I'm following the tutorial found here on pages 31 and 32 http://www.ittc.ku.edu/~niehaus/classes/448-s04/448-standard/tkinter-intro.pdf .
I get two windows, one with OK and Cancel buttons and two entryboxes, and another that is blank. When I click OK or Cancel, that window disappears but the other blank window freezes up and I can't even close out. The only way to close it is by closing out of command prompt.
I'm getting the following error when I run it.
first = string.atoi(self.e1.get())
NameError: global name 'string' is not defined
I adjusted dialog2.py as shown in my comments. tkSimpleDialog.py is not changed at all (page 31 of the link above)
# File: dialog2.py
import tkSimpleDialog #added this
import os #added this
from Tkinter import * #added this
class MyDialog(tkSimpleDialog.Dialog):
def body(self, master):
Label(master, text="First:").grid(row=0)
Label(master, text="Second:").grid(row=1)
self.e1 = Entry(master)
self.e2 = Entry(master)
self.e1.grid(row=0, column=1)
self.e2.grid(row=1, column=1)
return self.e1 # initial focus
def apply(self):
first = string.atoi(self.e1.get())
second = string.atoi(self.e2.get())
print first, second # or something
root = Tk() #added this
d = MyDialog(root) #added this
You need to import the string module.
Although a better way to do this (without needing to import string) is to use the int builtin. i.e. change it to:
first = int(self.e1.get())
etc.
I'm guessing the reference manual you're working through was created for a very old version of python ...
Related
this may sound confusing but I am trying to understand how I can get the input used in an entry widget in my main.py file and import what the user typed into another file. In the second file there would be a class that takes that data and stores it for docxtpl. Then once that is done in the main.py file there is a button that will start and write it to the docx.
I'm thinking this is more of a logic issue as I'm not really sure how to make it work without making the function all in one file. The reasoning for two separate files is I'm trying to improve my coding without relying on dumping everything into a single file.
The code looks like this
main.py
from tkinter import *
from gui_class import *
root = Tk()
frame1 = LabelFrame(root).pack
username = Label(frame1, text="Enter your name").pack()
username_entry = Entry(frame1)
username_entry.pack()
button_Frame = LabelFrame(root).pack
mybtn = Button(button_Frame, text="Enter", command=lambda: start(button_Frame)).pack
main.loop
gui_class.py
from docxtpl import DocxTemplate
doc = DocxTemplate("test.docx")
def start(button_Frame)
context = {
"NAME" : username_entry.get()
}
doc.render(context)
doc.save("test1.docx")
I get the error "username_entry is not defined" which makes sense after looking into it, it seems that gui_class.py is loaded up first before username_entry is ever created. I've only found that you can delay it by x seconds which wouldn't be a fix. I also tried importing the specific entry widget but that causes circular reference error.
I'm not entirely sure how else to solve this issue without adding the function into main.py
In main.py.
Missing brace bracket for pack
Added StringVar(). And put this textvariable=var in Entry
In line 14, Added keyword command button var.get() instead of
button_Frame.
Typo main.loop should be mainloop()
Code:
from tkinter import *
from gui_class import *
root = Tk()
var = StringVar()
frame1 = LabelFrame(root).pack()
username = Label(frame1, text="Enter your name").pack()
username_entry = Entry(frame1, textvariable=var)
username_entry.pack()
button_Frame = LabelFrame(root).pack()
mybtn = Button(button_Frame, text="Enter", command=lambda : start(var.get()))
mybtn.pack()
mainloop()
And gui_class.py, you can't called username_entry.get().
Replace username_entry.get() to button_Frame
Code:
from docxtpl import DocxTemplate
doc = DocxTemplate("test.docx")
def start(button_Frame):
context = {
"NAME" : button_Frame
}
print(context)
doc.render(context)
doc.save("test1.docx")
Btw, I do not used docxtpl library. I can do workaround.
Screenshot:
Screenshot after clicking. And you can see in debug:
I'm trying to use two dialogs to get manual input, and then work with that data.
All source I've found claim I should use the get() function, but I wrote a simple mini program yet, and I can't make the second dialog work.
I hope someone can tell me what I'm doing wrong. Here's a file:
from tkinter import *
from tkinter.filedialog import askdirectory
from tkinter import messagebox
def getpath():
def selectPath():
path_ = askdirectory()
path.set(path_)
root = Tk()
root.title('select path')
path = StringVar()
def close():
if(path.get()==""):
messagebox.showinfo("","nothing")
else:
root.withdraw()
root.quit()
Label(root,text="path:").grid(row=0,column=0)
Entry(root,textvariable = path).grid(row=0,column=1)
Button(root,text="select",command=selectPath).grid(row=0,column=2)
Button(root,text="enter",command=close).grid(row=0,column=3)
root.mainloop()
return path.get()
def getname():
def get_need_name():
name = need_name.get()
print('hereherehere'+name) #does not work
root = Tk()
root.title('select name')
need_name = StringVar()
Label(root,text="name:").grid(row=0,column=0)
entry = Entry(root,bd=10,textvariable=need_name)
entry.grid(row=0,column=1)
Button(root,text="enter", font=16, bg="silver", relief='groove', command=get_need_name).grid(row=0,column=2)
root.mainloop()
return name.get()
def main():
path = getpath()
print("mypath:"+path)
print('******************')
print('done!')
name = getname()
print("myname:"+name)
if __name__ == '__main__':
main()
This give me two dialogs I can type in, but only the first dialog works.
The reason is that you are creating multiple instances of Tk, and you don't destroy the instances when you are done with them. This causes two problems. First is a memory leak. Each time you call one of these functions you create a new window and a new tcl interpreter.
The second problem is that the first root window becomes the default window when a root isn't specified. When you create a StringVar in the second function, because you didn't specify which root window it belongs to it will be assigned to the first root window. When you use it as the target of textvariable in a second instance of Tk, tkinter thinks the variable doesn't exist so it creates a new one for the second window. However, your reference is still to the one created in the first root window and is never updated by user input in the second window.
Confusing? Yes, which is why you typically shouldn't be creating more than one instance of Tk.
To make your code work with as few changes as possible and to remove the memory leak caused by not destroying the windows, you can change the last couple of lines in your method to look like the following. This destroys the root window when you are done with it, removing the memory leak and the side effect of having more than one root window.
root = Tk()
...
root.mainloop()
value = path.get()
root.destroy()
return value
The second dialog should look similar:
root = Tk()
...
root.mainloop()
value = name.get()
root.destroy()
return value
This retrieves the value after mainloop exits but before the underlying tcl interpreter is deleted, and then destroys the window and its tcl interpreter.
The next time you create an instance of Tk, that instance will become the new default root, and any new instance of StringVar will go to that root.
Another solution would be to specify the master for the StringVar instance, but that leaves the memory leak in place so it's only half of a solution.
Arguably a better solution is to create a single root window, and either reuse it or create instances of Toplevel rather than Tk. Effbot has some decent documentation on how to create a modal window with wait_window.
After some testing, and googling the root.quit() is the problem
here is a working example for you to look at and mess with.
from tkinter import *
from tkinter.filedialog import askdirectory
from tkinter import messagebox
root = Tk()
path = StringVar()
def select_path():
#uses the return value to set no need to create an additional variable
path.set(askdirectory())
def close():
if path.get() == "":
messagebox.showinfo("","Please select path")
else:
get_name_frame.tkraise()
def get_name():
print("hereherehere", name.get())
get_path_frame = Frame(root)
get_path_frame.grid(row=0, column=0, sticky="nsew")
Label(get_path_frame,text="path:").grid(row=0,column=0)
Entry(get_path_frame,textvariable = path).grid(row=0,column=1)
Button(get_path_frame,text="select",command=select_path).grid(row=0,column=2)
Button(get_path_frame,text="enter",command=close).grid(row=0,column=3)
get_name_frame = Frame(root)
get_name_frame.grid(row=0, column=0,sticky="nsew")
Label(get_name_frame, text="name: ").grid(row=0, column=0)
name = StringVar()
entry = Entry(get_name_frame, bd=10, textvariable = name)
entry.grid(row=0, column=1)
Button(get_name_frame,text="enter", font=16, bg="silver", relief='groove', command=get_name).grid(row=0,column=2)
get_path_frame.tkraise()
root.mainloop()
Since no one in the Spanish StakOverFlow hasn't answered me yet, I'm asking here. I'm from ARG. I am working on an mass document upload automation. The first widget I made with tkinter asks the user what type of document wants to upload to the web. Once this process is done, I want to throw another widget to ask the same question. The thing is I don't know how to write that code. I have not learned yet how to handle classes. And the code for my widget is a copy from an example of the web, and formatted to fit my specs.
from Tkinter import Tk, Label, Button
class DocumentTypeOption:
def __init__(self, master):
self.master = master
master.iconbitmap("bigpython.ico")
master.minsize(280,150)
master.geometry("280x150")
master.title("DOCUMENT TYPE")
self.label = Label(master, text="SELECT THE DOCUMENT TYPE")
self.label.pack()
self.tipo1_button = Button(master, text="Tipo1", command=self.opcion_tipo1)
self.tipo1_button.pack()
self.tipo2_button = Button(master, text="Tipo2", command=self.opcion_tipo2)
self.tipo2_button.pack()
def funciontipo1(self):
def subirtipo1():
"things to upload doc type1"
time.sleep(0.5)
root.destroy()
time.sleep(1)
subirtipo1()
"SHOULD THE WIDGET BE CALLED HERE?"
def funciontipo2(self):
def subirtipo1():
"things to upload doc type2"
time.sleep(0.5)
root.destroy()
time.sleep(1)
subirtipo2()
"SHOULD THE WIDGET BE CALLED HERE?""
root = Tk()
my_gui = OpcionTipoDeDocumento(root)
root.mainloop()
When one type of document was uploaded I need to throw the widget once more in order to ask the user if he wants to continue with the other type of document.
There are a few options. You could simply keep the Tkinter window open and ask the user if they want to load another file. You also are using sleep() inside a tkinter instance. You cannot use sleep() within Tkinter. There is another method called after() that is for setting up timed events to replace the use of sleep(). In this case I don't think you need a delay anyway.
Here is a simple example using a tkinter class and 1 function for the doc and 1 function to ask if you want to load another one.
# import tkinter as tk # for python 3.X
# from tkinter import messagebox # for python 3.X
import Tkinter as tk
import tkMessageBox as messagebox
class DocumentTypeOption(tk.Tk):
def __init__(self):
tk.Tk.__init__(self)
self.iconbitmap("bigpython.ico")
self.minsize(280,150)
self.geometry("280x150")
self.title("DOCUMENT TYPE")
self.label = tk.Label(self, text="SELECT THE DOCUMENT TYPE")
self.label.pack()
self.tipo1_button = tk.Button(self, text="Tipo1", command=lambda: self.do_stuff("Tipo1"))
self.tipo1_button.pack()
self.tipo2_button = tk.Button(self, text="Tipo2", command=lambda: self.do_stuff("Tipo2"))
self.tipo2_button.pack()
def do_stuff(self, doc_type):
# things to upload doc type1
# you can do this part with a single function as long as you check the doc type first.
print(doc_type) # just to verify buttons are working.
self.check_next(doc_type)
def check_next(self, doc_type):
x = messagebox.askyesno("DOCUMENT OPTION", "Would you like to load another {}?".format(doc_type))
if x != True:
self.destroy()
my_gui = DocumentTypeOption()
my_gui.mainloop()
I am building my first larger Python application using tkinter, python 3.6.3 and window OS. The GUI for the application consists of a Notebook with several tabs. Each of the tabs in turn contains a Labelframe which in turn contains a number of other widgets.
When searching Stackflow, I found the idea to lets each labelFrame be a class. Thereafter import the class in the main.py and finally creating an instance of the class.
Now when pressing the button 'Start' in tab1 I would like to execute the 'printThis' function. Ideally I would like to use the function defined in the script main.py. It would also be interested in knowing how to call the 'printThis' method withing the Run_Test_Window class. Unfortunately I have not solved either problem.
Interestingly the program actually prints "Now successful" without that I do anything but when I press the 'Start'-button nothing happens.
Grateful for help! Thanks!
main.py
import tkinter as tk
import tkinter.ttk as ttk
import RunTestClass as RT
def printThis():
print('Successful')
root = tk.Tk()
note = ttk.Notebook(root)
note.grid()
tab1 = ttk.Label(note, width = -20)
note.add(tab1, text = " Run Test ")
window1 = RT.Run_Test_Window(tab1)
root.mainloop()
RunTestClass.py
import tkinter as tk
import tkinter.ttk as ttk
# from main import printThis
class Run_Test_Window:
def printThis(self):
print('Now successful!')
def __init__(self,tab1):
runTestLabelFrame = ttk.LabelFrame(text ="Run Test", padding =10)
runTestLabelFrame.grid(in_ = tab1, padx = 20, pady = 20)
self.startButton = ttk.Button(runTestLabelFrame, text="START",command=self.printThis())
self.startButton.grid(row=5, column=1, padx = 10)
If I'm correct you want the button to use the printThis() from main. This can be done by adding the following in your main:
rt = RT.Run_Test_Window(tab1)
rt.startButton.configure(command=printThis)
To call the printThis() defined in RunTestClass, use (also in main)
rt.printThis()
Note: leave the brackets when creating the button in the command argument. So change it to this:
self.startButton = ttk.Button(runTestLabelFrame, text="START",command=self.printThis)
I would like to make a Tkinter window able to ask for a multi line entry
(so the user will add one or more lines of text)
And then when we clic on the button be able to retrieve the values entered by user for further use.
Until now I have this script:
from Tkinter import *
import ScrolledText
class EntryDemo:
def __init__(self, rootWin):
#Create a entry and button to put in the root window
self.textfield = ScrolledText(rootWin)
#Add some text:
self.textfield.delete(0,END)
self.textfield.insert(0, "Change this text!")
self.textfield.pack()
self.button = Button(rootWin, text="Click Me!", command=self.clicked)
self.button.pack()
def clicked(self):
print("Button was clicked!")
eText = self.textfield.get()
print("The Entry has the following text in it:", eText)
#Create the main root window, instantiate the object, and run the main loop
rootWin = Tk()
#app = EntryDemo( rootWin )
rootWin.mainloop()
But it didn't seem to work, A window appear with nothing inside.
Could you help me?
#########EDIT
New code:
from Tkinter import *
import ScrolledText
class EntryDemo:
def __init__(self, rootWin):
self.textfield = ScrolledText.ScrolledText(rootWin)
#Add some text:
#self.textfield.delete(0,END)
self.textfield.insert(INSERT, "Change this text!")
self.textfield.pack()
self.button = Button(rootWin, text="Click Me!", command=self.clicked)
self.button.pack()
def clicked(self):
eText = self.textfield.get(1.0, END)
print(eText)
rootWin = Tk()
app = EntryDemo( rootWin )
rootWin.mainloop()
Sorry if it look like done with no effort by some down voters (even if I spent more than a day on it) but the Multi line text entry is not exactly what we can call well documented to learn by ourself.
Your first problem is that you commented out the app = EntryDemo( rootWin ) call, so you're not actually doing anything but creating a Tk() root window, then starting its main loop.
If you fix that, your next problem is that you're trying to use the ScrolledText module as if it were a class. You need the ScrolledText.ScrolledText class.
If you fix that, your next problem is that you're trying to delete from an empty text field, which is going to raise some kind of Tcl index error, and then you're also trying to insert at position 0 in an empty text field, which will raise the same error. There's no reason to do the delete at all, and for the insert you probably want to use INSERT as the position.
You still have multiple problems after that, but fixing these three will get your edit box up and displayed so you can start debugging everything else.
A working example based on your code. Note the comment above that both the file you import and the class within the file are named "ScrolledText"
from Tkinter import *
import ScrolledText
class EntryDemo:
def __init__(self, rootWin):
#Create a entry and button to put in the root window
self.textfield = ScrolledText.ScrolledText(rootWin)
self.textfield.pack()
#Add some text:
self.textfield.delete('1.0', END)
self.textfield.insert('insert', "Change this text!")
self.button = Button(rootWin, text="Click Me!",
command=self.clicked)
self.button.pack()
def clicked(self):
print("Button was clicked!")
eText = self.textfield.get('1.0', END)
print("The Entry has the following text in it:", eText)
self.textfield.delete('1.0', END)
rootWin = Tk()
app = EntryDemo( rootWin )
rootWin.mainloop()