Which way is better?
Creating a while loop and then using the select module OR using ThreadedTCPServer with a custom class.
Im having problems with the Threaded TCP Server, although it could just be my coding.
My personal recommendation is to use Twisted. It's a Python-based framework intended primarily for writing event-driven network software. The documentation has a lot of great examples of how to create various types of servers and clients, as well.
I am sure there is no such a thing like the "correct" way.
If you want not, must not or cannot use any of the existing server implementations the general idea is (in pseudo code):
ss = serversocket()
ss.bind ()
while (True):
cs = ss.accept ()
spawnCommThread (cs)
In the CommThread for each client you take care of reading from the socket returned by accept, communicate with your client and die, when the client closes the connection or another criterion is given.
Related
I got a existing software project, that has a relatively primitive plugin system and wanted to expand it by providing a web interface.
Since my application processes realtime data, websockets are the only option besides web rtc.
My previous attempt used zeromq domain sockets on the python side and a server in Node js that connected to the domain socket.
This solution works great and has some benefits over the plugin server, but I want to offer a simpler option for folks that don't need the benefits and don't want the extra complexity.
How would you go about implementing this and is it even possible to do so?
Otherwise, I'll still do a separate process, but use fastapi to build the stuff around the socket endpoint and start it up using subprocess to spawn a second process that also connects to the domain socket.
Hope my question is not stupid, or a rtfm case.
I have a project in which I need to setup a network that is essentially a bunch of Raspberry Pis connected through a router over ethernet, and have them talk to each other without using IP.
My challenge here is two folds, first, how can I write raw binary data to ethernet to pass my own custom payloads and have a custom parser on each end picking up and deserialising that data?
Second, and this is secondary for this post, if anyone has any ideas as to how I could use a router without using IP (aka setting up my own simple addressing protocol) this would be very welcomed. So far what I've sketched out is to procure myself a router than can be flashed, then have custom software on there running a custom protocol. However I'm not sure if this is even doable with off the shelf routers. Pointers are welcome.
Ideally I'd like to do all of this in python.
For your first question: asyncio comes as a standard library with Python. It can handle most of your communication needs, essentially acting as your communication stream for your binary data. Example implementation here.
For your second question: you can't go wrong with using IPv4. You could potentially implement something new but you'd probably go down a rabbit hole in doing so.
We have two Python programs running on two linux servers. Now we want to send messages between these Python programs. The best idea so far is to create a TCP/IP server and client architecture, but this seems like a very complicate way to do it. Is this really best practice for doing such a thing?
I like zeromq for simple messaging, it's really lightweight and fast...very flexible as well. Using AMQP messaging isn't a bad idea either depending on the specifics of your situation, I've found kombu to be a very nice pythonic library for that. You could also use xmlrpclib or setup a simple REST API with bottle or flask. Every option has it's place, so I'd investigate all your options.
This really depends on the kind of messaging you want and the roles of the two processes. If it's proper "client/server", I would probably create a SimpleHTTPServer and then use HTTP to communicate between the two. You can also use XMLRPCLib and the client to talk between them. Manually creating a TCP server with your own custom protocol sounds like a bad idea to me. You might also consider using a message queue system to communicate between them.
You could have a mulitprocessing.managers. As doc says :"A manager object controls a server process which manages shared objects. Other processes can access the shared objects by using proxies."
In your case, you could create a master process that control your other processes, each of those processes will call the master to grab the data.
This whole topic is way out of my depth, so forgive my imprecise question, but I have two computers both connected to one LAN.
What I want is to be able to communicate one string between the two, by running a python script on the first (the host) where the string will originate, and a second on the client computer to retrieve the string.
What is the most efficient way for an inexperienced programmer like me to achieve this?
First, lets get the nomenclature straight. Usually the part that initiate the communication is the client, the parts that is waiting for a connection is a server, which then will receive the data from the client and generate a response. From your question, the "host" is the client and the "client" seems to be the server.
Then you have to decide how to transfer the data. You can use straight sockets, in which case you can use SocketServer, or you can rely on an existing protocol, like HTTP or XML-RPC, in which case you will find ready to use library packages with plenty of examples (e.g. xmlrpclib and SimpleXMLRPCServer)
There are about a million ways.
If I were doing it, I'd use the SocketServer library, because it's not too insane, fairly well documented, and most importantly, I've used it before.
There are a couple of examples here: http://docs.python.org/library/socketserver.html#examples
File share and polling filesystem every minute. No joke. Of course, it depends on what are requirements for your applications and what lag is acceptable but in practice using file shares is quite common.
The question: How do I create a python application that can connect and send packets over the internet to another computer running the same application? Is there any existing code/library I could use?
The background: I am pretty new to programming (HS senior). I've created a lot of simple things in python but I've recently decided to start on a bigger project. I'm considering creating a Magic: the Gathering booster draft simulator, but I'm not sure if it is feasible given my skill set so I'm asking around before I get started. The application would need to send data between computers about which cards are being picked/passed.
Thanks!
Twisted is a python event-driven networking engine licensed under MIT. Means that a single machine can communicate with one or more other machines, while doing other things between data being received and sent, all asynchronously, and running a in a single thread/process.
It supports many protocols out of the box, so you can just as well using an existing one. That's better because you get support for the protocol from 3rd party software (i.e. using HTTP for communication means middleware software that uses HTTP will be compatible: proxies etc.)
It also makes easy to create your own communication protocol, if that's what you want.
The documentation is filled with examples.
The standard library includes SocketServer (documented here), which might do what you want.
However I wonder if a better solution might be to use a message queue. Lots of good implementations already exist, including Python interfaces. I've used RabbitMQ before. The idea is that the computers both subscribe to the queue, and can either post or listen for events.
A great place to start looking is the Python Standard Library. In particular there are a few sections that will be relevant:
18. Interprocess Communication and Networking
19. Internet Data Handling
21. Internet Protocols and Support
Since you mentioned that you have no experience with this, I'd suggest starting with a HTTP based implementation. The HTTP protocol is fairly simple and easy to work with. In addition, there are nice frameworks to support this operation, such as webpy for the server and HTTPLib from the standard library for the client.
If you really want to dive into networking, then a socket based implementation might be educational. This will teach you the underlying concepts that are used in lots of networking code while resulting in an interface that is similar to a file stream.
Also, check out Pyro (Python remoting objects). Se this answer for more details.
Pyro basically allows you to publish Python object instances as services that can be called remotely. Pyro is probably the easiest way to implement Python-to-python process communication.
It's also worth looking at Kamaelia for this sort of thing - it's original usecase was network systems, and makes building such things relatively intuitive.
Some links: Overview of basic TCP system, Simple Chat server, Building a layered protocol, walk-through of how to evolve new components. Other extreme: P2P radio system: source, peer.
If it makes any difference, we've tested whether the system is accessible to novices through involvement in google summer of code 3 years in a row, actively taking on both experienced and inexperienced developers. All of them managed to build useful systems.
Essentially, if you've ever played with unix pipelines the ideas should be familiar.
Caveat: I wrote major chunks of Kamaelia :-)
If you want to learn how to do these things though, playing with a few different approaches makes sense, and you should definitely check out Twisted (the standard answer to this question), Pyro & the standard library tools. Each has a different approach, and learning them will definitely benefit you!
However, like nosklo, I would recommend against using the socket library directly and use a library instead - simply because it is much much harder to get sockets programming correct than people tend to realise.
Communication will take place with sockets, one way or another. Just a question of whether you use existing higher-level libraries, or roll your own.
If you're doing this as a learning experience, probably want to start as low-level as you can, to see the real nuts and bolts. Which means you probably want to start with a SocketServer, using a TCP connection (TCP is basically guaranteed delivery of data; UDP is not).
Google for some simple example code. Setting one up is very easy. But you will have to define all the details of your communications protocol: which end sends when and what, which end listens and when, what exactly the listener will expect, does it reply to confirm receipt, etc.