How to create a spinning command line cursor? - python

Is there a way to print a spinning cursor in a terminal using Python?

Something like this, assuming your terminal handles \b
import sys
import time
def spinning_cursor():
while True:
for cursor in '|/-\\':
yield cursor
spinner = spinning_cursor()
for _ in range(50):
sys.stdout.write(next(spinner))
sys.stdout.flush()
time.sleep(0.1)
sys.stdout.write('\b')

Easy to use API (this will run the spinner in a separate thread):
import sys
import time
import threading
class Spinner:
busy = False
delay = 0.1
#staticmethod
def spinning_cursor():
while 1:
for cursor in '|/-\\': yield cursor
def __init__(self, delay=None):
self.spinner_generator = self.spinning_cursor()
if delay and float(delay): self.delay = delay
def spinner_task(self):
while self.busy:
sys.stdout.write(next(self.spinner_generator))
sys.stdout.flush()
time.sleep(self.delay)
sys.stdout.write('\b')
sys.stdout.flush()
def __enter__(self):
self.busy = True
threading.Thread(target=self.spinner_task).start()
def __exit__(self, exception, value, tb):
self.busy = False
time.sleep(self.delay)
if exception is not None:
return False
Now use it in a with block anywhere in the code:
with Spinner():
# ... some long-running operations
# time.sleep(3)

A nice pythonic way is to use itertools.cycle:
import itertools, sys
spinner = itertools.cycle(['-', '/', '|', '\\'])
while True:
sys.stdout.write(next(spinner)) # write the next character
sys.stdout.flush() # flush stdout buffer (actual character display)
sys.stdout.write('\b') # erase the last written char
Also, you might want to use threading to display the spinner during a long function call, as in http://www.interclasse.com/scripts/spin.php

For completeness I want to add the great package halo. It offers a lot of preset spinners and higher level customization options.
Extract from their readme
from halo import Halo
spinner = Halo(text='Loading', spinner='dots')
spinner.start()
# Run time consuming work here
# You can also change properties for spinner as and when you want
spinner.stop()
Alternatively, you can use halo with Python's with statement:
from halo import Halo
with Halo(text='Loading', spinner='dots'):
# Run time consuming work here
Finally, you can use halo as a decorator:
from halo import Halo
#Halo(text='Loading', spinner='dots')
def long_running_function():
# Run time consuming work here
pass
long_running_function()

A solution:
import sys
import time
print "processing...\\",
syms = ['\\', '|', '/', '-']
bs = '\b'
for _ in range(10):
for sym in syms:
sys.stdout.write("\b%s" % sym)
sys.stdout.flush()
time.sleep(.5)
The key is to use the backspace character '\b' and flush stdout.

Improved version from #Victor Moyseenko
as the original version had few issues
was leaving spinner's characters after spinning is complete
and sometimes lead to removing following output's first character too
avoids a rare race condition by putting threading.Lock() on output
falls back to simpler output when no tty is available (no spinning)
import sys
import threading
import itertools
import time
class Spinner:
def __init__(self, message, delay=0.1):
self.spinner = itertools.cycle(['-', '/', '|', '\\'])
self.delay = delay
self.busy = False
self.spinner_visible = False
sys.stdout.write(message)
def write_next(self):
with self._screen_lock:
if not self.spinner_visible:
sys.stdout.write(next(self.spinner))
self.spinner_visible = True
sys.stdout.flush()
def remove_spinner(self, cleanup=False):
with self._screen_lock:
if self.spinner_visible:
sys.stdout.write('\b')
self.spinner_visible = False
if cleanup:
sys.stdout.write(' ') # overwrite spinner with blank
sys.stdout.write('\r') # move to next line
sys.stdout.flush()
def spinner_task(self):
while self.busy:
self.write_next()
time.sleep(self.delay)
self.remove_spinner()
def __enter__(self):
if sys.stdout.isatty():
self._screen_lock = threading.Lock()
self.busy = True
self.thread = threading.Thread(target=self.spinner_task)
self.thread.start()
def __exit__(self, exception, value, tb):
if sys.stdout.isatty():
self.busy = False
self.remove_spinner(cleanup=True)
else:
sys.stdout.write('\r')
example of usage of the Spinner class above:
with Spinner("just waiting a bit.. "):
time.sleep(3)
uploaded code to https://github.com/Tagar/stuff/blob/master/spinner.py

Nice, simple, and clean...
while True:
for i in '|\\-/':
print('\b' + i, end='')

Sure, it's possible. It's just a question of printing the backspace character (\b) in between the four characters that would make the "cursor" look like it's spinning ( -, \, |, /).

I have found py-spin package on GitHub. It has many nice spinning Styles. Here are some sample about how to use, Spin1 is the \-/ style:
from __future__ import print_function
import time
from pyspin.spin import make_spin, Spin1
# Choose a spin style and the words when showing the spin.
#make_spin(Spin1, "Downloading...")
def download_video():
time.sleep(10)
if __name__ == '__main__':
print("I'm going to download a video, and it'll cost much time.")
download_video()
print("Done!")
time.sleep(0.1)
It is also possible to control the spin manualy:
from __future__ import print_function
import sys
import time
from pyspin.spin import Spin1, Spinner
# Choose a spin style.
spin = Spinner(Spin1)
# Spin it now.
for i in range(50):
print(u"\r{0}".format(spin.next()), end="")
sys.stdout.flush()
time.sleep(0.1)
Other styles in the below gif.

Grab the awesome progressbar module - http://code.google.com/p/python-progressbar/
use RotatingMarker.

I built a generic Singleton, shared by the entire application
from itertools import cycle
import threading
import time
class Spinner:
__default_spinner_symbols_list = ['|-----|', '|#----|', '|-#---|', '|--#--|', '|---#-|', '|----#|']
def __init__(self, spinner_symbols_list: [str] = None):
spinner_symbols_list = spinner_symbols_list if spinner_symbols_list else Spinner.__default_spinner_symbols_list
self.__screen_lock = threading.Event()
self.__spinner = cycle(spinner_symbols_list)
self.__stop_event = False
self.__thread = None
def get_spin(self):
return self.__spinner
def start(self, spinner_message: str):
self.__stop_event = False
time.sleep(0.3)
def run_spinner(message):
while not self.__stop_event:
print("\r{message} {spinner}".format(message=message, spinner=next(self.__spinner)), end="")
time.sleep(0.3)
self.__screen_lock.set()
self.__thread = threading.Thread(target=run_spinner, args=(spinner_message,), daemon=True)
self.__thread.start()
def stop(self):
self.__stop_event = True
if self.__screen_lock.is_set():
self.__screen_lock.wait()
self.__screen_lock.clear()
print("\r", end="")
print("\r", end="")
if __name__ == '__main__':
import time
# Testing
spinner = Spinner()
spinner.start("Downloading")
# Make actions
time.sleep(5) # Simulate a process
#
spinner.stop()

You can write '\r\033[K' to clear the current line. And the following is a example modified from #nos.
import sys
import time
def spinning_cursor():
while True:
for cursor in '|/-\\':
yield cursor
spinner = spinning_cursor()
for _ in range(1, 10):
content = f'\r{next(spinner)} Downloading...'
print(content, end="")
time.sleep(0.1)
print('\r\033[K', end="")
For anyone who interested in nodejs, I also write a nodejs example.
function* makeSpinner(start = 0, end = 100, step = 1) {
let iterationCount = 0;
while (true) {
for (const char of '|/-\\') {
yield char;
}
}
return iterationCount;
}
async function sleep(seconds) {
return new Promise((resolve) => {
setTimeout(resolve, seconds * 1000);
});
}
(async () => {
const spinner = makeSpinner();
for (let i = 0; i < 10; i++) {
content = `\r${spinner.next().value} Downloading...`;
process.stdout.write(content);
await sleep(0.1);
process.stdout.write('\r\033[K');
}
})();

curses module. i'd have a look at the addstr() and addch() functions. Never used it though.

For more advanced console manipulations, on unix you can use the curses python module, and on windows, you can use WConio which provides equivalent functionality of the curses library.

#!/usr/bin/env python
import sys
chars = '|/-\\'
for i in xrange(1,1000):
for c in chars:
sys.stdout.write(c)
sys.stdout.write('\b')
sys.stdout.flush()
CAVEATS:
In my experience this doesn't work in all terminals. A more robust way to do this under Unix/Linux, be it more complicated is to use the curses module, which doesn't work under Windows.
You probably want to slow it down some how with actual processing that is going on in the background.

Here ya go - simple and clear.
import sys
import time
idx = 0
cursor = ['|','/','-','\\'] #frames of an animated cursor
while True:
sys.stdout.write(cursor[idx])
sys.stdout.write('\b')
idx = idx + 1
if idx > 3:
idx = 0
time.sleep(.1)

Crude but simple solution:
import sys
import time
cursor = ['|','/','-','\\']
for count in range(0,1000):
sys.stdout.write('\b{}'.format(cursor[count%4]))
sys.stdout.flush()
# replace time.sleep() with some logic
time.sleep(.1)
There are obvious limitations, but again, crude.

I propose a solution using decorators
from itertools import cycle
import functools
import threading
import time
def spinner(message, spinner_symbols: list = None):
spinner_symbols = spinner_symbols or list("|/-\\")
spinner_symbols = cycle(spinner_symbols)
global spinner_event
spinner_event = True
def start():
global spinner_event
while spinner_event:
symbol = next(spinner_symbols)
print("\r{message} {symbol}".format(message=message, symbol=symbol), end="")
time.sleep(0.3)
def stop():
global spinner_event
spinner_event = False
print("\r", end="")
def external(fct):
#functools.wraps(fct)
def wrapper(*args):
spinner_thread = threading.Thread(target=start, daemon=True)
spinner_thread.start()
result = fct(*args)
stop()
spinner_thread.join()
return result
return wrapper
return external
Simple usage
#spinner("Downloading")
def f():
time.sleep(10)

import sys
def DrowWaitCursor(counter):
if counter % 4 == 0:
print("/",end = "")
elif counter % 4 == 1:
print("-",end = "")
elif counter % 4 == 2:
print("\\",end = "")
elif counter % 4 == 3:
print("|",end = "")
sys.stdout.flush()
sys.stdout.write('\b')
This can be also another solution using a function with a parameter.

I just started with python about a week ago and found this posting. I've combined a bit of what I found here with stuff I learned about threads and queues elsewhere to provide a much better implementation in my opinion. In my solution, writing to the screen is handled by a thread that checks a queue for content. If that queue has content, the cursor spinning thread knows to stop. On the flipside, the cursor spinning thread uses a queue as a lock so the printing thread knows not to print until a full pass of the spinner code is complete. This prevents race conditions and a lot of excess code people are using to keep the console clean.
See below:
import threading, queue, itertools, sys, time # all required for my version of spinner
import datetime #not required for spinning cursor solution, only my example
console_queue = queue.Queue() # this queue should be initialized before functions
screenlock = queue.Queue() # this queue too...
def main():
threading.Thread(target=spinner).start()
threading.Thread(target=consoleprint).start()
while True:
# instead of invoking print or stdout.write, we just add items to the console_queue
# The next three lines are an example of my code in practice.
time.sleep(.5) # wait half a second
currenttime = "[" + datetime.datetime.now().strftime("%d/%m/%Y %H:%M:%S") + "] "
console_queue.put(currenttime) # The most important part. Substitute your print and stdout functions with this.
def spinner(console_queue = console_queue, screenlock = screenlock):
spinnerlist = itertools.cycle(['|', '/', '-', '\\'])
while True:
if console_queue.empty():
screenlock.put("locked")
sys.stdout.write(next(spinnerlist))
sys.stdout.flush()
sys.stdout.write('\b')
sys.stdout.flush()
screenlock.get()
time.sleep(.1)
def consoleprint(console_queue = console_queue, screenlock = screenlock):
while True:
if not console_queue.empty():
while screenlock.empty() == False:
time.sleep(.1)
sys.stdout.flush()
print(console_queue.get())
sys.stdout.flush()
if __name__ == "__main__":
main()
Having said all I said and written all I've written, I've only been doing python stuff for a week. If there are cleaner ways of doing this or I missed some best practices I'd love to learn. Thanks.

import requests
import time
import sys
weathercity = input("What city are you in? ")
weather = requests.get('http://api.openweathermap.org/data/2.5/weather?q='+weathercity+'&appid=886705b4c1182eb1c69f28eb8c520e20')
url = ('http://api.openweathermap.org/data/2.5/weather?q='+weathercity+'&appid=886705b4c1182eb1c69f28eb8c520e20')
def spinning_cursor():
while True:
for cursor in '|/-\\':
yield cursor
data = weather.json()
temp = data['main']['temp']
description = data['weather'][0]['description']
weatherprint ="In {}, it is currently {}°C with {}."
spinner = spinning_cursor()
for _ in range(25):
sys.stdout.write(next(spinner))
sys.stdout.flush()
time.sleep(0.1)
sys.stdout.write('\b')
convert = int(temp - 273.15)
print(weatherprint.format(weathercity, convert, description))

if you wanna python text spinner you can look picture
Simple:print_spinner("Hayatta en hakiki mürşit ilimdir.")

Here is the simplest loading spinner for python:
import time
spin=["loading...... ", "|", "/","-", "\"]
for i in spin:
print("\b"+i, end=" ")
time.sleep (0.2)
Output:
loading...... |

Related

Countdown and Non blocking Input [duplicate]

I am trying to make a simple IRC client in Python (as kind of a project while I learn the language).
I have a loop that I use to receive and parse what the IRC server sends me, but if I use raw_input to input stuff, it stops the loop dead in its tracks until I input something (obviously).
How can I input something without the loop stopping?
(I don't think I need to post the code, I just want to input something without the while 1: loop stopping.)
I'm on Windows.
For Windows, console only, use the msvcrt module:
import msvcrt
num = 0
done = False
while not done:
print(num)
num += 1
if msvcrt.kbhit():
print "you pressed",msvcrt.getch(),"so now i will quit"
done = True
For Linux, this article describes the following solution, it requires the termios module:
import sys
import select
import tty
import termios
def isData():
return select.select([sys.stdin], [], [], 0) == ([sys.stdin], [], [])
old_settings = termios.tcgetattr(sys.stdin)
try:
tty.setcbreak(sys.stdin.fileno())
i = 0
while 1:
print(i)
i += 1
if isData():
c = sys.stdin.read(1)
if c == '\x1b': # x1b is ESC
break
finally:
termios.tcsetattr(sys.stdin, termios.TCSADRAIN, old_settings)
For cross platform, or in case you want a GUI as well, you can use Pygame:
import pygame
from pygame.locals import *
def display(str):
text = font.render(str, True, (255, 255, 255), (159, 182, 205))
textRect = text.get_rect()
textRect.centerx = screen.get_rect().centerx
textRect.centery = screen.get_rect().centery
screen.blit(text, textRect)
pygame.display.update()
pygame.init()
screen = pygame.display.set_mode( (640,480) )
pygame.display.set_caption('Python numbers')
screen.fill((159, 182, 205))
font = pygame.font.Font(None, 17)
num = 0
done = False
while not done:
display( str(num) )
num += 1
pygame.event.pump()
keys = pygame.key.get_pressed()
if keys[K_ESCAPE]:
done = True
This is the most awesome solution1 I've ever seen. Pasted here in case link goes down:
#!/usr/bin/env python
'''
A Python class implementing KBHIT, the standard keyboard-interrupt poller.
Works transparently on Windows and Posix (Linux, Mac OS X). Doesn't work
with IDLE.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as
published by the Free Software Foundation, either version 3 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
'''
import os
# Windows
if os.name == 'nt':
import msvcrt
# Posix (Linux, OS X)
else:
import sys
import termios
import atexit
from select import select
class KBHit:
def __init__(self):
'''Creates a KBHit object that you can call to do various keyboard things.
'''
if os.name == 'nt':
pass
else:
# Save the terminal settings
self.fd = sys.stdin.fileno()
self.new_term = termios.tcgetattr(self.fd)
self.old_term = termios.tcgetattr(self.fd)
# New terminal setting unbuffered
self.new_term[3] = (self.new_term[3] & ~termios.ICANON & ~termios.ECHO)
termios.tcsetattr(self.fd, termios.TCSAFLUSH, self.new_term)
# Support normal-terminal reset at exit
atexit.register(self.set_normal_term)
def set_normal_term(self):
''' Resets to normal terminal. On Windows this is a no-op.
'''
if os.name == 'nt':
pass
else:
termios.tcsetattr(self.fd, termios.TCSAFLUSH, self.old_term)
def getch(self):
''' Returns a keyboard character after kbhit() has been called.
Should not be called in the same program as getarrow().
'''
s = ''
if os.name == 'nt':
return msvcrt.getch().decode('utf-8')
else:
return sys.stdin.read(1)
def getarrow(self):
''' Returns an arrow-key code after kbhit() has been called. Codes are
0 : up
1 : right
2 : down
3 : left
Should not be called in the same program as getch().
'''
if os.name == 'nt':
msvcrt.getch() # skip 0xE0
c = msvcrt.getch()
vals = [72, 77, 80, 75]
else:
c = sys.stdin.read(3)[2]
vals = [65, 67, 66, 68]
return vals.index(ord(c.decode('utf-8')))
def kbhit(self):
''' Returns True if keyboard character was hit, False otherwise.
'''
if os.name == 'nt':
return msvcrt.kbhit()
else:
dr,dw,de = select([sys.stdin], [], [], 0)
return dr != []
# Test
if __name__ == "__main__":
kb = KBHit()
print('Hit any key, or ESC to exit')
while True:
if kb.kbhit():
c = kb.getch()
if ord(c) == 27: # ESC
break
print(c)
kb.set_normal_term()
1
Made by Simon D. Levy, part of a compilation of software he has written and released under the Gnu Lesser General Public License.
Here a solution that runs under linux and windows using a seperate thread:
import sys
import threading
import time
import Queue
def add_input(input_queue):
while True:
input_queue.put(sys.stdin.read(1))
def foobar():
input_queue = Queue.Queue()
input_thread = threading.Thread(target=add_input, args=(input_queue,))
input_thread.daemon = True
input_thread.start()
last_update = time.time()
while True:
if time.time()-last_update>0.5:
sys.stdout.write(".")
last_update = time.time()
if not input_queue.empty():
print "\ninput:", input_queue.get()
foobar()
My favorite to get non-blocking input is using the python input() in a thread:
import threading
class KeyboardThread(threading.Thread):
def __init__(self, input_cbk = None, name='keyboard-input-thread'):
self.input_cbk = input_cbk
super(KeyboardThread, self).__init__(name=name)
self.start()
def run(self):
while True:
self.input_cbk(input()) #waits to get input + Return
showcounter = 0 #something to demonstrate the change
def my_callback(inp):
#evaluate the keyboard input
print('You Entered:', inp, ' Counter is at:', showcounter)
#start the Keyboard thread
kthread = KeyboardThread(my_callback)
while True:
#the normal program executes without blocking. here just counting up
showcounter += 1
OS independent, only internal libraries, supports multi-character input
On Linux, here's a refactoring of mizipzor's code that makes this a little easier, in case you have to use this code in multiple places.
import sys
import select
import tty
import termios
class NonBlockingConsole(object):
def __enter__(self):
self.old_settings = termios.tcgetattr(sys.stdin)
tty.setcbreak(sys.stdin.fileno())
return self
def __exit__(self, type, value, traceback):
termios.tcsetattr(sys.stdin, termios.TCSADRAIN, self.old_settings)
def get_data(self):
if select.select([sys.stdin], [], [], 0) == ([sys.stdin], [], []):
return sys.stdin.read(1)
return False
Here's how to use this: This code will print a counter that keeps growing until you press ESC.
with NonBlockingConsole() as nbc:
i = 0
while 1:
print i
i += 1
if nbc.get_data() == '\x1b': # x1b is ESC
break
I think curses library can help.
import curses
import datetime
stdscr = curses.initscr()
curses.noecho()
stdscr.nodelay(1) # set getch() non-blocking
stdscr.addstr(0,0,"Press \"p\" to show count, \"q\" to exit...")
line = 1
try:
while 1:
c = stdscr.getch()
if c == ord('p'):
stdscr.addstr(line,0,"Some text here")
line += 1
elif c == ord('q'): break
"""
Do more things
"""
finally:
curses.endwin()
.... backing to the initial question ...
i am learning python too, it cost me many documentation and examples readings and head crackings... but i think i reached an easy, simple, short and compatible solution... using just input, lists and threads
'''
what i thought:
- input() in another thread
- that were filling a global strings list
- strings are being popped in the main thread
'''
import threading
consoleBuffer = []
def consoleInput(myBuffer):
while True:
myBuffer.append(input())
threading.Thread(target=consoleInput, args=(consoleBuffer,), daemon=True).start() # start the thread
import time # just to demonstrate non blocking parallel processing
while True:
time.sleep(2) # avoid 100% cpu
print(time.time()) # just to demonstrate non blocking parallel processing
while consoleBuffer:
print(repr(consoleBuffer.pop(0)))
until this is the simplest and compatible way i found, be aware by default stdin stdout and stderr share the same terminal so "local echo" of your input may look inconsistent if something is printed on console while you are typing, however after pressing enter the typed string is received well... if you don't want/like this behavior find a way to separate input/output areas like redirections, or try another solution like curses, tkinter, pygame, etc.
BONUS: the ctrl-c keystroke can be easily handled with
try:
# do whatever
except KeyboardInterrupt:
print('cancelled by user') or exit() # overload
I'd do what Mickey Chan said, but I'd use unicurses instead of normal curses.
Unicurses is universal (works on all or at least almost all operating systems)
If you just want a single "escape" from a loop, you can intercept the Ctrl-C signal.
This is cross-platform and very simple!
import signal
import sys
def signal_handler(sig, frame):
print('You pressed Ctrl+C!')
sys.exit(0)
signal.signal(signal.SIGINT, signal_handler)
while True:
# do your work here
With python3.3 and above you can use the asyncio module as mentioned in this answer.
You will have to re factor your code though to work with asyncio.
Prompt for user input using python asyncio.create_server instance
Since I found one of the answers above helpful, here's an example of a similar approach. This code creates a metronome effect while taking input.
The difference is this code uses a closure instead of a class, which feels a little more straight-forward to me. This example also incorporates a flag to kill the thread via my_thread.stop = True, but without using a global variable. I do this by (ab)using the fact that python functions are objects and thus can be monkey-patched, even from inside themselves.
Note: Stopping threads should be done with caution. If your thread has data that needs some kind of clean up process or if the thread spawned its own threads, this approach will unceremoniously kill those processes.
# Begin metronome sound while accepting input.
# After pressing enter, turn off the metronome sound.
# Press enter again to restart the process.
import threading
import time
import winsound # Only on Windows
beat_length = 1 # Metronome speed
def beat_thread():
beat_thread.stop = False # Monkey-patched flag
frequency, duration = 2500, 10
def run(): # Closure
while not beat_thread.stop: # Run until flag is True
winsound.Beep(frequency, duration)
time.sleep(beat_length - duration/1000)
threading.Thread(target=run).start()
while True:
beat_thread()
input("Input with metronome. Enter to finish.\n")
beat_thread.stop = True # Flip monkey-patched flag
input("Metronome paused. Enter to continue.\n\n")
The following is an class wrapper around one of the above solutions:
#!/usr/bin/env python3
import threading
import queue
class NonBlockingInput:
def __init__(self, exit_condition):
self.exit_condition = exit_condition
self.input_queue = queue.Queue()
self.input_thread = threading.Thread(target=self.read_kbd_input, args=(), daemon=True)
self.input_thread.start()
def read_kbd_input(self):
done_queueing_input = False
while not done_queueing_input:
console_input = input()
self.input_queue.put(console_input)
if console_input.strip() == self.exit_condition:
done_queueing_input = True
def input_queued(self):
return_value = False
if self.input_queue.qsize() > 0:
return_value = True
return return_value
def input_get(self):
return_value = ""
if self.input_queue.qsize() > 0:
return_value = self.input_queue.get()
return return_value
if __name__ == '__main__':
NON_BLOCK_INPUT = NonBlockingInput(exit_condition='quit')
DONE_PROCESSING = False
INPUT_STR = ""
while not DONE_PROCESSING:
if NON_BLOCK_INPUT.input_queued():
INPUT_STR = NON_BLOCK_INPUT.input_get()
if INPUT_STR.strip() == "quit":
DONE_PROCESSING = True
else:
print("{}".format(INPUT_STR))
I was writing a program using Linux that has a bigger mainloop that requires regular updates but also needs to read characters in a non-blocking way. But resetting the display, also loses the input buffer.
This is the solution that I came up with. Every time after the screen is updated it sets the terminal to non-blocking, waits for the mainloop to pass and then interprets stdin.
After that the terminal gets reset to the original settings.
#!/usr/bin/python3
import sys, select, os, tty, termios, time
i = 0
l = True
oldtty = termios.tcgetattr(sys.stdin)
stdin_no = sys.stdin.fileno()
while l:
os.system('clear')
print("I'm doing stuff. Press a 'q' to stop me!")
print(i)
tty.setcbreak(stdin_no)
time.sleep(0.5)
if sys.stdin in select.select([sys.stdin], [], [], 0.0)[0]:
line = sys.stdin.read(1)
print (line, len(line))
if "q" in line:
l = False
else:
pass
termios.tcsetattr(stdin_no, termios.TCSADRAIN, oldtty)
i += 1
The Solution by marco is the right idea, but I decided to simplify it to the minimal possible code without any classes. Also it actually shows you how to get the user input with the queue library instead of just printing it:
import time, threading, queue
def collect(que):
msg = input()
que.put(msg)
que = queue.Queue()
thread = threading.Thread(target=collect, args=[que])
thread.start()
while thread.is_alive():
time.sleep(1)
print("The main thread continues while we wait for you...")
msg = que.get()
print('You typed:', msg)
In this example, the main thread continues indefinitely (processing data or whatever), while periodically checking to see if the user has input any data in the spawned thread. When that happens it returns the user input.
I've successfully used this idea in my own script to create a debugger, where I can type "print variable name" at any point during the main loop and it gives me the values in real time without stopping.
My example below does allow for non-blocking reads from stdin under both Windows (only tested under Windows 10) and Linux without requiring external dependencies or using threading. It works for copypasted text, it disables ECHO, so it could be used for e.g. some sort of custom UI and uses a loop, so it would be easy to process anything that was input into it.
With the above in mind, the example is meant for an interactive TTY, not piped input.
#!/usr/bin/env python3
import sys
if(sys.platform == "win32"):
import msvcrt
import ctypes
from ctypes import wintypes
kernel32 = ctypes.windll.kernel32
oldStdinMode = ctypes.wintypes.DWORD()
# Windows standard handle -10 refers to stdin
kernel32.GetConsoleMode(kernel32.GetStdHandle(-10), ctypes.byref(oldStdinMode))
# Disable ECHO and line-mode
# https://learn.microsoft.com/en-us/windows/console/setconsolemode
kernel32.SetConsoleMode(kernel32.GetStdHandle(-10), 0)
else:
# POSIX uses termios
import select, termios, tty
oldStdinMode = termios.tcgetattr(sys.stdin)
_ = termios.tcgetattr(sys.stdin)
# Disable ECHO and line-mode
_[3] = _[3] & ~(termios.ECHO | termios.ICANON)
# Don't block on stdin.read()
_[6][termios.VMIN] = 0
_[6][termios.VTIME] = 0
termios.tcsetattr(sys.stdin, termios.TCSAFLUSH, _)
def readStdin():
if(sys.platform == "win32"):
return msvcrt.getwch() if(msvcrt.kbhit()) else ""
else:
return sys.stdin.read(1)
def flushStdin():
if(sys.platform == "win32"):
kernel32.FlushConsoleInputBuffer(kernel32.GetStdHandle(-10))
else:
termios.tcflush(sys.stdin, termios.TCIFLUSH)
try:
userInput = ""
print("Type something: ", end = "", flush = True)
flushStdin()
while 1:
peek = readStdin()
if(len(peek) > 0):
# Stop input on NUL, Ctrl+C, ESC, carriage return, newline, backspace, EOF, EOT
if(peek not in ["\0", "\3", "\x1b", "\r", "\n", "\b", "\x1a", "\4"]):
userInput += peek
# This is just to show the user what they typed.
# Can be skipped, if one doesn't need this.
sys.stdout.write(peek)
sys.stdout.flush()
else:
break
flushStdin()
print(f"\nuserInput length: {len(userInput)}, contents: \"{userInput}\"")
finally:
if(sys.platform == "win32"):
kernel32.SetConsoleMode(kernel32.GetStdHandle(-10), oldStdinMode)
else:
termios.tcsetattr(sys.stdin, termios.TCSAFLUSH, oldStdinMode)

Print array data 1 by 1 sleeping between each iteration? [duplicate]

Is there a way to print a spinning cursor in a terminal using Python?
Something like this, assuming your terminal handles \b
import sys
import time
def spinning_cursor():
while True:
for cursor in '|/-\\':
yield cursor
spinner = spinning_cursor()
for _ in range(50):
sys.stdout.write(next(spinner))
sys.stdout.flush()
time.sleep(0.1)
sys.stdout.write('\b')
Easy to use API (this will run the spinner in a separate thread):
import sys
import time
import threading
class Spinner:
busy = False
delay = 0.1
#staticmethod
def spinning_cursor():
while 1:
for cursor in '|/-\\': yield cursor
def __init__(self, delay=None):
self.spinner_generator = self.spinning_cursor()
if delay and float(delay): self.delay = delay
def spinner_task(self):
while self.busy:
sys.stdout.write(next(self.spinner_generator))
sys.stdout.flush()
time.sleep(self.delay)
sys.stdout.write('\b')
sys.stdout.flush()
def __enter__(self):
self.busy = True
threading.Thread(target=self.spinner_task).start()
def __exit__(self, exception, value, tb):
self.busy = False
time.sleep(self.delay)
if exception is not None:
return False
Now use it in a with block anywhere in the code:
with Spinner():
# ... some long-running operations
# time.sleep(3)
A nice pythonic way is to use itertools.cycle:
import itertools, sys
spinner = itertools.cycle(['-', '/', '|', '\\'])
while True:
sys.stdout.write(next(spinner)) # write the next character
sys.stdout.flush() # flush stdout buffer (actual character display)
sys.stdout.write('\b') # erase the last written char
Also, you might want to use threading to display the spinner during a long function call, as in http://www.interclasse.com/scripts/spin.php
For completeness I want to add the great package halo. It offers a lot of preset spinners and higher level customization options.
Extract from their readme
from halo import Halo
spinner = Halo(text='Loading', spinner='dots')
spinner.start()
# Run time consuming work here
# You can also change properties for spinner as and when you want
spinner.stop()
Alternatively, you can use halo with Python's with statement:
from halo import Halo
with Halo(text='Loading', spinner='dots'):
# Run time consuming work here
Finally, you can use halo as a decorator:
from halo import Halo
#Halo(text='Loading', spinner='dots')
def long_running_function():
# Run time consuming work here
pass
long_running_function()
A solution:
import sys
import time
print "processing...\\",
syms = ['\\', '|', '/', '-']
bs = '\b'
for _ in range(10):
for sym in syms:
sys.stdout.write("\b%s" % sym)
sys.stdout.flush()
time.sleep(.5)
The key is to use the backspace character '\b' and flush stdout.
Improved version from #Victor Moyseenko
as the original version had few issues
was leaving spinner's characters after spinning is complete
and sometimes lead to removing following output's first character too
avoids a rare race condition by putting threading.Lock() on output
falls back to simpler output when no tty is available (no spinning)
import sys
import threading
import itertools
import time
class Spinner:
def __init__(self, message, delay=0.1):
self.spinner = itertools.cycle(['-', '/', '|', '\\'])
self.delay = delay
self.busy = False
self.spinner_visible = False
sys.stdout.write(message)
def write_next(self):
with self._screen_lock:
if not self.spinner_visible:
sys.stdout.write(next(self.spinner))
self.spinner_visible = True
sys.stdout.flush()
def remove_spinner(self, cleanup=False):
with self._screen_lock:
if self.spinner_visible:
sys.stdout.write('\b')
self.spinner_visible = False
if cleanup:
sys.stdout.write(' ') # overwrite spinner with blank
sys.stdout.write('\r') # move to next line
sys.stdout.flush()
def spinner_task(self):
while self.busy:
self.write_next()
time.sleep(self.delay)
self.remove_spinner()
def __enter__(self):
if sys.stdout.isatty():
self._screen_lock = threading.Lock()
self.busy = True
self.thread = threading.Thread(target=self.spinner_task)
self.thread.start()
def __exit__(self, exception, value, tb):
if sys.stdout.isatty():
self.busy = False
self.remove_spinner(cleanup=True)
else:
sys.stdout.write('\r')
example of usage of the Spinner class above:
with Spinner("just waiting a bit.. "):
time.sleep(3)
uploaded code to https://github.com/Tagar/stuff/blob/master/spinner.py
Nice, simple, and clean...
while True:
for i in '|\\-/':
print('\b' + i, end='')
Sure, it's possible. It's just a question of printing the backspace character (\b) in between the four characters that would make the "cursor" look like it's spinning ( -, \, |, /).
I have found py-spin package on GitHub. It has many nice spinning Styles. Here are some sample about how to use, Spin1 is the \-/ style:
from __future__ import print_function
import time
from pyspin.spin import make_spin, Spin1
# Choose a spin style and the words when showing the spin.
#make_spin(Spin1, "Downloading...")
def download_video():
time.sleep(10)
if __name__ == '__main__':
print("I'm going to download a video, and it'll cost much time.")
download_video()
print("Done!")
time.sleep(0.1)
It is also possible to control the spin manualy:
from __future__ import print_function
import sys
import time
from pyspin.spin import Spin1, Spinner
# Choose a spin style.
spin = Spinner(Spin1)
# Spin it now.
for i in range(50):
print(u"\r{0}".format(spin.next()), end="")
sys.stdout.flush()
time.sleep(0.1)
Other styles in the below gif.
Grab the awesome progressbar module - http://code.google.com/p/python-progressbar/
use RotatingMarker.
I built a generic Singleton, shared by the entire application
from itertools import cycle
import threading
import time
class Spinner:
__default_spinner_symbols_list = ['|-----|', '|#----|', '|-#---|', '|--#--|', '|---#-|', '|----#|']
def __init__(self, spinner_symbols_list: [str] = None):
spinner_symbols_list = spinner_symbols_list if spinner_symbols_list else Spinner.__default_spinner_symbols_list
self.__screen_lock = threading.Event()
self.__spinner = cycle(spinner_symbols_list)
self.__stop_event = False
self.__thread = None
def get_spin(self):
return self.__spinner
def start(self, spinner_message: str):
self.__stop_event = False
time.sleep(0.3)
def run_spinner(message):
while not self.__stop_event:
print("\r{message} {spinner}".format(message=message, spinner=next(self.__spinner)), end="")
time.sleep(0.3)
self.__screen_lock.set()
self.__thread = threading.Thread(target=run_spinner, args=(spinner_message,), daemon=True)
self.__thread.start()
def stop(self):
self.__stop_event = True
if self.__screen_lock.is_set():
self.__screen_lock.wait()
self.__screen_lock.clear()
print("\r", end="")
print("\r", end="")
if __name__ == '__main__':
import time
# Testing
spinner = Spinner()
spinner.start("Downloading")
# Make actions
time.sleep(5) # Simulate a process
#
spinner.stop()
You can write '\r\033[K' to clear the current line. And the following is a example modified from #nos.
import sys
import time
def spinning_cursor():
while True:
for cursor in '|/-\\':
yield cursor
spinner = spinning_cursor()
for _ in range(1, 10):
content = f'\r{next(spinner)} Downloading...'
print(content, end="")
time.sleep(0.1)
print('\r\033[K', end="")
For anyone who interested in nodejs, I also write a nodejs example.
function* makeSpinner(start = 0, end = 100, step = 1) {
let iterationCount = 0;
while (true) {
for (const char of '|/-\\') {
yield char;
}
}
return iterationCount;
}
async function sleep(seconds) {
return new Promise((resolve) => {
setTimeout(resolve, seconds * 1000);
});
}
(async () => {
const spinner = makeSpinner();
for (let i = 0; i < 10; i++) {
content = `\r${spinner.next().value} Downloading...`;
process.stdout.write(content);
await sleep(0.1);
process.stdout.write('\r\033[K');
}
})();
curses module. i'd have a look at the addstr() and addch() functions. Never used it though.
For more advanced console manipulations, on unix you can use the curses python module, and on windows, you can use WConio which provides equivalent functionality of the curses library.
#!/usr/bin/env python
import sys
chars = '|/-\\'
for i in xrange(1,1000):
for c in chars:
sys.stdout.write(c)
sys.stdout.write('\b')
sys.stdout.flush()
CAVEATS:
In my experience this doesn't work in all terminals. A more robust way to do this under Unix/Linux, be it more complicated is to use the curses module, which doesn't work under Windows.
You probably want to slow it down some how with actual processing that is going on in the background.
Here ya go - simple and clear.
import sys
import time
idx = 0
cursor = ['|','/','-','\\'] #frames of an animated cursor
while True:
sys.stdout.write(cursor[idx])
sys.stdout.write('\b')
idx = idx + 1
if idx > 3:
idx = 0
time.sleep(.1)
Crude but simple solution:
import sys
import time
cursor = ['|','/','-','\\']
for count in range(0,1000):
sys.stdout.write('\b{}'.format(cursor[count%4]))
sys.stdout.flush()
# replace time.sleep() with some logic
time.sleep(.1)
There are obvious limitations, but again, crude.
I propose a solution using decorators
from itertools import cycle
import functools
import threading
import time
def spinner(message, spinner_symbols: list = None):
spinner_symbols = spinner_symbols or list("|/-\\")
spinner_symbols = cycle(spinner_symbols)
global spinner_event
spinner_event = True
def start():
global spinner_event
while spinner_event:
symbol = next(spinner_symbols)
print("\r{message} {symbol}".format(message=message, symbol=symbol), end="")
time.sleep(0.3)
def stop():
global spinner_event
spinner_event = False
print("\r", end="")
def external(fct):
#functools.wraps(fct)
def wrapper(*args):
spinner_thread = threading.Thread(target=start, daemon=True)
spinner_thread.start()
result = fct(*args)
stop()
spinner_thread.join()
return result
return wrapper
return external
Simple usage
#spinner("Downloading")
def f():
time.sleep(10)
import sys
def DrowWaitCursor(counter):
if counter % 4 == 0:
print("/",end = "")
elif counter % 4 == 1:
print("-",end = "")
elif counter % 4 == 2:
print("\\",end = "")
elif counter % 4 == 3:
print("|",end = "")
sys.stdout.flush()
sys.stdout.write('\b')
This can be also another solution using a function with a parameter.
I just started with python about a week ago and found this posting. I've combined a bit of what I found here with stuff I learned about threads and queues elsewhere to provide a much better implementation in my opinion. In my solution, writing to the screen is handled by a thread that checks a queue for content. If that queue has content, the cursor spinning thread knows to stop. On the flipside, the cursor spinning thread uses a queue as a lock so the printing thread knows not to print until a full pass of the spinner code is complete. This prevents race conditions and a lot of excess code people are using to keep the console clean.
See below:
import threading, queue, itertools, sys, time # all required for my version of spinner
import datetime #not required for spinning cursor solution, only my example
console_queue = queue.Queue() # this queue should be initialized before functions
screenlock = queue.Queue() # this queue too...
def main():
threading.Thread(target=spinner).start()
threading.Thread(target=consoleprint).start()
while True:
# instead of invoking print or stdout.write, we just add items to the console_queue
# The next three lines are an example of my code in practice.
time.sleep(.5) # wait half a second
currenttime = "[" + datetime.datetime.now().strftime("%d/%m/%Y %H:%M:%S") + "] "
console_queue.put(currenttime) # The most important part. Substitute your print and stdout functions with this.
def spinner(console_queue = console_queue, screenlock = screenlock):
spinnerlist = itertools.cycle(['|', '/', '-', '\\'])
while True:
if console_queue.empty():
screenlock.put("locked")
sys.stdout.write(next(spinnerlist))
sys.stdout.flush()
sys.stdout.write('\b')
sys.stdout.flush()
screenlock.get()
time.sleep(.1)
def consoleprint(console_queue = console_queue, screenlock = screenlock):
while True:
if not console_queue.empty():
while screenlock.empty() == False:
time.sleep(.1)
sys.stdout.flush()
print(console_queue.get())
sys.stdout.flush()
if __name__ == "__main__":
main()
Having said all I said and written all I've written, I've only been doing python stuff for a week. If there are cleaner ways of doing this or I missed some best practices I'd love to learn. Thanks.
import requests
import time
import sys
weathercity = input("What city are you in? ")
weather = requests.get('http://api.openweathermap.org/data/2.5/weather?q='+weathercity+'&appid=886705b4c1182eb1c69f28eb8c520e20')
url = ('http://api.openweathermap.org/data/2.5/weather?q='+weathercity+'&appid=886705b4c1182eb1c69f28eb8c520e20')
def spinning_cursor():
while True:
for cursor in '|/-\\':
yield cursor
data = weather.json()
temp = data['main']['temp']
description = data['weather'][0]['description']
weatherprint ="In {}, it is currently {}°C with {}."
spinner = spinning_cursor()
for _ in range(25):
sys.stdout.write(next(spinner))
sys.stdout.flush()
time.sleep(0.1)
sys.stdout.write('\b')
convert = int(temp - 273.15)
print(weatherprint.format(weathercity, convert, description))
if you wanna python text spinner you can look picture
Simple:print_spinner("Hayatta en hakiki mürşit ilimdir.")
Here is the simplest loading spinner for python:
import time
spin=["loading...... ", "|", "/","-", "\"]
for i in spin:
print("\b"+i, end=" ")
time.sleep (0.2)
Output:
loading...... |

Python how to make simple animated loading while process is running

This is pretty much what I have right now:
import time
import sys
done = 'false'
#here is the animation
def animate():
while done == 'false':
sys.stdout.write('\rloading |')
time.sleep(0.1)
sys.stdout.write('\rloading /')
time.sleep(0.1)
sys.stdout.write('\rloading -')
time.sleep(0.1)
sys.stdout.write('\rloading \\')
time.sleep(0.1)
sys.stdout.write('\rDone! ')
animate()
#long process here
done = 'false'
and I want to get it so that the "while" script would function independently, and it continues to the process, while the animation is going on until the end of the process signals the variable "done" to be 'false', stopping the animation and replacing it with "Done!". This method would be essentially running two scripts at once; is there a way to do it?
Use a thread:
import itertools
import threading
import time
import sys
done = False
#here is the animation
def animate():
for c in itertools.cycle(['|', '/', '-', '\\']):
if done:
break
sys.stdout.write('\rloading ' + c)
sys.stdout.flush()
time.sleep(0.1)
sys.stdout.write('\rDone! ')
t = threading.Thread(target=animate)
t.start()
#long process here
time.sleep(10)
done = True
I also made a couple of minor modifications to your animate() function, the only really important one was adding sys.stdout.flush() after the sys.stdout.write() calls.
Getting inspiration from the accepted answer, here's a useful class I wrote, printing a loader à la nodejs cli:
from itertools import cycle
from shutil import get_terminal_size
from threading import Thread
from time import sleep
class Loader:
def __init__(self, desc="Loading...", end="Done!", timeout=0.1):
"""
A loader-like context manager
Args:
desc (str, optional): The loader's description. Defaults to "Loading...".
end (str, optional): Final print. Defaults to "Done!".
timeout (float, optional): Sleep time between prints. Defaults to 0.1.
"""
self.desc = desc
self.end = end
self.timeout = timeout
self._thread = Thread(target=self._animate, daemon=True)
self.steps = ["⢿", "⣻", "⣽", "⣾", "⣷", "⣯", "⣟", "⡿"]
self.done = False
def start(self):
self._thread.start()
return self
def _animate(self):
for c in cycle(self.steps):
if self.done:
break
print(f"\r{self.desc} {c}", flush=True, end="")
sleep(self.timeout)
def __enter__(self):
self.start()
def stop(self):
self.done = True
cols = get_terminal_size((80, 20)).columns
print("\r" + " " * cols, end="", flush=True)
print(f"\r{self.end}", flush=True)
def __exit__(self, exc_type, exc_value, tb):
# handle exceptions with those variables ^
self.stop()
if __name__ == "__main__":
with Loader("Loading with context manager..."):
for i in range(10):
sleep(0.25)
loader = Loader("Loading with object...", "That was fast!", 0.05).start()
for i in range(10):
sleep(0.25)
loader.stop()
Also if you're willing to use an external library you might want to look into rich's console.status
from time import sleep
from rich.console import Console
console = Console()
tasks = [f"task {n}" for n in range(1, 11)]
with console.status("[bold green]Working on tasks...") as status:
while tasks:
task = tasks.pop(0)
sleep(1)
console.log(f"{task} complete")
I see this is a threading problem and not just an animated loading problem. Most the answers provided in this QA thread provides only a pseudocode and left the reader on their own.
Here is an answer I am trying to give using a working example of threading and animated loading.
The reader may modify in accordance to their needs.
Import python packages
import sys, time, threading
Define your process
# Here is an example of the process function:
def the_process_function():
n = 20
for i in range(n):
time.sleep(1)
sys.stdout.write('\r'+'loading... process '+str(i)+'/'+str(n)+' '+ '{:.2f}'.format(i/n*100)+'%')
sys.stdout.flush()
sys.stdout.write('\r'+'loading... finished \n')
Define your animated characters function
def animated_loading():
chars = "/—\|"
for char in chars:
sys.stdout.write('\r'+'loading...'+char)
time.sleep(.1)
sys.stdout.flush()
Define name dan target of your thread
the_process = threading.Thread(name='process', target=the_process_function)
Start the thread
the_process.start()
while the process is alive, call the animated_loading() function
while the_process.isAlive():
animated_loading()
The main steps are outlined in the commented out line.
Here is my code:
import time
import sys
print("Loading:")
#animation = ["10%", "20%", "30%", "40%", "50%", "60%", "70%", "80%", "90%", "100%"]
animation = ["[■□□□□□□□□□]","[■■□□□□□□□□]", "[■■■□□□□□□□]", "[■■■■□□□□□□]", "[■■■■■□□□□□]", "[■■■■■■□□□□]", "[■■■■■■■□□□]", "[■■■■■■■■□□]", "[■■■■■■■■■□]", "[■■■■■■■■■■]"]
for i in range(len(animation)):
time.sleep(0.2)
sys.stdout.write("\r" + animation[i % len(animation)])
sys.stdout.flush()
print("\n")
import sys, time, threading
def your_function_name() :
# do something here
def loadingAnimation(process) :
while process.isAlive() :
chars = "/—\|"
for char in chars:
sys.stdout.write('\r'+'loading '+char)
time.sleep(.1)
sys.stdout.flush()
loading_process = threading.Thread(target=your_function_name)
loading_process.start()
loadingAnimation(loading_process)
loading_process.join()
Try this one
import time
import sys
animation = "|/-\\"
for i in range(100):
time.sleep(0.1)
sys.stdout.write("\r" + animation[i % len(animation)])
sys.stdout.flush()
#do something
print("End!")
from time import sleep
k='#'
j=0
k='#'
def fixed_space(i,array):
g=(' '*len(str(len(array))))
g=g.replace(' ','',len(str(int(i))))
return g
def ani(i,array):
global k
#For accessing the global variables that are defined out of the function
global j
per=((i+1)*100)//len(array)
#To calculate percentage of completion of loop
c=per//5
#Integer division (the value 5 decides the length of the bar)
if c!=j:
#When ever the values of these 2 variables change add one # to the global variable k
k+='#'
y='['+k+' '+']'
#20 empty spaces (100/5)
y=y.replace(' ','',len(k))
#To make the size of the bar fixed ever time the length of k increases one ' ' will be removed
g=fixed_space(per,array)
#To fix at the same position
f=fixed_space(i,array)
print('Status : ',y,g+str(per)+'%',' ('+f+str(i+1)+' / '+str(len(array))+' ) ',end='\r')
#That same '\r' to clear previous text
j=c
array = range(100)
for i in array:
ani(i,array)
sleep(0.1)
my code is little bit messed up so feel free to update it
a simple one
from time import sleep #for delay
from itertools import cycle #for infinite cycling through a list
for i in cycle(["|", "/", "-", "\\"]):
print(i,end='\r') # '\r' clears the previous output
sleep(0.2)
Try it:
import threading, sys, time, webbrowser
def search_yt(inp_yt):
webbrowser.open(f"https://www.youtube.com/results?search_query={inp_yt}")
def loading(message="", round=1, _sleep=0.7, mark='-'):
no = round
hyphen = mark
space = ["", " ", " ", " ", " ", " ", " ", " ", " ", " "]
for loop in range(0, 10):
sys.stdout.write(f"\r{message} [{hyphen}{space[9 - loop]}]")
time.sleep(_sleep)
hyphen += mark
if no != 1:
loading(message, no -1 , _sleep, mark)
t1 = threading.Thread(target=loading, args=("hello",1, 0.5,"=",))#loading()
t2 = threading.Thread(target=search_yt, args=("python",))
t1.start()
t2.start()
Its all done with a few lines of code:
import time
import os
anime = ["|", "/", "-", "\\"]
done = False
while done is False:
for i in anime:
print('Please wait while system is Loading...', i)
os.system('clear')
time.sleep(0.1)
Tested and working successfully in the terminal.

How to end program running after given time in Python

I'd like my Python program to run an algorithm for a given number of seconds and then to print the best result so far and to end.
What is the best way to do so?
I tried the following but it did not work(the program kept running after the printing):
def printBestResult(self):
print(self.bestResult)
sys.exit()
def findBestResult(self,time):
self.t = threading.Timer(time, self.printBestResult)
self.t.start()
while(1):
# find best result
Untested code, but something like this?
import time
threshold = 60
start = time.time()
best_run = threshold
while time.time()-start < threshold:
run_start = time.time()
doSomething()
run_time = time.time() - start
if run_time < best_run:
best_run = run_time
On unix, you can use signals -- This code times out after 1 second and counts how many times it iterates through the while loop in that time:
import signal
import sys
def handle_alarm(args):
print args.best_val
sys.exit()
class Foo(object):
pass
self=Foo() #some mutable object to mess with in the loop
self.best_val=0
signal.signal(signal.SIGALRM,lambda *args: handle_alarm(self))
signal.alarm(1) #timeout after 1 second
while True:
self.best_val+=1 # do something to mutate "self" here.
Or, you could easily have your alarm_handler raise an exception which you then catch outside the while loop, printing your best result.
If you want to do this with threads, a good way is to use an Event. Note that signal.alarm won't work in Windows, so I think threading is your best bet unless in that case.
import threading
import time
import random
class StochasticSearch(object):
def __init__(self):
self.halt_event = threading.Event()
def find_best_result(self, duration):
halt_thread = threading.Timer(duration, self.halt_event.set)
halt_thread.start()
best_result = 0
while not self.halt_event.is_set():
result = self.search()
best_result = result if result > best_result else best_result
time.sleep(0.5)
return best_result
def search(self):
val = random.randrange(0, 10000)
print 'searching for something; found {}'.format(val)
return val
print StochasticSearch().find_best_result(3)
You need an exit condition, or the program will run forever (or until it runs out of memory). Add one yourself.

Python wait x secs for a key and continue execution if not pressed

I'm a n00b to python, and I'm looking a code snippet/sample which performs the following:
Display a message like "Press any key to configure or wait X seconds to continue"
Wait, for example, 5 seconds and continue execution, or enter a configure() subroutine if a key is pressed.
Thank you for your help!
Yvan Janssens
If you're on Unix/Linux then the select module will help you.
import sys
from select import select
print "Press any key to configure or wait 5 seconds..."
timeout = 5
rlist, wlist, xlist = select([sys.stdin], [], [], timeout)
if rlist:
print "Config selected..."
else:
print "Timed out..."
If you're on Windows, then look into the msvcrt module. (Note this doesn't work in IDLE, but will in cmd prompt)
import sys, time, msvcrt
timeout = 5
startTime = time.time()
inp = None
print "Press any key to configure or wait 5 seconds... "
while True:
if msvcrt.kbhit():
inp = msvcrt.getch()
break
elif time.time() - startTime > timeout:
break
if inp:
print "Config selected..."
else:
print "Timed out..."
Edit Changed the code samples so you could tell whether there was a timeout or a keypress...
Python doesn't have any standard way to catch this, it gets keyboard input only through input() and raw_input().
If you really want this you could use Tkinter or pygame to catch the keystrokes as "events". There are also some platform-specific solutions like pyHook. But if it's not absolutely vital to your program, I suggest you make it work another way.
If you combine time.sleep, threading.Thread, and sys.stdin.read you can easily wait for a specified amount of time for input and then continue.
t = threading.Thread(target=sys.stdin.read(1) args=(1,))
t.start()
time.sleep(5)
t.join()
Here's how I did it:
import threading
import time
import sys
class MyThread(threading.Thread):
def __init__(self, threadID, name, counter, f):
super().__init__()
self.threadID = threadID
self.name = name
self.counter = counter
self.func = f
def run(self):
self.func()
class KeyboardMonitor:
def __init__(self):
# Setting a boolean flag is atomic in Python.
# It's hard to imagine a boolean being
# anything else, with or without the GIL.
# If inter-thread communication is anything more complicated than
# a couple of flags, you should replace low level variables with
# a thread safe buffer.
self.keepGoing = True
def wait4KeyEntry(self):
while self.keepGoing:
s = input("Type q to quit: ")
if s == "q":
self.keepGoing = False
def mainThread(self, f, *args, **kwargs):
"""Pass in some main function you want to run, and this will run it
until keepGoing = False. The first argument of function f must be
this class, so that that function can check the keepGoing flag and
quit when keepGoing is false."""
keyboardThread = MyThread(1, "keyboard_thread", 0, self.wait4KeyEntry)
keyboardThread.start()
while self.keepGoing:
f(self, *args, **kwargs)
def main(keyMonitorInst, *args, **kwargs):
while keyMonitorInst.keepGoing:
print("Running again...")
time.sleep(1)
if __name__ == "__main__":
uut = KeyboardMonitor()
uut.mainThread(main)
Rather than make a blocking call time out, my approach is to start a thread that waits for the user to enter input, while another thread does something else. The two processes communicate through a small number of atomic operations: in this case, setting a boolean flag. For anything more complicated than atomic operations, obviously you should replace the atomic variable with a threadsafe buffer of some kind.

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