Receive HTTP request in one Python process, reply from another - python

Can I "move" response object somehow from one process to another?
The first process is a non-blocking server which does some other IO. It needs to be done in a non-blocking environment like Tornado or Twisted or something like this.
Another process (actually, a pool of "worker" processes) is needed to process images with PIL. I can't do it in threads because of GIL. However, either the worker needs to get a file-handle of response object to write the result to, or it should return the result back to the first process, and since the result can be pretty huge (~1 mb), it does not seem like a good idea. (It's probably going to be a separate pool of processes, not a fork for every request - the latter one seems like a bad strategy)
So, can I somehow allow the worker process to write to the response directly?

You can't. Only one process can have access to one port at one time and you cannot respond directly without accessing the port.
But you don't need that. What you need is proxy! You can add a thread to your app which will listen on a different port. Then you fire your image process and when that process finishes its work you can send the result to the port. Then you're thread will read it and send the response.

Related

Route messages from many processes to a single process without passing python object queue

High level goal:
I'm writing a python code base that will have many processes and threads running, some of which are child processes of each other and others which are not (e.g. independently started in another terminal). Each of these processes needs to write "log" messages eventually to a database. However, I'd prefer for these writes to be non-blocking for the time-sensitive processes, so I want to pass log messages to a log "server" from each "client" process, and then the server can do the blocking writes to the database. I want there to be exactly one database writing server process active at any time, which for now I assume I will initialize manually.
I can envision a few ways to pass information on to the server process.
I could create a python multiprocessing shared queue or pipe and pass this object every time a new process is initialized. This is not preferable because it means that every arbitrary process function must be written with an additional log queue argument, and furthermore the processes would have to be structured such that they all descend from a single ancestor process.
I could use a static address and port stored as an operating system environment port on which the server process listens. Each client process would send log messages to this address. To be non-blocking or low-latency these message sends would likely have to be UDP, meaning delivery would not be guaranteed.
Question:
Is there a middle ground, that allows for the creating of a C-style queue or pipe that can be referenced by any python process (e.g. at some static file location) without needing to explicitly pass it as a python object input to that process?

Can I allow my server process to restart without killing existing connections?

In an attempt to make my terminal based program survive longer I was told to look into forking the process off of system. I can't find much specifying a PID to which I want to spawn a new process off of.
is this possible in Linux? I am a Windows guy mainly.
My program is going to be dealing with sockets and if my application crashed then I would lose lots of information. I was under the impression that if it was forked from system the sockets would stay alive?
EDIT: Here is what I am trying to do. I have multiple computers that I want to communicate with. So I am building a program that lets me listen on a socket(simple). Then I will connect to it from each of my remote computers(simple).
Once I have a connection I want to open a new terminal, and use my program to start interacting with the remote computer(simple).
The questions came from this portion.. The client shell will send all traffic to the main shell who will then send it out to the remote computer. When a response is received it goes to main shell and forwards it to client shell.
The issue is keeping each client shell in the loop. I want all client shells to know who is connected to who on each client shell. So client shell 1 should tell me if I have a client shell 2, 3, 4, 5, etc and who is connected to it. This jumped into sharing resources between different processes. So I was thinking about using local sockets to send data between all these client shells. But then I ran into a problem if the main shell were to die, everything is lost. So I wanted a way to try and secure it.
If that makes sense.
So, you want to be able to reload a program without losing your open socket connections?
The first thing to understand is that when a process exits, all open file descriptors are closed. This includes socket connections. Running as a daemon does not change that. A process becomes a daemon by becoming independent of your terminal sesssion, so that it will continue to run when your terminal sesssion ends. But, like any other process, when a daemon terminates for any reason (normal exit, crashed, killed, machine is restarted, etc), then all connections to it cease to exist. BTW this is not specific to unix, Windows is the same.
So, the short answer to your question is NO, there's no way to tell unix/linux to not close your sockets when your process stops, it will close them and that's that.
The long answer is, there are a few ways to re-engineer things to get around this:
1) You can have your program exec() itself when you send it a special message or signal (eg SIGHUP). In unix, exec (or its several variants), does not end or start any process, it simply loads code into the current process and starts execution. The new code takes the place of the old within the same process. Since the process remains the same, any open files remain open. However you will lose any data that you had in memory, so the sockets will be open, but your program will know nothing about them. On startup you'd have to use various system calls to discover which descriptors are open in your process and whether any of them are socket connections to clients. One way to get around this would be to pass critical information as command line arguments or environment variables which can be passed through the exec() call and thus preserved for use of the new code when it starts executing.
Keep in mind that this only works when the process calls exec ITSELF while it is still running. So you cannot recover from a crash or any other cause of your process ending.. your connections will be gone. But this method does solve the problem of you wanting to load new code without losing your connections.
2) You can bypass the issue by dividing your server (master) into two processes. The first (call it the "proxy") accepts the TCP connections from the clients and keeps them open. The proxy can never exit, so it should be kept so simple that you'll rarely want to change that code. The second process runs the "worker", which is the code that implements your application logic. All the code you might want to change often should go in the worker. Now all you need do establish interprocess communication from the proxy to the worker, and make sure that if the worker exits, there's enough information in the proxy to re-establish your application state when the worker starts up again. In a really simple, low volume application, the mechanism can be as simple as the proxy doing a fork() + exec() of the worker each time it needs to do something. A fancier way to do this, which I have used with good results, is a unix domain datagram (SOCK_DGRAM) socket. The proxy receives messages from the clients, forwards them to the worker through the datagram socket, the worker does the work, and responds with the result back to the proxy, which in turn forwards it back to the client. This works well because as long as the proxy is running and has opened the unix domain socket, the worker can restart at will. Shared memory can also work as a way to communicate between proxy and worker.
3) You can use the unix domain socket along with the sendmesg() and recvmsg() functions along with the SCM_RIGHTS flag to pass not the client data itself, but to actually send the open socket file descriptors from the old instance to the new. This is the only way to pass open file descriptors between unrelated processes. Using this mechanism, there are all sorts of strategies you can implement.. for example, you could start a new instance of your master program, and have it connect (via a unix domain socket) to the old instance and transfer all the sockets over. Then your old instance can exit. Or, you can use the proxy/worker model, but instead of passing messages through the proxy, you can just have the proxy hand the socket descriptor to the worker via the unix domain socket between them, and then the worker can talk directly to the client using that descriptor. Or, you could have your master send all its socket file descriptors to another "stash" process that holds on to them in case the master needs to restart. There are all sorts of architectures possible. Keeping in mind that the operating system just provides the ability to ship the descriptors around, all the other logic you have to code for yourself.
4) You can accept that no matter how careful you are, inevitably connections will be lost. Networks are unreliable, programs crash sometimes, machines are restarted. So rather than going to significant effort to make sure your connections don't close, you can instead engineer your system to recover when they inevitably do.
The simplest approach to this would be: Since your clients know who they wish to connect to, you could have your client processes run a loop where, if the connection to the master is lost for any reason, they periodically try to reconnect (let's say every 10-30 seconds), until they succeed. So all the master has to do is to open up the rendezvous (listening) socket and wait, and the connections will be re-established from every client that is still out there running. The client then has to re-send any information it has which is necessary to re-establish proper state in the master.
The list of connected computers can be kept in the memory of the master, there is no reason to write it to disk or anywhere else, since when the master exits (for any reason), those connections don't exist anymore. Any client can then connect to your server (master) process and ask it for a list of clients that are connected.
Personally, I would take this last approach. Since it seems that in your system, the connections themselves are much more valuable than the state of the master, being able to recover them in the event of a loss would be the first priority.
In any case, since it seems that the role of the master is to simply pass data back and forth among clients, this would be a good application of "asynchronous" socket I/O using the select() or poll() functions, this allows you to communicate between multiple sockets in one process without blocking. Here's a good example of a poll() based server that accepts multiple connections:
https://www.ibm.com/support/knowledgecenter/ssw_ibm_i_71/rzab6/poll.htm
As far as running your process "off System".. in Unix/Linux this is referred to running as a daemon. In *ix, these processes are children of process id 1, the init process.. which is the first process that starts when the system starts. You can't tell your process to become a child of init, this happens automatically when the existing parent exits. All "orphaned" processes are adopted by init. Since there are many easily found examples of writing a unix daemon (at this point the code you need to write to do this has become pretty standardized), I won't paste any code here, but here's one good example I found: http://web.archive.org/web/20060603181849/http://www.linuxprofilm.com/articles/linux-daemon-howto.html#ss4.1
If your linux distribution uses systemd (a recent replacement for init in some distributions), then you can do it as a systemd service, which is systemd's idea of a daemon but they do some of the work for you (for better or for worse.. there's a lot of complaints about systemd.. wars have been fought just about)...
Forking from your own program, is one approach - however a much simpler and easier one is to create a service. A service is a little wrapper around your program that deals with keeping it running, restarting it if it fails and providing ways to start and stop it.
This link shows you how to write a service. Although its specifically for a web server application, the same logic can be applied to anything.
https://medium.com/#benmorel/creating-a-linux-service-with-systemd-611b5c8b91d6
Then to start the program you would write:
sudo systemctl start my_service_name
To stop it:
sudo systemctl stop my_service_name
To view its outputs:
sudo journalctl -u my_service_name

Have python process talk back on SIGUSR1 call

I have a python script that can run for long time in the background, and am trying to find a way of getting a status update from it. Basically we're considering to send it a SIGUSR1 signal, and then have it report back a status update.
Catching the signal in Python is not the issue, lots of information about that.
But how to get back information to the process initiating the signal? It seems that there is no way to figure out the pid of the initiating process by the receiving process, which could provide a way to send information back. A single reply message is enough here (in the tune of 'busy uploading; at 55% now; will finish at such a time'); a continuing update would be fantastic but not necessary.
What I've come up with is to write this data to a temporary file with predetermined name - has the issue of leaving stale files behind, and need some kind of clean-up routine then. But that sounds like a hack. Is there anything better available?
The way the running process is signalled doesn't matter, it doesn't have to be kill -SIGUSR1 pid. Any way to communicate with it would do. As long as the communication can be initiated from a new process that's started after the main process runs, possibly running under as different user.
Signals are not designed to be general inter-process communication mechanisms that allow for passing data. They can't do much more than provide a notification. What the target process does in response can be fairly general (generating output to a particular file that the sender then knows to go look at, for example), but passing data directly back to the sender would require a different mechanism like a pipe, shared memory, message queue, etc. Also note that, in general, a process receiving a signal can't really determine who sent the signal, so it wouldn't know where to send a response anyway.

SSL error after python/django fork

I've got a python django app where part of it is parsing a large file. This takes forever, so I put a fork in to deal with the processing, allowing the user to continue to browse the site. Within the fork code, there's a bunch of calls to our postgres database, hosted on amazon.
I'm getting the following error:
SSL error: decryption failed or bad record mac
Here's the code:
pid = os.fork()
if pid == 0:
lengthy_code_here(long)
database_queries(my_database)
os._exit(0)
None of my database calls are working, although they were working just fine before I inserted the fork. After looking around a little, it seems like it might be a stale database connection, but I'm not sure how to fix it. Does anyone have any ideas?
Forking while holding a socket open (such as a database connection) is generally not safe, as both processes will end up trying to use the same socket at once.
You will need, at a minimum, to close and reopen the database connection after forking.
Ideally, though, this is probably better suited for a task queueing system like Celery.
Django in production typically has a process dispatching to a bunch of processes that house django/python. These processes are long running, ie. they do NOT terminate after handling one request. Rather they handle a request, and then another, and then another, etc. What this means is changes that are not restored/cleaned up at the end of servicing a request will affect future requests.
When you fork a process, the child inherits various things from the parent including all open descriptors (file, queue, directories). Even if you do nothing with the descriptors, there is still a problem because when a process dies all it's open descriptors will be cleaned up.
So when you fork from a long running process you are setting yourself up to close all the open descriptors (such as the ssl connection) when the child process dies after it finishes processing. There are ways to prevent this from happening in a fork, but they can sometimes be difficult to get right.
A better design is to not fork, and instead hand off to another process that is either running, or started in a safer manner. For example:
at(1) can be used to queue up jobs for later (or immediate) execution
message queues can be used to pass messages to other daemons
standard IPC constructs such as pipes can be used to communicate to other daemons
update:
If you want to use at(1) you will have to create a standalone script. You can use a serializer to pass the data from django to the script.

Python/Twisted - Sending to a specific socket object?

I have a "manager" process on a node, and several worker processes. The manager is the actual server who holds all of the connections to the clients. The manager accepts all incoming packets and puts them into a queue, and then the worker processes pull the packets out of the queue, process them, and generate a result. They send the result back to the manager (by putting them into another queue which is read by the manager), but here is where I get stuck: how do I send the result to a specific socket? When dealing with the processing of the packets on a single process, it's easy, because when you receive a packet you can reply to it by just grabbing the "transport" object in-context. But how would I do this with the method I'm using?
It sounds like you might need to keep a reference to the transport (or protocol) along with the bytes the just came in on that protocol in your 'event' object. That way responses that came in on a connection go out on the same connection.
If things don't need to be processed serially perhaps you should think about setting up functors that can handle the data in parallel to remove the need for queueing. Just keep in mind that you will need to protect critical sections of your code.
Edit:
Judging from your other question about evaluating your server design it would seem that processing in parallel may not be possible for your situation, so my first suggestion stands.

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