Python Glade GTK - How to prepare many windows application - python

A simple application with a few screens. The user can navigate with BACK-NEXT buttons. How do you prepare such an application in Python and GTK Glade?
I mean how do you hide the previous components? What is the most practical way? I couldn't find any tutorial on the net. Can someone point me in the right direction please.

Sounds like you're looking for GtkAssistant.
I tried playing around with it and found that Glade makes it really hard to use, but the things you should be looking at are:
Back and Forward to navigate through the pages
Number of Pages in the GtkAssistant properties
Page Type and Position in the children properties
If things look weird, try changing pages and going back.

Related

Swipe-Layout using PyGTK

I would like to implement a swipe or flipper view (widget) using PyGtk for my Quickly app. There should be a titlebar that contains the title of the currently showed content and the titles of the previous and next entry. To navigate threw the different entries you should be able to click the titles or swipe from left to right or vice versa.
But I do not know where to start.
Which Widget should I extend?
Would the Notebook widget the right choice?
How could I change the style of a Widget?
How do I implement the flip effect?
Do I have to combine different views (widgets) for the content pane and the titlebar?
For a better understanding of my problem view the screenshot below.
Thanks and best regards
Andreas
You might want to take a look at Clutter. Though I think, this kind of UI-Design could be very unintuitive on a desktop machine.

Programming a GUI Like Steam?

So I've been tinkering with a few different GUI's but I haven't been able to even find a point to begin researching this question:
How do I make a GUI like Steam (Digital distribution app) has? More specifically, I'm interested in how they manage to make their SHIFT+TAB menu pop up in-game, without disrupting/pausing/effecting the game. I've been somewhat successful in making a GUI window "stay on top" when a game is in window mode, but Steam pops this little menu up over the top of a running, fullscreen game.
That's what I'm interested in learning about. Any info would be much appreciated. :)
Sorry if this isn't the correct place to post this. I wasn't sure exactly where to ask.
PS> Preferably something I could implement in Python!!!
The Steam overlay/notification system hooks into games via Direct3D or OpenGL in Windows (depending on the game) from my understanding (as it doesn't work for games that aren't Direct3d/OpenGL like Diablo).
It uses the same rendering libraries that the game uses and thus can overlay their menus natively.
As for Python implementations, you can check out http://directpython.sourceforge.net/ and http://pyopengl.sourceforge.net/ as a start (for DirectX and OpenGL libraries respectively) but can I warn you that I don't think this is as simple as you're hoping.
Hmm, that looks very much like they are using Adobe AIR or maybe Flash.

making a python gui for ffdshow

I was thinking that for a learning project for myself, I would try to make a GUI for ffdshow on linux, using tkinter. Wanted to make sure this project would be feasible first, before I get halfway through and run into something that cant be done in python.
Basic idea is to have a single GUI window with a bunch of drop down boxes that have the various presets (like format or bitrate), as well as a text box where a custom number can be entered if applicable. Then when all the options are selected, the user hits the Start button on the GUI and it shows a progress little bar with a percentage. All the options selected would just send the relevant selections as cli arguments for ffdshow, and begin the conversion progress (essentially turning all the user's input into a single perfect cli command).
Is all this doable with python and tkinter? and is it something that a relative newb with only very basic tkinter experience could pull off with books and other python resources?
Thanks
That is precisely the type of thing that python and Tkinter excel at. And yes, a relative newbie can easily do a task like that.

How to make PowerBuilder UI testing application?

I'm not familiar with PowerBuilder but I have a task to create Automatic UI Test Application for PB. We've decided to do it in Python with pywinauto and iaccesible libraries. The problem is that some UI elements like newly added lists record can not be accesed from it (even inspect32 can't get it).
Any ideas how to reach this elements and make them testable?
I'm experimenting with code for a tool for automating PowerBuilder-based GUIs as well. From what I can see, your best bet would be to use the PowerBuilder Native Interface (PBNI), and call PowerScript code from within your NVO.
If you like, feel free to send me an email (see my profile for my email address), I'd be interested in exchanging ideas about how to do this.
I didn't use PowerBuilder for a while but I guess that the problem that you are trying to solve is similar to the one I am trying to address for people making projects with SCADA systems like Wonderware Intouch.
The problem with such an application is that there is no API to get or set the value of a control. So a pywinauto approach can't work.
I've made a small tool to simulate the user events and to get the results from a screencapture. I am usig PIL and pytesser ORM for the analysis of the screen captures. It is not the easiest way but it works OK.
The tool is open-source and free of charge and can be downloaded from my website (Sorry in french). You just need an account but it's free as well. Just ask.
If you can read french, here is one article about testing Intouch-based applications
Sorry for the self promotion, but I was facing a similar problem with no solution so I've written my own. Anyway, that's free and open-source...
I've seen in AutomatedQa support that they a recipe recommending using msaa and setting some properties on the controls. I do not know if it works.
If you are testing DataWindows (the class is pbdwxxx, e.g. pbdw110) you will have to use a combination of clicking at specific coordinates and sending Tab keys to get to the control you want. Of course you can also send up and down arrow keys to move among rows. The easiest thing to do is to start with a normal control like an SLE and tab into the DataWindow. The problem is that the DataWindow is essentially just an image. There is no control for a given field until you move the focus there by clicking or tabbing. I've also found that the DataWindow's iAccessible interface is a bit strange. If you ask the DataWindow for the object with focus, you don't get the right answer. If you enumerate through all of the children you can find the one that has focus. If you can modify the source I also advise that you set AccessibleName for your DataWindow controls, otherwise you probably won't be able to identify the controls except by position (by DataWindow controls I mean the ones inside the DataWindow, not the DataWindow itself). If it's an MDI application, you may also find it useful to locate the MicroHelp window (class fnhelpxxx, e.g. fnhelp110, find from the main application window) to help determine your current context.
Edited to add:
Sikuli looks very promising for testing PowerBuilder. It works by recognizing objects on the screen from a saved fragment of screenshot. That is, you take a screenshot of the part of the screen you want it to find.

Something like Explorer's icon grid view in a Python GUI

I am making a Python gui project that needs to duplicate the look of a Windows gui environment (ie Explorer). I have my own custom icons to draw but they should be selectable by the same methods as usual; click, ctrl-click, drag box etc. Are any of the gui toolkits going to help with this or will I have to implement it all myself. If there aren't any tools to help with this advice would be greatly appreciated.
edit I am not trying to recreate explorer, that would be madness. I simply want to be able to take icons and lay them out in a scrollable window. Any number of them may be selected at once. It would be great if there was something that could select/deselect them in the same (appearing at least) way that Windows does. Then all I would need is a list of all the selected icons.
Python has extensions for accessing the Win32 API, but good luck trying to re-write explorer in that by yourself. Your best bet is to use a toolkit like Qt, but you'll still have to write the vast majority of the application from scratch.
Is there any way you can re-use explorer itself in your project?
Updated for edited question:
GTK+ has an icon grid widget that you could use. See a reference for PyGTK+: gtk.IconView
In wxPython there's a plethora of ready-made list and tree controls (CustomTreeCtrl, TreeListCtrl, and others), a mixture of which you can use to create a simple explorer in minutes. The wxPython demo even has a few relevant examples (see the demo of MVCTree).
I'll assume you're serious and suggest that you check out the many wonderful GUI libraries available for Python.

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