How can I generate an arc in numpy? - python

If I know the center(x,y,z) of the arc and the diameter, and the starting and ending point, how can I generate the values between the start and the end?

It sounds like your "arc" is an circular approximation to a curve between two known points. I guessing this from the word "diameter" (which is twice the radius) in your post. To do this you parameterize the circle (t) -> (x,y) where t goes from 0..2pi. Given a center, two end points and a radius we can approximate a portion of the curve like this:
from numpy import cos,sin,arccos
import numpy as np
def parametric_circle(t,xc,yc,R):
x = xc + R*cos(t)
y = yc + R*sin(t)
return x,y
def inv_parametric_circle(x,xc,R):
t = arccos((x-xc)/R)
return t
N = 30
R = 3
xc = 1.0
yc = 3.0
start_point = (xc + R*cos(.3), yc + R*sin(.3))
end_point = (xc + R*cos(2.2), yc + R*sin(2.2))
start_t = inv_parametric_circle(start_point[0], xc, R)
end_t = inv_parametric_circle(end_point[0], xc, R)
arc_T = np.linspace(start_t, end_t, N)
from pylab import *
X,Y = parametric_circle(arc_T, xc, yc, R)
plot(X,Y)
scatter(X,Y)
scatter([xc],[yc],color='r',s=100)
axis('equal')
show()
This example is only in 2D, but it is easily adaptable since the curve will always lie along the plane between the two points and the center.

Related

Python Binning using triangular bins

I'm trying to find a simple python module/package that has implemented 2D triangular bins so that it can be use in a similar fashion to scipy binned_statistic_dd. Is anyone aware of such a tool? I've searched but not found anything: the closest I've found is matplotlib's hexbin.
If I have to create a home-made solution, generating the vertex points for the triangular grid is easy, but how would you efficiently (need to avoid slow loops if possible as datasets are about 100K points) search which triangle a point lies in?
import matplotlib.pyplot as plt
import matplotlib.tri as tri
import numpy as np
def plot_triangular_bin_freq(x,y,Vx,Vy):
X, Y = np.meshgrid(x, y)
Ny, Nx = X.shape
iy,ix = np.indices((Ny-1, Nx-1))
# max vertice is supposed to be
# max(iy)*Nx + max(ix) + (Nx+1)
# = (Ny-2)*Nx + (Nx-2) + (Nx+1)
# = Ny * Nx - 1
assert iy.max() == Ny-2
assert ix.max() == Nx-2
# build square grid and split it in a lower-left, upper-right triangles
# and construct the triangulation
vertices = (((iy * Nx) + ix)[:,:,None] + np.array([0,1,Nx,Nx,Nx+1,1])[None,None,:]).reshape(-1, 3)
triangles = tri.Triangulation(X.flatten(), Y.flatten(), vertices)
# Normalized point coordinates
Vx = (np.asarray(Vx).flatten() - x[0]) * ((Nx-1) / (x[-1] - x[0]))
Vy = (np.asarray(Vy).flatten() - y[0]) * ((Ny-1) / (y[-1] - y[0]))
m = (0 <= Vx) & (Vx < Nx-1) & (0 <= Vy) & (Vy < Ny-1)
# get indices on the x,y boxes
Ix, Rx = divmod(Vx[m], 1)
Iy, Ry = divmod(Vy[m], 1)
# (Rx+Ry)=1 is the boundary between the two triangles
# w indicates the index of the triangle where the point lies on
w = ((Rx+Ry)>=1) + 2*(Ix + (Nx-1)*Iy)
assert max(Ix) < Nx-1
assert max(Iy) < Ny-1
assert max(Ix + Iy*(Nx-1)) < (Nx-1)*(Ny-1)
# z[i] is the number of points that lies inside z[i]
z = np.bincount(w.astype(np.int64), minlength=2*(Nx-1)*(Ny-1))
plt.tripcolor(triangles, z, shading='flat')
x = np.arange(15)/2.
y = np.arange(10)/2.
Vx = np.random.randn(1000) + 3
Vy = np.random.randn(1000) + 1
plot_triangular_bin_freq(x,y,Vx,Vy)

Generating 3D points along a cylinder surface with a non-uniform distribution

I am trying to randomly generate points along the curved surface of a cylinder that has a y up-axis. Following a SO question of creating points along a 2D circle, I have
def point(h, k, r):
theta = random.random() * 2 * pi
global x
global y
x = h + cos(theta) * r
y = k + sin(theta) * r
given the cylinder's (h,k) origin point (0, -21.56462) and r (radius = 7.625). I then made these points 3D by generating a z point within my range (-2.35, 12.31). However, this got me half the way there because the final result was a cylinder but rotated 90 degrees clockwise.
Image of generated cylinder
What formula can I use that will generate the points in the correct direction? I am not that familiar with trigonometry, unfortunately. Thanks in advance!
THE SOLUTION:
def point(h, k, r):
theta = random.random() * 2 * pi
global x
global z
x = h + cos(theta) * r
z = k + sin(theta) * r
The new (h,k) origin is now (x,z) where x and z are the coordinates for the center of the cylinder and y is randomly generated within its appropriate height range. The vector is still (x,y,z).
Updated generated cylinder
THE SOLUTION:
(thanks to David Huculak)
def point(h, k, r):
theta = random.random() * 2 * pi
global x
global z
x = h + cos(theta) * r
z = k + sin(theta) * r
The new (h,k) origin is now (x,z) where x and z are the coordinates for the center of the cylinder and y is randomly generated within its appropriate height range. The vector is still (x,y,z).
Updated Generated cylinder

python - arc direction

I'm using a python caller in fme to create polygons from points with aixm 4.5 data
Somes of the polygons contains arcs, and theirs direction clockwise (CWA) or anti-clock wise (CCA) matters, I don't know how to handle this.
here's the code I have so far:
import fme
import fmeobjects
from math import hypot
def replaceWithArc(feature):
coords = feature.getAllCoordinates()
x0, y0 = coords[0][0], coords[0][1] # coordinates of start of arc
xc, yc = coords[1][0], coords[1][1] # coordinates of cetner of arc
x2, y2 = coords[2][0], coords[2][1] # coordinates of end of arc
vx0, vy0 = (x0 - xc), (y0 - yc) # vector: center -> start
vx2, vy2 = (x2 - xc), (y2 - yc) # vector: center -> end
vx1, vy1 = (vx0 + vx2), (vy0 + vy2) # vector: center -> middle
len = hypot(vx1, vy1) # length of the vector
radius = (hypot(vx0, vy0) + hypot(vx2, vy2)) * 0.5
x1, y1 = xc + vx1 / len * radius, yc + vy1 / len * radius # coordinates of middle point on arc
threePoints = (
fmeobjects.FMEPoint(x0, y0),
fmeobjects.FMEPoint(x1, y1),
fmeobjects.FMEPoint(x2, y2)
)
feature.setGeometry(fmeobjects.FMEArc(threePoints))
This looks to me like there is something wrong with the three points.
Could you please paste the values?
From the image above it looks slightly asymmetric, but I could be wrong.
Another thing that you could try is to use a different function to initialize FMEArc, e.g.
init(twoPoints, bulge)
init(centerPoint, rotation, primaryRadius, secondaryRadius, startAngle, sweepAngle, startPoint, endPoint)

Fastest way to add values to the surface of a sphere in Python?

I have an numpy array that represents my voxelgrid.. Now i want to add values to the surface of a sphere for a given radius. What is the fastest way?
My solution:
def spheric Surface (x, y, z, r, value):
while phi <= (2*math.pi):
eta = math.pi * 2 / 3
while eta <= math.pi:
xx = x + r * math.sin(eta) * math.cos(phi)
yy = y + r * math.sin(eta) * math.sin(phi)
zz = z + r * math.cos(eta)
xx = int(xx*resoultion+0.5)
yy = int(yy*resolution+0.5)
zz = int(zz*resolution+0.5)
voxelGrid[xx][yy][zz] += value
eta += 1/10 * math.pi
phi += 1/10 * math.pi
This is my first Idea: It ist not very fast and not very accurate because with bigger r, i need more angle to calculate.., not just adding 1/10pi for example but 1/5pi, but this makes the code even slower...
Resolution is the resolution of my voxelgrid.. so with Resolution 3, x=2mm would become xx= 6 in the array..
And yes i dont want the whole surface of the sphere, just from 2/3pi to pi...
Is there any better and faster way?
I tried the way with the mask like this, but it is even slower:
def sphericSurface(x, y, z, r, value):
tol = 0.6
grenz = math.pi * 2 / 3
mask = (np.logical_and(np.logical_and((sx[:, None, None] - x) ** 2 + (sy[None, :, None] - y) ** 2 + (sz[None, None, :] - z) ** 2 <= (r + tol)**2,
(sx[:, None, None] - x) ** 2 + (sy[None, :, None] - y) ** 2 + (sz[None, None, :] - z) ** 2 >= (r - tol)**2),
(sz[None, None, :] - z) <= (r*math.cos(grenz))))
x, y, z = np.where(mask==True)
z *= 2
voxelGrid[x,y,z] += value
You can select all of the elements that require modification by generating a mask. I'm not sure how compatible this is which what you already have, but this is the way. It'll basically blow the doors off of the while loop solution speed-wise.
import numpy as np
x = np.arange(0.0,5.0,0.1)
y = np.arange(0.0,5.0,0.1)
z = np.arange(0.0,5.0,0.1)
points = np.array(np.meshgrid(x,y,z)).T
def make_mask(points,a,b,c,r,tol=1e-2):
"""generates a boolean mask of positions within tol distance of the surface of the sphere
(x-a)**2 + (y-b)**2 + (z-c)**2 = r**2"""
mask = (points[...,0]-a)**2+(points[...,1]-b)**2+(points[...,2]-c)**2 < (r+tol)**2
return mask
mask = make_mask(points,2.5,2.5,2.5,1.0,tol=0.2)
# this will tell you all of the points in voxelgrid which need modification
voxelgrid[mask] #will return them all
If you want to add a value to every point near the surface of the sphere you can do
voxelgrid[mask]+=value
provided that the voxelgrid and points coordinates coincide in the sense that voxelgrid[i,j,k] is the container associated with the point points[i,j,k].. you will have to use your resolution parameter to make the x,y,z so that this is true.
Here's a lame plot showing that it works for me:
The code for this plot is
from mpl_toolkits.mplot3d import Axes3D
import matplotlib.pyplot as plt
fig = plt.figure()
ax = fig.add_subplot(111, projection='3d')
ax.scatter(*points[mask].T)
ax.set_xlabel('X')
ax.set_ylabel('Y')
ax.set_zlabel('Z')
plt.show()
plt.savefig('works.png')
You can maybe calculate the mask more cleanly with something like:
x0 = np.array([a,b,c])
mask = np.sum((points-x0)**2,axis=-1)<(r+tol)**2
but it's a little harder to read. It may be faster ? I am not sure on this. (can anyone weigh in? )

How to get the x,y coordinates of a offset spline from a x,y list of points and offset distance

I need to make an offset parallel enclosure of an airfoil profile curve, but I cant figure out how to make all the points be equidistant to the points on the primary profile curve at desired distance.
this is my example airfoil profile
this is my best and not good approach
EDIT #Patrick Solution for distance 0.2
You'll have to special-case slopes of infinity/zero, but the basic approach is to use interpolation to calculate the slope at a point, and then find the perpendicular slope, and then calculate the point at that distance.
I have modified the example from here to add a second graph. It works with the data file you provided, but you might need to change the sign calculation for a different envelope.
EDIT As per your comments about wanting the envelope to be continuous, I have added a cheesy semicircle at the end that gets really close to doing this for you. Essentially, when creating the envelope, the rounder and more convex you can make it, the better it will work. Also, you need to overlap the beginning and the end, or you'll have a gap.
Also, it could almost certainly be made more efficient -- I am not a numpy expert by any means, so this is just pure Python.
def offset(coordinates, distance):
coordinates = iter(coordinates)
x1, y1 = coordinates.next()
z = distance
points = []
for x2, y2 in coordinates:
# tangential slope approximation
try:
slope = (y2 - y1) / (x2 - x1)
# perpendicular slope
pslope = -1/slope # (might be 1/slope depending on direction of travel)
except ZeroDivisionError:
continue
mid_x = (x1 + x2) / 2
mid_y = (y1 + y2) / 2
sign = ((pslope > 0) == (x1 > x2)) * 2 - 1
# if z is the distance to your parallel curve,
# then your delta-x and delta-y calculations are:
# z**2 = x**2 + y**2
# y = pslope * x
# z**2 = x**2 + (pslope * x)**2
# z**2 = x**2 + pslope**2 * x**2
# z**2 = (1 + pslope**2) * x**2
# z**2 / (1 + pslope**2) = x**2
# z / (1 + pslope**2)**0.5 = x
delta_x = sign * z / ((1 + pslope**2)**0.5)
delta_y = pslope * delta_x
points.append((mid_x + delta_x, mid_y + delta_y))
x1, y1 = x2, y2
return points
def add_semicircle(x_origin, y_origin, radius, num_x = 50):
points = []
for index in range(num_x):
x = radius * index / num_x
y = (radius ** 2 - x ** 2) ** 0.5
points.append((x, -y))
points += [(x, -y) for x, y in reversed(points)]
return [(x + x_origin, y + y_origin) for x, y in points]
def round_data(data):
# Add infinitesimal rounding of the envelope
assert data[-1] == data[0]
x0, y0 = data[0]
x1, y1 = data[1]
xe, ye = data[-2]
x = x0 - (x0 - x1) * .01
y = y0 - (y0 - y1) * .01
yn = (x - xe) / (x0 - xe) * (y0 - ye) + ye
data[0] = x, y
data[-1] = x, yn
data.extend(add_semicircle(x, (y + yn) / 2, abs((y - yn) / 2)))
del data[-18:]
from pylab import *
with open('ah79100c.dat', 'rb') as f:
f.next()
data = [[float(x) for x in line.split()] for line in f if line.strip()]
t = [x[0] for x in data]
s = [x[1] for x in data]
round_data(data)
parallel = offset(data, 0.1)
t2 = [x[0] for x in parallel]
s2 = [x[1] for x in parallel]
plot(t, s, 'g', t2, s2, 'b', lw=1)
title('Wing with envelope')
grid(True)
axes().set_aspect('equal', 'datalim')
savefig("test.png")
show()
If you are willing (and able) to install a third-party tool, I'd highly recommend the Shapely module. Here's a small sample that offsets both inward and outward:
from StringIO import StringIO
import matplotlib.pyplot as plt
import numpy as np
import requests
import shapely.geometry as shp
# Read the points
AFURL = 'http://m-selig.ae.illinois.edu/ads/coord_seligFmt/ah79100c.dat'
afpts = np.loadtxt(StringIO(requests.get(AFURL).content), skiprows=1)
# Create a Polygon from the nx2 array in `afpts`
afpoly = shp.Polygon(afpts)
# Create offset airfoils, both inward and outward
poffafpoly = afpoly.buffer(0.03) # Outward offset
noffafpoly = afpoly.buffer(-0.03) # Inward offset
# Turn polygon points into numpy arrays for plotting
afpolypts = np.array(afpoly.exterior)
poffafpolypts = np.array(poffafpoly.exterior)
noffafpolypts = np.array(noffafpoly.exterior)
# Plot points
plt.plot(*afpolypts.T, color='black')
plt.plot(*poffafpolypts.T, color='red')
plt.plot(*noffafpolypts.T, color='green')
plt.axis('equal')
plt.show()
And here's the output; notice how the 'bowties' (self-intersections) on the inward offset are automatically removed:

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