Tkinter adding line number to text widget - python

Trying to learn tkinter and python. I want to display line number for the Text widget in an adjacent frame
from Tkinter import *
root = Tk()
txt = Text(root)
txt.pack(expand=YES, fill=BOTH)
frame= Frame(root, width=25)
#
frame.pack(expand=NO, fill=Y, side=LEFT)
root.mainloop()
I have seen an example on a site called unpythonic but its assumes that line height of txt is 6 pixels.
I am trying something like this:
1) Binding Any-KeyPress event to a function that returns the line on which the keypress occurs:
textPad.bind("<Any-KeyPress>", linenumber)
def linenumber(event=None):
line, column = textPad.index('end').split('.')
#creating line number toolbar
try:
linelabel.pack_forget()
linelabel.destroy()
lnbar.pack_forget()
lnbar.destroy()
except:
pass
lnbar = Frame(root, width=25)
for i in range(0, len(line)):
linelabel= Label(lnbar, text=i)
linelabel.pack(side=LEFT)
lnbar.pack(expand=NO, fill=X, side=LEFT)
Unfortunately this is giving some weird numbers on the frame.
Is there a simpler solution?
How to approach this?

I have a relatively foolproof solution, but it's complex and will likely be hard to understand because it requires some knowledge of how Tkinter and the underlying tcl/tk text widget works. I'll present it here as a complete solution that you can use as-is because I think it illustrates a unique approach that works quite well.
Note that this solution works no matter what font you use, and whether or not you use different fonts on different lines, have embedded widgets, and so on.
Importing Tkinter
Before we get started, the following code assumes tkinter is imported like this if you're using python 3.0 or greater:
import tkinter as tk
... or this, for python 2.x:
import Tkinter as tk
The line number widget
Let's tackle the display of the line numbers. What we want to do is use a canvas so that we can position the numbers precisely. We'll create a custom class, and give it a new method named redraw that will redraw the line numbers for an associated text widget. We also give it a method attach, for associating a text widget with this widget.
This method takes advantage of the fact that the text widget itself can tell us exactly where a line of text starts and ends via the dlineinfo method. This can tell us precisely where to draw the line numbers on our canvas. It also takes advantage of the fact that dlineinfo returns None if a line is not visible, which we can use to know when to stop displaying line numbers.
class TextLineNumbers(tk.Canvas):
def __init__(self, *args, **kwargs):
tk.Canvas.__init__(self, *args, **kwargs)
self.textwidget = None
def attach(self, text_widget):
self.textwidget = text_widget
def redraw(self, *args):
'''redraw line numbers'''
self.delete("all")
i = self.textwidget.index("#0,0")
while True :
dline= self.textwidget.dlineinfo(i)
if dline is None: break
y = dline[1]
linenum = str(i).split(".")[0]
self.create_text(2,y,anchor="nw", text=linenum)
i = self.textwidget.index("%s+1line" % i)
If you associate this with a text widget and then call the redraw method, it should display the line numbers just fine.
Automatically updating the line numbers
This works, but has a fatal flaw: you have to know when to call redraw. You could create a binding that fires on every key press, but you also have to fire on mouse buttons, and you have to handle the case where a user presses a key and uses the auto-repeat function, etc. The line numbers also need to be redrawn if the window is grown or shrunk or the user scrolls, so we fall into a rabbit hole of trying to figure out every possible event that could cause the numbers to change.
There is another solution, which is to have the text widget fire an event whenever something changes. Unfortunately, the text widget doesn't have direct support for notifying the program of changes. To get around that, we can use a proxy to intercept changes to the text widget and generate an event for us.
In an answer to the question "https://stackoverflow.com/q/13835207/7432" I offered a similar solution that shows how to have a text widget call a callback whenever something changes. This time, instead of a callback we'll generate an event since our needs are a little different.
A custom text class
Here is a class that creates a custom text widget that will generate a <<Change>> event whenever text is inserted or deleted, or when the view is scrolled.
class CustomText(tk.Text):
def __init__(self, *args, **kwargs):
tk.Text.__init__(self, *args, **kwargs)
# create a proxy for the underlying widget
self._orig = self._w + "_orig"
self.tk.call("rename", self._w, self._orig)
self.tk.createcommand(self._w, self._proxy)
def _proxy(self, *args):
# let the actual widget perform the requested action
cmd = (self._orig,) + args
result = self.tk.call(cmd)
# generate an event if something was added or deleted,
# or the cursor position changed
if (args[0] in ("insert", "replace", "delete") or
args[0:3] == ("mark", "set", "insert") or
args[0:2] == ("xview", "moveto") or
args[0:2] == ("xview", "scroll") or
args[0:2] == ("yview", "moveto") or
args[0:2] == ("yview", "scroll")
):
self.event_generate("<<Change>>", when="tail")
# return what the actual widget returned
return result
Putting it all together
Finally, here is an example program which uses these two classes:
class Example(tk.Frame):
def __init__(self, *args, **kwargs):
tk.Frame.__init__(self, *args, **kwargs)
self.text = CustomText(self)
self.vsb = tk.Scrollbar(self, orient="vertical", command=self.text.yview)
self.text.configure(yscrollcommand=self.vsb.set)
self.text.tag_configure("bigfont", font=("Helvetica", "24", "bold"))
self.linenumbers = TextLineNumbers(self, width=30)
self.linenumbers.attach(self.text)
self.vsb.pack(side="right", fill="y")
self.linenumbers.pack(side="left", fill="y")
self.text.pack(side="right", fill="both", expand=True)
self.text.bind("<<Change>>", self._on_change)
self.text.bind("<Configure>", self._on_change)
self.text.insert("end", "one\ntwo\nthree\n")
self.text.insert("end", "four\n",("bigfont",))
self.text.insert("end", "five\n")
def _on_change(self, event):
self.linenumbers.redraw()
... and, of course, add this at the end of the file to bootstrap it:
if __name__ == "__main__":
root = tk.Tk()
Example(root).pack(side="top", fill="both", expand=True)
root.mainloop()

Here's my attempt at doing the same thing. I tried Bryan Oakley's answer above, it looks and works great, but it comes at a price with performance. Everytime I'm loading lots of lines into the widget, it takes a long time to do that. In order to work around this, I used a normal Text widget to draw the line numbers, here's how I did it:
Create the Text widget and grid it to the left of the main text widget that you're adding the lines for, let's call it textarea. Make sure you also use the same font you use for textarea:
self.linenumbers = Text(self, width=3)
self.linenumbers.grid(row=__textrow, column=__linenumberscol, sticky=NS)
self.linenumbers.config(font=self.__myfont)
Add a tag to right-justify all lines added to the line numbers widget, let's call it line:
self.linenumbers.tag_configure('line', justify='right')
Disable the widget so that it cannot be edited by the user
self.linenumbers.config(state=DISABLED)
Now the tricky part is adding one scrollbar, let's call it uniscrollbar to control both the main text widget as well as the line numbers text widget. In order to do that, we first need two methods, one to be called by the scrollbar, which can then update the two text widgets to reflect the new position, and the other to be called whenever a text area is scrolled, which will update the scrollbar:
def __scrollBoth(self, action, position, type=None):
self.textarea.yview_moveto(position)
self.linenumbers.yview_moveto(position)
def __updateScroll(self, first, last, type=None):
self.textarea.yview_moveto(first)
self.linenumbers.yview_moveto(first)
self.uniscrollbar.set(first, last)
Now we're ready to create the uniscrollbar:
self.uniscrollbar= Scrollbar(self)
self.uniscrollbar.grid(row=self.__uniscrollbarRow, column=self.__uniscrollbarCol, sticky=NS)
self.uniscrollbar.config(command=self.__scrollBoth)
self.textarea.config(yscrollcommand=self.__updateScroll)
self.linenumbers.config(yscrollcommand=self.__updateScroll)
Voila! You now have a very lightweight text widget with line numbers:

I have seen an example on a site called unpythonic but its assumes that line height of txt is 6 pixels.
Compare:
# assume each line is at least 6 pixels high
step = 6
step - how often (in pixels) program check text widget for new lines. If height of line in text widget is 30 pixels, this program performs 5 checks and draw only one number.
You can set it to value that <6 if font is very small.
There is one condition: all symbols in text widget must use one font, and widget that draw numbers must use the same font.
# http://tkinter.unpythonic.net/wiki/A_Text_Widget_with_Line_Numbers
class EditorClass(object):
...
self.lnText = Text(self.frame,
...
state='disabled', font=('times',12))
self.lnText.pack(side=LEFT, fill='y')
# The Main Text Widget
self.text = Text(self.frame,
bd=0,
padx = 4, font=('times',12))
...

After thoroughly reading through each solution mentioned here, and trying some of them out myself, I decided to use Brian Oakley's solution with some modifications. This might not be a more efficient solution, but should be enough for someone who is looking for a quick and easy to implement method, which is also simple in principle.
It draws the line's in the same manner, but instead of generating <<Change>> events, it simply binds the key press, scroll, left click events to the text as well as left click event to the scrollbar. In order to not glitch when, e.g. a paste command is performed, it then waits 2ms before actually redrawing the line numbers.
EDIT: This is also similair to FoxDot's solution, but instead of constantly refreshing the line numbers, they are only refreshed on the bound events
Below is an example code with delays implemented, along with my implementation of the scroll
import tkinter as tk
# This is a scrollable text widget
class ScrollText(tk.Frame):
def __init__(self, master, *args, **kwargs):
tk.Frame.__init__(self, *args, **kwargs)
self.text = tk.Text(self, bg='#2b2b2b', foreground="#d1dce8",
insertbackground='white',
selectbackground="blue", width=120, height=30)
self.scrollbar = tk.Scrollbar(self, orient=tk.VERTICAL, command=self.text.yview)
self.text.configure(yscrollcommand=self.scrollbar.set)
self.numberLines = TextLineNumbers(self, width=40, bg='#313335')
self.numberLines.attach(self.text)
self.scrollbar.pack(side=tk.RIGHT, fill=tk.Y)
self.numberLines.pack(side=tk.LEFT, fill=tk.Y, padx=(5, 0))
self.text.pack(side=tk.RIGHT, fill=tk.BOTH, expand=True)
self.text.bind("<Key>", self.onPressDelay)
self.text.bind("<Button-1>", self.numberLines.redraw)
self.scrollbar.bind("<Button-1>", self.onScrollPress)
self.text.bind("<MouseWheel>", self.onPressDelay)
def onScrollPress(self, *args):
self.scrollbar.bind("<B1-Motion>", self.numberLines.redraw)
def onScrollRelease(self, *args):
self.scrollbar.unbind("<B1-Motion>", self.numberLines.redraw)
def onPressDelay(self, *args):
self.after(2, self.numberLines.redraw)
def get(self, *args, **kwargs):
return self.text.get(*args, **kwargs)
def insert(self, *args, **kwargs):
return self.text.insert(*args, **kwargs)
def delete(self, *args, **kwargs):
return self.text.delete(*args, **kwargs)
def index(self, *args, **kwargs):
return self.text.index(*args, **kwargs)
def redraw(self):
self.numberLines.redraw()
'''THIS CODE IS CREDIT OF Bryan Oakley (With minor visual modifications on my side):
https://stackoverflow.com/questions/16369470/tkinter-adding-line-number-to-text-widget'''
class TextLineNumbers(tk.Canvas):
def __init__(self, *args, **kwargs):
tk.Canvas.__init__(self, *args, **kwargs, highlightthickness=0)
self.textwidget = None
def attach(self, text_widget):
self.textwidget = text_widget
def redraw(self, *args):
'''redraw line numbers'''
self.delete("all")
i = self.textwidget.index("#0,0")
while True :
dline= self.textwidget.dlineinfo(i)
if dline is None: break
y = dline[1]
linenum = str(i).split(".")[0]
self.create_text(2, y, anchor="nw", text=linenum, fill="#606366")
i = self.textwidget.index("%s+1line" % i)
'''END OF Bryan Oakley's CODE'''
if __name__ == '__main__':
root = tk.Tk()
scroll = ScrollText(root)
scroll.insert(tk.END, "HEY" + 20*'\n')
scroll.pack()
scroll.text.focus()
root.after(200, scroll.redraw())
root.mainloop()
Also, I noticed that with Brian Oakley's code, if you use the mouse wheel to scroll (and the scrollable text is full), the top number lines sometimes glitch out and get out of sync with the actual text, which is why I decided to add the delay in the first place. Though I only tested it on my own implementation of Scrolled Text widget, so this bug might be unique to my solution, although it is still peculiar

There is a very simple method that I've used based on Bryan Oakley's answer above. Instead of listening for any changes made, simply "refresh" the widget using the self.after() method, which schedules a call after a number of milliseconds. Very simple way of doing it. In this instance I attach the text widget at instantation but you could do this later if you want.
class TextLineNumbers(tk.Canvas):
def __init__(self, textwidget, *args, **kwargs):
tk.Canvas.__init__(self, *args, **kwargs)
self.textwidget = textwidget
self.redraw()
def redraw(self, *args):
'''redraw line numbers'''
self.delete("all")
i = self.textwidget.index("#0,0")
while True :
dline= self.textwidget.dlineinfo(i)
if dline is None: break
y = dline[1]
linenum = str(i).split(".")[0]
self.create_text(2,y,anchor="nw", text=linenum)
i = self.textwidget.index("%s+1line" % i)
# Refreshes the canvas widget 30fps
self.after(30, self.redraw)

Related

How to create a line count beside a Text widget Tkinter [duplicate]

Trying to learn tkinter and python. I want to display line number for the Text widget in an adjacent frame
from Tkinter import *
root = Tk()
txt = Text(root)
txt.pack(expand=YES, fill=BOTH)
frame= Frame(root, width=25)
#
frame.pack(expand=NO, fill=Y, side=LEFT)
root.mainloop()
I have seen an example on a site called unpythonic but its assumes that line height of txt is 6 pixels.
I am trying something like this:
1) Binding Any-KeyPress event to a function that returns the line on which the keypress occurs:
textPad.bind("<Any-KeyPress>", linenumber)
def linenumber(event=None):
line, column = textPad.index('end').split('.')
#creating line number toolbar
try:
linelabel.pack_forget()
linelabel.destroy()
lnbar.pack_forget()
lnbar.destroy()
except:
pass
lnbar = Frame(root, width=25)
for i in range(0, len(line)):
linelabel= Label(lnbar, text=i)
linelabel.pack(side=LEFT)
lnbar.pack(expand=NO, fill=X, side=LEFT)
Unfortunately this is giving some weird numbers on the frame.
Is there a simpler solution?
How to approach this?
I have a relatively foolproof solution, but it's complex and will likely be hard to understand because it requires some knowledge of how Tkinter and the underlying tcl/tk text widget works. I'll present it here as a complete solution that you can use as-is because I think it illustrates a unique approach that works quite well.
Note that this solution works no matter what font you use, and whether or not you use different fonts on different lines, have embedded widgets, and so on.
Importing Tkinter
Before we get started, the following code assumes tkinter is imported like this if you're using python 3.0 or greater:
import tkinter as tk
... or this, for python 2.x:
import Tkinter as tk
The line number widget
Let's tackle the display of the line numbers. What we want to do is use a canvas so that we can position the numbers precisely. We'll create a custom class, and give it a new method named redraw that will redraw the line numbers for an associated text widget. We also give it a method attach, for associating a text widget with this widget.
This method takes advantage of the fact that the text widget itself can tell us exactly where a line of text starts and ends via the dlineinfo method. This can tell us precisely where to draw the line numbers on our canvas. It also takes advantage of the fact that dlineinfo returns None if a line is not visible, which we can use to know when to stop displaying line numbers.
class TextLineNumbers(tk.Canvas):
def __init__(self, *args, **kwargs):
tk.Canvas.__init__(self, *args, **kwargs)
self.textwidget = None
def attach(self, text_widget):
self.textwidget = text_widget
def redraw(self, *args):
'''redraw line numbers'''
self.delete("all")
i = self.textwidget.index("#0,0")
while True :
dline= self.textwidget.dlineinfo(i)
if dline is None: break
y = dline[1]
linenum = str(i).split(".")[0]
self.create_text(2,y,anchor="nw", text=linenum)
i = self.textwidget.index("%s+1line" % i)
If you associate this with a text widget and then call the redraw method, it should display the line numbers just fine.
Automatically updating the line numbers
This works, but has a fatal flaw: you have to know when to call redraw. You could create a binding that fires on every key press, but you also have to fire on mouse buttons, and you have to handle the case where a user presses a key and uses the auto-repeat function, etc. The line numbers also need to be redrawn if the window is grown or shrunk or the user scrolls, so we fall into a rabbit hole of trying to figure out every possible event that could cause the numbers to change.
There is another solution, which is to have the text widget fire an event whenever something changes. Unfortunately, the text widget doesn't have direct support for notifying the program of changes. To get around that, we can use a proxy to intercept changes to the text widget and generate an event for us.
In an answer to the question "https://stackoverflow.com/q/13835207/7432" I offered a similar solution that shows how to have a text widget call a callback whenever something changes. This time, instead of a callback we'll generate an event since our needs are a little different.
A custom text class
Here is a class that creates a custom text widget that will generate a <<Change>> event whenever text is inserted or deleted, or when the view is scrolled.
class CustomText(tk.Text):
def __init__(self, *args, **kwargs):
tk.Text.__init__(self, *args, **kwargs)
# create a proxy for the underlying widget
self._orig = self._w + "_orig"
self.tk.call("rename", self._w, self._orig)
self.tk.createcommand(self._w, self._proxy)
def _proxy(self, *args):
# let the actual widget perform the requested action
cmd = (self._orig,) + args
result = self.tk.call(cmd)
# generate an event if something was added or deleted,
# or the cursor position changed
if (args[0] in ("insert", "replace", "delete") or
args[0:3] == ("mark", "set", "insert") or
args[0:2] == ("xview", "moveto") or
args[0:2] == ("xview", "scroll") or
args[0:2] == ("yview", "moveto") or
args[0:2] == ("yview", "scroll")
):
self.event_generate("<<Change>>", when="tail")
# return what the actual widget returned
return result
Putting it all together
Finally, here is an example program which uses these two classes:
class Example(tk.Frame):
def __init__(self, *args, **kwargs):
tk.Frame.__init__(self, *args, **kwargs)
self.text = CustomText(self)
self.vsb = tk.Scrollbar(self, orient="vertical", command=self.text.yview)
self.text.configure(yscrollcommand=self.vsb.set)
self.text.tag_configure("bigfont", font=("Helvetica", "24", "bold"))
self.linenumbers = TextLineNumbers(self, width=30)
self.linenumbers.attach(self.text)
self.vsb.pack(side="right", fill="y")
self.linenumbers.pack(side="left", fill="y")
self.text.pack(side="right", fill="both", expand=True)
self.text.bind("<<Change>>", self._on_change)
self.text.bind("<Configure>", self._on_change)
self.text.insert("end", "one\ntwo\nthree\n")
self.text.insert("end", "four\n",("bigfont",))
self.text.insert("end", "five\n")
def _on_change(self, event):
self.linenumbers.redraw()
... and, of course, add this at the end of the file to bootstrap it:
if __name__ == "__main__":
root = tk.Tk()
Example(root).pack(side="top", fill="both", expand=True)
root.mainloop()
Here's my attempt at doing the same thing. I tried Bryan Oakley's answer above, it looks and works great, but it comes at a price with performance. Everytime I'm loading lots of lines into the widget, it takes a long time to do that. In order to work around this, I used a normal Text widget to draw the line numbers, here's how I did it:
Create the Text widget and grid it to the left of the main text widget that you're adding the lines for, let's call it textarea. Make sure you also use the same font you use for textarea:
self.linenumbers = Text(self, width=3)
self.linenumbers.grid(row=__textrow, column=__linenumberscol, sticky=NS)
self.linenumbers.config(font=self.__myfont)
Add a tag to right-justify all lines added to the line numbers widget, let's call it line:
self.linenumbers.tag_configure('line', justify='right')
Disable the widget so that it cannot be edited by the user
self.linenumbers.config(state=DISABLED)
Now the tricky part is adding one scrollbar, let's call it uniscrollbar to control both the main text widget as well as the line numbers text widget. In order to do that, we first need two methods, one to be called by the scrollbar, which can then update the two text widgets to reflect the new position, and the other to be called whenever a text area is scrolled, which will update the scrollbar:
def __scrollBoth(self, action, position, type=None):
self.textarea.yview_moveto(position)
self.linenumbers.yview_moveto(position)
def __updateScroll(self, first, last, type=None):
self.textarea.yview_moveto(first)
self.linenumbers.yview_moveto(first)
self.uniscrollbar.set(first, last)
Now we're ready to create the uniscrollbar:
self.uniscrollbar= Scrollbar(self)
self.uniscrollbar.grid(row=self.__uniscrollbarRow, column=self.__uniscrollbarCol, sticky=NS)
self.uniscrollbar.config(command=self.__scrollBoth)
self.textarea.config(yscrollcommand=self.__updateScroll)
self.linenumbers.config(yscrollcommand=self.__updateScroll)
Voila! You now have a very lightweight text widget with line numbers:
I have seen an example on a site called unpythonic but its assumes that line height of txt is 6 pixels.
Compare:
# assume each line is at least 6 pixels high
step = 6
step - how often (in pixels) program check text widget for new lines. If height of line in text widget is 30 pixels, this program performs 5 checks and draw only one number.
You can set it to value that <6 if font is very small.
There is one condition: all symbols in text widget must use one font, and widget that draw numbers must use the same font.
# http://tkinter.unpythonic.net/wiki/A_Text_Widget_with_Line_Numbers
class EditorClass(object):
...
self.lnText = Text(self.frame,
...
state='disabled', font=('times',12))
self.lnText.pack(side=LEFT, fill='y')
# The Main Text Widget
self.text = Text(self.frame,
bd=0,
padx = 4, font=('times',12))
...
After thoroughly reading through each solution mentioned here, and trying some of them out myself, I decided to use Brian Oakley's solution with some modifications. This might not be a more efficient solution, but should be enough for someone who is looking for a quick and easy to implement method, which is also simple in principle.
It draws the line's in the same manner, but instead of generating <<Change>> events, it simply binds the key press, scroll, left click events to the text as well as left click event to the scrollbar. In order to not glitch when, e.g. a paste command is performed, it then waits 2ms before actually redrawing the line numbers.
EDIT: This is also similair to FoxDot's solution, but instead of constantly refreshing the line numbers, they are only refreshed on the bound events
Below is an example code with delays implemented, along with my implementation of the scroll
import tkinter as tk
# This is a scrollable text widget
class ScrollText(tk.Frame):
def __init__(self, master, *args, **kwargs):
tk.Frame.__init__(self, *args, **kwargs)
self.text = tk.Text(self, bg='#2b2b2b', foreground="#d1dce8",
insertbackground='white',
selectbackground="blue", width=120, height=30)
self.scrollbar = tk.Scrollbar(self, orient=tk.VERTICAL, command=self.text.yview)
self.text.configure(yscrollcommand=self.scrollbar.set)
self.numberLines = TextLineNumbers(self, width=40, bg='#313335')
self.numberLines.attach(self.text)
self.scrollbar.pack(side=tk.RIGHT, fill=tk.Y)
self.numberLines.pack(side=tk.LEFT, fill=tk.Y, padx=(5, 0))
self.text.pack(side=tk.RIGHT, fill=tk.BOTH, expand=True)
self.text.bind("<Key>", self.onPressDelay)
self.text.bind("<Button-1>", self.numberLines.redraw)
self.scrollbar.bind("<Button-1>", self.onScrollPress)
self.text.bind("<MouseWheel>", self.onPressDelay)
def onScrollPress(self, *args):
self.scrollbar.bind("<B1-Motion>", self.numberLines.redraw)
def onScrollRelease(self, *args):
self.scrollbar.unbind("<B1-Motion>", self.numberLines.redraw)
def onPressDelay(self, *args):
self.after(2, self.numberLines.redraw)
def get(self, *args, **kwargs):
return self.text.get(*args, **kwargs)
def insert(self, *args, **kwargs):
return self.text.insert(*args, **kwargs)
def delete(self, *args, **kwargs):
return self.text.delete(*args, **kwargs)
def index(self, *args, **kwargs):
return self.text.index(*args, **kwargs)
def redraw(self):
self.numberLines.redraw()
'''THIS CODE IS CREDIT OF Bryan Oakley (With minor visual modifications on my side):
https://stackoverflow.com/questions/16369470/tkinter-adding-line-number-to-text-widget'''
class TextLineNumbers(tk.Canvas):
def __init__(self, *args, **kwargs):
tk.Canvas.__init__(self, *args, **kwargs, highlightthickness=0)
self.textwidget = None
def attach(self, text_widget):
self.textwidget = text_widget
def redraw(self, *args):
'''redraw line numbers'''
self.delete("all")
i = self.textwidget.index("#0,0")
while True :
dline= self.textwidget.dlineinfo(i)
if dline is None: break
y = dline[1]
linenum = str(i).split(".")[0]
self.create_text(2, y, anchor="nw", text=linenum, fill="#606366")
i = self.textwidget.index("%s+1line" % i)
'''END OF Bryan Oakley's CODE'''
if __name__ == '__main__':
root = tk.Tk()
scroll = ScrollText(root)
scroll.insert(tk.END, "HEY" + 20*'\n')
scroll.pack()
scroll.text.focus()
root.after(200, scroll.redraw())
root.mainloop()
Also, I noticed that with Brian Oakley's code, if you use the mouse wheel to scroll (and the scrollable text is full), the top number lines sometimes glitch out and get out of sync with the actual text, which is why I decided to add the delay in the first place. Though I only tested it on my own implementation of Scrolled Text widget, so this bug might be unique to my solution, although it is still peculiar
There is a very simple method that I've used based on Bryan Oakley's answer above. Instead of listening for any changes made, simply "refresh" the widget using the self.after() method, which schedules a call after a number of milliseconds. Very simple way of doing it. In this instance I attach the text widget at instantation but you could do this later if you want.
class TextLineNumbers(tk.Canvas):
def __init__(self, textwidget, *args, **kwargs):
tk.Canvas.__init__(self, *args, **kwargs)
self.textwidget = textwidget
self.redraw()
def redraw(self, *args):
'''redraw line numbers'''
self.delete("all")
i = self.textwidget.index("#0,0")
while True :
dline= self.textwidget.dlineinfo(i)
if dline is None: break
y = dline[1]
linenum = str(i).split(".")[0]
self.create_text(2,y,anchor="nw", text=linenum)
i = self.textwidget.index("%s+1line" % i)
# Refreshes the canvas widget 30fps
self.after(30, self.redraw)

How to reference correctly to frame names in tkinter

I am creating a card game in tkinter and need help with referencing to the frame names. My problem is that when I want to "refresh" the frame, I need to destroy and recreate it and this changes the progressive numbering of the frames.
Please take a look at the code below. The example shows that the third frame every time gets a new name as it gets recreated.
import tkinter as tk
class RootFrame(tk.Tk):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.main_window = tk.Frame(self)
self.main_window.pack(side="top", fill="both", expand=True)
self.main_label = tk.Label(self.main_window, text="Main Window")
self.main_label.pack()
self.second_frame = SecondFrame(self.main_window, self)
self.second_frame.pack()
class SecondFrame(tk.Frame):
def __init__(self, parent, controller, *args, **kwargs):
super().__init__(*args, **kwargs)
self.controller = controller
label = tk.Label(self, text="Second Frame")
label.pack()
self.create_third_frame()
def create_third_frame(self):
self.third_frame = ThirdFrame(self, self.controller)
self.third_frame.pack()
def update_frame(self):
self.third_frame.destroy()
self.create_third_frame()
class ThirdFrame(tk.Frame):
def __init__(self, parent, controller, *args, **kwargs):
super().__init__(*args, **kwargs)
self.controller = controller
self.parent = parent
label = tk.Label(self, text="Third Frame")
label.pack()
refresh_button = tk.Button(
self, text="Resfresh", command=self.parent.update_frame)
refresh_button.pack()
print(self.winfo_name())
if __name__ == "__main__":
app = RootFrame()
app.mainloop()
The code above is used to illustrate the problem. Please run the code and you'll see the changing widget name in the terminal.
I use winfo_parent and winfo_name in my actual code to create different conditions for button bindings. For example, if the user clicks a widget1 in frame6 happens X and when I click a widget8 in frame2 happens Y. This works until I destroy() and recreate something and everything breaks.
I suppose that using winfo_name and winfo_parent for this kind of referencing is not the correct way to get around, but I really can't think of anything else.
I'm not sure exactly what you are asking, but you can assign a specific name to the widget:
def create_third_frame(self):
self.third_frame = ThirdFrame(self, self.controller, name='testframe')
self.third_frame.pack()
Then each time the name of the frame created will be consistent.
You can also reference the widget by name with Tk().nametowidget(), see this relevant answer here: Is it possible to search widget by name in Tkinter?
>>> from Tkinter import *
>>> win = Tk()
>>> button = Button( Frame( win, name = "myframe" ), name = "mybutton" )
>>> win.nametowidget("myframe.mybutton")
<Tkinter.Button instance at 0x2550c68>
I would recommend sticking with a OOP approach however, and just reference it with from your code like self.thirdframes where you might have a list or dict of ThirdFrame objects. This way your python code can easily reference the objects without going back to the tcl interpreter and parse the widget name. If you ever will only have one ThirdFrame, then just reference back to self.thirdframe whenever you need it.

Different grid behavior from inherited Tkinter Text element

In another answer here, a user created an inherited TextWithVar class that provides instances of the Tkinter.Text element but with textvariable functionality like Tkinter.Entry has. However, in testing, this new class behaves differently than a Text element when when using the Grid manager. To demonstrate, this code is copied from that answer, with the addition of some test calls at the end:
import Tkinter as tk
class TextWithVar(tk.Text):
'''A text widget that accepts a 'textvariable' option'''
def __init__(self, parent, *args, **kwargs):
try:
self._textvariable = kwargs.pop("textvariable")
except KeyError:
self._textvariable = None
tk.Text.__init__(self, *args, **kwargs)
# if the variable has data in it, use it to initialize
# the widget
if self._textvariable is not None:
self.insert("1.0", self._textvariable.get())
# this defines an internal proxy which generates a
# virtual event whenever text is inserted or deleted
self.tk.eval('''
proc widget_proxy {widget widget_command args} {
# call the real tk widget command with the real args
set result [uplevel [linsert $args 0 $widget_command]]
# if the contents changed, generate an event we can bind to
if {([lindex $args 0] in {insert replace delete})} {
event generate $widget <<Change>> -when tail
}
# return the result from the real widget command
return $result
}
''')
# this replaces the underlying widget with the proxy
self.tk.eval('''
rename {widget} _{widget}
interp alias {{}} ::{widget} {{}} widget_proxy {widget} _{widget}
'''.format(widget=str(self)))
# set up a binding to update the variable whenever
# the widget changes
self.bind("<<Change>>", self._on_widget_change)
# set up a trace to update the text widget when the
# variable changes
if self._textvariable is not None:
self._textvariable.trace("wu", self._on_var_change)
def _on_var_change(self, *args):
'''Change the text widget when the associated textvariable changes'''
# only change the widget if something actually
# changed, otherwise we'll get into an endless
# loop
text_current = self.get("1.0", "end-1c")
var_current = self._textvariable.get()
if text_current != var_current:
self.delete("1.0", "end")
self.insert("1.0", var_current)
def _on_widget_change(self, event=None):
'''Change the variable when the widget changes'''
if self._textvariable is not None:
self._textvariable.set(self.get("1.0", "end-1c"))
root = tk.Tk()
text_frame = TextWithVar(root)
text_frame.grid(row=1, column=1)
test_button = tk.Button(root, text='Test')
test_button.grid(row=1, column=1, sticky='NE')
root.mainloop()
root2 = tk.Tk()
frame = tk.Frame(root2)
frame.grid(row=1, column=1)
text_frame2 = TextWithVar(frame)
text_frame2.grid(row=1, column=1)
test_button2 = tk.Button(frame, text='Test')
test_button2.grid(row=1, column=1, sticky='NE')
root2.mainloop()
In this example, when the TextWithVar element is directly inside root, it acts like it should - the Button element is placed on top of it in the corner. However, when both are inside a Frame, the Button element is nowhere to be seen. Now change both the TextWithVar calls to tk.Text. Both of them work the way they should, with the Button in plain view. According to Bryan, who made the new class, these should work the exact same way, which I tend to agree with. So why do they work differently?
It's a bug in TextWithVar, in this line of code:
tk.Text.__init__(self, *args, **kwargs)
The code needs to include the parent parameter:
tk.Text.__init__(self, parent, *args, **kwargs)

get() method of Tkinter text widget - doesn't return the last character

I'm writing some GUI program in Tkinter. I'm trying to trace the contents of the Text widget by using Text.get() method.
I heard that I can get(1.0, 'end') to get current contents written on the widget, but it doesn't give the most recent character I typed.
This is a simple example I wrote:
import Tkinter as tk
class TestApp(tk.Text, object):
def __init__(self, parent = None, *args, **kwargs):
self.parent = parent
super(TestApp, self).__init__(parent, *args, **kwargs)
self.bind('<Key>', self.print_contents)
def print_contents(self, key):
contents = self.get(1.0, 'end')
print '[%s]' % contents.replace('\n', '\\n')
if __name__ == '__main__':
root = tk.Tk()
app = TestApp(root, width = 20, height = 5)
app.pack()
root.mainloop()
If I type 'abcd', it prints 'abc\n', not 'abcd\n'. ('\n' is automatically added after the last line by the Text widget.)
How can I get 'abcd\n', instead of 'abc\n'?
[Solved]
Thanks to Bryan Oakley and Yasser Elsayed, I solved the problem by replacing
self.bind('<Key>', self.print_contents)
to the following:
self.bind('<KeyRelease>', self.print_contents)
This is due to the timing of your event handler, which executes as soon as the event happens, meaning there was no chance for the Text widget to actually get the key typed just yet. You have two options here, either simply append the key parameter you get in the event handler to the Text.get() result, or bind to <KeyRelease-A> for example if you're listening for a specific key (A in this case).

writing a tkinter scrollbar for canvas within a class

I've searched around and cannot seem to find an answer for my problem. I am trying to create a working scrollbar for the following code and cannot seem to get it to work. The problem appears to be with the OnFrameConfigure method. I have seen elsewhere that the method should be def OnFrameConfigure(event):however when I place the (event) part into my method it does not work unless I write the function outside of a class
class Main(tk.Tk):
def __init__(self, *args, **kwargs):
'''This initialisation runs the whole program'''
#tk.Tk.__init__(self, *args, **kwargs)
main = tk.Tk()
canvas = tk.Canvas(main)
scroll = tk.Scrollbar(main, orient='vertical', command=canvas.yview)
canvas.configure(yscrollcommand=scroll.set)
frame = tk.Frame(canvas)
scroll.pack(side='right', fill='y')
canvas.pack(side='left', fill='both', expand='yes')
canvas.create_window((0,0), window=frame)
frame.bind('<Configure>', self.OnFrameConfigure(parent=canvas))
for i in range(100):
tk.Label(frame, text='I am a Label').pack()
main.mainloop()
def OnFrameConfigure(self, parent):
'''Used to allowed scrolled region in a canvas'''
parent.configure(scrollregion=parent.bbox('all'))
Your problem starts here:
frame.bind('<Configure>', self.OnFrameConfigure(parent=canvas))
You are immediately calling the OnFrameConfigure function. That is not how you use bind. You must give a reference to a callable function. Since you're using a class, you don't need to pass parent in, unless you have this one function work for multiple widgets.
Change the binding to this:
frame.bind('<Configure>', self.OnFrameConfigure)
Change the method definition to this:
def OnFrameConfigure(self, event):
Finally, your __init__ needs to save a reference to the canvas, which you can then use in that function:
def __init__(self, *args, **kwargs):
...
self.canvas = tk.Canvas(...)
...
...
def OnFrameConfigure(self, event):
...
self.canvas.configure(scrollregion=self.canvas.bbox('all'))
...

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