I was looking for some example of python xlib global keybinding that would work with gtk3, just as it is done for gtk2 at http://www.siafoo.net/snippet/239. Very similar code here:
from Xlib.display import Display
from Xlib import X
import gtk.gdk
import threading
import gobject
class GlobalKeyBinding (gobject.GObject, threading.Thread):
__gsignals__ = {
'activate': (gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE, ()),
}
def __init__ (self):
gobject.GObject.__init__ (self)
threading.Thread.__init__ (self)
self.setDaemon (True)
self.keymap = gtk.gdk.keymap_get_default ()
self.display = Display ()
self.screen = self.display.screen ()
self.root = self.screen.root
self.map_modifiers ()
self.keybindings={}
self.current_signal=None
def map_modifiers (self):
gdk_modifiers = (gtk.gdk.CONTROL_MASK, gtk.gdk.SHIFT_MASK, gtk.gdk.MOD1_MASK,
gtk.gdk.MOD3_MASK, gtk.gdk.MOD4_MASK, gtk.gdk.MOD5_MASK,
gtk.gdk.SUPER_MASK, gtk.gdk.HYPER_MASK)
self.known_modifiers_mask = 0
for modifier in gdk_modifiers:
self.known_modifiers_mask |= modifier
def add_grab_key(self,accelerator,signal):
if not accelerator:
return
keyval,modifiers=gtk.accelerator_parse(accelerator)
if not keyval or not modifiers:
return
keycode=self.keymap.get_entries_for_keyval(keyval)[0][0]
self.keybindings[signal]=[accelerator,
keycode,
int (modifiers)]
#grab_key operation forces X to exclusivelly send given keycode (like apostrophe char) to current X client (unless other X client grabbed it before).
#`X.AnyModifier' parameter tells to register the keycode for all modifiers, thus Ctrl-', Alt-', Shift-', ' will all be sent to this X client.
# given keyval is grabbed by current X client until `ungrab_key' is called.
return self.root.grab_key (keycode, X.AnyModifier, True, X.GrabModeAsync, X.GrabModeSync)
def ungrab (self):
for signal in self.keybindings:
# ungrab_key ungrabs given keycode, that was grabbed by `grab_key'.
self.root.ungrab_key (self.keybindings[signal][1],X.AnyModifier, self.root)
self.keybindings={}
def idle (self):
if self.current_signal:
gtk.gdk.threads_enter ()
self.emit (self.current_signal)
self.current_signal=None
gtk.gdk.threads_leave ()
return False
#threading.Thread.start() method invokes this method.
def run (self):
self.running = True
wait_for_release = False
while self.running:
event = self.display.next_event () # registered keycode(or probably rather event) has been received.
if self.current_signal:
self.display.allow_events (X.ReplayKeyboard, event.time)
continue
try:
if not wait_for_release and event.type == X.KeyPress:
modifiers = event.state & self.known_modifiers_mask
print modifiers, event.detail
for signal in self.keybindings:
if self.keybindings[signal][1] == event.detail and self.keybindings[signal][2] == modifiers:
self.this_signal=signal
this_keycode = self.keybindings[signal][1]
wait_for_release=True
break
if wait_for_release:
self.display.allow_events (X.AsyncKeyboard, event.time)
else:
self.display.allow_events (X.ReplayKeyboard, event.time)
continue
elif wait_for_release and event.detail == this_keycode and event.type == X.KeyRelease:
wait_for_release = False
self.current_signal=self.this_signal
self.event_window=event.window
gobject.idle_add (self.idle)
self.display.allow_events (X.AsyncKeyboard, event.time)
else:
self.display.allow_events (X.ReplayKeyboard, event.time)
except:
self.display.allow_events (X.ReplayKeyboard, event.time)
def stop (self):
print "stopping keybindings thread..."
self.running = False
self.ungrab ()
self.display.close ()
# SAMPLE USAGE
def callback (keybinding):
print 'Callback!'
keybinding.stop()
gtk.main_quit ()
def main():
print "starting..."
gtk.gdk.threads_init ()
keybindings=GlobalKeyBinding()
keybindings.add_grab_key('<Control>apostrophe','activate')
keybindings.connect('activate',callback)
keybindings.start () # let's thart the thread
gtk.main ()
main()
Unfortunately I didn't find one, thus I decided to reimplement it to use gtk3 (ubuntu 12.04). Below is the result. It does not have runtime errors, but unfortunatelly it does not grab any input.
from Xlib.display import Display
from Xlib import X
from gi.repository import Gtk, Gdk, GObject
import threading
class GlobalKeyBinding (GObject.GObject, threading.Thread):
__gsignals__ = {
'activate': (GObject.SignalFlags.RUN_LAST, None, ()),
}
def __init__ (self):
GObject.GObject.__init__ (self)
threading.Thread.__init__ (self)
self.setDaemon (True)
self.keymap = Gdk.Keymap.get_default()
self.display = Display ()
self.screen = self.display.screen ()
self.root = self.screen.root
self.map_modifiers ()
self.keybindings={}
self.current_signal=None
def map_modifiers (self):
gdk_modifiers = (Gdk.ModifierType.CONTROL_MASK, Gdk.ModifierType.SHIFT_MASK, Gdk.ModifierType.MOD1_MASK,
Gdk.ModifierType.MOD3_MASK, Gdk.ModifierType.MOD4_MASK, Gdk.ModifierType.MOD5_MASK,
Gdk.ModifierType.SUPER_MASK, Gdk.ModifierType.HYPER_MASK)
self.known_modifiers_mask = 0
for modifier in gdk_modifiers:
#print modifier,modifier+0
self.known_modifiers_mask |= modifier
def add_grab_key(self,accelerator,signal):
if not accelerator:
return
keyval,modifiers=Gtk.accelerator_parse(accelerator)
if not keyval or not modifiers:
return
#keycode=self.keymap.get_entries_for_keyval(keyval)[0][0]
success, entries = self.keymap.get_entries_for_keyval(keyval)
entry = [(int(i.keycode), i.group, i.level) for i in entries]
if not entry:
raise TypeError("Invalid key name")
keycode=entry[0][0]
self.keybindings[signal]=[accelerator,
keycode,
int (modifiers)]
return self.root.grab_key (keycode, X.AnyModifier, True, X.GrabModeAsync, X.GrabModeSync)
def ungrab (self):
for signal in self.keybindings:
self.root.ungrab_key (self.keybindings[signal][1],X.AnyModifier, self.root)
self.keybindings={}
def idle (self):
if self.current_signal:
Gdk.threads_enter ()
self.emit (self.current_signal)
self.current_signal=None
Gdk.threads_leave ()
return False
def run (self):
self.running = True
wait_for_release = False
while self.running:
event = self.display.next_event ()
if self.current_signal:
self.display.allow_events (X.ReplayKeyboard, event.time)
continue
try:
if not wait_for_release and event.type == X.KeyPress:
modifiers = event.get_state() & self.known_modifiers_mask
print modifiers,event.get_state()
for signal in self.keybindings:
if self.keybindings[signal][1] == event.detail and self.keybindings[signal][2] == modifiers:
self.this_signal=signal
this_keycode = self.keybindings[signal][1]
wait_for_release=True
break
if wait_for_release:
self.display.allow_events (X.AsyncKeyboard, event.time)
else:
self.display.allow_events (X.ReplayKeyboard, event.time)
continue
elif wait_for_release and event.detail == this_keycode and event.type == X.KeyRelease:
wait_for_release = False
self.current_signal=self.this_signal
self.event_window=event.window
GObject.idle_add (self.idle)
self.display.allow_events (X.AsyncKeyboard, event.time)
else:
self.display.allow_events (X.ReplayKeyboard, event.time)
except:
self.display.allow_events (X.ReplayKeyboard, event.time)
def stop (self):
self.running = False
self.ungrab ()
self.display.close ()
# SAMPLE USAGE
def callback (keybinding):
print 'Callback!'
keybinding.stop()
Gtk.main_quit ()
def main():
print "starting..."
Gdk.threads_init ()
keybindings=GlobalKeyBinding()
keybindings.add_grab_key('<Control>apostrophe','activate')
keybindings.connect('activate',callback)
print "keybindings go"
keybindings.start () # let's thart the thread
print "gtk go"
Gtk.main ()
main()
Maybe You have some ideas how to make it work?
best regards,
Paul
Hey i implemented same code and working great, you can try this. but there is no warranty. If you find missing parts please tell me.
# -*- coding: utf-8; -*-
# Copyright (C) 2013 Özcan Esen <ozcanesen#gmail.com>
# Copyright (C) 2008 Luca Bruno <lethalman88#gmail.com>
#
# This a slightly modified version of the globalkeybinding.py file which is part of FreeSpeak.
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
# DEALINGS IN THE SOFTWARE.
from Xlib.display import Display
from Xlib import X, error
#import GObject
#import gtk.gdk
from gi.repository import Gtk, Gdk, GObject, GLib
import threading
from config import ConfigManager
class GlobalKeyBinding(GObject.GObject, threading.Thread):
__gsignals__ = {
'activate':(GObject.SIGNAL_RUN_LAST, None,()),
}
def __init__(self):
GObject.GObject.__init__(self)
threading.Thread.__init__(self)
self.setDaemon(True)
self.keymap = Gdk.Keymap.get_default()
self.display = Display()
self.screen = self.display.screen()
self.root = self.screen.root
self.ignored_masks = self.get_mask_combinations(X.LockMask | X.Mod2Mask | X.Mod5Mask)
self.map_modifiers()
def map_modifiers(self):
gdk_modifiers =(Gdk.ModifierType.CONTROL_MASK, Gdk.ModifierType.SHIFT_MASK, Gdk.ModifierType.MOD1_MASK,
Gdk.ModifierType.MOD2_MASK, Gdk.ModifierType.MOD3_MASK, Gdk.ModifierType.MOD4_MASK, Gdk.ModifierType.MOD5_MASK,
Gdk.ModifierType.SUPER_MASK, Gdk.ModifierType.HYPER_MASK)
self.known_modifiers_mask = 0
for modifier in gdk_modifiers:
if "Mod" not in Gtk.accelerator_name(0, modifier):
self.known_modifiers_mask |= modifier
def grab(self):
Gdk.threads_enter()
accelerator = ConfigManager.get_conf('global-key')
Gdk.threads_leave()
keyval, modifiers = Gtk.accelerator_parse(accelerator)
if not accelerator or(not keyval and not modifiers):
self.keycode = None
self.modifiers = None
return
self.keycode= self.keymap.get_entries_for_keyval(keyval)[1][0].keycode
self.modifiers = int(modifiers)
catch = error.CatchError(error.BadAccess)
for ignored_mask in self.ignored_masks:
mod = modifiers | ignored_mask
result = self.root.grab_key(self.keycode, mod, True, X.GrabModeAsync, X.GrabModeSync, onerror=catch)
self.display.sync()
if catch.get_error():
return False
return True
def ungrab(self):
if self.keycode:
self.root.ungrab_key(self.keycode, X.AnyModifier, self.root)
def get_mask_combinations(self, mask):
return [x for x in xrange(mask+1) if not (x & ~mask)]
def idle(self):
Gdk.threads_enter()
self.emit("activate")
Gdk.threads_leave()
return False
def run(self):
self.running = True
wait_for_release = False
while self.running:
event = self.display.next_event()
self.current_event_time = event.time
if event.detail == self.keycode and event.type == X.KeyPress and not wait_for_release:
modifiers = event.state & self.known_modifiers_mask
if modifiers == self.modifiers:
wait_for_release = True
self.display.allow_events(X.AsyncKeyboard, event.time)
else:
self.display.allow_events(X.ReplayKeyboard, event.time)
elif event.detail == self.keycode and wait_for_release:
if event.type == X.KeyRelease:
wait_for_release = False
GLib.idle_add(self.idle)
self.display.allow_events(X.AsyncKeyboard, event.time)
else:
self.display.allow_events(X.ReplayKeyboard, event.time)
def stop(self):
self.running = False
self.ungrab()
self.display.close()
Related
Hello,
I have the below code that corrects user input and I want to exit the blocking function keyboard.read_event when the control is returned from the correction thread.
The whole program works well but I cannot exit immediately after the corrector thread is finished (the program waits for key press).
I tried using a custom Exception for interrupting the keyboard.read_event function, but I didn't manage to make it work.
import keyboard
import threading
import time
class Interrupt_Custom_Exception(Exception):
"""Base class for other exceptions"""
pass
#########################################################
def delete_and_write(times_to_delete, word_to_write):
print("------------Deleting & Rewrite Started---")
time.sleep(2)
print("------------Deleting & Rewrite Ended---")
# simulate deletion and rewrite
#**here I tried the raise Interrupt_Custom_Exception and tried to catch it at the code in the class, but didn't work**
def write_the_suppressed_string(string):
keyboard.write(string)
#########################################################
class keyboard_monitor(threading.Thread):
def __init__(self,thread_name, threadID, word_typed, keyboard_suppress, counter_for_key_pressed):
threading.Thread.__init__(self)
self.name = thread_name
self.threaID = threadID
self.fstring = word_typed
self.counter_for_key_presses = counter_for_key_pressed
self.suppressed = keyboard_suppress
self.temp = ""
def stop(self):
self._is_running = False
def run(self):
if (self.suppressed is False):
while(True):
event = keyboard.read_event(suppress = self.suppressed)
if (event.event_type == keyboard.KEY_DOWN):
if (event.name == "space"):
suppressed_monitor = keyboard_monitor("suppressed_monitor", 2, self.fstring, True, self.counter_for_key_presses)
suppressed_monitor.start()
suppressed_monitor.join()
print("RETURNED TO MAIN MONITOR")
self.counter_for_key_presses = 0
self.fstring = ""
elif (event.name in "abcdefghijklmnopqrstuvwxyz"):
self.fstring = ''.join([self.fstring, event.name])
self.counter_for_key_presses += 1
elif (self.suppressed is True):
def listen_to_keyboard():
event = keyboard.read_event(suppress=self.suppressed)
# **here is where the program waits and don't continue when the correction thread is finished.**
if (event.event_type == keyboard.KEY_DOWN):
print("---KEYS PRESSED WHILE SUPPRESSED = {}---".format(event.name))
if (event.name in "abcdefghijklmnopqrstuvwxyz"):
self.fstring = ''.join([self.fstring, event.name])
self.counter_for_key_presses += 1
try:
#########################################################
# INITIALY CORRECTING THE WORD PASSED FROM THE NORMAL KEY MONITOR
self.temp = self.fstring
self.fstring = ""
thread_delete_and_rewrite = threading.Thread(
target = delete_and_write, args=(self.counter_for_key_presses, self.temp))
thread_delete_and_rewrite.start()
# raise Interrupt_Custom_Exception
#########################################################
print("-BEFORE WHILE LOOP-")
while(thread_delete_and_rewrite.is_alive() is True): # **this works ok but if the control enters the listen_to_keyboard function waits there until a key is pressed. I want somehow to stop this manually and continue the code after this while**
print("--ENTERING THE WHILE LOOP--")
listen_to_keyboard()
print("----EXITING THE WHILE LOOP----\n")
except Interrupt_Custom_Exception:
print("!!!!!!!!!!!!!!!!!CAUGHT IT!!!!!!!!!!!!!!!!!!!")
print("----EXITING THE WHILE LOOP----\n")
print("------BEFORE FINAL WRITE------")
if (self.fstring != ""):
thread_write = threading.Thread(
target = write_the_suppressed_string, args=(self.fstring, ))
thread_write.start()
thread_write.join()
print("SUPPRESSED ENDED")
self._is_running = False
if __name__ == "__main__":
kb_not_suppressed = keyboard_monitor("not_suppressed_monitor", 1, "", False, 0)
kb_not_suppressed.start()
kb_not_suppressed.join()
Any idea on how to exit this blocking function would be very very useful.
Thanks in advance.
It's not possible unless you find some keyboard.read_event that has a timeout, or does a non-blocking check if there's a event. I haven't found any of those in keyboard module ;/
A big workaround would be to keyboard.press in case you want to exit. Not sure if you can detect if it's not from the user. It's up to you if it's acceptable.
Recently, I started working on a small user interact program, which collects user mouse click and does some action. I wonder how I can treat mouse as a device, alongside QT, and capture its left, right and middle click, and wrap up into this class.
class UserInputProcessor:
#abc.abstractmethod
def process_user_input(self):
pass
Here is what I did for a speech recognition for macrophone:
class SpeechProcessor(UserInputProcessor):
def __init__(self, json_file_path = "speech_processor.json", credentials = ".credentials.json"):
"""set up microphone """
self.process = True
def process_user_input(self):
with self.__microphone as source:
while self.process:
# Continuously wait for user input
self.__speech_converter_params["audio_data"] = None
while self.__speech_converter_params["audio_data"] == None:
try:
self.__speech_converter_params["audio_data"] = self.__recognizer.listen(
source,
phrase_time_limit = self.__config["phrase_time_limit"],
timeout = self.__config["timeout"])
except sr.WaitTimeoutError:
print("Timing out...")
yield self.__speech_converter_params["audio_data"]
# Process user speech with ASR
str = self.__speech_converter(**self.__speech_converter_params)
yield str
This is what I found for mouse input
selector = selectors.DefaultSelector()
mouse = evdev.InputDevice('/dev/input/event16')
keybd = evdev.InputDevice('/dev/input/event11')
# This works because InputDevice has a `fileno()` method.
selector.register(mouse, selectors.EVENT_READ)
selector.register(keybd, selectors.EVENT_READ)
while True:
for key, mask in selector.select():
device = key.fileobj
for event in device.read():
if event.value == 589825:
print ("left button")
elif event.value == 589827:
print ("middle button")
elif event.value == 589826:
print ("right button")
I have a thread class and I want to start/stop my thread many times in my main function. I used this link with this method for solving my problem. Here is a simple thread which prints the keystrokes in the console:
global isWindows
isWindows = False
try:
from win32api import STD_INPUT_HANDLE
from win32console import GetStdHandle, KEY_EVENT, ENABLE_ECHO_INPUT, ENABLE_LINE_INPUT, ENABLE_PROCESSED_INPUT
import win32gui
import threading
from time import sleep
import sys
isWindows = True
except ImportError as e:
import sys
import select
import termios
class KeyPoller(threading.Thread):
def __init__(self):
super(KeyPoller, self).__init__()
#threading.Thread.__init__(self)
self.stop_event = threading.Event()
global isWindows
if isWindows:
self.readHandle = GetStdHandle(STD_INPUT_HANDLE)
self.readHandle.SetConsoleMode(ENABLE_LINE_INPUT|ENABLE_ECHO_INPUT|ENABLE_PROCESSED_INPUT)
self.curEventLength = 0
self.curKeysLength = 0
self.capturedChars = []
else:
# Save the terminal settings
self.fd = sys.stdin.fileno()
self.new_term = termios.tcgetattr(self.fd)
self.old_term = termios.tcgetattr(self.fd)
# New terminal setting unbuffered
self.new_term[3] = (self.new_term[3] & ~termios.ICANON & ~termios.ECHO)
termios.tcsetattr(self.fd, termios.TCSAFLUSH, self.new_term)
def poll(self):
if isWindows:
if not len(self.capturedChars) == 0:
return self.capturedChars.pop(0)
eventsPeek = self.readHandle.PeekConsoleInput(10000)
if len(eventsPeek) == 0:
return None
if not len(eventsPeek) == self.curEventLength:
for curEvent in eventsPeek[self.curEventLength:]:
if curEvent.EventType == KEY_EVENT:
if ord(curEvent.Char) == 0 or not curEvent.KeyDown:
pass
else:
curChar = str(curEvent.Char)
self.capturedChars.append(curChar)
self.curEventLength = len(eventsPeek)
if not len(self.capturedChars) == 0:
return self.capturedChars.pop(0)
else:
return None
else:
dr,dw,de = select.select([sys.stdin], [], [], 0)
if not dr == []:
return sys.stdin.read(1)
return None
def stop(self):
print("stopping the thread")
self.stop_event.set()
def stopped(self):
return self.stop_event.is_set()
def run(self):
while not self.stopped():
c=self.poll()
if not c is None:
print(c)
if __name__=='__main__':
thr=KeyPoller()
print("starting the thread #1")
thr.start()
sleep(5)
print("stopping the thread #1")
# sadly if you press any key in this time it would be saved and printed after thr2.start
thr.stop()
thr.join()
sleep(5)
thr2=KeyPoller()
print("starting the thread #2")
thr2.start()
sleep(5)
print("stopping the thread #2")
thr2.stop()
print("Exiting the whole program")
My problem is when I call thr.stop() and try to press some keystrokes it exits the while loop and it seems that the thread has already stopped but when I call thr2.start() it prints the old keystrokes from the first instance of my thread and it seems that all keystrokes are still there no matter if I call stop function or not.
From my point of view I don't see the sense of initialize treading.event() as instance variable. Event is for threading/process synchronization and if you declare this in a instance, it not could be seen for others instances.
Having said that, given your code, I would use a boolean variable for stop_event. This works for me in Linux environment.
class KeyPoller(threading.Thread):
def __init__(self):
super(KeyPoller, self).__init__()
#threading.Thread.__init__(self)
self.stop_event = False
global isWindows
if isWindows:
self.readHandle = GetStdHandle(STD_INPUT_HANDLE)
self.readHandle.SetConsoleMode(ENABLE_LINE_INPUT|ENABLE_ECHO_INPUT|ENABLE_PROCESSED_INPUT)
self.curEventLength = 0
self.curKeysLength = 0
self.capturedChars = []
else:
# Save the terminal settings
self.fd = sys.stdin.fileno()
self.new_term = termios.tcgetattr(self.fd)
self.old_term = termios.tcgetattr(self.fd)
# New terminal setting unbuffered
self.new_term[3] = (self.new_term[3] & ~termios.ICANON & ~termios.ECHO)
termios.tcsetattr(self.fd, termios.TCSAFLUSH, self.new_term)
def poll(self):
if isWindows:
if not len(self.capturedChars) == 0:
return self.capturedChars.pop(0)
eventsPeek = self.readHandle.PeekConsoleInput(10000)
if len(eventsPeek) == 0:
return None
if not len(eventsPeek) == self.curEventLength:
for curEvent in eventsPeek[self.curEventLength:]:
if curEvent.EventType == KEY_EVENT:
if ord(curEvent.Char) == 0 or not curEvent.KeyDown:
pass
else:
curChar = str(curEvent.Char)
self.capturedChars.append(curChar)
self.curEventLength = len(eventsPeek)
if not len(self.capturedChars) == 0:
return self.capturedChars.pop(0)
else:
return None
else:
dr,dw,de = select.select([sys.stdin], [], [], 0)
if not dr == []:
return sys.stdin.read(1)
return None
def stop(self):
print("stopping the thread")
self.stop_event = True
def stopped(self):
return self.stop_event
def run(self):
while not self.stopped():
c=self.poll()
if not c is None:
print(c)
I have the following code which will start after clicking the 'Start' button in PyQt:
def Start(self):
import time
import os
import RPi.GPIO as GPIO
import datetime
GPIO.setmode(GPIO.BCM)
DEBUG = 1
os.system('clear')
# SPI port on GPIO
SPICLK = 18
SPIMISO = 23
SPICS = 25
# set up the SPI interface pins
GPIO.setup(SPIMISO, GPIO.IN)
GPIO.setup(SPICLK, GPIO.OUT)
GPIO.setup(SPICS, GPIO.OUT)
GPIO.output(SPICS, True)
GPIO.output(SPICS, False) # bring CS low
while True:
adcout = 0
read_adc = 0
#s=time.clock()
for i in range(25):
GPIO.output(SPICLK, True)
GPIO.output(SPICLK, False)
adcout <<= 1
if (GPIO.input(SPIMISO)==1):
adcout |= 0x1
time.sleep(0.085)
if (GPIO.input(SPIMISO)==0):
read_adc = adcout
millivolts = read_adc * ( 2500.0 /(pow(2,22)))
read_adc = "%d" % read_adc
millivolts = "%d" % millivolts
if DEBUG:
print millivolts, "mV (ADC)"
The above program is for ADC reading and it will start after clicking the pushbutton called 'Start' as : self.pushButton.clicked.connect( self.Start)
And I have another pushButton_2 called 'Stop' and by clicking this the above process should stop.Please suggest, so I can able to do that.
There is no need to do anything other than what I suggested in your other question on this topic: just use processEvents. As long as you can call it frequently enough (but not too frequently), it should do exactly what you want. Using your second example, the following works fine for me:
def Start(self):
if not self.started:
self.started = True
self.StartLoop()
def Stop(self):
if self.started:
self.started = False
def StartLoop(self):
DEBUG = 1
while self.started:
print "LED on "
time.sleep(0.05)
print "LED off "
time.sleep(0.085)
QtGui.qApp.processEvents()
This question is useful: tkinter loop and serial write It could be copied over with two changes: master.update becomes QtGui.qApp.processEvents and master.after becomes QTimer.singleShot.
Here is a sketch of how to do what you ask for with guiLoop:
from guiLoop import guiLoop, stopLoop
# ... means fill in your code
class ...:
started = False
def Start(self):
if not self.started:
# you can also use threads here, see the first link
self.started = self.StartLoop()
def Stop(self):
if self.started:
stopLoop(self.started)
self.started = False
#guiLoop
def StartLoop(self):
# This is your Start function
# ...
while True:
# ...
yield 0.085 # time.sleep(0.085) equivalent
# ...
Since I do not know what your code look like, here is a working example using PyQT4 and guiLoop:
from PyQt4 import QtGui
import sys
from guiLoop import guiLoop # https://gist.github.com/niccokunzmann/8673951
#guiLoop
def led_blink(argument):
while 1:
print("LED on " + argument)
yield 0.5 # time to wait
print("LED off " + argument)
yield 0.5
app = QtGui.QApplication(sys.argv)
w = QtGui.QWidget()
w.resize(250, 150)
w.move(300, 300)
w.setWindowTitle('Simple')
w.show()
led_blink(w, 'shiny!')
sys.exit(app.exec_())
guiLoop uses QTimer.singleShot(time, function) to make the loop continue.
You can also stop the loop with stopLoop() of guiLoop.
I have an interactive console program in windows. I need to press keystroke like 'e' 'c' to the cmd window. It's convenient for human operating , but very difficult for program automation.
And now, I would like to wrap the console program, in order to make it more easy to be manipulated in other program like python.
However, the console program uses 'getch()' to get keyboard input , which is not standard input. So, I can't simply send key into stdin.
Did anyone ever come across this problem?
Thanks.
class ThreadWorker(threading.Thread):
def __init__(self, callable, *args, **kwargs):
super(ThreadWorker, self).__init__()
self.callable = callable
self.args = args
self.kwargs = kwargs
self.setDaemon(True)
def run(self):
try:
self.callable(*self.args, **self.kwargs)
except Exception, e:
print e
def start(self):
global running
running = True
threading.Thread.start(self)
def console_presskey(char):
proc.stdin.write(char)
proc.stdin.flush()
def start():
def worker(pipe):
while running:
line = pipe.readline()
if line == '':
break
else:
print line,
proc = Popen("something.exe",stdout=PIPE,stdin=PIPE)
stdout_worker = ThreadWorker(worker, proc.stdout)
stderr_worker = ThreadWorker(worker, proc.stderr)
stdout_worker.start()
stderr_worker.start()
if __name__ == "__main__":
start()
sleep(2)
console_presskey('e')
sleep(2)
console_presskey('c')
EDIT:
Finally, I use win32 SendMessage function to get things done. I forked a new subprocess, then hide it , get its hWnd and pid.
here is the code:
import threading
import re
import os
from subprocess import Popen, PIPE,STDOUT,CREATE_NEW_CONSOLE,STARTUPINFO,STARTF_USESHOWWINDOW,SW_HIDE
from time import sleep
import win32process,win32con,win32gui,win32api
TargetPower = 'N/A'
Mode = 'N/A'
Channel = 'N/A'
con_stdin = ''
con_stdout = ''
stdout_worker = ''
stdin_woker = ''
running = False
proc = ''
Console_hwnd = ''
#status = 'NotStarted' # or Running
class ThreadWorker(threading.Thread):
def __init__(self, callable, *args, **kwargs):
super(ThreadWorker, self).__init__()
self.callable = callable
self.args = args
self.kwargs = kwargs
self.setDaemon(True)
def run(self):
try:
self.callable(*self.args, **self.kwargs)
except Exception, e:
print e
def start(self):
global running
running = True
threading.Thread.start(self)
def get_hwnds_for_pid (pid):
def callback (hwnd, hwnds):
#if win32gui.IsWindowVisible(hwnd) and win32gui.IsWindowEnabled(hwnd):
_, found_pid = win32process.GetWindowThreadProcessId(hwnd)
#print hwnd
if found_pid == pid:
hwnds.append(hwnd)
return True
hwnds = []
win32gui.EnumWindows(callback, hwnds)
#if hwnds == []:
#raise
return hwnds
def sendkey(char):
global Console_hwnd
hwnd = Console_hwnd[0]
code = ord(char)
win32api.SendMessage(hwnd, win32con.WM_CHAR, code, 0)
print '[*]',char,'Pressed.'
#Another Keypress example. only works with keycode
#win32api.PostMessage(hwnd, win32con.WM_KEYDOWN, win32con.VK_F9, 0)
#print char,code,"down"
#win32api.PostMessage(hwnd, win32con.WM_KEYUP, code, 0)
#print char,code,"up"
def sendesc():
global Console_hwnd
hwnd = Console_hwnd[0]
win32api.PostMessage(hwnd, win32con.WM_KEYDOWN, win32con.VK_ESCAPE, 0)
print '[*]',"Esc down"
win32api.PostMessage(hwnd, win32con.WM_KEYUP, win32con.VK_ESCAPE, 0)
print '[*]',"Esc up"
def start():
def worker(pipe):
global TargetPower
global Mode
global Channel
global running
while running:
line = pipe.readline()
if line == '':
break
elif line.startswith('|') or line.startswith('==='):
pass
elif line.startswith("Operating in"):
info = line
for i in range(7):
info += pipe.readline()
#print 'ART> '+info,
try:
TargetPower = eval(re.search(r'(Output|Target) (power|Power) = .{4}',info).group(0).split('=')[1])
#27.0
Mode = re.search(r'gOffRate = (.+?),',info).group(1).lstrip().rstrip()
#6MBps
Channel = re.search(r'channel ([\d.]+GHz),',info).group(1)
#2.412GHz
except Exception,e:
TargetPower = 'N/A'
Mode = 'N/A'
Channel = 'N/A'
print e
elif line =='\r\n':
print '>',
else:
print 'ART>'+line,
print 'worker done.'
global proc
si = STARTUPINFO()
si.dwFlags |= STARTF_USESHOWWINDOW
si.wShowWindow = SW_HIDE
#proc = Popen("art.bat",stdout=PIPE,creationflags=CREATE_NEW_CONSOLE) #qt works!
proc = Popen("art.bat",stdout=PIPE,creationflags=CREATE_NEW_CONSOLE,startupinfo=si)
#proc = Popen("art.bat",stdout=PIPE,startupinfo=si) #hidden
#proc = Popen("cmd") #for test
sleep(2)
print '[*] pid: ',proc.pid
global Console_hwnd
Console_hwnd = get_hwnds_for_pid(proc.pid)
print '[*] hwnd:',Console_hwnd[0]
global stdout_worker
global stderr_worker
stdout_worker = ThreadWorker(worker, proc.stdout)
stderr_worker = ThreadWorker(worker, proc.stderr)
stdout_worker.start()
stderr_worker.start()
def stop():
global stdout_worker
global stderr_worker
global running
print 'stop'
global proc
sendesc()
sendesc()
sendesc()
Popen("taskkill /F /T /PID %i"%proc.pid , shell=True)
try:
running = False
TargetPower = 'N/A'
Mode = 'N/A'
Channel = 'N/A'
except Exception,e:
print e
if __name__ == "__main__":
start()
sleep(1)
sendkey('e')
sleep(1)
sendkey('c')
sleep(10)
stop()
while True:
pass
As far as I know, getch() does use standard input. COuld it be that the application did receive that input, but you don't receive its output? That's a common problem, as output often gets buffered if it is not directed at a terminal. Can you adjust the program to flush its output after each line?
I see a number of problems with your python code: you don't create a pipe for stderr, and the proc variable appears to be local to the start method.
You might want to leave the subprocess output inherited from the python process for the time being. That should suppress buffering and rules out any errors in the ThreadWorker as well.
All you need to do is:
Write a file with each step in a new line:
for instance:
step 1
step 2
step 3
then call the program like this:
program.exe < input.txt
nuff said!!