Equivalent of pyrcc4 on KDE - python

Am working on a pyqt app, done the ui via qt-designer 4.8.1, and generated the corresponding py file using pykdeuic4 (available on OpenSuse 12.2), but can't find an equivalent for pyrcc4 to hadle the *.qrc files.
what's the equivalent tool/command?
Edit:
Most of the documentation on using QtDesigner with PyQt, indicates using pyuic4 / pyuic (which on my platform is pykdeuic4), but as for the other tool pyrcc4 / pyrcc, I can't find an equivalent.
Am wondering, where can I even get the original tool from (pyrcc4)?

There is no PyKDE-specific tool that corresponds with pyrrc4. The KDE python bindings are built on top of PyQt, so you can just use pyrrc4 itself.
PyKDE only needs a specialized tool (pykdeuic4) for compiling ui files, because obviously KDE has lots of widgets that PyQt doesn't know about.
For OpenSuse, I believe the package that contains pyrrc is python-qt4-utils.
NB: The PyKDE project is moribund: see here for details.

Well, turns out all I needed was to install the extra package python-qt4-utils ontop of the existing python-qt4. Now, I have the sought after utilities in place.

Related

Displaying a pdf document within a PySide python application

I have a python application using PySide, Qt and python. In my application I would like to open and display a pdf document, but have the viewer within the application and not using the default viewer on the operating system.
I have not as of yet been able to find a widget which is capable of doing this or some example code. I have never used these tools before and this is my first Qt & PySide application so I am sure there is a widget which is capable of this but that I am just not aware of it.
I found this post and when I take the sample code I am unable to get any pdf to show and cannot replicate the behaviour of the poster, but I am using python 2.7.3, PySide 1.1.1 so perhaps this is why. The error that I get when trying to run the sample code in the other post is:
QWebInspector: QSettings couldn't read configuration setting [resourceTrackingEnabled].
and the pdfs I would like to render are saved locally, in the same directory as the the python script and not accessible via the web.
Could somebody point me in the direction of some sample code or a Qt widget which I would be able to use to render a pdf?
As an aside, I am not sure that it matters but the pdf will be generated using LaTeX.
Edit --More information--
The program has to run on both Windows and Mac OSX environments but it is just for a personal project which wont be distributed. Using PyQt is not an option as it is not compatible with the python editor that I use and PySide is the requirement. I have read the following link but from what I understood under the Rendering section it said that the 3rd party libraries available worked with C, C++ and Qt not python or PySide but maybe I have misunderstood this?

Best way to build a cross-platform and custom-skinned application with Python

Features needed:
A framework, allowing me to build tab-based application with custom design (like in Hotot twitter client), keeping the native os window frame.
Compatible with Python.
My application will be running under Win/OsX/Linux/.
No Flash/Flex/AIR.
I also would like to ask if PySide does meet my requirements and is it worse or better than wxPython and Tkinter mentioned already?
Use Tkinter. It works on every platform that Python supports, is relatively easy to program in, looks pretty good on most platforms, and has the features you want. It's also built-in for most versions of Python, so your users (in many cases) will not have to install any external dependencies.
I find that Tkinter looks best on Mac OSX and Windows, and slightly outdated on some Gnome desktops. The most important feature, however, is that the API is extremely clean and easy to use and it is very lightweight. PyQt has a similar feature set, but, in my experience, its performance is significantly degraded when compared to Tkinter.
PySide is Nokia's Qt binding for Python. I'm not aware of what the differences are between it and PyQt. Ultimately, most GUI toolkits for Python are going to be cross platform and support the functionality you need. I suggest Tkinter because I feel it is the easiest and most pleasurable way to program GUI applications in Python.
I am the author of Hotot.
according to your requirements, the key for you to choose a framework is the UI framework should be able to access webview conveniently.
Hotot has several wrappers for different platforms. On Linux, we have both Qt and GTK version, on Windows, we provide a Qt version, on Mac, we have a Cocoa version, and of course we have a Chrome version. In a word, all they can easily access webkit.
PS: XULRunner is another good choice for native appearance.
Additionally to the advices given by other people, I suggest you to use PyQt which is a Python binding to Qt framework. It's widely used, cross-platform and feature-full.
Take a look at wxPython (based on wxWidgets). If you want to make it web-based, look into using Django.
Well, you mentioned PyHotOt, and it says (on its web site) that it uses pywebkitgtk, and PyGTK. PyGTK/PyWebKitGTK exists for windows. Did you check it out? I think OS X would be the weak link on GTK, but maybe it's pretty good too.

Python GUI(tkinter; pygtk+glade), py2exe

I'm new with python programming and GUI. I search on internet about GUI programming and see that there are a lot of ways to do this. I see that easiest way for GUI in python might be tkinter(which is included in Python, and it's just GUI library not GUI builder)? I also read a lot about GLADE+PyGTK(and XML format), what is there so special(glade is GUI builder)?
Can anyone make some "personal opinion" about this choices?
I have python code, I need to make simple GUI(2 button's-open-close-read-write,and some "print" work) and then make some .exe file (is there best choice py2exe=?). Is there a lot of changes in code to make GUI?
Many thanks
If your GUI is really that simple, you should go with the built-in tkinter.
There's a Hello, Tkinter tutorial that you can follow, it's pretty straightforward. Concerning the creation of executables, py2exe should work without problems in most cases (though I haven't tried with tkinter). Another way to create an executable is to add a special parameter to your "setup.py" file:
setup(...,
entry_points = {"gui_scripts" : ['name-of-executable = name_of_package.launcher:main']})
This would, for example, create an executable that can be run by typing "name-of-executable" into a terminal (even on Windows if Python's "scripts" path is in the PATH ^^). It runs the function "main" in the module called "name_of_package". That way, you don't have to use py2exe but can create a Windows installer, or a Debian package, for instance.
For more complex projects, I can absolutely recommend PyGTK with Glade as interface designer. It requires several Python packages to be installed, plus a GTK+ installation (which is not always that easy on Windows). The API is awesome, well-documented and Glade is very easy to use, once you get used to the layouting concepts of GTK. But my opinion is kind of biased because I've done multiple projects in PyGTK. wxWidgets or PyQT are good alternatives. For example, bazaar explorer is written using QT.
I really like PyQt bindings for Qt library.
What is PyQt?
Qt itself is a very nice framework - rich, powerfull, elegant (for my taste, at least). And PyQt does a very nice job of exposing that functionality to a scripting environment.
Plus, there is a very nice book about PyQt development - Rapid GUI Programming with Python and Qt - working through it helped me a lot.

Python - Best GUI library for the job?

I've been using WxPython and I've tried Tk, but it seems that, while both are good and I'll likely use them for other projects, neither of those appear to be capable of accomplishing the things that I want for my current project (which is fine, they're good at what they do).
Basically what I'm looking for is something that will allow me to make rich graphical GUIs. My specific goal is a window that will draw bitmap buttons, resize the parent window automatically to fit them, and possibly animate the resize with a slide effect and have the buttons fade in. Also being able to have my own window border style instead of the inbuilt one is important to me.
This particular project will be Windows only, so non-portable libraries are fine in this case, though portable ones would be great too.
If I missed how this can be done in either WxPython or Tk, I'm all ears.
PySide: http://www.pyside.org/
The PySide project provides
LGPL-licensed Python bindings for the
Qt cross-platform application and UI
framework. PySide Qt bindings allow
both free open source and proprietary
software development and ultimately
aim to support all of the platforms as
Qt itself.
The Windows version of PySide is quite new and may be considered as a beta version. PySide is API compatible with PyQt.
How about PyQt?
http://www.riverbankcomputing.co.uk/software/pyqt/intro
Just sharing my opinion: Kivy.
Innovative open-source library. Supports both 2.x and 3.x versions of Python.
Kivy - Open source Python library for rapid development of applications
that make use of innovative user interfaces, such as multi-touch apps.
Kivy is based on OpenGL ES 2 and includes native multi-touch for each platform and Android/iOS. It’s an event-driven framework based around a main loop, and is thus also suitable for game development.
Try Pyglet. Its a library for python that makes using OpenGL very easy. You can draw pretty good 2d interfaces using Quads.
I can't tell you what is best because that is subjective but I can give you another option: PyGTK
PyGTK lets you to easily create programs with a graphical user interface using the Python programming language. The underlying GTK+ library provides all kind of visual elements and utilities for it and, if needed, you can develop full featured applications for the GNOME Desktop.
PyGTK applications are truly multiplatform and they're able to run, unmodified, on Linux, Windows, MacOS X and other platforms.

Python GUI Application redistribution

I need to develop a small-medium sized desktop GUI application, preferably with Python as a language of choice because of time constraints.
What GUI library choices do I have which allow me to redistribute my application standalone, assuming that the users don't have a working Python installation and obviously don't have the GUI libraries I'm using either?
Also, how would I go about packaging everything up in binaries of reasonable size for each target OS? (my main targets are Windows and Mac OS X)
Addition:
I've been looking at WxPython, but I've found plenty of horror stories of packaging it with cx_freeze and getting 30mb+ binaries, and no real advice on how to actually do the packaging and how trust-worthy it is.
http://wiki.wxpython.org/CreatingStandaloneExecutables
It shouldn't be that large unless you have managed to include the debug build of wx.
I seem to rememebr about 4Mb for the python.dll and similair for wx.
This may help:
How can I make an EXE file from a Python program?
Python has an embedded GUI toolkit named TKinter which is based on Tk library from TCL programming language. It is very basic and does not have all the functionality you expect in Windows Forms or GTK for example but if you must have platform independent toolkit I see no other choice taking in mind that you also dont want to grow that much the binary.
Tkinter is not hard at all to use since it doesnt have millions of widgets/controls and options and is the default toolkit included in most python distributions, at least on Windows, OSX and Linux.
GTK and QT are prettier and more powerful but they have a one big disadvantage for you: they are heavy and deppend upon third libraries, especially GTK which has a lot of dependencies that makes it a little hard to distribute it embeded in your software.
As for the binary creation I know there is py2exe which converts python code to win32 executable code (.exe's) but im not sure if there is something similar for OSX. Are you worried because people could see the source code or just so you can bundle all in a single package? If you just want to bundle everything you dont need to create a standalone executable, you could easily create an installer:
Creating distributable in python
That's a guide on how to distribute your software when it's done.
http://Gajim.org for Windows uses python and PyGtk. You can check, how they did it. Also, there's PyQt for GUI (and wxpython mentioned earlier).
I don't have any experience building stand-alone apps for any platform other than Windows.
That said:
Tkinter: works fine with py2exe. Python Megawidgets (an "expansion library" for Tkinter) works fine also, but it does funky things with dynamic imports, so you need to combine all the components into a big file "pmw.py" and add it to your project (well, you'll also have pmwblt.py and pmwcolor.py). There are instructions for how to do this somewhere (either on py2exe wiki or in the PMW docs). Tix (an extension to Tk that you can use with Tkinter) doesn't work with py2exe, or at least that was my experience about four years ago.
wxPython also works fine with py2exe. I just checked an app I have; the whole distribution came to around 11MB. Most of that was the wx DLLs and .pyd files, but I can't see how you'd avoid that. If you are targetting Windows XP, you need to include a manifest in your setup.py or else it will look ugly. See this email for details.
I've used py2Exe myself - it's really easy (at least for small apps).
Combination that I am familiar with: wxPython, py2exe, upx
The key to resolving your last concern about the size of the distribution is using upx to compress the DLLs. It looks like they support MacOS executables. You will pay an initial decompression penalty when the DLLs are first loaded.

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