Converting codes written in Python 2 to Python 3 - python

I'm given a task of converting a bunch of codes written in Python 2.7 into Python 3.
So my question is
What are the fundamental differences between the two and what are the new features expected from conversion? I'm assuming it's not just syntactical issues.
Where should I start and what should I focus on?
It'll be more helpful if you could be as concrete as possible..
Please help me out and thank you in advance

Definitely start here: http://docs.python.org/py3k/whatsnew/3.0.html
For an automated tool, see: http://docs.python.org/library/2to3.html

Building from Greg's answer I find find it easier to grok the changes by looking at different compatibility layers people have built in order to support 2 and 3 in parallel.
CherryPy, or specifically this file.
Six, or specifically this file.
Pyramid, or specifically this file.
To use a compatibility layer or not is a widely discussed topic, however they are a good programmatic reference too scope the major changes and what you need to do in order to support them.

By far the easiest way is to use 2to3 and maintain two branches concurrently for a while. See this article on the python.org wiki.
There's also an entire website with detailed information, which is basically the contents of a book on the subject.

Related

sha1WithRSAEncryption in Python

Can someone recommend a library for calculating SHA1WithRSAEncryption in Python?
Context: I'm trying to do some message authentication. I've looked at PyXMLDSig, but it seemed to expect the certificates as separate files. As a first step to better understanding the problem space, I wanted to calculate the digest values "by hand".
I've looked around and seen Java implementations, but not Python ones. (Jython isn't really an option for my environment.)
Thanks in advance.
Take a look at M2Crypto, it's probably the best and most complete crypto library for Python.

Python Cookbook is for Python 2.4

Python Cookbook 2nd edition is updated for Python 2.4. Is it still ok to study the book using Python version 2.5 or 2.6?
Python 2.4 is too old. In my opinion it will worth the time and money to find a more recent resource, especially if your time is limited. More recent books will also cover changes in the libraries, including advances in python web app development, which I don't expect to find in aged resources. Especially for a cookbook, which includes solutions to common problems, being up-to-dated is important.
May I also say that Python is now in version 3, where major changes have been introduced. It will be beneficial to study Python 3, even if you are only planning to use 2.x versions. A great online resource is of course Dive into Python.
It depends on what you want to learn out of the book.
Let me guess that you are a newbie. If you are not new to programming (probably you are not, you are in SO), then the 2.4 cookbook will be fine. There would be a few changes in the later versions to catch up with, the ones that simplify code and introduce new idioms and help you do things in a better/cleaner way, but you can pick them up later on.
If you are new to programming, then may be you should pick up something more recent. It is important to pick up clean coding habits and know your community's idioms.
Sure, although 2.4 is pretty old now -- not too much has changed, and what has, you can review in the What's New in Python series.
I would say yes. There have been a few big changes since 2.4, but most if not all of the Cookbook will still apply. It also gives you a good idea of idiomatic python.
I find it's a useful reference and still use it. It's full of good general tips and advice much of which still applies to the newer versions of Python. That said, I'd save money and get a used copy.
I found an online version here: http://flylib.com/books/en/2.9.1.2/1/
Well you can always start with Byte of Python OpenSource Doument Small Precise and to the Point Description. here the link :
Regards

python 2to3 manual modification

Is there a way to change python2.x source code to python 3.x manually. I guess using lib2to3 this can be done but I don't know exactly how to do this ?
Yes, porting is what you are looking here.
Porting is a non-trivial task that requires making various decisions about your code. For instance, whether or not you want to maintaing backward compatibility. There is no single, universal solution to porting. The way you port depends on your specific requirements.
The best resource I have found for porting apps from Python 2 to 3 is the wiki page PortingPythonToPy3k. The page contains several approaches to porting as well as a lot of links to resources that are potentially helpful in porting work.
Thanks. Here is the answer I was looking for:
from lib2to3.refactor import RefactoringTool, get_fixers_from_package
"""assume `files` to a be a list of all filenames you want to convert"""
r = RefactoringTool(get_fixers_from_package('lib2to3.fixes'))
r.refactor(files, write=True)

Does one often use libraries outside the standard ones?

I am trying to learn Python and referencing the documentation for the standard Python library from the Python website, and I was wondering if this was really the only library and documentation I will need or is there more? I do not plan to program advanced 3d graphics or anything advanced at the moment.
Edit:
Thanks very much for the responses, they were very useful. My problem is where to start on a script I have been thinking of. I want to write a script that converts images into a web format but I am not completely sure where to begin. Thanks for any more help you can provide.
For the basics, yes, the standard Python library is probably all you'll need. But as you continue programming in Python, eventually you will need some other library for some task -- for instance, I recently needed to generate a tone at a specific, but differing, frequency for an application, and pyAudiere did the job just right.
A lot of the other libraries out there generate their documentation differently from the core Python style -- it's just visually different, the content is the same. Some only have docstrings, and you'll be best off reading them in a console, perhaps.
Regardless of how the other documentation is generated, get used to looking through the Python APIs to find the functions/classes/methods you need. When the time comes for you to use non-core libraries, you'll know what you want to do, but you'll have to find how to do it.
For the future, it wouldn't hurt to be familiar with C, either. There's a number of Python libraries that are actually just wrappers around C libraries, and the documentation for the Python libraries is just the same as the documentation for the C libraries. PyOpenGL comes to mind, but it's been a while since I've personally used it.
As others have said, it depends on what you're into. The package index at http://pypi.python.org/pypi/ has categories and summaries that are helpful in seeing what other libraries are available for different purposes. (Select "Browse packages" on the left to see the categories.)
One very common library, that should also fit your current needs, is the Python Image Library (PIL).
Note: the latest version is still in beta, and available only at Effbot site.
If you're just beginning, all you'll need to know is the stuff you can get from the Python website. Failing that a quick Google is the fastest way to get (most) Python answers these days.
As you develop your skills and become more advanced, you'll start looking for more exciting things to do, at which point you'll naturally start coming across other libraries (for example, pygame) that you can use for your more advanced projects.
It's very hard to answer this without knowing what you're planning on using Python for. I recommend Dive Into Python as a useful resource for learning Python.
In terms of popular third party frameworks, for web applications there's the Django framework and associated documentation, network stuff there's Twisted ... the list goes on. It really depends on what you're hoping to do!
Assuming that the standard library doesn't provide what we need and we don't have the time, or the knowledge, to implement the code we reuse 3rd party libraries.
This is a common attitude regardless of the programming language.
If there's a chance that someone else ever wanted to do what you want to do, there's a chance that someone created a library for it. A few minutes Googling something like "python image library" will find you what you need, or let you know that someone hasn't created a library for your purposes.

Are there any examples on python-purple floating around?

I want to learn it but I have no idea where to start. Everything out there suggests reading the libpurple source but I don't think I understand enough c to really get a grasp of it.
There isn't much about it yet... the intro, the howto, and the sources (here browsing them online but of course you can git clone them) are about it. In particular, the tiny example client you can get from here does have some miniscule example of use of purple's facilities (definitely not enough, but maybe it can get you started with the help of some 'dir', 'help' and the like...?)
Not sure how much help this will be but based on information from here, it seems like you just install python-purple and import and call the functions as normal Python functions.
Can't help you with a concrete example as I decided to use something else. However, one of the first things I wanted to do after I cloned the repo was remove the ecore dependency. Here's a patch submitted to the mailing list to do just that: https://garage.maemo.org/pipermail/python-purple-devel/2009-March/000000.html
Incidentally, if you're looking for AIM take a look at twisted.words. For Yahoo, trying getting the source for curphoo or zinc (both are console YMSG clients). For GTalk/Jabber, I've had good experiences with xmpppy.

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