pyqt main window keeps crashing after receiving data from a thread - python

i have a QMainWindow that starts a QThread and waits for data from the network. updates UI when it receive any data.
the problem is : it sometimes crash. and sometimes doesn't , all i do i start it and wait for data.
here is the thread class :
class ListenerThread(QtCore.QThread):
def __init__(self,host,port,window):
super(ListenerThread,self).__init__(window)
self.host = host
self.port = port
self.window = window
def run(self):
soc = socket.socket(socket.AF_INET,socket.SOCK_DGRAM)
soc.bind((self.host, self.port))
while True:
data, address = soc.recvfrom(9999)
print address
if data:
dataList = data.split("\\")
company = dataList[1]
projectName = dataList[2]
assets = dataList[3]
assetType = dataList[4]
assetName = dataList[5]
# parent here is the main window(the main thread) : updateCombo is a function that updates combo box inside the main window
self.parent().updateCombo(self.window.comboBoxCompany,company)
self.parent().updateCombo(self.window.dropDownProjects,projectName)
self.parent().select(assets,assetName)
why is this happening ?? put in mind that the main Window by itself works fine.
the function (updateCombo) is working fine also ( when you call it from it's class).
but main window keeps crashing when i send data ! any idea why ?

GUI widgets may be accessed only from main thread, meaning the thread that calls QApplication.exec(). Access to GUI widgets from any other thread – what you're doing with your calls to self.parent() – is undefined behaviour, in your case this means crashes.
You signals and slots to communicate between background threads and the GUI in a safe manner.
And please read the documentation about Qt's threading functionality, because the above is actually essential knowledge when dealing with multi-threaded GUI applications, not only in Qt, but in any other GUI framework, too.

Related

Stop listening for input on Thread

In Python I have my main program which is basically a console 'gui' class. Its main method is a running thread that keeps the mains screen with options printed, and keeps waitin for user to input a choice.
The gui class has another object initialized that has its own running Threads. One of the Threads in this other object basically requires the main GUI thread to switch to a different mode / stop, but because it always 'pauses' on any input(), it will never switch.
So is there way, since I have access to the gui thread from the other object, to send an empty stdin to the gui thread so it gets over input()?
Example: (not actual code)
from threading import Thread
class Gui:
def __init__(self):
self.mainthread = Thread(target=self.console_loop, daemon=True)
self.server = Server(self.mainthread)
self.mainthread.start()
self.mainthread.join()
def console_loop(self):
while True:
if some_terminating_condition:
break
while self.server.guiloop:
"""
.
. various code
.
"""
a = input()
if a == "Some input":
self.server.guiloop = False
self.server.do_stuff()
while not self.server.guiloop:
"""
More code
"""
class Server:
def __init__(self, guithread):
self.guiloop = True
self.gui_thread = guithread
def do_stuff(self):
self.guiloop = False
"""
Code to stop gui waiting for input <-- What I need
"""
# Arbitrary code
Sorry for any mistakes, wrote it on the fly, since my code is too big to copy over

Proper PySide QThread use in Maya to avoid hard crash

I'm attempting to use QThreads to update my custom tool's Qt-based UI inside of Maya. I have a thread that executes arbitrary methods and returns the result via an emitted signal, which I then use to update my UI. Here's my custom QThread class:
from PySide import QtCore
class Thread(QtCore.QThread):
result = QtCore.Signal(object)
def __init__(self, parent, method, **kwargs):
super(Thread, self).__init__(parent)
self.parent = parent
self.method = method
self.kwargs = kwargs
def run(self):
result = self.method(**self.kwargs)
self.result.emit(result)
The methods I'm passing to the thread are basic requests for getting serialized data from a web address, for example:
import requests
def request_method(address):
request = requests.get(address)
return request.json()
And here is how I use the thread in my custom tool to dynamically update my UI:
...
thread = Thread(parent=self, method=request_method, address='http://www.example.com/')
thread.result.connect(self._slot_result)
thread.start()
def _slot_result(self, result):
# Use the resulting data to update some UI element:
self.label.setText(result)
...
This workflow works in other DCCs like Nuke, but for some reason it causes Maya to sometimes crash inconsistently. No error message, no log, just a hard crash.
This makes me think that my QThread workflow design is obviously not Maya-friendly. Any ideas how best to avoid crashing Maya when using QThreads and what may be causing this particular issue?
This doesn't answer directly what's going on with your QThread, but to show you another way to go about threading with guis in Maya.
Here's a simple example of a gui that has a progress bar and a button. When the user clicks the button it will create a bunch of worker objects on a different thread to do a time.sleep(), and will update the progress bar as they finish. Since they're on a different thread it won't lock the user from the gui so they can still interact with it as it updates:
from functools import partial
import traceback
import time
from PySide2 import QtCore
from PySide2 import QtWidgets
class Window(QtWidgets.QWidget):
"""
Your main gui class that contains a progress bar and a button.
"""
def __init__(self, parent=None):
super(Window, self).__init__(parent)
# Create our main thread pool object that will handle all the workers and communication back to this gui.
self.thread_pool = ThreadPool(max_thread_count=5) # Change this number to have more workers running at the same time. May need error checking to make sure enough threads are available though!
self.thread_pool.pool_started.connect(self.thread_pool_on_start)
self.thread_pool.pool_finished.connect(self.thread_pool_on_finish)
self.thread_pool.worker_finished.connect(self.worker_on_finish)
self.progress_bar = QtWidgets.QProgressBar()
self.button = QtWidgets.QPushButton("Run it")
self.button.clicked.connect(partial(self.thread_pool.start, 30)) # This is the number of iterations we want to process.
self.main_layout = QtWidgets.QVBoxLayout()
self.main_layout.addWidget(self.progress_bar)
self.main_layout.addWidget(self.button)
self.setLayout(self.main_layout)
self.setWindowTitle("Thread example")
self.resize(500, 0)
def thread_pool_on_start(self, count):
# Triggers right before workers are about to be created. Start preparing the gui to be in a "processing" state.
self.progress_bar.setValue(0)
self.progress_bar.setMaximum(count)
def thread_pool_on_finish(self):
# Triggers when all workers are done. At this point you can do a clean-up on your gui to restore it to it's normal idle state.
if self.thread_pool._has_errors:
print "Pool finished with no errors!"
else:
print "Pool finished successfully!"
def worker_on_finish(self, status):
# Triggers when a worker is finished, where we can update the progress bar.
self.progress_bar.setValue(self.progress_bar.value() + 1)
class ThreadSignals(QtCore.QObject):
"""
Signals must inherit from QObject, so this is a workaround to signal from a QRunnable object.
We will use signals to communicate from the Worker class back to the ThreadPool.
"""
finished = QtCore.Signal(int)
class Worker(QtCore.QRunnable):
"""
Executes code in a seperate thread.
Communicates with the ThreadPool it spawned from via signals.
"""
StatusOk = 0
StatusError = 1
def __init__(self):
super(Worker, self).__init__()
self.signals = ThreadSignals()
def run(self):
status = Worker.StatusOk
try:
time.sleep(1) # Process something big here.
except Exception as e:
print traceback.format_exc()
status = Worker.StatusError
self.signals.finished.emit(status)
class ThreadPool(QtCore.QObject):
"""
Manages all Worker objects.
This will receive signals from workers then communicate back to the main gui.
"""
pool_started = QtCore.Signal(int)
pool_finished = QtCore.Signal()
worker_finished = QtCore.Signal(int)
def __init__(self, max_thread_count=1):
QtCore.QObject.__init__(self)
self._count = 0
self._processed = 0
self._has_errors = False
self.pool = QtCore.QThreadPool()
self.pool.setMaxThreadCount(max_thread_count)
def worker_on_finished(self, status):
self._processed += 1
# If a worker fails, indicate that an error happened.
if status == Worker.StatusError:
self._has_errors = True
if self._processed == self._count:
# Signal to gui that all workers are done.
self.pool_finished.emit()
def start(self, count):
# Reset values.
self._count = count
self._processed = 0
self._has_errors = False
# Signal to gui that workers are about to begin. You can prepare your gui at this point.
self.pool_started.emit(count)
# Create workers and connect signals to gui so we can update it as they finish.
for i in range(count):
worker = Worker()
worker.signals.finished.connect(self.worker_finished)
worker.signals.finished.connect(self.worker_on_finished)
self.pool.start(worker)
def launch():
global inst
inst = Window()
inst.show()
Aside from the main gui, there's 3 different classes.
ThreadPool: This is responsible to create and manage all worker objects. This class is also responsible to communicate back to the gui with signals so it can react accordingly while workers are completing.
Worker: This is what does the actual heavy lifting and whatever you want to process in the thread.
ThreadSignals: This is used inside the worker to be able to communicate back to the pool when it's done. The worker class isn't inherited by QObject, which means it can't emit signals in itself, so this is used as a work around.
I know this all looks long winded, but it seems to be working fine in a bunch of different tools without any hard crashes.
One of the engineers at our studio discovered a few bugs related to the use of Python threads and PyQt/PySide. Please refer to:
[PySide 1.x] https://bugreports.qt.io/browse/PYSIDE-810
[PySide 2.x] https://bugreports.qt.io/browse/PYSIDE-813
Notes from the reporter:
Although QObject is reentrant, the GUI classes, notably QWidget and all its subclasses, are not reentrant. They can only be used from the main thread.

python application freeze on thread.join()

I'm writing a simple time tracking application in Python3 and PyQt5. Time is tracked in separate thread. Function that this thread is running doesn't access GUI code. On Windows10 application freezes after trying to close it. It's caused by calling thread.join(). I need to end the process in task manager to close it. On Linux Mint it works fine. I'm using threads from threading library. It doesn't work also with QThread's. If I comment out the thread.join() line it closes without a problem, but the code that's running by this thread doesn't finish.
Thread is initialized in __init__() function of Window class.
self.trackingThread = Thread(target = self.track)
Function that is responsible for tracking time:
def track(self):
startTime = time()
lastWindowChangeTime = startTime
while self.running:
# check if active window has changed
if self.active_window_name != get_active_window_name():
if self.active_window_name in self.applications_time:
self.applications_time[self.active_window_name] += int(time() - lastWindowChangeTime) // 60 # time in minutes)
else:
self.applications_time[self.active_window_name] = int(time() - lastWindowChangeTime) // 60 # time in minutes
lastWindowChangeTime = time()
self.active_window_name = get_active_window_name()
totalTime = int(time() - startTime) // 60 # time in minutes
if date.today() in self.daily_time:
self.daily_time[date.today()] += totalTime
else:
self.daily_time[date.today()] = totalTime
Joining the thread:
def saveAndQuit(self):
self.running = False
self.trackingThread.join() # the line that's causing application freeze
self.save()
QApplication.instance().quit()
EDIT:
Example:
https://pastebin.com/vt3BfKJL
relevant code:
def get_active_window_name():
active_window_name = ''
if system() == 'Linux':
active_window_name = check_output(['xdotool', 'getactivewindow', 'getwindowname']).decode('utf-8')
elif system() == 'Windows':
window = GetForegroundWindow()
active_window_name = GetWindowText(window)
return active_window_name
EDIT2:
After removing those 2 lines app closes without any problem. Is there any other way of getting active window name on Windows except win32gui?:
window = GetForegroundWindow()
active_window_name = GetWindowText(window)
The issue occurs because GetWindowText() is blocking, and so your thread can never join. To understand why, we have to delve into the win32 documentation
If the target window is owned by the current process, GetWindowText causes a WM_GETTEXT message to be sent to the specified window or control. If the target window is owned by another process and has a caption, GetWindowText retrieves the window caption text. If the window does not have a caption, the return value is a null string. This behavior is by design. It allows applications to call GetWindowText without becoming unresponsive if the process that owns the target window is not responding. However, if the target window is not responding and it belongs to the calling application, GetWindowText will cause the calling application to become unresponsive.
You are attempting to join the thread from within a function (saveAndQuit) that has been called by the Qt event loop. As such, until this function returns, the Qt event loop will not process any messages. This means the call to GetWindowText in the other thread has sent a message to the Qt event loop which won't be processed until saveAndQuit finishes. However, saveAndQuit is waiting for the thread to finish, and so you have a deadlock!
There are several ways to solve the deadlock, probably the easiest to implement is to recursively call join, with a timeout, from the Qt event loop. It's somewhat "hacky", but other alternatives mean things like changing the way your thread behaves or using QThreads.
As such, I would modify your saveAndQuit as follows:
def saveAndQuit(self):
self.running = False
self.trackingThread.join(timeout=0.05)
# if thread is still alive, return control to the Qt event loop
# and rerun this function in 50 milliseconds
if self.trackingThread.is_alive():
QTimer.singleShot(50, self.saveAndQuit)
return
# if the thread has ended, then save and quit!
else:
self.save()
QApplication.instance().quit()
I had a similar problem and someone here on SO advised me to use something like this:
class MyThread(QThread):
def __init__(self):
super().__init__()
# initialize your thread, use arguments in the constructor if needed
def __del__(self):
self.wait()
def run(self):
pass # Do whatever you need here
def run_qt_app():
my_thread = MyThread()
my_thread.start()
qt_app = QApplication(sys.argv)
qt_app.aboutToQuit.connect(my_thread.terminate)
# Setup your window here
return qt_app.exec_()
Works fine for me, my_thread runs as long as qt_app is up, and finishes it's work on quit.
edit: typos

Win32com events not raising inside thread?

I am new to both COM and Python, so im not very familiar with exact terminologies. So apologies for using inexact terms.
I am trying to connect to a desktop application via a proprietary COM interface using pywin32.
I created a PoC and it runs fine. The COM function call is processed and I get the expected event.
class MyEvents:
def __init__(self):
print("Callback class initialized")
def OnMyEvent(self, data):
print('MyEvent raised')
class ComUser:
comObj = None
def __init__(self):
comObj = win32com.client.DispatchWithEvents("ProproetaryInterface.InterfaceClass",
MyEvents)
comObj.Register()
comObj.DoSomething(data)
time.sleep(120)
userObj = ComUser()
So far so good. I get the event on the screen
Callback class initialized
MyEvent raised
Next I tried to put it into my application where I have multiple threads. To explain it in simple terms:
Main creates an object of Class X which initializes an XMLRPC Server thread.
The XMLRPC handler simply takes incoming info and puts it into a queue
The queue is from multiprocessing lib.
Another thread waits on this queue for an incoming message
def __startPollingThread(self):
pythoncom.CoInitialize()
pollingThread = Thread(target=self.__checkQueue )
pollingThread.start()
pythoncom.CoUninitialize()
This is the polling thread method:
def __checkQueue(self):
try:
pythoncom.CoInitialize()
while True:
currMessage = self.__messageQueue.get()
self.__processMessage(currMessage);
except :
#Log message
finally:
pythoncom.CoUninitialize()
The __processMessage passes through multliple classes (something like a strategy pattern + state pattern) before it hits the class that handles COM interface.
In the ComUser class, i have a method which registers with the client application's com interface:
def initSystem(self):
import pythoncom
try:
pythoncom.CoInitialize()
self.ComConnector = win32com.client.DispatchWithEvents("ProprietaryInterface.InterfaceClass",
MyEvents)
self.ComConnector.Register()
except:
finally:
pythoncom.CoUninitialize()
Another method handles the specific requests as they arrive and makes the corresponding COM calls.
def handleMessage(self, message):
#if message = this then
comObj.DoSomething(data)
Both methods are called from the __processMessage method. All my classes reside in separate Py files. Except ComUser and MyEvents which are in same py module
I can call the Com Interface and see the Application reacting to the COM method calls but I cant see any events being raised. I have tried a whole lot of combinations of CoInitialize and Uninitialze and "import pythoncom" statements to ensure that it is not a problem with the threading. Also tried setting the sys.coinit_flags = 0 and checked. Seems to make no difference. I just dont see any events.
Is it a problem that I call DispatchWithEvents in a child thread instead of the main thread(The calls seem to work fine) ? Or is it that the main thread (ie main method of the program) dies out. I tried putting a long sleep there too. I even tried a separate thread with PumpWaitingMessages loop but it made no difference. I cant think of any solutions.

Showing data in a GUI where the data comes from an outside source

I'm kind of lost on how to approach this problem, I'd like to write a GUI ideally using Tkinter with python, but I initially started with Qt and found that the problem extends either with all GUI frameworks or my limited understanding.
The data in this case is coming from a named pipe, and I'd like to display whatever comes through the pipe into a textbox. I've tried having one thread listen on the pipe and another create the GUI, but in both cases one thread always seems to hang or the GUI never gets created.
Any suggestions?
Here is the way I would do it (on windows):
import wx, wx.lib.newevent, threading
import win32event, win32pipe, win32file, pywintypes, winerror
NewMessage, EVT_NEW_MESSAGE = wx.lib.newevent.NewEvent()
class MessageNotifier(threading.Thread):
pipe_name = r"\\.\pipe\named_pipe_demo"
def __init__(self, frame):
threading.Thread.__init__(self)
self.frame = frame
def run(self):
open_mode = win32pipe.PIPE_ACCESS_DUPLEX | win32file.FILE_FLAG_OVERLAPPED
pipe_mode = win32pipe.PIPE_TYPE_MESSAGE
sa = pywintypes.SECURITY_ATTRIBUTES()
sa.SetSecurityDescriptorDacl(1, None, 0)
pipe_handle = win32pipe.CreateNamedPipe(
self.pipe_name, open_mode, pipe_mode,
win32pipe.PIPE_UNLIMITED_INSTANCES,
0, 0, 6000, sa
)
overlapped = pywintypes.OVERLAPPED()
overlapped.hEvent = win32event.CreateEvent(None, 0, 0, None)
while 1:
try:
hr = win32pipe.ConnectNamedPipe(pipe_handle, overlapped)
except:
# Error connecting pipe
pipe_handle.Close()
break
if hr == winerror.ERROR_PIPE_CONNECTED:
# Client is fast, and already connected - signal event
win32event.SetEvent(overlapped.hEvent)
rc = win32event.WaitForSingleObject(
overlapped.hEvent, win32event.INFINITE
)
if rc == win32event.WAIT_OBJECT_0:
try:
hr, data = win32file.ReadFile(pipe_handle, 64)
win32file.WriteFile(pipe_handle, "ok")
win32pipe.DisconnectNamedPipe(pipe_handle)
wx.PostEvent(self.frame, NewMessage(data=data))
except win32file.error:
continue
class Messages(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None)
self.messages = wx.TextCtrl(self, style=wx.TE_MULTILINE | wx.TE_READONLY)
self.Bind(EVT_NEW_MESSAGE, self.On_Update)
def On_Update(self, event):
self.messages.Value += "\n" + event.data
app = wx.PySimpleApp()
app.TopWindow = Messages()
app.TopWindow.Show()
MessageNotifier(app.TopWindow).start()
app.MainLoop()
Test it by sending some data with:
import win32pipe
print win32pipe.CallNamedPipe(r"\\.\pipe\named_pipe_demo", "Hello", 64, 0)
(you also get a response in this case)
When I did something like this I used a separate thread listening on the pipe. The thread had a pointer/handle back to the GUI so it could send the data to be displayed.
I suppose you could do it in the GUI's update/event loop, but you'd have to make sure it's doing non-blocking reads on the pipe. I did it in a separate thread because I had to do lots of processing on the data that came through.
Oh and when you're doing the displaying, make sure you do it in non-trivial "chunks" at a time. It's very easy to max out the message queue (on Windows at least) that's sending the update commands to the textbox.
In the past when I've had GUI's reading data off of external things (eg: ethernet sockets), I've had a separate thread that handles servicing the external thing, and a timed callback (generally set to something like half a second) to update the GUI widget that displays the external data.

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