How to find out application is using object reference in cache? - python

I find it hard to explain my problem as the problem is not within the code itself. If you need more input to understand the following better, please let me know.
I'm using ArcGIS to call a bunch of python scripts, one after another. The scripts use the same class by importing it, or inherit from it. To initialize the class I often use the same name. I have no idea how the communication between ArcGIS and python is implemented. But I noticed that my scripts are not always behaving like they should. I suppose that the reference to the object still exists (even though the script the object was created with has finished) when I call the second script.
First of all: How can I make sure my suspicion is true?
Secondly, if this is the case: is it a good idea to destroy all references to all objects using del or __del__? What is the best way to do this?

Trace tracing your code and walking through it with a debugger? Quickest way to tell if it's accessing correct code. Python Debugger
If you read the documentation, what you want to do is use a break point to make sure code reaches that point in code.
This is the syntax with the debugger.
b(reak) [[filename:]lineno | function[, condition]]

Related

How to switch context in Blender python?

Good day,
I'm very new to the Blender API.
Ultimately, I am trying to get the currently selected object. I know this is available bpy.context.selected_objects. However, I'm running my script from a python file and the context object is different. in my current context the selected_objects does not exist.
I've searched around and at most I've been able to find that you can edit in which context some operators are run by overriding their settings. But bpy.context.selected_objects is not an operator.
Perhaps there is a method or operator inside bpy.data which returns the selected object? I can't seem to find the part of the documentation which shows what attributes are exposed inside bpy.data https://docs.blender.org/api/current/search.html?q=bpy.data.&check_keywords=yes&area=default#
Thanks in advance.
As your running this from blender scripting possibly using bpy.context.active_object rather then bpy.context.selected_objects might work better.
There can be an active object when no objects are selected, here's more info on them: https://blender.stackexchange.com/questions/27396/whats-the-difference-among-object-active-object-and-selected-objects
It's also quite hard to tell what could be going on without more details on the internal functionings, so attaching code would be usefull.

How can I call a python function from an advanced scripting voice command in Dragon NaturallySpeaking?

How can I call a python function from an advanced scripting voice command in Dragon NaturallySpeaking?
I don't want to use a third-party application such as dragonfly or NatLink (paper).
So, one way is to compile it. You can put a bunch of functions that do different things all into the same program and pass along appropriate arguments to select the function you want, and pass the parameters along. Returning the result can be tricky, though, but I usually use the Clipboard (so copy the py output to clip and read from clip in Dragon). Multi-word params need to have spaces escaped (%20) and process it inside your py.
Something like this:
ShellExecute "path\program.exe myFunc myPar1, my%20Par%202", 6 ' 6 runs minimized
Wait 1
myVar = Clipboard
Hth,
Warning: This is not an answer. I am not a programmer. I don't know any Python and have no way of testing it.
This is just a suggestion on how to solve this problem. I don't know where else to put this. I'd put it in a comment, but it allows no screenshots. Please edit and suggest as you wish.
There is answer on SO that deals with calling Python from Excel, which is a similar concept: https://stackoverflow.com/a/3569988/2101890. I am trying to use that here but don't know how.
When using commands in another programming language, you can sometimes add them by adding a reference in the MyCommands Editor. You can reference DLLs and other "stuff". Some references to libraries appear automatically. I've installed Python and hoped to find Python in the References, but no such luck:
There is no Python entry here that I can find. You may have better luck. If you do find something, check the box and see if you can add python commands without causing an error when saving the command.
Maybe you can browse to %localappdata%\Programs\Python\Python36\ and add some of the DLLs from there and call Python commands from there. Or try getting it to work in the way described under 1.

Is it possible to examine the inner statements of a function?

Working from the command line I wrote a function called go(). When called it receives input asking the user for a directory address in the format drive:\directory. No need for extra slashes or quotes or r literal qualifiers or what have you. Once you've provided a directory, it lists all the non-hidden files and directories under it.
I want to update the function now with a statement that stores this location in a variable, so that I can start browsing my hierarchy without specifying the full address every time.
Unfortunately I don't remember what statements I put in the function in the first place to make it work as it does. I know it's simple and I could just look it up and rebuild it from scratch with not too much effort, but that isn't the point.
As someone who is trying to learn the language, I try to stay at the command line as much as possible, only visiting the browser when I need to learn something NEW. Having to refer to obscure findings attached to vaguely related questions to rediscover how to do things I've already done is very cumbersome.
So my question is, can I see the contents of functions I have written, and how?
Unfortunately no. Python does not have this level of introspection. Best you can do is see the compiled byte code.
The inspect module details what information is available at runtime: https://docs.python.org/3.5/library/inspect.html

how do you statically find dynamically loaded modules

How does one get (finds the location of) the dynamically imported modules from a python script ?
so, python from my understanding can dynamically (at run time) load modules.
Be it using _import_(module_name), or using the exec "from x import y", either using imp.find_module("module_name") and then imp.load_module(param1, param2, param3, param4) .
Knowing that I want to get all the dependencies for a python file. This would include getting (or at least I tried to) the dynamically loaded modules, those loaded either by using hard coded string objects or those returned by a function/method.
For normal import module_name and from x import y you can do either a manual scanning of the code or use module_finder.
So if I want to copy one python script and all its dependencies (including the custom dynamically loaded modules) how should I do that ?
You can't; the very nature of programming (in any language) means that you cannot predict what code will be executed without actually executing it. So you have no way of telling which modules could be included.
This is further confused by user-input, consider: __import__(sys.argv[1]).
There's a lot of theoretical information about the first problem, which is normally described as the Halting problem, the second just obviously can't be done.
From a theoretical perspective, you can never know exactly what/where modules are being imported. From a practical perspective, if you simply want to know where the modules are, check the module.__file__ attribute or run the script under python -v to find files when modules are loaded. This won't give you every module that could possibly be loaded, but will get most modules with mostly sane code.
See also: How do I find the location of Python module sources?
This is not possible to do 100% accurately. I answered a similar question here: Dependency Testing with Python
Just an idea and I'm not sure that it will work:
You could write a module that contains a wrapper for __builtin__.__import__. This wrapper would save a reference to the old __import__and then assign a function to __builtin__.__import__ that does the following:
whenever called, get the current stacktrace and work out the calling function. Maybe the information in the globals parameter to __import__ is enough.
get the module of that calling functions and store the name of this module and what will get imported
redirect the call the real __import__
After you have done this you can call your application with python -m magic_module yourapp.py. The magic module must store the information somewhere where you can retrieve it later.
That's quite of a question.
Static analysis is about predicting all possible run-time execution paths and making sure the program halts for specific input at all.
Which is equivalent to Halting Problem and unfortunately there is no generic solution.
The only way to resolve dynamic dependencies is to run the code.

What's the best way to record the type of every variable assignment in a Python program?

Python is so dynamic that it's not always clear what's going on in a large program, and looking at a tiny bit of source code does not always help. To make matters worse, editors tend to have poor support for navigating to the definitions of tokens or import statements in a Python file.
One way to compensate might be to write a special profiler that, instead of timing the program, would record the runtime types and paths of objects of the program and expose this data to the editor.
This might be implemented with sys.settrace() which sets a callback for each line of code and is how pdb is implemented, or by using the ast module and an import hook to instrument the code, or is there a better strategy? How would you write something like this without making it impossibly slow, and without runnning afoul of extreme dynamism e.g side affects on property access?
I don't think you can help making it slow, but it should be possible to detect the address of each variable when you encounter a STORE_FAST STORE_NAME STORE_* opcode.
Whether or not this has been done before, I do not know.
If you need debugging, look at PDB, this will allow you to step through your code and access any variables.
import pdb
def test():
print 1
pdb.set_trace() # you will enter an interpreter here
print 2
What if you monkey-patched object's class or another prototypical object?
This might not be the easiest if you're not using new-style classes.
You might want to check out PyChecker's code - it does (i think) what you are looking to do.
Pythoscope does something very similar to what you describe and it uses a combination of static information in a form of AST and dynamic information through sys.settrace.
BTW, if you have problems refactoring your project, give Pythoscope a try.

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