How's Python GUI development today (Sep/2010)? - python

Last time I saw, GUIs in Python were extremely ugly, how's it today?
(saw some beautiful images on google images, but I don't know if are really Python's)

Python 2.7 and 3.0 ships with the themed tk ("ttk") widgets which look much better than previous versions of Tk (though, honestly, any competent GUI developer can make even older Tk look good). Don't let the people who don't know much about Tk sway you from using it, it's still a very viable toolkit for many, many tasks. You won't be creating a Photoshop clone with it, but how many people write those kinds of apps anyway?
I've been using wxPython for the past year and would still choose Tkinter over it for most tasks. Tkinter is much simpler and in many respects more powerful. The only advantage wxWidgets has is that it has more built-in widgets, but I find many of them a bit buggy and hard to use. For most apps that most people will write, Tkinter is still an excellent choice.
Some screenshots of themed widgets are available here:
http://code.google.com/p/python-ttk/wiki/Screenshots
Here's a screenshot of a Tkinter app that uses the themed widgets on the Mac:
http://www.codebykevin.com/phynchronicity-running.png

Tk is sill is the default GUI toolkit for Python, but it has a theme support from Python 2.7/3.1. It is not as ugly as before.
However, you can use some nice alternatives which still look better (IMHO) and have more functionalities :
wxPython : maybe the most used, cross platform and all, your applications will look the same as native.
PyQt or soon PySide : bindings for the Nokia Qt open source framework. There is more than just a GUI toolkit.
PyGTK : bindings for the GTK+ libraries
Here is more info : http://wiki.python.org/moin/GuiProgramming

Python has bindings for Tk, Qt, GTK, wx, and many more. There's no reason it should be any uglier than another language. You're probably thinking of a gui made with Tk, which has a reputation of being ugly. It's not specific to python, but it might be more common because it's very simple and ships with python by default.
See Gui Programming on the python wiki for more info.

I Think the latest Tkinter version offers native look for Macos. WxPython and QT offers native look for macos,windows and linux. GTK is abit ugly and prone to crashes on mac cause of the X11 implentation there.
Of course you could build your own GUI , that something I am trying to do with pygame.Let me clarify , I am not making a GUI library just GUI for my own application. I am making the graphics in the 3d app Blender.
My vote for Generic GUI goes to wxPython, tried it, looks great, easy to use and works like a charm across platforms. You will also find tons of info about it. Integrates well with opengl so if you want to do extreme guis on it , it can do them.

Related

Python custom GUI

I googled and search stackoverflow before asking this question
Answers that I don't expect:
wxWidgets is the best Python GUIUse TkInter (BIM) for GUI development.
Q. How to make a GUI without using any module/library? i.e make a GUI from scratch. Modules like tkinter not allowed.
I've made several GUIs from scratch using SDL which is a low level drawing library. The advantage of doing that is that it will look exactly the same on any platform down to the pixel and you can get it to work on embedded systems. Full screen GUIs are really easy too. Disadvantages are that it is a lot of work.
In python the pygame library wraps SDL so you would use that, and in fact that is how I made the GUI for a lab instrument which had a large colour LCD screen. The controller ran linux, but not X-windows.
pygame is an extra library, yes, but I can't think of a way of making a GUI with only what python provides.
The easiest GUI to make without "module/library" is a web-based one. I.e. generate HTML with Javascript from your Python code, and let the Javascript interact via AJAX with your Python app. This can be implemented without too much effort with just the standard Python library (and some JS code, of course), or with modules that don't require "heavy" installation of platform-specific extensions.

Totally confused between GTK, GTK +, GTK + 3, PyGobject, etc

I'm trying to find out if I can write python-based windows desktop widgets using python 3.2.2 or higher for windows. The above projects are thoroughly confusing. Do any of them support what I'm looking for? (i.e. can be used with windows and python 3.2.2 and higher?
I did come across this answer (https://askubuntu.com/questions/97023/why-cant-i-import-pygtk-with-python-3-2-from-pydev) but it looks like it only works for non-windows platform.
If non of these above python-projects will work with windows and python 3.2.2, is there an easier way to create rainmeter-like desktop widgets in python 3.2.2 or higher for windows?
To start with the confusion: Gtk is the GIMP toolkit, and all the different things you mention in your question title are related, but not quite the same. PyGTK is the legacy binding between Python and GTK, and PyGObject is the preferred binding if you go down that road.
Here a nice short overview of all the different GUI options for Python development, that should explain those terms briefly so that you have an overview. And as gauden suggested in the comments, wxPython is a very common road for cross-platform applications.
Nowadays you should at least consider Kivy as well, it is fun to program in, and it even gives you options to expand the "cross-platform" bit to mobile devices. It supports transparency (or opacity in Kivy terms)

Best way to build a cross-platform and custom-skinned application with Python

Features needed:
A framework, allowing me to build tab-based application with custom design (like in Hotot twitter client), keeping the native os window frame.
Compatible with Python.
My application will be running under Win/OsX/Linux/.
No Flash/Flex/AIR.
I also would like to ask if PySide does meet my requirements and is it worse or better than wxPython and Tkinter mentioned already?
Use Tkinter. It works on every platform that Python supports, is relatively easy to program in, looks pretty good on most platforms, and has the features you want. It's also built-in for most versions of Python, so your users (in many cases) will not have to install any external dependencies.
I find that Tkinter looks best on Mac OSX and Windows, and slightly outdated on some Gnome desktops. The most important feature, however, is that the API is extremely clean and easy to use and it is very lightweight. PyQt has a similar feature set, but, in my experience, its performance is significantly degraded when compared to Tkinter.
PySide is Nokia's Qt binding for Python. I'm not aware of what the differences are between it and PyQt. Ultimately, most GUI toolkits for Python are going to be cross platform and support the functionality you need. I suggest Tkinter because I feel it is the easiest and most pleasurable way to program GUI applications in Python.
I am the author of Hotot.
according to your requirements, the key for you to choose a framework is the UI framework should be able to access webview conveniently.
Hotot has several wrappers for different platforms. On Linux, we have both Qt and GTK version, on Windows, we provide a Qt version, on Mac, we have a Cocoa version, and of course we have a Chrome version. In a word, all they can easily access webkit.
PS: XULRunner is another good choice for native appearance.
Additionally to the advices given by other people, I suggest you to use PyQt which is a Python binding to Qt framework. It's widely used, cross-platform and feature-full.
Take a look at wxPython (based on wxWidgets). If you want to make it web-based, look into using Django.
Well, you mentioned PyHotOt, and it says (on its web site) that it uses pywebkitgtk, and PyGTK. PyGTK/PyWebKitGTK exists for windows. Did you check it out? I think OS X would be the weak link on GTK, but maybe it's pretty good too.

Python - Best GUI library for the job?

I've been using WxPython and I've tried Tk, but it seems that, while both are good and I'll likely use them for other projects, neither of those appear to be capable of accomplishing the things that I want for my current project (which is fine, they're good at what they do).
Basically what I'm looking for is something that will allow me to make rich graphical GUIs. My specific goal is a window that will draw bitmap buttons, resize the parent window automatically to fit them, and possibly animate the resize with a slide effect and have the buttons fade in. Also being able to have my own window border style instead of the inbuilt one is important to me.
This particular project will be Windows only, so non-portable libraries are fine in this case, though portable ones would be great too.
If I missed how this can be done in either WxPython or Tk, I'm all ears.
PySide: http://www.pyside.org/
The PySide project provides
LGPL-licensed Python bindings for the
Qt cross-platform application and UI
framework. PySide Qt bindings allow
both free open source and proprietary
software development and ultimately
aim to support all of the platforms as
Qt itself.
The Windows version of PySide is quite new and may be considered as a beta version. PySide is API compatible with PyQt.
How about PyQt?
http://www.riverbankcomputing.co.uk/software/pyqt/intro
Just sharing my opinion: Kivy.
Innovative open-source library. Supports both 2.x and 3.x versions of Python.
Kivy - Open source Python library for rapid development of applications
that make use of innovative user interfaces, such as multi-touch apps.
Kivy is based on OpenGL ES 2 and includes native multi-touch for each platform and Android/iOS. It’s an event-driven framework based around a main loop, and is thus also suitable for game development.
Try Pyglet. Its a library for python that makes using OpenGL very easy. You can draw pretty good 2d interfaces using Quads.
I can't tell you what is best because that is subjective but I can give you another option: PyGTK
PyGTK lets you to easily create programs with a graphical user interface using the Python programming language. The underlying GTK+ library provides all kind of visual elements and utilities for it and, if needed, you can develop full featured applications for the GNOME Desktop.
PyGTK applications are truly multiplatform and they're able to run, unmodified, on Linux, Windows, MacOS X and other platforms.

Why are all the tk examples in a Python distribution written in TCL?

Now don't get me wrong, I'm not exactly a Python fan, but when you see a Tk directory inside of the python directory you kinda expect... Well Python. And yeah, I get that Tk came from TCL, but if I had to write a TCL to use Tk, I'd forget TK existed and use a completely different tool box. (The popularity of this combination completely eludes me.)
Expecting to see a relatively readable language like Python, and finding TCL is like walking in on your grandma naked. It's just visually painful.
I haven't drank the cool-aid when it comes to Python, but I use for simple task that I don't want to bother with C or C++ on and maybe if I want some for quick and dirty text processing. It just seems like a cruel joke to put TCL examples in the Python distribution.
Is there an equivalent package that includes those examples written in Python?
Edit:
I guess this also kinda begs the question is Tk the best option for GUI dev in Python?
There are no Tcl examples in Python's official distribution; whatever distro you're using must have bundled them on its own volition.
IMHO, Tk's only real advantage by now is the convenience that comes from having it bundled with Python. I was criticized for covering it in "Python in a Nutshell", but I stand by that decision because it is still "the" bundled toolkit, after all. But if you want something better and don't mind taking a tiny amount of inconvenience to procure it (and possibly to bundle it with apps you distribute), there are other excellent choices.
PyQt (if you can stand the GPL license or pay for the commercial one) and wxPython are IMHO currently superior offerings for cross-platform GUI apps (though you'll have to work to bundle them with py2exe or PyInstaller if you want to distribute a stand-alone app) and other packages are excellent if you don't care about cross-platform distribution or have specialized needs (e.g. pyui -- while now a general-purpose UI toolkit -- for simple UIs for games if you're using PyGame or PyOpenGL anyway).
Perhaps you should start by looking at the Python Tkinter documentation here and the Tkinter wiki here.
And where are you seeing Tcl examples? Are you looking at a Tcl library supplied with Python perhaps?
TCL / TK is a simple language to understand with which the applications are made very simple, very quickly occupying very few resources and hardware platform to be run on all platforms.
In TCL / TK exist there is also starkits or freewrap allowing wrap libraries, code and other files into a single package easier to carry around, to other platforms and run and install, without being necessary to bring all the libraries brings language.
While the evaluator of TCL / TK requires 3MB, the python requires much more, and uses many more that unused libraries.
When these applications grow, it is logical to migrate first to python and share the GUI using Tkinter, then they can move on to other GUI as QT or Wxwidgets, to work faster.
Who want to program with Tkinter, you must know how it works TCL and TK GUI with which are made tkinter.
Today is not here another library module GUI that there be a versatile as tkinter into a single file that allows cross-platform applications remain to be small and modular for all basic python project.
While tkinter is 2 MB, wxwidget are 80 MB and if you take a calculator, a notepad or a drawing application, you'll want a small GUI easy to incorporate into your projects.
Besides that today made Tkinter applications run faster and better in small devices with limited hardware, ARM or raspberry o smartphones but wxwidgets becomes slow.
If your application is basic and small and you platform is not robust chooses Tkinter, but if is big and heavy and platform of very much resources chooses wxwidget o QT.

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