Python equivalent of a Visual-Studio project (or solution) - python

Is there a standard file in python which lists all the modules comprising the project, and other metadata?
Is this simply the 'package'? Or, do different IDEs use their own specific files?

There really isn't a single file in any package that consistently lists every module the entire package imports. Some people make entries to the __init__.py and some don't. Usually most python supported IDE's will make available to you whatever is on your pythonpath. Eclipse pydev, for instance, will add the specific project to the pythonpath of that project space.
If your project is on the pythonpath, then it should resolve.
Application builders like py2app/py2exe will scan the entire project and create an import graph to discover every module needed for that project

There's no real equivalent in Python by itself. Python packages are the way to encapsulate a set of modules and include metadata, but it isn't exactly equivalent to the notion of a "project."
Otherwise, are some projects which use project files in order to give you some of the features which IDEs provide. In particular, you should check out the rope library and the PyCharm IDE for some systems which implement a project file.

Related

unable to load sublime text 3 package [duplicate]

I'm trying to write a plugin for Sublime Text 3.
I have to use several third party packages in my code. I have managed to get the code working by manually copying the packages into /home/user/.config/sublime-text-3/Packages/User/, then I used relative imports to get to the needed code. How would I distribute the plugin to the end users? Telling them to copy the needed dependencies to the appropriate location is certainly not the way to go. How are 3rd party modules supposed to be used properly with Sublime Text plugins? I can't find any documentation online; all I see is the recommendation to put the modules in the folder.
Sublime uses it's own embedded Python interpreter (currently Python 3.3.6 although the next version will also support Python 3.8 as well) and as such it will completely ignore any version of Python that you may or may not have installed on your system, as well as any libraries that are installed for that version.
For that reason, if you want to use external modules (hereafter dependencies) you need to do extra work. There are a variety of ways to accomplish this, each with their own set of pros and cons.
The following lists the various ways that you can achieve this; all of them require a bit of an understanding about how modules work in Python in order to understand what's going on. By and large except for the paths involved there's nothing too "Sublime Text" about the mechanisms at play.
NOTE: The below is accurate as of the time of this answer. However there are plans for Package Control to change how it works with dependencies that are forthcoming that may change some aspect of this.
This is related to the upcoming version of Sublime supporting multiple versions of Python (and the manner in which it supports them) which the current Package Control mechanism does not support.
It's unclear at the moment if the change will bring a new way to specify dependencies or if only the inner workings of how the dependencies are installed will change. The existing mechanism may remain in place regardless just for backwards compatibility, however.
All roads to accessing a Python dependency from a Sublime plugin involve putting the code for it in a place where the Python interpreter is going to look for it. This is similar to how standard Python would do things, except that locations that are checked are contained within the area that Sublime uses to store your configuration (referred to as the Data directory) and instead of a standalone Python interpreter, Python is running in the plugin host.
Populate the library into the Lib folder
Since version 3.0 (build 3143), Sublime will create a folder named Lib in the data directory and inside of it a directory based on the name of the Python version. If you use Preferences > Browse Packages and go up one folder level, you'll see Lib, and inside of it a folder named e.g. python3.3 (or if you're using a newer build, python33 and python38).
Those directories are directly on the Python sys.path by default, so anything placed inside of them will be immediately available to any plugin just as a normal Python library (or any of those built in) would be. You could consider these folders to be something akin to the site-packages folder in standard Python.
So, any method by which you could install a standard Python library can be used so long as the result is files ending up in this folder. You could for example install a library via pip and then manually copy the files to that location from site-packages, manually install from sources, etc.
Lib/python3.3/
|-- librarya
| `-- file1.py
|-- libraryb
| `-- file2.py
`-- singlefile.py
Version restrictions apply here; the dependency that you want to use must support the version of Python that Sublime is using, or it won't work. This is particularly important for Python libraries with a native component (e.g. a .dll, .so or .dylib), which may require hand compiling the code.
This method is not automatic; you would need to do it to use your package locally, and anyone that wants to use your package would also need to do it as well. Since Sublime is currently using an older version of Python, it can be problematic to obtain a correct version of libraries as well.
In the future, Package Control will install dependencies in this location (Will added the folder specifically for this purpose during the run up to version 3.0), but as of the time I'm writing this answer that is not currently the case.
Vendor your dependencies directly inside of your own package
The Packages folder is on the sys.path by default as well; this is how Sublime finds and loads packages. This is true of both the physical Packages folder, as well as the "virtual" packages folder that contains the contents of sublime-package files.
For example, one can access the class that provides the exec command via:
from Default.exec import ExecCommand
This will work even though the exec.py file is actually stored in Default.sublime-package in the Sublime text install folder and not physically present in the Packages folder.
As a result of this, you can vendor any dependencies that you require directly inside of your own package. Here this could be the User package or any other package that you're creating.
It's important to note that Sublime will treat any Python file in the top level of a package as a plugin and try to load it as one. Hence it's important that if you go this route you create a sub-folder in your package and put the library in there.
MyPackage/
|-- alibrary
| `-- code.py
`-- my_plugin.py
With this structure, you can access the module directly:
import MyPackage.alibrary
from MyPackage.alibrary import someSymbol
Not all Python modules lend themselves to this method directly without modification; some code changes in the dependency may be required in order to allow different parts of the library to see other parts of itself, for example if it doesn't use relative import to get at sibling files. License restrictions may also get in the way of this as well, depending on the library that you're using.
On the other hand, this directly locks the version of the library that you're using to exactly the version that you tested with, which ensures that you won't be in for any undue surprises further on down the line.
Using this method, anything you do to distribute your package will automatically also distribute the vendored library that's contained inside. So if you're distributing by Package Control, you don't need to do anything special and it will Just Work™.
Modify the sys.path to point to a custom location
The Python that's embedded into Sublime is still standard Python, so if desired you can manually manipulate the sys.path that describes what folders to look for packages in so that it will look in a place of your choosing in addition to the standard locations that Sublime sets up automatically.
This is generally not a good idea since if done incorrectly things can go pear shaped quickly. It also still requires you to manually install libraries somewhere yourself first, and in that case you're better off using the Lib folder as outlined above, which is already on the sys.path.
I would consider this method an advanced solution and one you might use for testing purposes during development but otherwise not something that would be user facing. If you plan to distribute your package via Package Control, the review of your package would likely kick back a manipulation of the sys.path with a request to use another method.
Use Package Control's Dependency system (and the dependency exists)
Package control contains a dependency mechanism that uses a combination of the two prior methods to provide a way to install a dependency automatically. There is a list of available dependencies as well, though the list may not be complete.
If the dependency that you're interested in using is already available, you're good to go. There are two different ways to go about declaring that you need one or more dependencies on your package.
NOTE: Package Control doesn't currently support dependencies of dependencies; if a dependency requires that another library also be installed, you need to explicitly mention them both yourself.
The first involves adding a dependencies key to the entry for your package in the package control channel file. This is a step that you'd take at the point where you're adding your package to Package Control, which is something that's outside the scope of this answer.
While you're developing your package (or if you decide that you don't want to distribute your package via Package Control when you're done), then you can instead add a dependencies.json file into the root of your package (an example dependencies.json file is available to illustrate this).
Once you do that, you can choose Package Control: Satisfy Dependencies from the command Palette to have Package Control download and install the dependency for you (if needed).
This step is automatic if your package is being distributed and installed by Package Control; otherwise you need to tell your users to take this step once they install the package.
Use Package Control's Dependency system (but the dependency does not exist)
The method that Package Control uses to install dependencies is, as outlined at the top of the question subject to change at some point in the (possibly near) future. This may affect the instructions here. The overall mechanism may remain the same as far as setup is concerned, with only the locations of the installation changing, but that remains to be seen currently.
Package Control installs dependencies via a special combination of vendoring and also manipulation of the sys.path to allow things to be found. In order to do so, it requires that you lay out your dependency in a particular way and provide some extra metadata as well.
The layout for the package that contains the dependency when you're building it would have a structure similar to the following:
Packages/my_dependency/
├── .sublime-dependency
└── prefix
└── my_dependency
└── file.py
Package Control installs a dependency as a Package, and since Sublime treats every Python file in the root of a package as a plugin, the code for the dependency is not kept in the top level of the package. As seen above, the actual content of the dependency is stored inside of the folder labeled as prefix above (more on that in a second).
When the dependency is installed, Package Control adds an entry to it's special 0_package_control_loader package that causes the prefix folder to be added to the sys.path, which makes everything inside of it available to import statements as normal. This is why there's an inherent duplication of the name of the library (my_dependency in this example).
Regarding the prefix folder, this is not actually named that and instead has a special name that determines what combination of Sublime Text version, platform and architecture the dependency is available on (important for libraries that contain binaries, for example).
The name of the prefix folder actually follows the form {st_version}_{os}_{arch}, {st_version}_{os}, {st_version} or all. {st_version} can be st2 or st3, {os} can be windows, linux or osx and {arch} can be x32 or x64.
Thus you could say that your dependency supports only st3, st3_linux, st3_windows_x64 or any combination thereof. For something with native code you may specify several different versions by having multiple folders, though commonly all is used when the dependency contains pure Python code that will work regardless of the Sublime version, OS or architecture.
In this example, if we assume that the prefix folder is named all because my_dependency is pure Python, then the result of installing this dependency would be that Packages/my_dependency/all would be added to the sys.path, meaning that if you import my_dependency you're getting the code from inside of that folder.
During development (or if you don't want to distribute your dependency via Package Control), you create a .sublime-dependency file in the root of the package as shown above. This should be a text file with a single line that contains a 2 digit number (e.g. 01 or 50). This controls in what order each installed dependency will get added to the sys.path. You'd typically pick a lower number if your dependency has no other dependencies and a higher value if it does (so that it gets injected after those).
Once you have the initial dependency laid out in the correct format in the Packages folder, you would use the command Package Control: Install Local Dependency from the Command Palette, and then select the name of your dependency.
This causes Package Control to "install" the dependency (i.e. update the 0_package_control_loader package) to make the dependency active. This step would normally be taken by Package Control automatically when it installs a dependency for the first time, so if you are also manually distributing your dependency you need to provide instructions to take this step.

Using external modules in a Pycharm project

I am new to Pycharm and need some help. I am working on a project that makes use of a large library of modules (specifically, Schrodinger; which allows for a lot of cool chemistry programs). Schrodinger requires the use of Python 2.7, if that makes any difference.
There are too many modules to install to the project directory. When I move the project directory to the location of the modules, my script becomes stuck on 'initializing'. I have attempted to import it as a package to no avail.
I have also tried to use the sys.path command, however a lot of the modules make use of other modules as well. So I that has become a pain very quickly.
How can I use these modules within Pycharm? And if there is no easy way, do you have a recommendation for an IDE that does have this feature?
Thanks
Pycharm doesn't identifies user defined modules which are not imported to Pycharm.
I usually mask the module as a Sources Root see the picture for more details. if the modules are in same project.
Alternative way: In your case import the external modules using File -> Open modules with open -> open in current window -> add to currently opened project this looks like two different projects. Now you can mark Sources Root for the complete module (i.e. learning) which you have imported.
import stackoverflow
Now pycharm can identifies the user defined modules.

What is the proper way to work with shared modules in Python development?

I'm working toward adopting Python as part of my team's development tool suite. With the other languages/tools we use, we develop many reusable functions and classes that are specific to the work we do. This standardizes the way we do things and saves a lot of wheel re-inventing.
I can't seem to find any examples of how this is usually handled with Python. Right now I have a development folder on a local drive, with multiple project folders below that, and an additional "common" folder containing packages and modules with re-usable classes and functions. These "common" modules are imported by modules within multiple projects.
Development/
Common/
Package_a/
Package_b/
Project1/
Package1_1/
Package1_2/
Project2/
Package2_1/
Package2_2/
In trying to learn how to distribute a Python application, it seems that there is an assumption that all referenced packages are below the top-level project folder, not collateral to it. The thought also occurred to me that perhaps the correct approach is to develop common/framework modules in a separate project, and once tested, deploy those to each developer's environment by installing to the site-packages folder. However, that also raises questions re distribution.
Can anyone shed light on this, or point me to a resource that discusses this issue?
If you have common code that you want to share across multiple projects, it may be worth thinking about storing this code in a physically separate project, which is then imported as a dependency into your other projects. This is easily achieved if you host your common code project in github or bitbucket, where you can use pip to install it in any other project. This approach not only helps you to easily share common code across multiple projects, but it also helps protect you from inadvertently creating bad dependencies (i.e. those directed from your common code to your non common code).
The link below provides a good introduction to using pip and virtualenv to manage dependencies, definitely worth a read if you and your team are fairly new to working with python as this is a very common toolchain used for just this kind of problem:
http://dabapps.com/blog/introduction-to-pip-and-virtualenv-python/
And the link below shows you how to pull in dependencies from github using pip:
How to use Python Pip install software, to pull packages from Github?
The must-read-first on this kind of stuff is here:
What is the best project structure for a Python application?
in case you haven't seen it (and follow the link in the second answer).
The key is that each major package be importable as if "." was the top level directory, which means that it will also work correctly when installed in a site-packages. What this implies is that major packages should all be flat within the top directory, as in:
myproject-0.1/
myproject/
framework/
packageA/
sub_package_in_A/
module.py
packageB/
...
Then both you (within your other packages) and your users can import as:
import myproject
import packageA.sub_package_in_A.module
etc
Which means you should think hard about #MattAnderson's comment, but if you want it to appear as a separately-distributable package, it needs to be in the top directory.
Note this doesn't stop you (or your users) from doing an:
import packageA.sub_package_in_A as sub_package_in_A
but it does stop you from allowing:
import sub_package_in_A
directly.
...it seems that there is an assumption that all referenced packages
are below the top-level project folder, not collateral to it.
That's mainly because the current working directory is the first entry in sys.path by default, which makes it very convenient to import modules and packages below that directory.
If you remove it, you can't even import stuff from the current working directory...
$ touch foo.py
$ python
>>> import sys
>>> del sys.path[0]
>>> import foo
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
ImportError: No module named foo
The thought also occurred to me that perhaps the correct approach is
to develop common/framework modules in a separate project, and once
tested, deploy those to each developer's environment by installing to
the site-packages folder.
It's not really a major issue for development. If you're using version control, and all developers check out the source tree in the same structure, you can easily employ relative path hacks to ensure the code works correctly without having to mess around with environment variables or symbolic links.
However, that also raises questions re distribution.
This is where things can get a bit more complicated, but only if you're planning to release libraries independently of the projects which use them, and/or having multiple project installers share the same libraries. It that's the case, take a look at distutils.
If not, you can simply employ the same relative path hacks used in development to ensure you project works "out of the box".
I think that this is the best reference for creating a distributable python package:
link removed as it leads to a hacked site.
also, don't feel that you need to nest everything under a single directory. You can do things like
platform/
core/
coremodule
api/
apimodule
and then do things like from platform.core import coremodule, etc.

Local collection of Python packages: best way to import them?

I need to ship a collection of Python programs that use multiple packages stored in a local Library directory: the goal is to avoid having users install packages before using my programs (the packages are shipped in the Library directory). What is the best way of importing the packages contained in Library?
I tried three methods, but none of them appears perfect: is there a simpler and robust method? or is one of these methods the best one can do?
In the first method, the Library folder is simply added to the library path:
import sys
import os
sys.path.insert(0, os.path.join(os.path.dirname(__file__), 'Library'))
import package_from_Library
The Library folder is put at the beginning so that the packages shipped with my programs have priority over the same modules installed by the user (this way I am sure that they have the correct version to work with my programs). This method also works when the Library folder is not in the current directory, which is good. However, this approach has drawbacks. Each and every one of my programs adds a copy of the same path to sys.path, which is a waste. In addition, all programs must contain the same three path-modifying lines, which goes against the Don't Repeat Yourself principle.
An improvement over the above problems consists in trying to add the Library path only once, by doing it in an imported module:
# In module add_Library_path:
sys.path.insert(0, os.path.join(os.path.dirname(__file__), 'Library'))
and then to use, in each of my programs:
import add_Library_path
import package_from_Library
This way, thanks to the caching mechanism of CPython, the module add_Library_path is only run once, and the Library path is added only once to sys.path. However, a drawback of this approach is that import add_Library_path has an invisible side effect, and that the order of the imports matters: this makes the code less legible, and more fragile. Also, this forces my distribution of programs to inlude an add_Library_path.py program that users will not use.
Python modules from Library can also be imported by making it a package (empty __init__.py file stored inside), which allows one to do:
from Library import module_from_Library
However, this breaks for packages in Library, as they might do something like from xlutils.filter import …, which breaks because xlutils is not found in sys.path. So, this method works, but only when including modules in Library, not packages.
All these methods have some drawback.
Is there a better way of shipping programs with a collection of packages (that they use) stored in a local Library directory? or is one of the methods above (method 1?) the best one can do?
PS: In my case, all the packages from Library are pure Python packages, but a more general solution that works for any operating system is best.
PPS: The goal is that the user be able to use my programs without having to install anything (beyond copying the directory I ship them regularly), like in the examples above.
PPPS: More precisely, the goal is to have the flexibility of easily updating both my collection of programs and their associated third-party packages from Library by having my users do a simple copy of a directory containing my programs and the Library folder of "hidden" third-party packages. (I do frequent updates, so I prefer not forcing the users to update their Python distribution too.)
Messing around with sys.path() leads to pain... The modern package template and Distribute contain a vast array of information and were in part set up to solve your problem.
What I would do is to set up setup.py to install all your packages to a specific site-packages location or if you could do it to the system's site-packages. In the former case, the local site-packages would then be added to the PYTHONPATH of the system/user. In the latter case, nothing needs to changes
You could use the batch file to set the python path as well. Or change the python executable to point to a shell script that contains a modified PYTHONPATH and then executes the python interpreter. The latter of course, means that you have to have access to the user's machine, which you do not. However, if your users only run scripts and do not import your own libraries, you could use your own wrapper for scripts:
#!/path/to/my/python
And the /path/to/my/python script would be something like:
#!/bin/sh
PYTHONPATH=/whatever/lib/path:$PYTHONPATH /usr/bin/python $*
I think you should have a look at path import hooks which allow to modify the behaviour of python when searching for modules.
For example you could try to do something like kde's scriptengine does for python plugins[1].
It adds a special token to sys.path(like "<plasmaXXXXXX>" with XXXXXX being a random number just to avoid name collisions) and then when python try to import modules and can't find them in the other paths, it will call your importer which can deal with it.
A simpler alternative is to have a main script used as launcher which simply adds the path to sys.path and execute the target file(so that you can safely avoid putting the sys.path.append(...) line on every file).
Yet an other alternative, that works on python2.6+, would be to install the library under the per-user site-packages directory.
[1] You can find the source code under /usr/share/kde4/apps/plasma_scriptengine_python in a linux installation with kde.

Python project deployment design

Here is the situation: the company that I'm working in right now gave me the freedom to work with either java or python to develop my applications. The company has mainly experience in java.
I have decided to go with python, so they where very happy to ask me to give maintenance to all the python projects/scripts related to the database maintenance that they have.
Its not that bad to handle all that stuff and its kind of fun to see how much free time I have compared to java programmers. There is just one but, the projects layout is a mess.
There are many scripts that simply lay in virtual machines all over the company. Some of them have complex functionality that is spread across a few modules(4 at maximum.)
While thinking about it about it, I realized that I don't know how to address that, so here are 3 questions.
Where do I put standalone scripts? We use git as our versioning system.
How do structure the project's layout in a way that the user do not need to dig deep into the folders to run the programs(in java I created a jar or a jar and a shell script to handle some bootstrap operations.)
What is a standard way to create modules that allow easy reusability(mycompany.myapp.mymodule?)
Where do I put standalone scripts?
You organize them "functionally" -- based on what they do and why people use them.
The language (Python vs. Java) is irrelevant.
You have to think of scripts as small applications focused on some need and create appropriate directory structures for that application.
We use /opt/thisapp and /opt/thatapp. If you want a shared mount-point, you might use a different path.
How do structure the project's layout in a way that the user do not need to dig deep into the folders to run the programs
You organize them "functionally" -- based on what they do and why people use them. At the top level of a /opt/thisapp directory, you might have an __init__.py (because it's a package) and perhaps a main.py script which starts the real work.
In Python 2.7 and Python 3, you have the runpy module. With this you would name your
top-level main script __main__.py
http://docs.python.org/library/runpy.html#module-runpy
What is a standard way to create modules that allow easy reusability(mycompany.myapp.mymodule?)
Read about packages. http://docs.python.org/tutorial/modules.html#packages
A package is a way of creating a module hierarchy: if you make a file called __init__.py in a directory, Python will treat that directory as a package and allow you to import its contents using dotted imports:
spam \
__init__.py
ham.py
eggs.py
import spam.ham
The modules inside a package can reference each other -- see the docs.
If these are all DB maintenance scripts, I would make a package called DB or something, and place them all in it. You can have subpackages for the more complicated ones. So if you had a script for, I don't know, cleaning up the transaction logs, you could put it in ourDB.clean and do
import ourDB.clean
ourDB.clean.transaction_logs( )

Categories