I'm trying to create a root window with a black background to blend with my button backgrounds.
I have the following:
class Application(Frame):
def __init__(self, parent):
Frame.__init__(self, parent)
self.parent = parent
self.initUI()
...
def initUI(self):
self.outputBox = Text(bg='black', fg='green', relief=SUNKEN, yscrollcommand='TRUE')
self.outputBox.pack(fill='both', expand=True)
self.button1 = Button(self, text='button1', width=40, bg ='black', fg='green', activebackground='black', activeforeground='green')
self.button1.pack(side=RIGHT, padx=5, pady=5)
self.button2 = Button(self, text='button2', width=20, bg='black', fg='green', activebackground='black', activeforeground='green')
self.button2.pack(side=LEFT, padx=5, pady=5)
...
def main():
root = Tk()
root.geometry('1100x350+500+300')
root.configure(background = 'black')
app = Application(root)
root.mainloop()
But root.configure(background = 'black') isn't changing the root window's background color... any suggestions?
This works (Check how parent root is referenced):
Edit: I edited the code and figure to make clear where colors are set:
from Tkinter import *
class Application(Frame):
def __init__(self, master=None):
Frame.__init__(self, master)
self.parent = master
self.initUI()
def initUI(self):
self.outputBox = Text(self.parent, bg='yellow', height= 10, fg='green', relief=SUNKEN, yscrollcommand='TRUE')
self.outputBox.pack(fill='both', expand=True)
self.button1 = Button(self.parent, text='button1', width=20, bg ='blue', fg='green', activebackground='black', activeforeground='green')
self.button1.pack(side=RIGHT, padx=5, pady=5)
self.button2 = Button(self.parent, text='button2', width=25, bg='white', fg='green', activebackground='black', activeforeground='green')
self.button2.pack(side=LEFT, padx=5, pady=5)
def main():
root = Tk()
app = Application(root)
app.parent.geometry('300x200+100+100')
app.parent.configure(background = 'red')
app.mainloop()
main()
Its 'bg' not 'background' in the .configure line.
Related
I have a small piece of code, which was working fine, until I decided to create a class and put things into that class. Now my problem is, I cannot change stringvariable anymore.
Here is my code:
import tkinter as tk
import tkinter.ttk as ttk
class MainApplication(tk.Frame):
def __init__(self, parent, *args, **kwargs):
tk.Frame.__init__(self, parent, *args, **kwargs)
self.parent = parent
frame1 = ttk.LabelFrame(root, text="PANEL A", borderwidth=5)
frame1.grid(row=0, column=0, padx=5, pady=5)
frame2 = ttk.LabelFrame(frame1, text="PANEL B", width = 500, height = 1000)
frame2.grid(row=0, column=0, padx=5, pady=5, sticky='NSWE')
strVarMeasurement = tk.StringVar()
frame3 = ttk.LabelFrame(frame2, text="PANEL C")
frame3.grid(row=0, column=0, padx=5, pady=5)
lbl_01 = ttk.Label(frame3, width=20, anchor = tk.E, text="Measurement: ").grid(row=0, column=0)
e_01 = ttk.Entry (frame3, width=8, textvariable=strVarMeasurement).grid(row=0, column=1)
def setString():
strVarMeasurement.set(1234)
if __name__ == "__main__":
root = tk.Tk()
MainApplication(root)
MainApplication.setString()
root.mainloop()
This is the error I get:
NameError: name 'strVarMeasurement' is not defined
How can I change that string of the class?
Isn't that variable created during MainApplication(root)?
Do you think it is better to define such a string inside or outside the class?
Add self and and Object, this may fix this error.
import tkinter as tk
import tkinter.ttk as ttk
class MainApplication(tk.Frame):
def __init__(self, parent, *args, **kwargs):
tk.Frame.__init__(self, parent, *args, **kwargs)
self.parent = parent
frame1 = ttk.LabelFrame(root, text="PANEL A", borderwidth=5)
frame1.grid(row=0, column=0, padx=5, pady=5)
frame2 = ttk.LabelFrame(frame1, text="PANEL B", width = 500, height = 1000)
frame2.grid(row=0, column=0, padx=5, pady=5, sticky='NSWE')
self.strVarMeasurement = tk.StringVar()
frame3 = ttk.LabelFrame(frame2, text="PANEL C")
frame3.grid(row=0, column=0, padx=5, pady=5)
lbl_01 = ttk.Label(frame3, width=20, anchor = tk.E, text="Measurement: ").grid(row=0, column=0)
e_01 = ttk.Entry (frame3, width=8, textvariable= self.strVarMeasurement).grid(row=0, column=1)
def setString(self):
self.strVarMeasurement.set(1234)
if __name__ == "__main__":
root = tk.Tk()
app = MainApplication(root)
app.setString()
root.mainloop()
I was trying to program a kind of calculator in Python using the Tkinter library. My problem is that I watch some pages that says that the way to set de heidth and weidth of a button is using rowconfigure and columnconfigure. The problem is that when I run the script it doesn't work. I don't know what I'm doing bad so pls help me
Here is the code
import tkinter as tk
def insert_number(variable, entry):
result = variable + entry
return result
conjunt = ""
class MainWindow(tk.Frame):
def __init__(self, parent, *args, **kwargs):
tk.Frame.__init__(self, parent, *args, **kwargs)
self.parent = parent
self.grid()
self.config(bg="blue")
self.button1 = tk.Button(text="1", command=insert_number(conjunt, "1")).grid(
column=0, row=0)
self.button1 = tk.Button(text="2", command=insert_number(conjunt, "2")).grid(
column=1, row=0)
self.button1 = tk.Button(text="3", command=insert_number(conjunt, "3")).grid(
column=2, row=0)
self.button1 = tk.Button(text="4", command=insert_number(conjunt, "1")).grid(
column=0, row=1)
self.button1 = tk.Button(text="5", command=insert_number(conjunt, "1")).grid(
column=1, row=1)
self.button1 = tk.Button(text="6", command=insert_number(conjunt, "1")).grid(
column=2, row=1)
self.button1 = tk.Button(text="7", command=insert_number(conjunt, "1")).grid(
column=0, row=2)
self.button1 = tk.Button(text="8", command=insert_number(conjunt, "1")).grid(
column=1, row=2)
self.button1 = tk.Button(text="9", command=insert_number(conjunt, "1")).grid(
column=2, row=2)
self.button1 = tk.Button(text="0", command=insert_number(conjunt, "1")).grid(
column=1, row=3)
self.columnconfigure(0, weight=1)
self.columnconfigure(1, weight=1)
self.rowconfigure(0, weight=1)
self.rowconfigure(1, weight=1)
def give_result(self):
pass
def main():
root = tk.Tk()
root.title("Calculadora")
buttons_frame = MainWindow(root)
buttons_frame.grid()
root.mainloop()
if __name__ == "__main__":
main()
Here is my code so far for a GUI I am making in tkinter, I have attempted to change the background colour of the window but it doesn't seem to work.
from tkinter import *
from tkinter.font import Font
class Window(Frame):
def __init__(self, master = None):
Frame.__init__(self, master)
self.master = master
self.init_window()
def init_window(self):
self.master.title("Main Menu")
self.pack(fill=BOTH, expand=1)
videoButton = Button(self, text="Video Mode", font=helv18, bg="white", height=1, width=18)
videoButton.place(relx=0.5, rely=0.35, anchor=CENTER)
timelapseButton = Button(self, text="Time-lapse Mode", font=helv18, bg="white", height=1, width=18)
timelapseButton.place(relx=0.5, rely=0.6, anchor=CENTER)
root = Tk()
helv18 = Font(family='Helvetica', size=18, weight='bold')
root.config(bg='black')
root.geometry("480x320")
root.resizable(0, 0)
app = Window(root)
root.mainloop()
I'm working on a small GUI to query information from our CMDB to display for users. The trouble I am having is after an event in one class occurs(button), I want to update a combobox in another class. I thought I should use tk.StringVar() to pass the list, but the combobox only shows a 'PC_VAR#' value and doesn't update. Could anyone offer any assistance please?
#!/usr/bin/python
import Tkinter as tk
import ttk
import signal
class LoginUI:
def __init__(self, frame):
self.frame = frame
# Set default list entry
self.dc_list = tk.StringVar()
self.dc_list.set(['Login first'])
# Add a button to log in
self.button = tk.Button(self.frame, text='Login', command=self.change_combobox)
self.button.grid(column=0, row=0, pady=5)
def change_combobox(self):
# Change combobox values
dc_list = ['Site_1', 'Site_2', 'Site_3']
self.dc_list.set(dc_list)
class QueryUI:
def __init__(self, frame, dc_list):
self.frame = frame
self.dc = tk.StringVar()
self.dc_list = tk.StringVar()
self.dc_list.set(dc_list)
# Create site combobox
tk.Label(self.frame, text='Site:').grid(column=0, row=0, sticky="w")
self.dc_combobox = ttk.Combobox(
self.frame,
textvariable=self.dc,
width=20,
state='readonly'
)
self.dc_combobox['values'] = self.dc_list.get()
self.dc_combobox.grid(column=1, row=0, sticky="w")
class App:
def __init__(self, root):
self.root = root
self.root.title('Logging Handler')
self.root.columnconfigure(0, weight=1)
self.root.rowconfigure(0, weight=1)
# Create the left frame panels
left_frame = tk.Frame(self.root, padx=5, pady=5)
login_frame = tk.LabelFrame(left_frame, text="Login", borderwidth=2, relief="groove", padx=5, pady=5)
query_frame = tk.LabelFrame(left_frame, text="Query", borderwidth=2, relief="groove", padx=5, pady=5)
# Align frames
left_frame.grid(row=0, column=0, sticky="nw")
login_frame.grid(row=0, column=0, pady=5, sticky="nw")
query_frame.grid(row=1, column=0, pady=5, sticky="nw")
# Initialize all frames
self.login = LoginUI(login_frame)
self.query = QueryUI(query_frame, self.login.dc_list)
self.root.protocol('WM_DELETE_WINDOW', self.quit)
self.root.bind('<Control-q>', self.quit)
signal.signal(signal.SIGINT, self.quit)
def quit(self, *args):
self.root.destroy()
def main():
root = tk.Tk()
app = App(root)
app.root.mainloop()
if __name__ == '__main__':
main()
What I would do here is pass the controlling class (app) to the class needed to update the combobox. This way we can interact with it later if need be. By passing self of App to LoginUI we can then interact with the class attributes and methods of App from within LoginUI. This makes it a simple matter to update the combobox.
That said you really don't Need all the StringVars. Just past the list as a list and you will be good to go.
import Tkinter as tk
import ttk
import signal
class LoginUI:
def __init__(self, controller, frame):
self.controller = controller
self.frame = frame
self.dc_list = ['Login first']
self.button = tk.Button(self.frame, text='Login', command=self.change_combobox)
self.button.grid(column=0, row=0, pady=5)
def change_combobox(self):
self.controller.query.dc_combobox['values'] = ['Site_1', 'Site_2', 'Site_3']
self.controller.query.dc.set('Site_1')
class QueryUI:
def __init__(self, frame, dc_list):
self.frame = frame
self.dc = tk.StringVar()
tk.Label(self.frame, text='Site:').grid(column=0, row=0, sticky="w")
self.dc_combobox = ttk.Combobox(self.frame, textvariable=self.dc, width=20, state='readonly')
self.dc_combobox['values'] = dc_list
self.dc_combobox.grid(column=1, row=0, sticky="w")
class App:
def __init__(self, root):
self.root = root
self.root.title('Logging Handler')
self.root.columnconfigure(0, weight=1)
self.root.rowconfigure(0, weight=1)
left_frame = tk.Frame(self.root, padx=5, pady=5)
login_frame = tk.LabelFrame(left_frame, text="Login", borderwidth=2, relief="groove", padx=5, pady=5)
query_frame = tk.LabelFrame(left_frame, text="Query", borderwidth=2, relief="groove", padx=5, pady=5)
left_frame.grid(row=0, column=0, sticky="nw")
login_frame.grid(row=0, column=0, pady=5, sticky="nw")
query_frame.grid(row=1, column=0, pady=5, sticky="nw")
self.login = LoginUI(self, login_frame)
self.query = QueryUI(query_frame, self.login.dc_list)
self.root.protocol('WM_DELETE_WINDOW', self.quit)
self.root.bind('<Control-q>', self.quit)
signal.signal(signal.SIGINT, self.quit)
def quit(self, *args):
self.root.destroy()
if __name__ == '__main__':
root = tk.Tk()
app = App(root)
app.root.mainloop()
I would like to update a label once I press one of the buttons.
Here is my code - I added a label (caled label1), now I have two issues:
It presents some gibberish
How do I update the label with text right when the user is pressing the Browse button?
from tkinter import *
import threading
class Window(Frame):
def __init__(self, master=None):
Frame.__init__(self, master)
self.master = master
self.init_window()
def init_window(self):
self.var = IntVar()
self.master.title("GUI")
self.pack(fill=BOTH, expand=1)
quitButton = Button(self, text="Exit", command=self.client_exit)
startButton = Button(self, text="Browse", command=self.start_Button)
label1 = Label(self, text=self.lable_1)
quitButton.grid(row=0, column=0)
startButton.grid(row=0, column=2)
label1.grid(row=1, column=0)
def client_exit(self):
exit()
def lable_1(self):
print('starting')
def start_Button(self):
def f():
print('Program is starting')
t = threading.Thread(target=f)
t.start()
root = Tk()
root.geometry("250x50")
app = Window(root)
root.title("My Program")
root.mainloop()
Use self.label['text'] to change text
(Minimal?) Working example:
import tkinter as tk
class Window(tk.Frame):
def __init__(self, master=None):
tk.Frame.__init__(self, master)
# tk.Frame.__init__ creates self.master so you don't have to
#self.master = master
self.init_window()
def init_window(self):
self.pack(fill=tk.BOTH, expand=1)
quit_button = tk.Button(self, text="Exit", command=root.destroy)
start_button = tk.Button(self, text="Browse", command=self.on_click)
self.label = tk.Label(self, text="Hello")
quit_button.grid(row=0, column=0)
start_button.grid(row=0, column=1)
self.label.grid(row=1, column=0, columnspan=2)
def on_click(self):
self.label['text'] = "Starting..."
root = tk.Tk()
app = Window(root)
root.mainloop()