PyQT Window: I want to remember the location it was closed at - python

I have a QDialog, and when the user closes the QDialog, and reopens it later, I want to remember the location and open the window at the exact same spot. How would I exactly remember that location?

For that, you can use the saveState(), saveGeometry() resize() and move() methods, in conjunction with the closeEvent() and QSettings mentioned by the other answers. Here is some example, to get the idea:
class MyWindow(QMainWindow):
def __init__(self, parent):
QMainWindow.__init__(self, parent)
self.settings = QSettings("MyCompany", "MyApp")
self.restoreGeometry(self.settings.value("geometry", ""))
self.restoreState(self.settings.value("windowState", ""))
def closeEvent(self, event):
self.settings.setValue("geometry", self.saveGeometry())
self.settings.setValue("windowState", self.saveState())
QMainWindow.closeEvent(self, event)
EDIT:
Updated answer to use PyQt API v2. If using API v1, you have to manually cast the result of settings.value() to a ByteArray like
self.restoreState(self.settings.value("windowState").toByteArray())
I also used the window's own size() and pos(), since I'm already loading the windows from a .ui file. You may set it to defaults before those lines if coding the window from scratch. For the state, I'm defaulting to an empty string, which the function happily accepts as an empty ByteArray and does nothing on the first run.

Ronan Paixão's answer is almost correct.
When attempting this a got the error:
AttributeError: 'NoneType' object has no attribute 'toByteArray'
this is because there is, at first, no saved geometry and state. Additionally the return value is already a QByteArray. This code works for me:
class MyWindow(QMainWindow):
def __init__(self, parent):
QMainWindow.__init__(self, parent)
self.settings = QSettings("MyCompany", "MyApp")
if not self.settings.value("geometry") == None:
self.restoreGeometry(self.settings.value("geometry"))
if not self.settings.value("windowState") == None:
self.restoreState(self.settings.value("windowState"))
def closeEvent(self, event):
self.settings.setValue("geometry", self.saveGeometry())
self.settings.setValue("windowState", self.saveState())
QMainWindow.closeEvent(self, event)

You could reimplement the CloseEvent of the dialog (found here in the Qt documentation), and save the appropriate settings using QSettings (docs here).
class MyDialog(QDialog):
def closeEvent(event):
settings = QSettings()
settings.setValue('value1', 1)
event.accept()

It looks like you can use QSettings for this. If you look at the section of the documentation titled Restoring the State of a GUI Application you'll find an example for a main window.
In other words, save the size and location when the user closes the dialog, then next time they open it reload those settings.

_windowStatesEnum = {
0x00000000 : Qt.WindowNoState, # The window has no state set (in normal state).
0x00000001 : Qt.WindowMinimized, # The window is minimized (i.e. iconified).
0x00000002 : Qt.WindowMaximized, # The window is maximized with a frame around it.
0x00000004 : Qt.WindowFullScreen, # The window fills the entire screen without any frame around it.
0x00000008 : Qt.WindowActive, # The window is the active window, i.e. it has keyboard focus.
}
def __setstate__(self, data):
self.__init__()
self.setGeometry(data['geometry'])
self.setWindowState(self._windowStatesEnum[data['window state']])
def __getstate__(self):
return {
'geometry' : self.geometry(),
'window state' : int(self.windowState()),
}

Related

Menubar sometimes does not become un-greyed when QFileDialog closes

OS: W10. This may be significant. If you have different results on a different platform, feedback would be helpful.
Here is an MRE. If you run it and go Ctrl+O, the menu labels become greyed. If you select a file in the QFileDialog by clicking the "Open" button or using its mnemonic (Alt+O), the open-file dialog is dismissed and the "Files" and "Help" menus become un-greyed.
However, if you go Ctrl+O again, and this time enter the name of a file in the "File name" box (QLineEdit), and then press Return, the dialog is dismissed (with a successful selection result) but the "Files" and "Help" menus remain greyed-out. It looks like this:
import sys, os
from PyQt5 import QtWidgets, QtCore, QtGui
class MainWindow(QtWidgets.QMainWindow):
def __init__(self):
super().__init__()
self.setWindowTitle('Greying of menus MRE')
self.setGeometry(QtCore.QRect(100, 100, 400, 200))
menubar = QtWidgets.QMenuBar(self)
self.setMenuBar(menubar)
self.files_menu = QtWidgets.QMenu('&Files', self)
menubar.addMenu(self.files_menu)
self.help_menu = QtWidgets.QMenu('&Help', self)
menubar.addMenu(self.help_menu)
self.new_action = QtWidgets.QAction('&New', self)
self.files_menu.addAction(self.new_action)
self.open_action = QtWidgets.QAction('&Open', self)
self.files_menu.addAction(self.open_action)
self.open_action.setShortcut("Ctrl+O")
self.open_action.triggered.connect(self.open_file)
def focusInEvent(self, event ):
print('main_window focusInEvent')
super().focusInEvent(event)
def focusOutEvent(self, event ):
print('main_window focusOutEvent')
super().focusInEvent(event)
def activateWindow(self):
print('main_window activateWindow')
super().activateWindow()
def open_file(self):
print('open file')
main_window_self = self
# open_doc_dialog = QtWidgets.QFileDialog(self.get_main_window())
class OpenDocFileDialog(QtWidgets.QFileDialog):
def accepted(self):
print('accepted')
super().accepted()
def accept(self):
print('accept')
super().accept()
def close(self):
print('close')
super().close()
def done(self, r):
print(f'done r {r}')
# neither of these solves the problem:
# main_window_self.activateWindow()
# main_window_self.files_menu.activateWindow()
super().done(r)
def hide(self):
print(f'hide')
super().hide()
def focusInEvent(self, event ):
print('focusInEvent')
super().focusInEvent(event)
def focusOutEvent(self, event ):
print('focusOutEvent')
super().focusInEvent(event)
def activateWindow(self):
print('activateWindow')
super().activateWindow()
open_doc_dialog = OpenDocFileDialog(self)
open_doc_dialog.setWindowTitle('Choose file')
open_doc_dialog.setDirectory(os.getcwd())
# we cannot use the native dialog, because we need control over the UI
options = open_doc_dialog.Options(open_doc_dialog.DontUseNativeDialog)
open_doc_dialog.setOptions(options)
open_doc_button = open_doc_dialog.findChild(QtWidgets.QDialogButtonBox).button(QtWidgets.QDialogButtonBox.Open)
lineEdit = open_doc_dialog.findChild(QtWidgets.QLineEdit)
# this does not solve the problem
# lineEdit.returnPressed.disconnect()
# lineEdit.returnPressed.connect(open_doc_button.click)
print(f'open_doc_button {open_doc_button}, lineEdit {lineEdit}')
# show the dialog
dialog_code = open_doc_dialog.exec()
if dialog_code != QtWidgets.QDialog.Accepted: return
sel_files = open_doc_dialog.selectedFiles()
print(f'sel_files: {sel_files}')
app = QtWidgets.QApplication([])
main_window = MainWindow()
main_window.show()
sys.exit(app.exec())
This problem can be understood, if not solved, with reference to this answer.
Note that this greying-out is not disablement. As explained in the above link, this has to do with "active/inactive states" of the menus (or their labels). The menus remain enabled throughout, although in this case it's impossible to know that while the open-file dialog is showing because it is modal. Clicking on one menu after the dialog has gone, or just hovering over it, is enough to un-grey them both...
The explanation, as I understand it, is that the "File name" box QLineEdit has a signal, returnPressed, which appears to activate something subtley different to the slot which is invoked when you use the "Choose" button. You can see I have experimented with trying to re-wire that signal, to no avail.
The method done of the QFileDialog appears to be called however the dialog closes (unlike close!), so I tried "activating" the main window... and then the individual QMenus... Doesn't work.
I am not clear how to get a handle on this "active state" business or why the slot connected to returnPressed is (seemingly) unable to give the "active state" back to the menus when the other slot manages to do so.
Edit
Searching on Musicamante's "unpolishing" suggestion led me to this:
lineEdit.returnPressed.disconnect()
def return_pressed():
style = main_window_self.menubar.style()
style.unpolish(main_window_self.menubar)
open_doc_button.click()
lineEdit.returnPressed.connect(return_pressed)
... unfortunately this doesn't work.
This looks like a possible Windows-related bug, since I can't reproduce it on Linux. As a work-around, you could try forcing a repaint after the dialog closes:
# show the dialog
dialog_code = open_doc_dialog.exec()
self.menubar.repaint()
Finally got it, thanks to Musicamante's suggestion:
lineEdit.returnPressed.disconnect()
def return_pressed():
style = main_window_self.menubar.style()
style.unpolish(main_window_self.menubar)
open_doc_button.click()
main_window_self.menubar.repaint()
lineEdit.returnPressed.connect(return_pressed)
... I actually tried this several times, just to make sure it was doing what was intended. So in fact, fortunately, no single-shot timer was needed in this case.

pyqt: add clicked event for a Qlabel

I've created label: self.labelOnlineHelp = QLabel('Online Help') and want to make it clickable. Ideally it should open firefox (but not a default browser) and also change mouse to pointer (in a nutshell: just to create an usual hyperlink). I see that there is no clicked event in qlabel. Is there any way how to perform this in a simple way?
You can do this using setOpenExternalLinks
self.labelOnlineHellp.setOpenExternalLinks(True)
If you want to do something different than the default behavior (ie. open link in the default browser), you can connect to the linkActivated signal instead (don't use setOpenExternalLinks to True if you're handling the opening of the link yourself).
self.labelOnlineHelp.linkActivated.connect(self.link_handler)
def link_handler(self, link):
subprocess.call(['/path/to/firefox', link])
You need to reimplement QLabel class and override the mousePressEvent or mouseReleaseEvent. Here is a simple example:
class MyLabel(QLabel):
def __init__(self, parent):
QLabel.__init__(self, parent)
self.link = "http://www.example.com"
def mousePressEvent(self, event):
# open the link on your browser
webbrowser.get('firefox').open_new_tab(self.link)

Opening a QDialog and saving last state

I am trying to open a QDialog from a QMainWindow, and after closing the `QDialog, if I need to open it again, it has to open and show the same information that had when I close it.
Here is the code of the QMainWindow:
class A (QMainWindow):
def __init__(self):
QMainWindow.__init__(self)
#I create a QPushButton to open the QDialog
self.axes1 = self.figure_canvas.figure.add_axes ([0.8, 0.01, 0.19, 0.05])
self.button = QPushButton(self.axes1,"Open Dialog")
self.button.on_clicked(self.OpenDialog)
#This is the method to open the QDialog which is in another module
def OpenDialog(self, event):
text = configurePort.ConfigurePort.retrieve_data(self)
print text
What this code does is create a button in my QMainWindow and when I click it, it opens a QDialog, which is created in another module. And this is the code of the QDialog:
class ConfigurePort(QDialog):
def __init__(self, parent = None):
QDialog.__init__(self, parent)
uic.loadUi("configurePort.ui", self)
#I create a button to check active ports and show them
self.connect(self.btn_checkconn, SIGNAL("clicked()"), self.check_ports)
#This method calls another class which opens another QDialog
#and I select the port that I want
def check_ports(self):
self.check_serial = CheckPorts(self)
self.check_serial.exec_()
#After selecting the port, when I close the QDialog of the class named above
#the port´s name appears in the first QDialog
#classmethod
def retrieve_data(cls, parent = None):
dlg = cls(parent)
dlg.exec_()
text = dlg.getPortText()
return text
def closeEvent(self, event):
#Here is where I need to write the code to close the QDialog
#and it does not has to be an event
In the method, closeEvent, I need to write the necessary code, so I can close the window, and using the same button that I use to open it, open it again with the last information that it showed when I closed it.
I have tried to use QSettings but it did not worked (maybe I used it wrong). And I tried the show() and hide() classes of PyQt too, but it did not work. Hope you can help me.
----- EDIT -----
I edited the code of above. and I added some methods for a better understanding. So, i open the QDialog called ConfigurePort and it shows this:
The red circle, surrounds the port´s name. It is shown in a QLabel,and I take this text from the QDialog and then print it when I close the QDialog. I acomplish this thanks to a question I asked before, wich is in this link:
Getting data from child using PyQt
The check_port method shown in the code above, opens another QDialog that works great. With this I can select the ports that I need in my pc. So, this does not matter.
So, after closing the QDialog(and selecting for example "COM3", as you can see in the picture), I need to open it again, and see the same information that was shown before I closed it.
I tried to add this lines, using QSettings :
self.settings = QSettings("MyCompany", "MyApp")
if not self.settings.value("windowsState") == None:
self.restoreState(self.settings.value("windowState"))
But as I said before, I think that I did not use it right, but I hope that I solve this using something simpler.
----- EDIT 2 -----
Thank to the help of #Brendan Abel I have this code:
class ConfigurePort(QDialog):
def __init__(self, parent):
super(ConfigurePort, self).__init__(parent)
uic.loadUi("configurePort.ui", self)
self.myValue = 10
self.restoreSettings()
self.connect(self.btn_checkconn, SIGNAL("clicked()"), self.check_ports)
self.buttonBox.button(QDialogButtonBox.Cancel).clicked.connect(self.close)
self.buttonBox.button(QDialogButtonBox.Ok).clicked.connect(self.closeEvent)
self.iniUi()
def check_ports(self):
pass
def iniUi(self):
pass #I just create some QLabels in here
#classmethod
def retrieve_data(cls, parent = None):
dlg = cls(parent)
dlg.exec_()
text = dlg.getPortText()
return text
def closeEvent(self, event):
self.saveSettings()
super(QDialog,self).closeEvent(event)
def saveSettings(self):
settings = QSettings("MyOrg", "MyApp")
settings.setValue("myValue", self.myValue)
def restoreSettings(self):
settings = QSettings("MyOrg", "MyApp")
self.myValue = settings.value("myValue", self.myValue)
This gives me this error: TypeError: QWidget.closeEvent(QCloseEvent): argument 1 has unexpected type 'bool'
I know that I am missing something, but I can not see it.
There are a couple ways you could persist this data Generally, to persist data across sessions, you use QSettings and load the data in the __init__ and save it in the closeEvent method
Generally it looks something like this. This also assumes your using the v2 version of the QVariant api; otherwise, the results returned from QSettings.value is going to be a QVariant and you'll need to cast it to the appropriate python type. If you're using a recent version of PyQt then you should be on v2, but if not you can force it by sticking this at the top of your file
import sip
sip.setapi('QVariant', 2)
sip.setapi('QString', 2)
class MyDialog(QDialog):
def __init__(self, parent):
super(MyDialog, self).__init__(parent)
self.myvalue = 10
self.restoreSettings()
def closeEvent(self, event):
self.saveSettings()
super(MyDialog, self).closeEvent(event)
def saveSettings(self):
settings = QSettings('myorg', 'myapp')
settings.setValue('myvalue', self.myvalue)
def restoreSettings(self):
settings = QSettings('myorg', 'myapp')
self.myvalue = settings.value('myvalue', self.myvalue)
EDIT:
The error in your code is caused by this:
self.buttonBox.button(QDialogButtonBox.Ok).clicked.connect(self.closeEvent)
You shouldn't be calling or connecting to closeEvent directly. Instead, you should connect to .close or .accept
self.buttonBox.button(QDialogButtonBox.Ok).clicked.connect(self.accept)
You need to instantiate the ConfigurePort class then the self.configurePortDialog object should keep consistent. You will need to make sure if you have the user enter data that a cancel does not store the data and that an "ok" stores the data, but I not sure what you are putting in your dialog.
class A (QMainWindow):
def __init__(self):
QMainWindow.__init__(self)
#I create a QPushButton to open the QDialog
self.button = QPushButton("Open Dialog")
self.button.on_clicked(self.OpenDialog)
self.configurePortDialog = configurePort.ConfigurePort(parent=self)
self.configurePortDialog.accepted.connect(self.get_data)
#This is the method to open the QDialog which is in another module
def OpenDialog(self, event):
self.configurePortDialog.show()
#QtCore.Slot()
def get_data(self)
text = self.configurePortDialog.retrieve_data()
print text

PyQt widget keyboard focus

First off -- thanks for this group! I started delving into PyQt a month or so ago. In that time, I've bumped up against many questions, and virtually always found an answer here.
Until now.
I have a workaround for this, but I think it's a kluge and there probably is a proper way. I'd like to understand better what's going on.
Here's the code:
from PyQt5.QtCore import *
from PyQt5.QtGui import *
from PyQt5.QtWidgets import *
class FormWidget(QWidget):
def __init__(self, parent):
super(FormWidget, self).__init__(parent)
# Create view with image in it
self.image = QGraphicsPixmapItem(QPixmap())
self.scene = QGraphicsScene()
self.scene.addItem(self.image)
self.view = QGraphicsView(self.scene)
self.hlayout = QHBoxLayout()
self.hlayout.addWidget(self.view)
self.setLayout(self.hlayout)
# self.view.keyPressEvent = self.keyPressEvent
def keyPressEvent(self, event):
key = event.key()
mod = int(event.modifiers())
print(
"<{}> Key 0x{:x}/{}/ {} {} {}".format(
self,
key,
event.text(),
" [+shift]" if event.modifiers() & Qt.SHIFT else "",
" [+ctrl]" if event.modifiers() & Qt.CTRL else "",
" [+alt]" if event.modifiers() & Qt.ALT else ""
)
)
class MainWindow(QMainWindow):
def __init__(self, parent=None):
super(MainWindow, self).__init__(parent)
form = FormWidget(self)
self.setCentralWidget(form)
if __name__ == '__main__':
import sys
app = QApplication(sys.argv)
mainWindow = MainWindow()
mainWindow.show()
sys.exit(app.exec_())
As is, all keyboard input is detected by the overloaded keyPressEvent() function, except arrow keys. I've found enough posts talking about this to have a sense that it is because the child widget (self.view) is receiving them. I presume the child widget is, in fact, receiving all the keystrokes, but ignoring the ones that are getting through, and sucking up the arrow keys, which is why they aren't getting to the parent's keyPressEvent() function. That seems to be so, because if I uncomment the line in the middle:
self.view.keyPressEvent = self.keyPressEvent
It behaves as I expect -- the parent's keyPressEvent() gets all the keystrokes, arrows included.
How would I tell the child widget to ignore all keystrokes? I thought maybe this:
self.view.setFocusPolicy(Qt.NoFocus)
When I add that, keyPressEvent() doesn't see any keystrokes at all.
I suppose I could overload keyPressEvent() for the child as well, and just explicitly pass everything up to the parent. But that doesn't seem better than my kluge.
I think I must be misunderstanding something here.
Thanks. Just looking to learn ...
By default, a QWidget does not accept the keyboard focus, so you need to enable it explicitly:
class FormWidget(QWidget):
def __init__(self, parent):
...
self.setFocusPolicy(Qt.StrongFocus)
Rather than subclassing the child widget or attempting to prevent keystrokes from reaching it, you should consider using an eventFilter to capture events on the child widget. You will see all events before the child widget, and you can suppress or transform them.
http://doc.qt.io/qt-5.5/qobject.html#eventFilter

refresh(update) widget in Nuke (vfx soft)

I need refresh(update) GUI widget(pySide) in Nuke(compositing software) after load or save nuke script.
callback: nuke.addOnScriptSave() and nuke.addOnScriptLoad()
import nuke
from PySide import QtGui, QtCore
from nukescripts import panels
class Info(QtGui.QWidget):
def __init__(self, parent=None):
QtGui.QWidget.__init__(self, parent)
self.initUI()
def scriptName(self):
sName = (nuke.root().name()).split('/')#split name from root
return sName
def initUI(self):
self.lbl1 = QtGui.QLabel("script name : " , self)
layout = QtGui.QHBoxLayout()#main layout
layout.addWidget(self.lbl1)
self.setLayout(layout)
self.updateInfo()
def updateInfo(self):
scriptName = self.scriptName()
self.lbl1.setText("script name : " + scriptName[-1].split('.')[0])#set name
panels.registerWidgetAsPanel('Info', 'Info_script', 'infoscript')
The simple solution is to add the callback registration to your widget's __init__:
class Info(QtGui.QWidget):
def __init__(self, parent=None):
QtGui.QWidget.__init__(self, parent)
self.initUI()
nuke.addOnScriptSave(self.updateInfo)
if nuke.root().name() == 'Root' and not nuke.modified():
# No reason to add a scriptLoad callback if opening a
# script would spawn a new Nuke process.
nuke.addOnScriptLoad(self.updateInfo)
# Rest of the class definition omitted for brevity
This approach does have a notable downside: Because Nuke's callback registry will now contain at least one reference to the widget's updateInfo method, the widget can never be garbage-collected by Python. This will probably never be too big of a deal in real life, since you will probably only ever create a very small number of panel instances, but if you ever created, say, 1000 instances, you would have 1000 callbacks registered that would never be unregistered (even if the panels were closed).
Unfortunately, Nuke doesn't really give you any hooks to implement when your widget is being removed from the UI, so it's tough to have a sure-fire way of knowing it's time to unregister your callbacks. The closest you can get is probably using a showEvent/hideEvent combo and some guesswork, like so:
class Info(QtGui.QWidget):
def __init__(self, parent=None):
QtGui.QWidget.__init__(self, parent)
self.initUI()
self.callbacksRegistered = False
def addCallbacks(self):
nuke.addOnScriptSave(self.updateInfo)
if nuke.root().name() == 'Root' and not nuke.modified():
# No reason to add a scriptLoad callback if opening a
# script would spawn a new Nuke process.
nuke.addOnScriptLoad(self.updateInfo)
def removeCallbacks(self):
self.removeOnScriptSave(self.updateInfo)
self.removeOnScriptLoad(self.updateInfo)
def showEvent(self, event):
if not (self.callbacksRegistered or event.spontaneous()):
self.addCallbacks()
self.callbacksRegistered = True
def hideEvent(self, event):
if self.callbacksRegistered and not event.spontaneous():
# "Spontaneous" hide events are sent when the Nuke
# window is minimized, which we don't really care
# about.
self.removeCallbacks()
self.callbacksRegistered = False
# Rest of the class definition omitted for brevity
The callback registration is moved into the showEvent method, and the callbacks are unregistered when the widget is hidden by something other than an OS-level window operation. This is pretty reliable, except that your callbacks will also be unregistered when you change to another tab in the widget's pane (if it's docked). They will obviously be re-added when your tab is activated again though. This is a pretty minor penalty, but I still think it's worth pointing out that while this approach is pretty close to ideal, it isn't quite perfect.
Anyway, I'll leave it up to you to decide which of these two you like better, but I hope this helps.

Categories