where is the button widget in pyglet ? - python

i'm checking out pyglet, but, funny enough, i can't find how to do a simple button!
so
what is the standard way to create a standard button?
is there a standard way to create a Message-Box? open/save dialogs?
or am i missing the point of pyglet? isn't it yet-another gui toolkit
for creating (also) forms, windows, buttons, texts, standard widgets, etc. ?
i'm using Python 2.x on a windows PC if that matters.

I didn't use Pyglet yet, but is not a GUI library, it doesn't have to have widgets like buttons, or containers etc. It's a multimedia library like Pygame, it draws stuff on screen, plays sounds, and has some helper functions.
If you want to draw a button on screen, you should first draw a rectangle, print some text in it, and then listen mouse clicks to know if it's clicked on this rectangle.
See PyQT, PyGTK, WxPython for some examples of GUI libraries.

You can see an example of how to create a button and create yet another interface with Pyglet in the script:
http://www.pyglet.org/doc/programming_guide/media_player.py
But this is only an example interface created without complex items.

Current state of affairs 3 years later...
As previously stated Pyglet itself generally provides a lower level api than the UI widget library (e.g. closer to GDI or SDL).
That said there are gui's built on top of pyglet:
https://github.com/jorgecarleitao/pyglet-gui
https://code.google.com/p/kytten/
Also pyglet 1.2 now has buttons itself (though not much else as far as widgets are concerned).

Related

How would I be able to place a VPython simulation display into a certain area of a PyQt5 GUI?

I'm building a 2D simple projectile motion simulation. I have the GUI layout on the PyQt5 side set (with buttons/dropdowns/checkboxes, but none work yet), and the VPython physics code set as well. I have a large area of the windowed application meant to show the screen (the same one that would pop up in a browser with only VPython code). I can't figure out how to connect the simulation visual to that portion of the window, so how would I do that? What widget should I use?
It's also worth mentioning that I am at an intermediate level with VPython and Python itself, but a complete beginner with PyQt5, so I've built the whole GUI in the Qt Designer.
I don't know if it's worth posting my code here as all of it is completely unmodified Qt Designer code with no references to VPython, but here's the code for the black box, which was placed in the UiMainWindow() class:
self.simulation_view = QtWidgets.QOpenGLWidget(self.centralwidget)
self.simulation_view.setGeometry(QtCore.QRect(70, 10, 961, 541))
self.simulation_view.setCursor(QtGui.QCursor(QtCore.Qt.ArrowCursor))
self.simulation_view.setObjectName("simulation_view")
Here's a screenshot of the GUI, with the black box being an OpenGL widget (which is probably wrong for my case) where I want the simulation to appear:
My guess is that this won't work, because I might expect VPython's event loop and PyQt5's event loop would fight with each other. A different approach would be simply to use VPython's widgets, which includes buttons/dropdowns/checkboxes. I'll comment that for VPython questions it's better to post to the VPython forum, where there are many more VPython users who will see your question than if you post to stackoverflow:
https://groups.google.com/forum/?fromgroups&hl=en#!forum/vpython-users

tkinter custom widget collecting

I'm searching for a tkinter custom widget collection that I can include in a application designer I'm writing in 100% Python but haven't had much luck yet. I figured out a way to do a table for instance, but would like to save myself the work if there's a good implementation out there.
I found a couple of packages for pure Python custom widget creation with a little more searching online. One is Python megawidgets, at pmw.sourceforge.net, which, according to their documentation:
"is a toolkit for building high-level compound widgets in Python using the Tkinter module. It consists of a set of base classes and a library of flexible and extensible megawidgets built on this foundation. These megawidgets include notebooks, comboboxes, selection widgets, panes widgets, scrollable widgets, and dialog windows."
A different approach is writing custom widgets yourself using the Widget Construction Kit, at effbot.org/zone/wck.htm. This provides a base Widget class with primitive drawing methods, such as for borders, text, and colors, along with a basic but complete set of event definitions for binding your event handlers to your custom widgets. It has some good advice on doing animated widgets, such as drag and drop.
If anybody knows of any other packages of widgets or construction toolkit APIs, feel free to post it here. Developers will appreciate having a larger selection in a single location.

Python GUI custom buttons

I am looking to make a GUI in python but currently do not have much experience. The GUI must have a few key features, namely a slider bar to control audio, and a few basic menu buttons. I realize essentially all GUI development tools could handle these simple features, but I am also interested in some custom content as well. The basic look of the GUI I am looking to create is shown here:
In the image, the slider volume bar, "button1," "button2," the colored circles, and any slice of the circle (one highlighted section is shown) needs to be clickable and interactive. Moreover, the small colored circles must be able to dynamically revolve around the edge of the circle and remain clickable at all times. I have not used any GUI development tools yet, but have looked into pyGTK, pyQT, wxWidgets, and Kivy. Can anyone who has used these tools recommend which would be best suited? As far as shapes of buttons, am I restricted?
You can use pyopengl, pygame , pygtk .
I have one example how to show this images if you want take a look at :
http://free-tutorials.org software free section is decor.tgz example.
In my opinion you can use pyOpenGL is very portable to another language like C,C++ and also you can make it to Linux , Windows , Android.

Trying to learn PyQt with knowledge from Tkinter

Maybe I'm jumping into the deep end, but I'll give it a shot.
Here are some useful features of Tkinter:
The Tkinter Canvas widget is an object oriented drawing canvas. The elements of the drawing are essentially widgets themselves, as they can be moved, modified, and bound to events.
Tkinter uses bindings to trigger callbacks. The event is passed as a string. Custom events can be easily created with event_generate.
Tkinter has the after method, which waits for a specified amount of time without freezing the GUI.
Tkinter has predefined fonts like TkDefaultFont, and colors like systemButtonFace, which are dependant on the system.
My questions are:
What are the pyQt equivalents of these features (especially the bold ones)?
How can I "bind" elements of a widget (e.g. the label of a checkbutton only) to an event?
In Qt and PyQt events are called signals and you bind to them using slots (docs here). Generally speaking what you do define a slot with an # decorator.
class WindowImpl (QtGui.QMainWindow, Ui_TremorMain, Ui_Graphs):
def __init__ (self, buffer, parent = None, configuration = None):
# do some initialisation here (not GUI setup however)
#QtCore.pyqtSlot(int, name="on_confSelectorCombo_currentIndexChanged")
def confChanged (self, newConf):
# do some stuff here to handle the event
The above would be triggered on the currentIndexChanged event of an object called confSelectorCombo. The setup of the confSelectorCombo is done in the GUI builder or Qt Creator as Nokia has decided to call it. This really is what you want to use to get started. There's tutorials here on using Qt Creator. Obviously you'll want to go through the docs and see what signals are emitted by which widgets.
As for the font stuff all I know is what it says on the docs:
If you have not set a font for your application then the default font on your
machine will be used, and the default font can be different on different
machines. On Windows the default Windows font is used, on X11 the one in qtrc
can be used. If a default font can’t be found, then a font specified by Qt
will be used.
The QStyleSheet and QStyle act as proxies for changing the appearance of widgets (QStylesheet,QStyle).
As for making the application wait I found this
QTime dieTime = QTime::currentTime().addSecs(2);
while( QTime::currentTime() < dieTime ):
QCoreApplication::processEvents(QEventLoop::AllEvents, 100);
There is also QThread.sleep() (docs), depending on what kind of an effect you want. Probably also worth looking at the threading support over at Qt docs
Overall in finding information about how to do stuff in PyQt I have found it surprisingly useful to look at the Qt documentation and then just writing the stuff in Python. 9 times out of 10 this works. On another note, it's probably also worth looking into PySide which is another python Qt library. I've haven't used myself before as it has been in the works previously but I noticed that they had released a 1.0.6 version.
UPDATE
Just to reiterate Luke Woodward below, you can use QGraphicsScene and QGraphicsView to render stuff in an object oriented way. The QGraphicsScene doesn't actually render anything it just a scene graph, the QGraphicsView is then used to render the contents of the scene graph. For low level drawing there´s also QPainter - there's a basic drawing tutorial here. It's also worth looking at QGraphicsItem which is the base for all graphics items and
includes defining the item's geometry, collision detection, its painting
implementation and item interaction through its event handlers
docs here. The Context2D provides an HTML canvas (if I'm not mistaken through the use of WebKit). The canvas itself only has a changed slot, but any objects you place on the canvas will/can have more slots. There's a fairly complete looking tutorial on Context2D and Context2DCanvas here. For an explanation as to why so many different ways of rendering stuff, you'll have to ask someone else. My two cents is that is has something to do with the fact that Qt is supposed to work everywhere and Trolltech and later Nokia wanted to provide lots of choice. Luckily the docs are really good.

Can you auto hide frames/dialogs using wxPython?

I would like to create an application that has 3-4 frames (or windows) where each frame is attached/positioned to a side of the screen (like a task bar). When a frame is inactive I would like it to auto hide (just like the Windows task bar does; or the dock in OSX). When I move my mouse pointer to the position on the edge of the screen where the frame is hidden, I would like it to come back into focus.
The application is written in Python (using wxPython for the basic GUI aspects). Does anyone know how to do this in Python? I'm guessing it's probably OS dependent? If so, I'd like to focus on Windows first.
I don't do GUI programming very often so my apologies if this makes no sense at all.
As far as I know, there's nothing built in for this.
When the window is hidden, do you want it completely invisible or can a border of a few pixels be showing? That would be an easy way to get a mouse hover event. Otherwise you might have to use something like pyHook to get system-wide mouse events to know when to expand your window.
The events EVT_ENTER_WINDOW and EVT_LEAVE_WINDOW might also be useful here to know when the user has entered/left the window so you can expand/collapse it.
Expanding/collapsing can just be done by showing/hiding windows or resizing them. Standard window functions, nothing fancy.
By the way, you might want to use wx.ClientDisplayRect to figure out where to position your window. That will give you a rectangle of the desktop that does NOT include the task bar or any other toolbars the user has, assuming you want to avoid overlapping with those things.
Personally, I would combine the EVT_ENTER_WINDOW and EVT_LEAVE_WINDOW that FogleBird mentioned with a wx.Timer. Then whenever it the frame or dialog is inactive for x seconds, you would just call its Hide() method.
I think you could easily just make a window that is the same size as the desktop then do some while looping for an inactivity variable based on mouse position, then thread off a timer for loop for the 4 inactivity variables. I'd personally design it so that when they reach 0 from 15, they change size and position to become tabular and create a button on them to reactivate. lots of technical work on this one, but easily done if you figure it out

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