Subclassing method decorators in python - python

I am having trouble thinking of a way that's good python and consistent with oop principles as I've been taught to figure out how to create a family of related method decorators in python.
The mutually inconsistent goals seem to be that I want to be able to access both decorator attributes AND attributes of the instance on which the decorated method is bound. Here's what I mean:
from functools import wraps
class AbstractDecorator(object):
"""
This seems like the more natural way, but won't work
because the instance to which the wrapped function
is attached will never be in scope.
"""
def __new__(cls,f,*args,**kwargs):
return wraps(f)(object.__new__(cls,*args,**kwargs))
def __init__(decorator_self, f):
decorator_self.f = f
decorator_self.punctuation = "..."
def __call__(decorator_self, *args, **kwargs):
decorator_self.very_important_prep()
return decorator_self.f(decorator_self, *args, **kwargs)
class SillyDecorator(AbstractDecorator):
def very_important_prep(decorator_self):
print "My apartment was infested with koalas%s"%(decorator_self.punctuation)
class UsefulObject(object):
def __init__(useful_object_self, noun):
useful_object_self.noun = noun
#SillyDecorator
def red(useful_object_self):
print "red %s"%(useful_object_self.noun)
if __name__ == "__main__":
u = UsefulObject("balloons")
u.red()
which of course produces
My apartment was infested with koalas...
AttributeError: 'SillyDecorator' object has no attribute 'noun'
Note that of course there is always a way to get this to work. A factory with enough arguments, for example, will let me attach methods to some created instance of SillyDecorator, but I was kind of wondering whether there is a reasonable way to do this with inheritance.

#miku got the key idea of using the descriptor protocol. Here is a refinement that keeps the decorator object separate from the "useful object" -- it doesn't store the decorator info on the underlying object.
class AbstractDecorator(object):
"""
This seems like the more natural way, but won't work
because the instance to which the wrapped function
is attached will never be in scope.
"""
def __new__(cls,f,*args,**kwargs):
return wraps(f)(object.__new__(cls,*args,**kwargs))
def __init__(decorator_self, f):
decorator_self.f = f
decorator_self.punctuation = "..."
def __call__(decorator_self, obj_self, *args, **kwargs):
decorator_self.very_important_prep()
return decorator_self.f(obj_self, *args, **kwargs)
def __get__(decorator_self, obj_self, objtype):
return functools.partial(decorator_self.__call__, obj_self)
class SillyDecorator(AbstractDecorator):
def very_important_prep(decorator_self):
print "My apartment was infested with koalas%s"%(decorator_self.punctuation)
class UsefulObject(object):
def __init__(useful_object_self, noun):
useful_object_self.noun = noun
#SillyDecorator
def red(useful_object_self):
print "red %s"%(useful_object_self.noun)
>>> u = UsefulObject("balloons")
... u.red()
My apartment was infested with koalas...
red balloons
The descriptor protocol is the key here, since it is the thing that gives you access to both the decorated method and the object on which it is bound. Inside __get__, you can extract the useful object identity (obj_self) and pass it on to the __call__ method.
Note that it's important to use functools.partial (or some such mechanism) rather than simply storing obj_self as an attribute of decorator_self. Since the decorated method is on the class, only one instance of SillyDecorator exists. You can't use this SillyDecorator instance to store useful-object-instance-specific information --- that would lead to strange errors if you created multiple UsefulObjects and accessed their decorated methods without immediately calling them.
It's worth pointing out, though, that there may be an easier way. In your example, you're only storing a small amount of information in the decorator, and you don't need to change it later. If that's the case, it might be simpler to just use a decorator-maker function: a function that takes an argument (or arguments) and returns a decorator, whose behavior can then depend on those arguments. Here's an example:
def decoMaker(msg):
def deco(func):
#wraps(func)
def wrapper(*args, **kwargs):
print msg
return func(*args, **kwargs)
return wrapper
return deco
class UsefulObject(object):
def __init__(useful_object_self, noun):
useful_object_self.noun = noun
#decoMaker('koalas...')
def red(useful_object_self):
print "red %s"%(useful_object_self.noun)
>>> u = UsefulObject("balloons")
... u.red()
koalas...
red balloons
You can use the decoMaker ahead of time to make a decorator to reuse later, if you don't want to retype the message every time you make the decorator:
sillyDecorator = decoMaker("Some really long message about koalas that you don't want to type over and over")
class UsefulObject(object):
def __init__(useful_object_self, noun):
useful_object_self.noun = noun
#sillyDecorator
def red(useful_object_self):
print "red %s"%(useful_object_self.noun)
>>> u = UsefulObject("balloons")
... u.red()
Some really long message about koalas that you don't want to type over and over
red balloons
You can see that this is much less verbose than writing a whole class inheritance tree for different kinds of decoratorts. Unless you're writing super-complicated decorators that store all sorts of internal state (which is likely to get confusing anyway), this decorator-maker approach might be an easier way to go.

Adapted from http://metapython.blogspot.de/2010/11/python-instance-methods-how-are-they.html. Note that this variant sets attributes on the target instance, hence, without checks, it is possible to overwrite target instance attributes. The code below does not contain any checks for this case.
Also note that this example sets the punctuation attribute explicitly; a more general class could auto-discover it's attributes.
from types import MethodType
class AbstractDecorator(object):
"""Designed to work as function or method decorator """
def __init__(self, function):
self.func = function
self.punctuation = '...'
def __call__(self, *args, **kw):
self.setup()
return self.func(*args, **kw)
def __get__(self, instance, owner):
# TODO: protect against 'overwrites'
setattr(instance, 'punctuation', self.punctuation)
return MethodType(self, instance, owner)
class SillyDecorator(AbstractDecorator):
def setup(self):
print('[setup] silly init %s' % self.punctuation)
class UsefulObject(object):
def __init__(self, noun='cat'):
self.noun = noun
#SillyDecorator
def d(self):
print('Hello %s %s' % (self.noun, self.punctuation))
obj = UsefulObject()
obj.d()
# [setup] silly init ...
# Hello cat ...

Related

Count calls of a method that may or may not be called inside a decorator

I have this class:
class SomeClass(object):
def __init__(self):
self.cache = {}
def check_cache(method):
def wrapper(self):
if method.__name__ in self.cache:
print('Got it from the cache!')
return self.cache[method.__name__]
print('Got it from the api!')
self.cache[method.__name__] = method(self)
return self.cache[method.__name__]
return wrapper
#check_cache
def expensive_operation(self):
return get_data_from_api()
def get_data_from_api():
"This would call the api."
return 'lots of data'
The idea is that I can use the #check_cache decorator to keep the expensive_operation method from calling an api additional times if the result is already cached.
This works fine, it seems.
>>> sc.expensive_operation()
Got it from the api!
'lots of data'
>>> sc.expensive_operation()
Got it from the cache!
'lots of data'
But I would love to be able to test it with another decorator:
import unittest
class SomeClassTester(SomeClass):
def counted(f):
def wrapped(self, *args, **kwargs):
wrapped.calls += 1
return f(self, *args, **kwargs)
wrapped.calls = 0
return wrapped
#counted
def expensive_operation(self):
return super().expensive_operation()
class TestSomeClass(unittest.TestCase):
def test_api_is_only_called_once(self):
sc = SomeClassTester()
sc.expensive_operation()
self.assertEqual(sc.expensive_operation.calls, 1) # is 1
sc.expensive_operation()
self.assertEqual(sc.expensive_operation.calls, 1) # but this goes to 2
unittest.main()
The problem is that the counted decorator counts the number of times the wrapper function is called, not this inner function.
How do I count that from SomeClassTester?
There's no easy way to do this. Your current test applies the decorators in the wrong order. You want check_cache(counted(expensive_operation)), but you're getting the counted decorator on the outside instead: counted(check_cache(expensive_operation)).
There's no easy way to fix this within the counted decorator, because by the time it gets called, the original function is already wrapped up by the check_cache decorator, and there's no easy way to change the wrapper (it holds its reference to the original function in a closure cell, which is read-only from the outside).
One possible way to make it work is to rebuild the whole method with the decorators in the desired order. You can get a reference to the original method from the closure cell:
class SomeClassTester(SomeClass):
def counted(f):
def wrapped(self, *args, **kwargs):
wrapped.calls += 1
return f(self, *args, **kwargs)
wrapped.calls = 0
return wrapped
expensive_operation = SomeClass.check_cache(
counted(SomeClass.expensive_operation.__closure__[0].cell_value)
)
This is of course far from ideal, since you need to know exactly what decorators are being applied on the method in SomeClass in order to apply them again properly. You also need to know the internals of those decorators so that you can get the right closure cell (the [0] index may not be correct if the other decorator gets changed to differently).
Another (perhaps better) approach might be to change SomeClass in such a way that you can inject your counting code in between the changed method and the expensive bit you want to count. For example, you could have the real expensive part be in _expensive_method_implementation, while the decorated expensive_method is just a simple wrapper that calls it. The test class can override the _implementation method with its own decorated version (which might even skip the actually expensive part and just return dummy data). It doesn't need to override the regular method or mess with its decorators.
It is impossible to do this, without modifying the base class to provide hooks or changing the whole decorated function in derived class based on internal knowledge of base class. Though there is a third way based on internal working of cache decorator, basically change your cache dict so that it counts
class CounterDict(dict):
def __init__(self, *args):
super().__init__(*args)
self.count = {}
def __setitem__(self, key, value):
try:
self.count[key] += 1
except KeyError:
self.count[key] = 1
return super().__setitem__(key, value)
class SomeClassTester(SomeClass):
def __init__(self):
self.cache = CounterDict()
class TestSomeClass(unittest.TestCase):
def test_api_is_only_called_once(self):
sc = SomeClassTester()
sc.expensive_operation()
self.assertEqual(sc.cache.count['expensive_operation'], 1) # is 1
sc.expensive_operation()
self.assertEqual(sc.cache.count['expensive_operation'], 1) # is 1

Monkeypatch with instance method

I'm trying to monkeypatch how pandas Panel's slicing (__getitem__). This is straightforward to do with a basic function, foo.
from pandas import Panel
Panel.__getitem__ = ORIGINAL_getitem
def newgetitem(panel, *args, **kwargs):
""" Append a string to return of panel.__getitem__"""
out = super(Panel, panel).__getitem__(*args, **kwargs)
return out+'custom stuff added'
Panel.__getitem__ = newgetitem
WhereORIGINAL_getitem is storing the original Panel method. I'm trying to extend to the case where foo() is not a function, but an instance method of an object, Foo. For example:
class Foo:
name = 'some name'
def newgetitem(self, panel, *args, **kwargs):
""" Append a string to return of panel.__getitem__,
but take attributes from self, like self.name
"""
out = super(Panel, panel).__getitem__(*args, **kwargs)
return out+'custom stuff added including name' + self.name
Foo.foo() must access the attribute self.name. Therefore, the monkeypatched function would need a reference to the Foo instance somehow, in addition to the Panel. How can I monkepatch panel with Foo.foo() and make self.name accessible?
The switching between the monkey patched function happens in another method, Foo.set_backend()
class Foo:
name = 'some name'
def foo(self):
return 'bar, called by %s' % self.name
def set_backend(self, backend):
""" Swap between new or original slicing."""
if backend != 'pandas':
Panel.__getitem__ = newgetitem
else:
Panel.__getitem__ = ORIGINAL_getitem
What I really need is for newgetitem to maintain a reference to self.
Solution Attempts
So far I've tried taking making newgetitem() a pure function, and using partial functions to pass a reference to self in. This doesn't work. Something like:
import functools
def newgetitem(foo_instance, panel, *args, **kwargs):
....
class Foo:
...
def set_backend(self, backend):
""" Swap between new or original slicing."""
if backend != 'pandas':
partialfcn = functools.partial(newgetitem, self)
Panel.__getitem__ = partialfcn
else:
Panel.__getitem__ = ORIGINAL_getitem
But this doesn't work. A reference to self is passed, but no access from the calling Panel possible. That is:
panel['50']
Passes a reference to Foo, not to Panel.
Yes, I know this is bad practice, but it's just a workaround for the time-being.
You can use patch from mock framework to handle your case. Even it is designed for testing, its primary work is monkey patching in defined contex.
Your set_backend() method could be:
def set_backend(self, backend):
if backend != 'pandas' and self._patched_get_item is None:
self._patched_get_item = patch("pandas.Panel.__getitem__", autospec=True, side_effect=self._getitem)
self._patched_get_item.start()
elif backend == 'pandas' and self._patched_get_item is not None:
self._patched_get_item.stop()
self._patched_get_item = None
That will work either when self._getitem is a method or a reference to a function.
One way to do this is to create a closure (a function with reference to names other than locals or globals). A simple closure:
def g(x):
def f():
"""f has no global or local reference to x, but can refer to the locals of the
context it was created in (also known as nonlocals)."""
return x
return f
func = g(1)
assert func() == 1
I don't have pandas on my system, but it works much the same with a dict.
class MyDict(dict):
pass
d = MyDict(a=1, b=2)
assert d['a'] == 1
class Foo:
name = 'name'
def create_getitem(fooself, cls):
def getitem(self, *args, **kwargs):
out = super(cls, self).__getitem__(*args, **kwargs)
return out, 'custom', fooself.name
# Above references fooself, a name that is not defined locally in the
# function, but as part of the scope the function was created in.
return getitem
MyDict.__getitem__ = Foo().create_getitem(MyDict)
assert d['a'] == (1, 'custom', Foo.name)
print(d['a'])
The basics of monkey patching are straightforward but it can quickly become tricky and subtle, especially if you're aiming at finding a solution that would work for both Python 2 and Python 3.
Furthermore, quickly hacked solutions are usually not very readable/maintenable, unless you manage to wrap the monkey patching logic nicely.
That's why I invite you to have a look at a library that I wrote especially for this purpose. It is named Gorilla and you can find it on GitHub.
In short, it provides a cool set of features, it has a wide range of unit tests, and it comes with a fancy doc that should cover everything you need to get started. Make sure to also check the FAQ!

Accessing self from outside of a class

I'm attempting to implement a decorator on certain methods in a class so that if the value has NOT been calculated yet, the method will calculate the value, otherwise it will just return the precomputed value, which is stored in an instance defaultdict. I can't seem to figure out how to access the instance defaultdict from inside of a decorator declared outside of the class. Any ideas on how to implement this?
Here are the imports (for a working example):
from collections import defaultdict
from math import sqrt
Here is my decorator:
class CalcOrPass:
def __init__(self, func):
self.f = func
#if the value is already in the instance dict from SimpleData,
#don't recalculate the values, instead return the value from the dict
def __call__(self, *args, **kwargs):
# can't figure out how to access/pass dict_from_SimpleData to here :(
res = dict_from_SimpleData[self.f.__name__]
if not res:
res = self.f(*args, **kwargs)
dict_from_SimpleData[self.f__name__] = res
return res
And here's the SimpleData class with decorated methods:
class SimpleData:
def __init__(self, data):
self.data = data
self.stats = defaultdict() #here's the dict I'm trying to access
#CalcOrPass
def mean(self):
return sum(self.data)/float(len(self.data))
#CalcOrPass
def se(self):
return [i - self.mean() for i in self.data]
#CalcOrPass
def variance(self):
return sum(i**2 for i in self.se()) / float(len(self.data) - 1)
#CalcOrPass
def stdev(self):
return sqrt(self.variance())
So far, I've tried declaring the decorator inside of SimpleData, trying to pass multiple arguments with the decorator(apparently you can't do this), and spinning around in my swivel chair while trying to toss paper airplanes into my scorpion tank. Any help would be appreciated!
The way you define your decorator the target object information is lost. Use a function wrapper instead:
def CalcOrPass(func):
#wraps(func)
def result(self, *args, **kwargs):
res = self.stats[func.__name__]
if not res:
res = func(self, *args, **kwargs)
self.stats[func.__name__] = res
return res
return result
wraps is from functools and not strictly necessary here, but very convenient.
Side note: defaultdict takes a factory function argument:
defaultdict(lambda: None)
But since you're testing for the existence of the key anyway, you should prefer a simple dict.
You can't do what you want when your function is defined, because it is unbound. Here's a way to achieve it in a generic fashion at runtime:
class CalcOrPass(object):
def __init__(self, func):
self.f = func
def __get__(self, obj, type=None): # Cheat.
return self.__class__(self.f.__get__(obj, type))
#if the value is already in the instance dict from SimpleData,
#don't recalculate the values, instead return the value from the dict
def __call__(self, *args, **kwargs):
# I'll concede that this doesn't look very pretty.
# TODO handle KeyError here
res = self.f.__self__.stats[self.f.__name__]
if not res:
res = self.f(*args, **kwargs)
self.f.__self__.stats[self.f__name__] = res
return res
A short explanation:
Our decorator defines __get__ (and is hence said to be a descriptor). Whereas the default behaviour for an attribute access is to get it from the object's dictionary, if the descriptor method is defined, Python will call that instead.
The case with objects is that object.__getattribute__ transforms an access like b.x into type(b).__dict__['x'].__get__(b, type(b))
This way we can access the bound class and its type from the descriptor's parameters.
Then we create a new CalcOrPass object which now decorates (wraps) a bound method instead of the old unbound function.
Note the new style class definition. I'm not sure if this will work with old-style classes, as I haven't tried it; just don't use those. :) This will work for both functions and methods, however.
What happens to the "old" decorated functions is left as an exercise.

String construction using OOP and Proxy pattern

I find it very interesting the way how SQLAlchemy constructing query strings, eg:
(Session.query(model.User)
.filter(model.User.age > 18)
.order_by(model.User.age)
.all())
As far as I can see, there applied some kind of Proxy Pattern. In my small project I need to make similar string construction using OOP approach. So, I tried to reconstitute this behavior.
Firstly, some kind of object, one of plenty similar objects:
class SomeObject(object):
items = None
def __init__(self):
self.items = []
def __call__(self):
return ' '.join(self.items) if self.items is not None else ''
def a(self):
self.items.append('a')
return self
def b(self):
self.items.append('b')
return self
All methods of this object return self, so I can call them in any order and unlimited number of times.
Secondly, proxy object, that will call subject's methods if it's not a perform method, which calls object to see the resulting string.
import operator
class Proxy(object):
def __init__(self, some_object):
self.some_object = some_object
def __getattr__(self, name):
self.method = operator.methodcaller(name)
return self
def __call__(self, *args, **kw):
self.some_object = self.method(self.some_object, *args, **kw)
return self
def perform(self):
return self.some_object()
And finally:
>>> obj = SomeObject()
>>> p = Proxy(obj)
>>> print p.a().a().b().perform()
a a b
What can you say about this implementation? Is there better ways to make the desirable amount of classes that would make such a string cunstructing with the same syntax?
PS: Sorry for my english, it's not my primary language.
Actually what you are looking at is not a proxy pattern but the builder pattern, and yes your implementation is IMHO is the classic one (using the Fluent interface pattern).
I don't know what SQLAlchemy does, but I would implement the interface by having the Session.query() method return a Query object with methods like filter(), order_by(), all() etc. Each of these methods simply returns a new Query object taking into account the applied changes. This allows for method chaining as in your first example.
Your own code example has numerous problems. One example
obj = SomeObject()
p = Proxy(obj)
a = p.a
b = p.b
print a().perform() # prints b

Mapping obj.method({argument:value}) to obj.argument(value)

I don't know if this will make sense, but...
I'm trying to dynamically assign methods to an object.
#translate this
object.key(value)
#into this
object.method({key:value})
To be more specific in my example, I have an object (which I didn't write), lets call it motor, which has some generic methods set, status and a few others. Some take a dictionary as an argument and some take a list. To change the motor's speed, and see the result, I use:
motor.set({'move_at':10})
print motor.status('velocity')
The motor object, then formats this request into a JSON-RPC string, and sends it to an IO daemon. The python motor object doesn't care what the arguments are, it just handles JSON formatting and sockets. The strings move_at and velocity are just two of what might be hundreds of valid arguments.
What I'd like to do is the following instead:
motor.move_at(10)
print motor.velocity()
I'd like to do it in a generic way since I have so many different arguments I can pass. What I don't want to do is this:
# create a new function for every possible argument
def move_at(self,x)
return self.set({'move_at':x})
def velocity(self)
return self.status('velocity')
#and a hundred more...
I did some searching on this which suggested the solution lies with lambdas and meta programming, two subjects I haven't been able to get my head around.
UPDATE:
Based on the code from user470379 I've come up with the following...
# This is what I have now....
class Motor(object):
def set(self,a_dict):
print "Setting a value", a_dict
def status(self,a_list):
print "requesting the status of", a_list
return 10
# Now to extend it....
class MyMotor(Motor):
def __getattr__(self,name):
def special_fn(*value):
# What we return depends on how many arguments there are.
if len(value) == 0: return self.status((name))
if len(value) == 1: return self.set({name:value[0]})
return special_fn
def __setattr__(self,attr,value): # This is based on some other answers
self.set({attr:value})
x = MyMotor()
x.move_at = 20 # Uses __setattr__
x.move_at(10) # May remove this style from __getattr__ to simplify code.
print x.velocity()
output:
Setting a value {'move_at': 20}
Setting a value {'move_at': 10}
10
Thank you to everyone who helped!
What about creating your own __getattr__ for the class that returns a function created on the fly? IIRC, there's some tricky cases to watch out for between __getattr__ and __getattribute__ that I don't recall off the top of my head, I'm sure someone will post a comment to remind me:
def __getattr__(self, name):
def set_fn(self, value):
return self.set({name:value})
return set_fn
Then what should happen is that calling an attribute that doesn't exist (ie: move_at) will call the __getattr__ function and create a new function that will be returned (set_fn above). The name variable of that function will be bound to the name parameter passed into __getattr__ ("move_at" in this case). Then that new function will be called with the arguments you passed (10 in this case).
Edit
A more concise version using lambdas (untested):
def __getattr__(self, name):
return lambda value: self.set({name:value})
There are a lot of different potential answers to this, but many of them will probably involve subclassing the object and/or writing or overriding the __getattr__ function.
Essentially, the __getattr__ function is called whenever python can't find an attribute in the usual way.
Assuming you can subclass your object, here's a simple example of what you might do (it's a bit clumsy but it's a start):
class foo(object):
def __init__(self):
print "initting " + repr(self)
self.a = 5
def meth(self):
print self.a
class newfoo(foo):
def __init__(self):
super(newfoo, self).__init__()
def meth2(): # Or, use a lambda: ...
print "meth2: " + str(self.a) # but you don't have to
self.methdict = { "meth2":meth2 }
def __getattr__(self, name):
return self.methdict[name]
f = foo()
g = newfoo()
f.meth()
g.meth()
g.meth2()
Output:
initting <__main__.foo object at 0xb7701e4c>
initting <__main__.newfoo object at 0xb7701e8c>
5
5
meth2: 5
You seem to have certain "properties" of your object that can be set by
obj.set({"name": value})
and queried by
obj.status("name")
A common way to go in Python is to map this behaviour to what looks like simple attribute access. So we write
obj.name = value
to set the property, and we simply use
obj.name
to query it. This can easily be implemented using the __getattr__() and __setattr__() special methods:
class MyMotor(Motor):
def __init__(self, *args, **kw):
self._init_flag = True
Motor.__init__(self, *args, **kw)
self._init_flag = False
def __getattr__(self, name):
return self.status(name)
def __setattr__(self, name, value):
if self._init_flag or hasattr(self, name):
return Motor.__setattr__(self, name, value)
return self.set({name: value})
Note that this code disallows the dynamic creation of new "real" attributes of Motor instances after the initialisation. If this is needed, corresponding exceptions could be added to the __setattr__() implementation.
Instead of setting with function-call syntax, consider using assignment (with =). Similarly, just use attribute syntax to get a value, instead of function-call syntax. Then you can use __getattr__ and __setattr__:
class OtherType(object): # this is the one you didn't write
# dummy implementations for the example:
def set(self, D):
print "setting", D
def status(self, key):
return "<value of %s>" % key
class Blah(object):
def __init__(self, parent):
object.__setattr__(self, "_parent", parent)
def __getattr__(self, attr):
return self._parent.status(attr)
def __setattr__(self, attr, value):
self._parent.set({attr: value})
obj = Blah(OtherType())
obj.velocity = 42 # prints setting {'velocity': 42}
print obj.velocity # prints <value of velocity>

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