Creating single EXE using py2exe for a Tkinter program - python

I'm trying to use minty's solution provided on this link to generate a single exe file for my Tkinter based program:
py2exe - generate single executable file
Here's what I wrote in the setup.py:
from distutils.core import setup
import py2exe, sys, os
sys.argv.append('py2exe')
setup(windows=[{'script': 'filename.py'}], \
options={"py2exe": {"includes": ["decimal", "Tkinter", \
"tkFileDialog", "csv", "xml.dom.minidom", "os"], \
'bundle_files': 1, 'compressed': False}}, \
zipfile = None)
It creates a 'tcl' folder for Tkinter stuff even though I have specified bundle_files = 1. Plus it also generates some other exe w9xpopen.exe. My actual exe, however, does not run, and it doesn't give any errors either. It doesn't even work if I remove all those includes.
Any thoughts on what I could be missing here? I'm working on a 64-bit Windows 7 machine.

Thanks to this link, you have to edit site-packages/py2exe/build_exe.py and add "tcl85.dll" and "tk85.dll" to the dlls_in_exedir list. This will get it to run, although you'll still have the tcl folders, and those two dlls will be there along-side the exe. But it's way better than bundle_files=3.
self.dlls_in_exedir = [python_dll,
"w9xpopen%s.exe" % (is_debug_build and "_d" or ""),
"msvcr71%s.dll" % (is_debug_build and "d" or ""),
"tcl85.dll",
"tk85.dll"]

Related

Make cx_Freeze main.py permanently being able to use numpy module

I am using the cx_Freeze script located in the Python36/Scripts folder on a regular basis to convert python files into executables and it works fine. However it seems to still not being able to convert numpy so I am trying to make it work by adding an option into the main.py which is used by the cx_Freeze script described above. This main.py is located in the site-packages/cx_Freeze folder.
Thomas K. provided a solution here: Creating cx_Freeze exe with Numpy for Python
by adding this line to the options:
options = {"build_exe": {"packages": ["numpy.lib.format"]}}
Is it possible to add this line to the main.py in the options section? If so how would I do that?
Your help is much appreciated.
If I understand correctly what you like to do, you could try to add the following two lines to the file site-packages/cx_Freeze/freezer.py
## -127,6 +127,8 ## class Freezer(object):
self.includes = list(includes)
self.excludes = list(excludes)
self.packages = list(packages)
+ if 'numpy.lib.format' not in self.packages:
+ self.packages.append('numpy.lib.format')
self.namespacePackages = list(namespacePackages)
self.replacePaths = list(replacePaths)
self.compress = compress

Premake cannot find lua script in my repo (exact same repo works on my mainpc)

I have a github repo which has an implementation of premake that works on my main PC, but not on my laptop.
When I run my python script to generate the project files I get the error: "No Premake script (premake5.lua) found!"
So I decided to follow premakes tutorial for writing your first script on my laptop and created a directory that contains four files: premake5.exe, premake5.lua, hello.c and generate_project_files.py. But it still doesn't work, I recieve the same error. You can see the files below. I also added a for loop which prints all the files in the directory. When the script runs, after saying that premake5.lua is not found, it lists all the files(including premake5.lua).
python script:
import os
import subprocess
premake_dir = os.path.dirname(os.path.realpath(__file__)) + "\\"
args = [
premake_dir + "premake5.exe",
"vs2017",
"--file=" + premake_dir + "premake5.lua"
]
subprocess.run(args)
for file in os.listdir(premake_dir):
print(file)
lua script:
-- premake5.lua
workspace "HelloWorld"
configurations { "Debug", "Release" }
project "HelloWorld"
kind "ConsoleApp"
language "C"
targetdir "bin/%{cfg.buildcfg}"
files { "**.h", "**.c" }
filter "configurations:Debug"
defines { "DEBUG" }
symbols "On"
filter "configurations:Release"
defines { "NDEBUG" }
optimize "On"
I have no idea how to solve this problem as I have never encountered it before, and after searching for a fix i've found nothing even remotely close. Please share if you've ever encountered anything similar or know a fix.
This is likely due to the difference between LUA_PATH/LUA_CPATH on your main PC versus this other one. Compare package.path and package.cpath in both Lua environments. Ensure that its in path.

Converting .py to .exe with pandas imported

I'm quite new to python and programming in general, so don't judge too strict=)
I'm trying to convert my .py file into .exe using py2exe. I use pandas in my code.
My code successfully (at least it seems to be successful) converts to a folder with a bunch of files, among which .exe is presented.
But when I launch my .exe file from dist folder, command prompt throughs an error "no module named pandas".
Seems like such .exe doesn't work with external libraries.
How can I make it work? to accept pandas or other external libraries...
And also to make a GUI for it.
My code for converting to exe is the simplest (not sure if it's correct for this case):
from distutils.core import setup
import py2exe`
setup(console=['test_append.py'])
and the program itself:
import os
import pandas as pd
import zipfile as zf
s=[]
x=raw_input('Enter path where archives lay:')
for i in x:
s.append(i)
if s[len(s)-1]=='\\':
s.pop(len(s)-1)
x=''.join(s)
def append_arch(n):
saved_path=os.getcwd()
os.chdir(n)
filenames=os.listdir(n)
m1=zf.ZipFile(n+'\\'+filenames[0])
arch_files1=m1.namelist()
m1.extract(arch_files1[0],n+'\z-extraction')
main_csv=pd.read_csv(n+'\z-extraction\\'+arch_files1[0],';')
main_df=pd.DataFrame(main_csv)
try:
for i in filenames[1:]: #[1:len(filenames)-1]
m=zf.ZipFile(n+'\\'+i)
arch_files=m.namelist()
print i
print arch_files[0]
m.extract(arch_files[0],n+'\z-extraction')
next_csv=pd.read_csv(n+'\z-extraction\\'+arch_files[0],';')
next_df=pd.DataFrame(next_csv)
main_df=main_df.append(next_df)
print main_df.tail()
os.remove(n+'\z-extraction\\'+arch_files[0])
main_df.to_csv(n+'\z-extraction\\'+'appended.csv', index=False)
except:
print 'error in object '+i
print main_df.info()
print 'Done'
append_arch(x)

A single executable file with Py2Exe

I have been trying to make a single executable file and I am getting close. Please do not recommend that I use PyInstaller -- I have tried that route, asked on SO here, and have put in tickets. It is close but not quite working. I am now trying py2exe and am also very close. In pyinstaller, I am able to create resource files (which builds the executable with the files included -- I can then access these in the temporary folder).
I want to do the same for py2exe. I have a single executable, but five extra folders (maps, mpl-data, data, pics and tcl). I have seen this question but can't seem to understand it, nor get it to work. In my main py file, I am using PersistentDict(filepath) which is where I need the path to the file.
My question is two parts: 1. How do I get the files (data files below) packaged into the executable. 2. How do I access these files in my code and return their path (as a string) such as /temp/file1.jpg.
Here is my code for my py2exe setup file -- note that I have matplotlib and must include the mpl-data correctly in my executable. Thanks!
from distutils.core import setup
import py2exe
import shutil
import glob
import matplotlib,six
opts = {'py2exe': { "includes" : ["matplotlib.backends",
"matplotlib.backends.backend_qt4agg",
"matplotlib.figure","numpy",
"six",
"mpl_toolkits.basemap",
"matplotlib.backends.backend_tkagg"],
'excludes': ['_gtkagg', '_tkagg','_agg2','_cairo',
'_cocoaagg', '_fltkagg', '_gtk', '_gtkcairo', 'tcl' ],
'dll_excludes': ['libgdk-win32-2.0-0.dll','w9xpopen.exe',
'libgobject-2.0-0.dll'],
'bundle_files': 1,
'dist_dir': "Dist Folder",
'compressed': True,
}
}
data_files = [(r'mpl-data', glob.glob(r'C:\Python27\Lib\site-packages\matplotlib\mpl-data\*.*')),
(r'mpl-data', [r'C:\Python27\Lib\site-packages\matplotlib\mpl-data\matplotlibrc']),
(r'mpl-data\images',glob.glob(r'C:\Python27\Lib\site-packages\matplotlib\mpl-data\images\*.*')),
(r'mpl-data\fonts',glob.glob(r'C:\Python27\Lib\site-packages\matplotlib\mpl-data\fonts\*.*')),
(r'mpl-data\data', glob.glob(r'C:\Python27\Lib\site-packages\matplotlib\mpl-data\data\*.*')),
('data', ['C:\\Users\\Me\\Documents\\Example_Json_File.json']),
('pics', ['C:\\Users\\Me\\Documents\\Example_Icon.ico',
'C:\\Users\\Me\\Documents\\Example_Jpg.jpg',
])]
setup(windows=[{"script" : "MyMainScript.py",
"data_files" : data_files,
"icon_resources": [(1, 'C:\\Users\\Me\\Documents\\Example_Icon.ico')]}, ],
version = "1.0",
options=opts,
data_files=data_files,
zipfile = None,
)
Guy here explains how to package to one file with py2exe. He's setup doesn't package resources inside the executable either.
When I package my apps, I don't use one executable option
options = {"py2exe": {'bundle_files': 1, 'compressed': True}},
not even bothered to put them in library.zip via
options = {"py2exe": {"skip_archive":0}}
Just have a number of pyc's, data files, dlls etc in one dir. Then create an installer using NSIS or Inno setup. As some of my apps have to run as services, Inno was taking care of that.
The biggest plus of that approach, you don't have to deal with "frozen" paths to your files, that are different from your original paths.
Otherwise you might need to alter your code to detect frozen paths, e.g. http://www.py2exe.org/index.cgi/WhereAmI
I've seen a batch to EXE converter (Advanced Batch to EXE Converter) do this, but in an odd way: It would let you put your files in a "bake" directory, and they could be manipulated via the "%MYFILES%\[path]" directory/variable. If you have some wiggle room, check this out. The only problem is it'll add an "intro" (read: glorified Flash animation) to the file, and it'll show FIRST. (I'm against piracy, but I'd be OK with it here... the "intro" is 45 seconds long and obnoxious.)
If that does not bug you, try giving that a shot.

py2exe - generate single executable file

I thought I heard that py2exe was able to do this, but I never figured it out. Has anyone successfully done this? Can I see your setup.py file, and what command line options you used?
Basically I'm thinking of it giving me a single executable file that does something like unzips itself to maybe /temp and runs.
The way to do this using py2exe is to use the bundle_files option in your setup.py file. For a single file you will want to set bundle_files to 1, compressed to True, and set the zipfile option to None. That way it creates one compressed file for easy distribution.
Here is a more complete description of the bundle_file option quoted directly from the py2exe site*
Using "bundle_files" and "zipfile"
An easier (and better) way to create
single-file executables is to set
bundle_files to 1 or 2, and to set
zipfile to None. This approach does
not require extracting files to a
temporary location, which provides
much faster program startup.
Valid values for bundle_files are:
3 (default) don't bundle
2 bundle everything but the Python interpreter
1 bundle everything, including the Python interpreter
If zipfile is set to None, the files will be bundle
within the executable instead of library.zip.
Here is a sample setup.py:
from distutils.core import setup
import py2exe, sys, os
sys.argv.append('py2exe')
setup(
options = {'py2exe': {'bundle_files': 1, 'compressed': True}},
windows = [{'script': "single.py"}],
zipfile = None,
)
PyInstaller will create a single .exe file with no dependencies; use the --onefile option. It does this by packing all the needed shared libs into the executable, and unpacking them before it runs, just as you describe (EDIT: py2exe also has this feature, see minty's answer)
I use the version of PyInstaller from svn, since the latest release (1.3) is somewhat outdated. It's been working really well for an app which depends on PyQt, PyQwt, numpy, scipy and a few more.
As the other poster mention, py2exe, will generate an executable + some libraries to load. You can also have some data to add to your program.
Next step is to use an installer, to package all this into one easy-to-use installable/unistallable program.
I have used InnoSetup with delight for several years and for commercial programs, so I heartily recommend it.
I've been able to create a single exe file with all resources embeded into the exe.
I'm building on windows. so that will explain some of the os.system calls i'm using.
First I tried converting all my images into bitmats and then all my data files into text strings.
but this caused the final exe to be very very large.
After googleing for a week i figured out how to alter py2exe script to meet my needs.
here is the patch link on sourceforge i submitted, please post comments so we can get it included in
the next distribution.
http://sourceforge.net/tracker/index.php?func=detail&aid=3334760&group_id=15583&atid=315583
this explanes all the changes made, i've simply added a new option to the setup line.
here is my setup.py.
i'll try to comment it as best I can.
Please know that my setup.py is complex do to the fact that i'm access the images by filename.
so I must store a list to keep track of them.
this is from a want-to-b screen saver I was trying to make.
I use exec to generate my setup at run time, its easyer to cut and paste like that.
exec "setup(console=[{'script': 'launcher.py', 'icon_resources': [(0, 'ICON.ico')],\
'file_resources': [%s], 'other_resources': [(u'INDEX', 1, resource_string[:-1])]}],\
options={'py2exe': py2exe_options},\
zipfile = None )" % (bitmap_string[:-1])
breakdown
script = py script i want to turn to an exe
icon_resources = the icon for the exe
file_resources = files I want to embed into the exe
other_resources = a string to embed into the exe, in this case a file list.
options = py2exe options for creating everything into one exe file
bitmap_strings = a list of files to include
Please note that file_resources is not a valid option untill you edit your py2exe.py file as described in the link above.
first time i've tried to post code on this site, if I get it wrong don't flame me.
from distutils.core import setup
import py2exe ##UnusedImport
import os
#delete the old build drive
os.system("rmdir /s /q dist")
#setup my option for single file output
py2exe_options = dict( ascii=True, # Exclude encodings
excludes=['_ssl', # Exclude _ssl
'pyreadline', 'difflib', 'doctest', 'locale',
'optparse', 'pickle', 'calendar', 'pbd', 'unittest', 'inspect'], # Exclude standard library
dll_excludes=['msvcr71.dll', 'w9xpopen.exe',
'API-MS-Win-Core-LocalRegistry-L1-1-0.dll',
'API-MS-Win-Core-ProcessThreads-L1-1-0.dll',
'API-MS-Win-Security-Base-L1-1-0.dll',
'KERNELBASE.dll',
'POWRPROF.dll',
],
#compressed=None, # Compress library.zip
bundle_files = 1,
optimize = 2
)
#storage for the images
bitmap_string = ''
resource_string = ''
index = 0
print "compile image list"
for image_name in os.listdir('images/'):
if image_name.endswith('.jpg'):
bitmap_string += "( " + str(index+1) + "," + "'" + 'images/' + image_name + "'),"
resource_string += image_name + " "
index += 1
print "Starting build\n"
exec "setup(console=[{'script': 'launcher.py', 'icon_resources': [(0, 'ICON.ico')],\
'file_resources': [%s], 'other_resources': [(u'INDEX', 1, resource_string[:-1])]}],\
options={'py2exe': py2exe_options},\
zipfile = None )" % (bitmap_string[:-1])
print "Removing Trash"
os.system("rmdir /s /q build")
os.system("del /q *.pyc")
print "Build Complete"
ok, thats it for the setup.py
now the magic needed access the images.
I developed this app without py2exe in mind then added it later.
so you'll see access for both situations. if the image folder can't be found
it tries to pull the images from the exe resources. the code will explain it.
this is part of my sprite class and it uses a directx. but you can use any api you want or just access the raw data.
doesn't matter.
def init(self):
frame = self.env.frame
use_resource_builtin = True
if os.path.isdir(SPRITES_FOLDER):
use_resource_builtin = False
else:
image_list = LoadResource(0, u'INDEX', 1).split(' ')
for (model, file) in SPRITES.items():
texture = POINTER(IDirect3DTexture9)()
if use_resource_builtin:
data = LoadResource(0, win32con.RT_RCDATA, image_list.index(file)+1) #windll.kernel32.FindResourceW(hmod,typersc,idrsc)
d3dxdll.D3DXCreateTextureFromFileInMemory(frame.device, #Pointer to an IDirect3DDevice9 interface
data, #Pointer to the file in memory
len(data), #Size of the file in memory
byref(texture)) #ppTexture
else:
d3dxdll.D3DXCreateTextureFromFileA(frame.device, ##UndefinedVariable
SPRITES_FOLDER + file,
byref(texture))
self.model_sprites[model] = texture
#else:
# raise Exception("'sprites' folder is not present!")
Any questions fell free to ask.
You should create an installer, as mentioned before. Even though it is also possible to let py2exe bundle everything into a single executable, by setting bundle_files option to 1 and the zipfile keyword argument to None, I don't recommend this for PyGTK applications.
That's because of GTK+ tries to load its data files (locals, themes, etc.) from the directory it was loaded from. So you have to make sure that the directory of your executable contains also the libraries used by GTK+ and the directories lib, share and etc from your installation of GTK+. Otherwise you will get problems running your application on a machine where GTK+ is not installed system-wide.
For more details read my guide to py2exe for PyGTK applications. It also explains how to bundle everything, but GTK+.
I'm told bbfreeze will create a single file .EXE, and is newer than py2exe.
I recently used py2exe to create an executable for post-review for sending reviews to ReviewBoard.
This was the setup.py I used
from distutils.core import setup
import py2exe
setup(console=['post-review'])
It created a directory containing the exe file and the libraries needed. I don't think it is possible to use py2exe to get just a single .exe file. If you need that you will need to first use py2exe and then use some form of installer to make the final executable.
One thing to take care of is that any egg files you use in your application need to be unzipped, otherwise py2exe can't include them. This is covered in the py2exe docs.
try
c_x freeze
it can create a good standalone

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