Python application builder/packager - python

I'm writing a program in python using PySide(PyQt) and I want to distribute it to friends and family when I'm finished. I have looked at other posts in stack overflow, but I can't seem to find any good ones showing an easy solution(command line or otherwise) that will create an executable for my program to be run on other computers who don't have python or Qt etc. I'm running Ubuntu right now, however I would like to be able to package for windows as well.
Edit: I wrote all the Qt interface in my python script, so the whole project is contained in the one script.

I have used PyInstaller to create executables for scripts using PyQt4 under Windows without any trouble. Though I have not used it on Linux, it claims Linux (and OSX) support as well. You may need to create your Windows binaries in a Windows system or through Wine according to the FAQ:
Can I package Windows binaries while running under Linux?
No, this
is not supported. Please use Wine for this, PyInstaller runs fine in
Wine. You may also want to have a look at this thread in the
mailinglist. In version 1.4 we had build in some support for this, but
it showed to work only half. It would require some Windows system on
another partition and would only work for pure Python programs. As
soon as you want a decent GUI (gtk, qt, wx), you would need to install
Windows libraries anyhow. So it's much easier to just use Wine.

Related

Building an executable application for windows .exe on mac

I'm trying to build an application written in python, which can run on Windows without the need to install python or associated libraries(standalone), and I want to do that on my mac. I tried Pyinstaller, but it seems to generate files executable only in a platform that is building the application(in this case, osx).
Is there easy way out like Pyinstaller or do I have to do that in a very complex way? Since I'm not the expert, the latter option might be impossible for me to do. Would it be more wise just to try to build the app on windows than mac using pyinstaller?
For pyinstaller, they have clearly mentioned that packaging Windows binaries while running under OS X is NOT supported, and recommended to use Wine for this.
1. Can I package Windows binaries while running under Linux?
No, this is not supported. Please use Wine for this, PyInstaller runs
fine in Wine. You may also want to have a look at this thread in the
mailinglist. In version 1.4 we had build in some support for this, but
it showed to work only half. It would require some Windows system on
another partition and would only work for pure Python programs. As
soon as you want a decent GUI (gtk, qt, wx), you would need to install
Windows libraries anyhow. So it's much easier to just use Wine.
2. Can I package Windows binaries while running under OS X?
No, this is not supported. Please try Wine for this.
3. Can I package OS X binaries while running under Linux?
This is currently not possible at all. Sorry! If
you want to help out, you are very welcome.

How to include python with script package? [duplicate]

I need to package my Python application, its dependencies, and Python itself into a single MSI installer for distribution to users. The end result should desirably be:
Python is installed in the standard location
the package and its dependencies are installed in a separate directory (possibly site-packages)
the installation directory should contain the Python uncompressed and a standalone executable is not required
Kind of a dup of this question about how to make a python into an executable.
It boils down to:
py2exe on windows, Freeze on Linux, and
py2app on Mac.
I use PyInstaller (the svn version) to create a stand-alone version of my program that includes Python and all the dependencies. It takes a little fiddling to get it to work right and include everything (as does py2exe and other similar programs, see this question), but then it works very well.
You then need to create an installer. NSIS Works great for that and is free, but it creates .exe files not .msi. If .msi is not necessary, I highly recommend it. Otherwise check out the answers to this question for other options.
My company uses the free InnoSetup tool. It is a moderately complex program that has tons of flexibility for building installers for windows. I believe that it creates .exe and not .msi files, however. InnoSetup is not python specific but we have created an installer for one of our products that installs python along with dependencies to locations specified by the user at install time.
I've had much better results with dependencies and custom folder structures using pyinstaller, and it lets you find and specify hidden imports and hooks for larger dependencies like numpy and scipy. Also a PITA, though.
py2exe will make windows executables with python bundled in.
py2exe is the best way to do this. It's a bit of a PITA to use, but the end result works very well.
Ok, I have used py2exe before and it works perfectly except for one thing... It only works on executable windows machines. I then learned about Jython which turn a python script into a .Jar file. Which as you know is executable from any machine that has Java ("To your latest running version") installed. Which is great because both unix, windows, and ios (Most of the time) Run java. That means its executable from all of the following machines. As long as they run Java. No need for "py2mac + py2exe + freeze" just to run on all operating systems. Just Jython
For more information on how it works and how you can use it click here.
http://www.jython.org/

How can I package my python application with external python libraries?

I hope my title was clear. I'm using wxpython for making a GUI and I want it to be able to be opened, extracted, and have it work on all operating systems. I was able to include twill by finding a folder called twill inside the twill archive, which worked fine. However, I'm unable to figure out how to correctly package wxpython.
EDIT: I'm not using either. py2exe is only for windows, and bbfreeze doesn't seem to work on mac (so it's not cross platform)
Unfortunately, there's just no one stop solution so that a single installable executable will work across all operating systems. The right solution is really to provide a different installer or executable for each OS; For windows, use py2exe, for mac, py2app is a good choice, and for linux you should just provide a tarball with a reasonable setup.py (that you will need for the first two, anyway).
You should go with the recommendation of TokenMacGuy. But I preferrably would use a tool which is able to freeze the application for all OS instead of using different ones.
cx_freeze is a good choice regarding these terms.
This is another fine alternative:
PyInstaller is a program that converts (packages) Python programs into stand-alone executables, under Windows, Linux, and Mac OS X. Its main advantages over similar tools are that PyInstaller works with any version of Python since 2.2, it builds smaller executables thanks to transparent compression, it is fully multi-platform, and use the OS support to load the dynamic libraries, thus ensuring full compatibility.
Have you tried http://cx-freeze.sourceforge.net/ ?

Portable Python (Mac -> Windows)

I have a lovely Macbook now, and I'm enjoying coding on the move. I'm also enjoying coding in Python. However, I'd like to distribute the end result to friends using Windows, as an executable.
I know that Py2Exe does this, but I don't know how portable Python is across operating systems. Can anyone offer any advice? I'm using PyGame too.
Many thanks
The Python scripts are reasonably portable, as long as the interpreter and relevant libraries are installed. Generated .exe and .app files are not.
Py2exe generates Windows executables, so they will only work on the Windows Platform. The FAQ at http://www.py2exe.org/index.cgi/FAQ has more information on how it all works. Essentially it provides what is needed to run on Win9x as well as more current platforms. NOTE: the FAQ mentions some potential gotchas with character encodings and the work arounds.
With python, it is common enough on Unix based systems, as several Linux distributions have their custom maintenance scripts written in the language. So the Python scripts will be just as portable as Ruby scripts, etc. As long as the target machine has the interpreter and you are not using external programs that are only on one type of platform, others will be able to use your work.
Personally I experienced huge difficult with all the Exe builder, py2exe , cx_freeze etc. Bugs and errors all the time , keep displaying an issue with atexit module.
I find just by including the python distro way more convinient. There is one more advantage beside ease of use.
Each time you build an EXE for a python app, what you essential do is include the core of the python installation but only with the modules your app is using. But even in that case your app may increase from a mere few Kbs that the a python module is to more than 15 mbs because of the inclusion of python installation.
Of course installing the whole python will take more space but each time you send your python apps they will be only few kbs long. Plus you want have to go to the hussle of bundling the exe each time you change even a coma to your python app. Or I think you do , I dont know if just replacing the py module can help you avoid this.
In any case installing python and pygame is as easy as installing any other application in windows. In linux via synaptic is also extremly easy.
MACOS is abit tricky though. MACOS already come with python pre installed, Snow leopard has 2.6.1 python installed. However if you app is using a python later than that and include the install of python with your app, you will have to instruct the user to set via "GET INFO -> open with" the python launcher app which is responsible for launcing python apps to use your version of python and not the onboard default 2.6.1 version, Its not difficult and it only takes a few seconds, even a clueless user can do this.
Python is extremely portable, python pygame apps cannot only run unchanged to the three major platform , Windows , MACOS ,Linux . They can even run on mobile and portable devices as well. If you need to build app that runs across platform , python is dead easy and highly recomended.
If you are planning to include Linux in your portability criteria, it's worth remembering that many distributions still package 2.6 (or even 2.5), and will probably be a version behind in the 3.x series as well (I'm assuming your using 2.x given the PyGame requirement though).
Versions of PyGame seem to vary quite heavily between distros as well.

Python cross platform

If I create a gui for windows using python 2.6 and Qt, and then want to running in solaris or linux world.
What do I need on both systems, I'm guessing 2.6 and Qt for both platforms.
Is this correct or would there be a better solution.
If wxpython, the same right?
To run a Python application, one obviously need to have the Python interpreter installed, usually at least the same version used for developement (but sometimes you didn't use features new to that version, so the code is backwards-compatible). A newer version should work, too - only Python 3 isn't backwards compatible to 2.x versions.
Also, all third party libraries need to be installed, of course. So if your GUI uses PyQt, users need PyQt installed. If you use wxPython, users need wxPython installed.
Apart from that, it is possible, although much harder than with certain other languages, to break compability with other platforms, especially when dealing with files and paths manually (e.g. joining an absolute with a relative path with "\\" instead of using the cross-platform os.path.join).
It is possible (and especially for applications aimed at casual users, especially on Windows) to "freeze" a Python program and libraries it uses into an executable file (ideally without dependencies, I don't know if that's always the case in practice). There are a few tools that work for one platform, and the supposedly cross-platform cx_Freeze. Although I don't know if one can produce a Linux executable on a windows machine...

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