Testing django internationalization - Mocking gettext - python

I'm internationalizing/i18n-ing a django project. We have one part that runs independently and performs background tasks. It's called by rabbitmq. I want to test that the i18n/l10n works for that part. However our app isn't translated yet, and won't be for a while. I want to write the unittests before translation begins.
I'd like to mock some translations, so that _("anything") is returned as a constant string, so that I can test that it's trying to translate things, without me needing to set up all the translations.
I tried using mock, but with mock.patch('django.utils.translations.ugettext_lazy'), my_function_that_just_returns_one_string): didn't work. The _ is imported as from django.utils.translations import ugettext_lazy as _.

You can do the following to replace the ugettext method on the default translation object:
from django.utils.translation.trans_real import get_language, translation
translation(get_language()).ugettext = mock_ugettext

I couldn't find an existing way to do this. However from reading the Django source code I came up with a hacky, brittle way to do this by looking at the _active DjangoTranslation objects, then wrapping their ugettext methods. I've described it here: http://www.technomancy.org/python/django-i18n-test-translation-by-manually-setting-translations/

I've looked at your solution and I think it's both ingenious and simple for testing i18n support when you have no translation strings provided. But I'm afraid the translation package is just something that always works and which we take for granted, so seeing it's internals in heavily commented test code would, at least, make me run off in fear (chuckle).
I think creating a test application, added to INSTALLED_APPS in test settings, which provides it's own translations is a much cleaner approach. Your tests would be simplified to translation.activate('fr'); self.assertEqual('xxx_anything', gettext('anything'), 'i18n support should be activated.').
With simple tests, other developers could quickly follow-up and see that the test app's package contains a /locale directory, which should immediately document your approach.

It seems you're not patching the correct module. If it's your foo/models.py which has the from django.utils.translations import ugettext_lazy as _ statement, then _ is in the namespace of the foo.models module, and this is where you have to patch.
with mock.patch('foo.models._', return_value='MOCKED_TRANSLATION'):
...
or
with mock.patch('foo.models._') as mock_ugettext_lazy:
mock_ugettext_lazy.side_effect = lambda x: x + ' translated'
...
assert translated_text = 'example_text translated'
If you have multiple modules using ugettext_lazy, then you can do it like so:
with mock.patch('foo.models._', side_effect=mock_translator), \
mock.patch('bar._', side_effect=mock_translator):
...
Unfortunately, there is no one-liner to mock it for all modules that use ugettext_lazy, because once the function is imported in your modules, it's pointless to change django.utils.translations.ugettext_lazy -- the original references will keep pointing to the original function.
See https://docs.python.org/3/library/unittest.mock.html#where-to-patch for more.

Related

Making util file not accessible in python

I am building a python library. The functions I want available for users are in stemmer.py. Stemmer.py uses stemmerutil.py
I was wondering whether there is a way to make stemmerutil.py not accessible to users.
If you want to hide implementation details from your users, there are two routes that you can go. The first uses conventions to signal what is and isn't part of the public API, and the other is a hack.
The convention for declaring an API within a python library is to add all classes/functions/names that should be exposed into an __all__-list of the topmost __init__.py. It doesn't do that many useful things, its main purpose nowadays is a symbolic "please use this and nothing else". Yours would probably look somewhat like this:
urdu/urdu/__init__.py
from urdu.stemmer import Foo, Bar, Baz
__all__ = [Foo, Bar, Baz]
To emphasize the point, you can also give all definitions within stemmerUtil.py an underscore before their name, e.g. def privateFunc(): ... becomes def _privateFunc(): ...
But you can also just hide the code from the interpreter by making it a resource instead of a module within the package and loading it dynamically. This is a hack, and probably a bad idea, but it is technically possible.
First, you rename stemmerUtil.py to just stemmerUtil - now it is no longer a python module and can't be imported with the import keyword. Next, update this line in stemmer.py
import stemmerUtil
with
import importlib.util
import importlib.resources
# in python3.7 and lower, this is importlib_resources and needs to be installed first
stemmer_util_spec = importlib.util.spec_from_loader("stemmerUtil", loader=None)
stemmerUtil = importlib.util.module_from_spec(stemmer_util_spec)
with importlib.resources.path("urdu", "stemmerUtil") as stemmer_util_path:
with open(stemmer_util_path) as stemmer_util_file:
stemmer_util_code = stemmer_util_file.read()
exec(stemmer_util_code, stemmerUtil.__dict__)
After running this code, you can use the stemmerUtil module as if you had imported it, but it is invisible to anyone who installed your package - unless they run this exact code as well.
But as I said, if you just want to communicate to your users which part of your package is the public API, the first solution is vastly preferable.

Easy generic runtime monkey patching in Python?

I sometime would like to apply small fixes to small issues, just for testing, or for internal purposes.
For example I would like to just replace self.builder.current_docname with node.source in sphinx.writers.html5.HTML5Translator.visit_literal_block.
The (elegant) way of doing it is to copy-paste the method where the patch should be applied then modify the little tiny thing I have to modify, then override the original method with the new one. In this case I would have a lot of imports and I have to copy/paste the whole method locally (bad SSOT is bad).
Instead I would would like to write something like:
from monkey import ReMonkeyPatcher # Fake...
from sphinx.writer.html5 import HTML5Translator
# Override the class's method
ReMonkeyPatcher(HTML5Translator, 'self.builder.current_docname', 'node.source')
# Profit...
I've read here that the reflective nature of Python allows for run-time hacks with inspect and ast. So I wrote this:
def monkey_replace(function, search, replace):
source = inspect.getsource(function)
while code[0].isspace():
code = textwrap.dedent(code)
code = code.replace(search, replace)
ast_tree = ast.parse(code)
compile(ast_tree, '<string>', mode='exec')
mod = {}
exec(code, mod) # <-- Here is the issue...
method = mod[function.__name__]
replace_function(function, method) # Doesn't know how to do that yet
The main issue is exec(code, mod) in which the context is missing. To work in any/most cases, it has to be executed in the context of the original function (imports...).
Is there an elegant way of doing it?
In Python monkey-patching is extremely easy. As it says in the post you reference:
Because there are no protected variables, you can simply overwrite the function you would like to patch:
HTMLTranslator.builder.current_docname = node.source

Is there any way to make pydev (or whatever Python IDE) understand module imported by using __import__ or exec

Introduction
Pydev is a great eclipse plugin that let us write python code easily.
It can even give autocompletion suggestion when I do this:
from package.module import Random_Class
x = Random_Class()
x. # the autocompletion will be popped up,
# showing every method & attribute inside Random_Class
That is great !!!
The Problem (And My Question)
However, when I don't use explicit import, and use __import__ for example, I can't have the same autocompletion effect.
import_location = ".".join(('package', 'module'))
__import__(import_location, globals(), locals(), ['*'])
My_Class = getattr(sys.modules[import_location], 'Random_Class')
x = My_Class()
x. # I expect autocompletion, but nothing happened
Question: is there any way (in pydev or any IDE) to make the second one also
show autocompletion?
Why do I need to do this?
Well, I make a simple MVC framework, and I want to provide something like load_model, load_controller, and load_view which is still work with autocompletion (or at least possible to work)
So, instead of leave users do this (although I don't forbid them to do so):
from applications.the_application.models.the_model import The_Model
x = The_Model()
x. # autocompletion works
I want to let users do this:
x = load_model('the_application', 'the_model')()
x. # autocompletion still works
The "applications" part is actually configurable by another script, and I don't want users to change all of their importing model/controller part everytime they change the configuration. Plus, I think load_model, load_controller, and load_view make MVC pattern shown more obvious.
Unexpected Answer
I know some tricks such as doing this (as what people do with
web2py):
import_location = ".".join(('package', 'module'))
__import__(import_location, globals(), locals(), ['*'])
My_Class = getattr(sys.modules[import_location], 'Random_Class')
x = My_Class()
if 0:
from package.module import Random_Class
x = Random_Class()
x. # Now autocompletion is going to work
and I don't expect to do this, since it will only add unnecessary
extra work.
I don't expect any don't try to be clever comments. I have enough of them
I don't expect dynamic import is evil comments. I'm not a purist.
I don't expect any just use django, or pylons, or whatever comments. Such as comments even unrelated to my question.
I have done this before. This may be slightly different from your intended method, so let me know if it doesn't apply.
I dynamically import different modules that all subclass a master class, using similar code to your example. Because the subclassing module already imports the master, I don't need to import it in the main module.
To get highlighting, the solution was to import the master class into the main module first, even though it wasn't used directly. In my case it was a good fallback if the particular subclass didn't exist, but that's an implementation detail.
This only works if your classes all inherit from one parent.
Not really an answer to my own question. However, I can change the approach. So, instead of provide "load_model()", I can use relative import. Something like this:
from ..models.my_model import Model_Class as Great_Model
m = Great_Model()

python unittest faulty module

I have a module that I need to test in python.
I'm using the unittest framework but I ran into a problem.
The module has some method definitions, one of which is used when it's imported (readConfiguration) like so:
.
.
.
def readConfiguration(file = "default.xml"):
# do some reading from xml
readConfiguration()
This is a problem because when I try to import the module it also tries to run the "readConfiguration" method which fails the module and the program (a configuration file does not exist in the test environment).
I'd like to be able to test the module independent of any configuration files.
I didn't write the module and it cannot be re-factored.
I know I can include a dummy configuration file but I'm looking for a "cleaner", more elegant, solution.
As commenters have already pointed out, imports should never have side effects, so try to get the module changed if at all possible.
If you really, absolutely, cannot do this, there might be another way: let readConfiguration() be called, but stub out its dependencies. For instance, if it uses the builtin open() function, you could mock that, as demonstrated in the mock documentation:
>>> mock = MagicMock(return_value=sentinel.file_handle)
>>> with patch('builtins.open', mock):
... import the_broken_module
... # do your testing here
Replace sentinel.file_handle with StringIO("<contents of mock config file>") if you need to supply actual content.
It's brittle as it depends on the implementation of readConfiguration(), but if there really is no other way, it might be useful as a last resort.

Building a minimal plugin architecture in Python

I have an application, written in Python, which is used by a fairly technical audience (scientists).
I'm looking for a good way to make the application extensible by the users, i.e. a scripting/plugin architecture.
I am looking for something extremely lightweight. Most scripts, or plugins, are not going to be developed and distributed by a third-party and installed, but are going to be something whipped up by a user in a few minutes to automate a repeating task, add support for a file format, etc. So plugins should have the absolute minimum boilerplate code, and require no 'installation' other than copying to a folder (so something like setuptools entry points, or the Zope plugin architecture seems like too much.)
Are there any systems like this already out there, or any projects that implement a similar scheme that I should look at for ideas / inspiration?
Mine is, basically, a directory called "plugins" which the main app can poll and then use imp.load_module to pick up files, look for a well-known entry point possibly with module-level config params, and go from there. I use file-monitoring stuff for a certain amount of dynamism in which plugins are active, but that's a nice-to-have.
Of course, any requirement that comes along saying "I don't need [big, complicated thing] X; I just want something lightweight" runs the risk of re-implementing X one discovered requirement at a time. But that's not to say you can't have some fun doing it anyway :)
module_example.py:
def plugin_main(*args, **kwargs):
print args, kwargs
loader.py:
def load_plugin(name):
mod = __import__("module_%s" % name)
return mod
def call_plugin(name, *args, **kwargs):
plugin = load_plugin(name)
plugin.plugin_main(*args, **kwargs)
call_plugin("example", 1234)
It's certainly "minimal", it has absolutely no error checking, probably countless security problems, it's not very flexible - but it should show you how simple a plugin system in Python can be..
You probably want to look into the imp module too, although you can do a lot with just __import__, os.listdir and some string manipulation.
Have a look at at this overview over existing plugin frameworks / libraries, it is a good starting point. I quite like yapsy, but it depends on your use-case.
While that question is really interesting, I think it's fairly hard to answer, without more details. What sort of application is this? Does it have a GUI? Is it a command-line tool? A set of scripts? A program with an unique entry point, etc...
Given the little information I have, I will answer in a very generic manner.
What means do you have to add plugins?
You will probably have to add a configuration file, which will list the paths/directories to load.
Another way would be to say "any files in that plugin/ directory will be loaded", but it has the inconvenient to require your users to move around files.
A last, intermediate option would be to require all plugins to be in the same plugin/ folder, and then to active/deactivate them using relative paths in a config file.
On a pure code/design practice, you'll have to determine clearly what behavior/specific actions you want your users to extend. Identify the common entry point/a set of functionalities that will always be overridden, and determine groups within these actions. Once this is done, it should be easy to extend your application,
Example using hooks, inspired from MediaWiki (PHP, but does language really matters?):
import hooks
# In your core code, on key points, you allow user to run actions:
def compute(...):
try:
hooks.runHook(hooks.registered.beforeCompute)
except hooks.hookException:
print('Error while executing plugin')
# [compute main code] ...
try:
hooks.runHook(hooks.registered.afterCompute)
except hooks.hookException:
print('Error while executing plugin')
# The idea is to insert possibilities for users to extend the behavior
# where it matters.
# If you need to, pass context parameters to runHook. Remember that
# runHook can be defined as a runHook(*args, **kwargs) function, not
# requiring you to define a common interface for *all* hooks. Quite flexible :)
# --------------------
# And in the plugin code:
# [...] plugin magic
def doStuff():
# ....
# and register the functionalities in hooks
# doStuff will be called at the end of each core.compute() call
hooks.registered.afterCompute.append(doStuff)
Another example, inspired from mercurial. Here, extensions only add commands to the hg commandline executable, extending the behavior.
def doStuff(ui, repo, *args, **kwargs):
# when called, a extension function always receives:
# * an ui object (user interface, prints, warnings, etc)
# * a repository object (main object from which most operations are doable)
# * command-line arguments that were not used by the core program
doMoreMagicStuff()
obj = maybeCreateSomeObjects()
# each extension defines a commands dictionary in the main extension file
commands = { 'newcommand': doStuff }
For both approaches, you might need common initialize and finalize for your extension.
You can either use a common interface that all your extension will have to implement (fits better with second approach; mercurial uses a reposetup(ui, repo) that is called for all extension), or use a hook-kind of approach, with a hooks.setup hook.
But again, if you want more useful answers, you'll have to narrow down your question ;)
Marty Allchin's simple plugin framework is the base I use for my own needs. I really recommand to take a look at it, I think it is really a good start if you want something simple and easily hackable. You can find it also as a Django Snippets.
I am a retired biologist who dealt with digital micrograqphs and found himself having to write an image processing and analysis package (not technically a library) to run on an SGi machine. I wrote the code in C and used Tcl for the scripting language. The GUI, such as it was, was done using Tk. The commands that appeared in Tcl were of the form "extensionName commandName arg0 arg1 ... param0 param1 ...", that is, simple space-separated words and numbers. When Tcl saw the "extensionName" substring, control was passed to the C package. That in turn ran the command through a lexer/parser (done in lex/yacc) and then called C routines as necessary.
The commands to operate the package could be run one by one via a window in the GUI, but batch jobs were done by editing text files which were valid Tcl scripts; you'd pick the template that did the kind of file-level operation you wanted to do and then edit a copy to contain the actual directory and file names plus the package commands. It worked like a charm. Until ...
1) The world turned to PCs and 2) the scripts got longer than about 500 lines, when Tcl's iffy organizational capabilities started to become a real inconvenience. Time passed ...
I retired, Python got invented, and it looked like the perfect successor to Tcl. Now, I have never done the port, because I have never faced up to the challenges of compiling (pretty big) C programs on a PC, extending Python with a C package, and doing GUIs in Python/Gt?/Tk?/??. However, the old idea of having editable template scripts seems still workable. Also, it should not be too great a burden to enter package commands in a native Python form, e.g.:
packageName.command( arg0, arg1, ..., param0, param1, ...)
A few extra dots, parens, and commas, but those aren't showstoppers.
I remember seeing that someone has done versions of lex and yacc in Python (try: http://www.dabeaz.com/ply/), so if those are still needed, they're around.
The point of this rambling is that it has seemed to me that Python itself IS the desired "lightweight" front end usable by scientists. I'm curious to know why you think that it is not, and I mean that seriously.
added later: The application gedit anticipates plugins being added and their site has about the clearest explanation of a simple plugin procedure I've found in a few minutes of looking around. Try:
https://wiki.gnome.org/Apps/Gedit/PythonPluginHowToOld
I'd still like to understand your question better. I am unclear whether you 1) want scientists to be able to use your (Python) application quite simply in various ways or 2) want to allow the scientists to add new capabilities to your application. Choice #1 is the situation we faced with the images and that led us to use generic scripts which we modified to suit the need of the moment. Is it Choice #2 which leads you to the idea of plugins, or is it some aspect of your application that makes issuing commands to it impracticable?
When i searching for Python Decorators, found a simple but useful code snippet. It may not fit in your needs but very inspiring.
Scipy Advanced Python#Plugin Registration System
class TextProcessor(object):
PLUGINS = []
def process(self, text, plugins=()):
if plugins is ():
for plugin in self.PLUGINS:
text = plugin().process(text)
else:
for plugin in plugins:
text = plugin().process(text)
return text
#classmethod
def plugin(cls, plugin):
cls.PLUGINS.append(plugin)
return plugin
#TextProcessor.plugin
class CleanMarkdownBolds(object):
def process(self, text):
return text.replace('**', '')
Usage:
processor = TextProcessor()
processed = processor.process(text="**foo bar**", plugins=(CleanMarkdownBolds, ))
processed = processor.process(text="**foo bar**")
I enjoyed the nice discussion on different plugin architectures given by Dr Andre Roberge at Pycon 2009. He gives a good overview of different ways of implementing plugins, starting from something really simple.
Its available as a podcast (second part following an explanation of monkey-patching) accompanied by a series of six blog entries.
I recommend giving it a quick listen before you make a decision.
I arrived here looking for a minimal plugin architecture, and found a lot of things that all seemed like overkill to me. So, I've implemented Super Simple Python Plugins. To use it, you create one or more directories and drop a special __init__.py file in each one. Importing those directories will cause all other Python files to be loaded as submodules, and their name(s) will be placed in the __all__ list. Then it's up to you to validate/initialize/register those modules. There's an example in the README file.
Actually setuptools works with a "plugins directory", as the following example taken from the project's documentation:
http://peak.telecommunity.com/DevCenter/PkgResources#locating-plugins
Example usage:
plugin_dirs = ['foo/plugins'] + sys.path
env = Environment(plugin_dirs)
distributions, errors = working_set.find_plugins(env)
map(working_set.add, distributions) # add plugins+libs to sys.path
print("Couldn't load plugins due to: %s" % errors)
In the long run, setuptools is a much safer choice since it can load plugins without conflicts or missing requirements.
Another benefit is that the plugins themselves can be extended using the same mechanism, without the original applications having to care about it.
Expanding on the #edomaur's answer may I suggest taking a look at simple_plugins (shameless plug), which is a simple plugin framework inspired by the work of Marty Alchin.
A short usage example based on the project's README:
# All plugin info
>>> BaseHttpResponse.plugins.keys()
['valid_ids', 'instances_sorted_by_id', 'id_to_class', 'instances',
'classes', 'class_to_id', 'id_to_instance']
# Plugin info can be accessed using either dict...
>>> BaseHttpResponse.plugins['valid_ids']
set([304, 400, 404, 200, 301])
# ... or object notation
>>> BaseHttpResponse.plugins.valid_ids
set([304, 400, 404, 200, 301])
>>> BaseHttpResponse.plugins.classes
set([<class '__main__.NotFound'>, <class '__main__.OK'>,
<class '__main__.NotModified'>, <class '__main__.BadRequest'>,
<class '__main__.MovedPermanently'>])
>>> BaseHttpResponse.plugins.id_to_class[200]
<class '__main__.OK'>
>>> BaseHttpResponse.plugins.id_to_instance[200]
<OK: 200>
>>> BaseHttpResponse.plugins.instances_sorted_by_id
[<OK: 200>, <MovedPermanently: 301>, <NotModified: 304>, <BadRequest: 400>, <NotFound: 404>]
# Coerce the passed value into the right instance
>>> BaseHttpResponse.coerce(200)
<OK: 200>
As one another approach to plugin system, You may check Extend Me project.
For example, let's define simple class and its extension
# Define base class for extensions (mount point)
class MyCoolClass(Extensible):
my_attr_1 = 25
def my_method1(self, arg1):
print('Hello, %s' % arg1)
# Define extension, which implements some aditional logic
# or modifies existing logic of base class (MyCoolClass)
# Also any extension class maby be placed in any module You like,
# It just needs to be imported at start of app
class MyCoolClassExtension1(MyCoolClass):
def my_method1(self, arg1):
super(MyCoolClassExtension1, self).my_method1(arg1.upper())
def my_method2(self, arg1):
print("Good by, %s" % arg1)
And try to use it:
>>> my_cool_obj = MyCoolClass()
>>> print(my_cool_obj.my_attr_1)
25
>>> my_cool_obj.my_method1('World')
Hello, WORLD
>>> my_cool_obj.my_method2('World')
Good by, World
And show what is hidden behind the scene:
>>> my_cool_obj.__class__.__bases__
[MyCoolClassExtension1, MyCoolClass]
extend_me library manipulates class creation process via metaclasses, thus in example above, when creating new instance of MyCoolClass we got instance of new class that is subclass of both MyCoolClassExtension and MyCoolClass having functionality of both of them, thanks to Python's multiple inheritance
For better control over class creation there are few metaclasses defined in this lib:
ExtensibleType - allows simple extensibility by subclassing
ExtensibleByHashType - similar to ExtensibleType, but haveing ability
to build specialized versions of class, allowing global extension
of base class and extension of specialized versions of class
This lib is used in OpenERP Proxy Project, and seems to be working good enough!
For real example of usage, look in OpenERP Proxy 'field_datetime' extension:
from ..orm.record import Record
import datetime
class RecordDateTime(Record):
""" Provides auto conversion of datetime fields from
string got from server to comparable datetime objects
"""
def _get_field(self, ftype, name):
res = super(RecordDateTime, self)._get_field(ftype, name)
if res and ftype == 'date':
return datetime.datetime.strptime(res, '%Y-%m-%d').date()
elif res and ftype == 'datetime':
return datetime.datetime.strptime(res, '%Y-%m-%d %H:%M:%S')
return res
Record here is extesible object. RecordDateTime is extension.
To enable extension, just import module that contains extension class, and (in case above) all Record objects created after it will have extension class in base classes, thus having all its functionality.
The main advantage of this library is that, code that operates extensible objects, does not need to know about extension and extensions could change everything in extensible objects.
setuptools has an EntryPoint:
Entry points are a simple way for distributions to “advertise” Python
objects (such as functions or classes) for use by other distributions.
Extensible applications and frameworks can search for entry points
with a particular name or group, either from a specific distribution
or from all active distributions on sys.path, and then inspect or load
the advertised objects at will.
AFAIK this package is always available if you use pip or virtualenv.
You can use pluginlib.
Plugins are easy to create and can be loaded from other packages, file paths, or entry points.
Create a plugin parent class, defining any required methods:
import pluginlib
#pluginlib.Parent('parser')
class Parser(object):
#pluginlib.abstractmethod
def parse(self, string):
pass
Create a plugin by inheriting a parent class:
import json
class JSON(Parser):
_alias_ = 'json'
def parse(self, string):
return json.loads(string)
Load the plugins:
loader = pluginlib.PluginLoader(modules=['sample_plugins'])
plugins = loader.plugins
parser = plugins.parser.json()
print(parser.parse('{"json": "test"}'))
I have spent time reading this thread while I was searching for a plugin framework in Python now and then. I have used some but there were shortcomings with them. Here is what I come up with for your scrutiny in 2017, a interface free, loosely coupled plugin management system: Load me later. Here are tutorials on how to use it.
I've spent a lot of time trying to find small plugin system for Python, which would fit my needs. But then I just thought, if there is already an inheritance, which is natural and flexible, why not use it.
The only problem with using inheritance for plugins is that you dont know what are the most specific(the lowest on inheritance tree) plugin classes are.
But this could be solved with metaclass, which keeps track of inheritance of base class, and possibly could build class, which inherits from most specific plugins ('Root extended' on the figure below)
So I came with a solution by coding such a metaclass:
class PluginBaseMeta(type):
def __new__(mcls, name, bases, namespace):
cls = super(PluginBaseMeta, mcls).__new__(mcls, name, bases, namespace)
if not hasattr(cls, '__pluginextensions__'): # parent class
cls.__pluginextensions__ = {cls} # set reflects lowest plugins
cls.__pluginroot__ = cls
cls.__pluginiscachevalid__ = False
else: # subclass
assert not set(namespace) & {'__pluginextensions__',
'__pluginroot__'} # only in parent
exts = cls.__pluginextensions__
exts.difference_update(set(bases)) # remove parents
exts.add(cls) # and add current
cls.__pluginroot__.__pluginiscachevalid__ = False
return cls
#property
def PluginExtended(cls):
# After PluginExtended creation we'll have only 1 item in set
# so this is used for caching, mainly not to create same PluginExtended
if cls.__pluginroot__.__pluginiscachevalid__:
return next(iter(cls.__pluginextensions__)) # only 1 item in set
else:
name = cls.__pluginroot__.__name__ + 'PluginExtended'
extended = type(name, tuple(cls.__pluginextensions__), {})
cls.__pluginroot__.__pluginiscachevalid__ = True
return extended
So when you have Root base, made with metaclass, and have tree of plugins which inherit from it, you could automatically get class, which inherits from the most specific plugins by just subclassing:
class RootExtended(RootBase.PluginExtended):
... your code here ...
Code base is pretty small (~30 lines of pure code) and as flexible as inheritance allows.
If you're interested, get involved # https://github.com/thodnev/pluginlib
You may also have a look at Groundwork.
The idea is to build applications around reusable components, called patterns and plugins. Plugins are classes that derive from GwBasePattern.
Here's a basic example:
from groundwork import App
from groundwork.patterns import GwBasePattern
class MyPlugin(GwBasePattern):
def __init__(self, app, **kwargs):
self.name = "My Plugin"
super().__init__(app, **kwargs)
def activate(self):
pass
def deactivate(self):
pass
my_app = App(plugins=[MyPlugin]) # register plugin
my_app.plugins.activate(["My Plugin"]) # activate it
There are also more advanced patterns to handle e.g. command line interfaces, signaling or shared objects.
Groundwork finds its plugins either by programmatically binding them to an app as shown above or automatically via setuptools. Python packages containing plugins must declare these using a special entry point groundwork.plugin.
Here are the docs.
Disclaimer: I'm one of the authors of Groundwork.
In our current healthcare product we have a plugin architecture implemented with interface class. Our tech stack are Django on top of Python for API and Nuxtjs on top of nodejs for frontend.
We have a plugin manager app written for our product which is basically pip and npm package in adherence with Django and Nuxtjs.
For new plugin development(pip and npm) we made plugin manager as dependency.
In Pip package:
With the help of setup.py you can add entrypoint of the plugin to do something with plugin manager(registry, initiations, ...etc.)
https://setuptools.readthedocs.io/en/latest/setuptools.html#automatic-script-creation
In npm package:
Similar to pip there are hooks in npm scripts to handle the installation.
https://docs.npmjs.com/misc/scripts
Our usecase:
plugin development team is separate from core devopment team now. The scope of plugin development is for integrating with 3rd party apps which are defined in any of the categories of the product. The plugin interfaces are categorised for eg:- Fax, phone, email ...etc plugin manager can be enhanced to new categories.
In your case: Maybe you can have one plugin written and reuse the same for doing stuffs.
If plugin developers has need to use reuse core objects that object can be used by doing a level of abstraction within plugin manager so that any plugins can inherit those methods.
Just sharing how we implemented in our product hope it will give a little idea.

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