_entry = tk.Entry(root, textvariable=myvar)
button1 = tk.Button(root, text="Back to Home", command=mywarWritten)
button1.pack()
text_entry.pack()
root.mainloop()
Any time you want to access the contents of that entry widget, just do myvar.get() and there it will be.
You also have mywarWritten instead of my_var_written, with a v for var.
Overall, I very highly recommend you read the official Python tutorial (and use Python 3, because it's better than Python 2).