Python DNS Server - python

I am adding a feature to my current project that will allow network admins to install the software to the network. I need to code a DNS server in Python that will allow me to redirect to a certain page if the request address is in my list. I was able to write the server, just not sure how to redirect.
Thank you. I am using Python 2.6 on Windows XP.

There's little, simple example here that can easily be adapted to make all kinds of "mini fake dns servers". Note that absolutely no "redirect" is involved (that's not how DNS works): rather, the request is for a domain name, and the result of that request is an IP address. If what you want to do is drastically different from translating names to addresses, then maybe what you need is not actually a DNS server...?

Using circuits and dnslib here's a full recursive dns server written in Python in only 143 lines of code:
#!/usr/bin/env python
from __future__ import print_function
from uuid import uuid4 as uuid
from dnslib import CLASS, QR, QTYPE
from dnslib import DNSHeader, DNSQuestion, DNSRecord
from circuits.net.events import write
from circuits import Component, Debugger, Event
from circuits.net.sockets import UDPClient, UDPServer
class lookup(Event):
"""lookup Event"""
class query(Event):
"""query Event"""
class response(Event):
"""response Event"""
class DNS(Component):
def read(self, peer, data):
record = DNSRecord.parse(data)
if record.header.qr == QR["QUERY"]:
return self.fire(query(peer, record))
return self.fire(response(peer, record))
class ReturnResponse(Component):
def response(self, peer, response):
return response
class Client(Component):
channel = "client"
def init(self, server, port, channel=channel):
self.server = server
self.port = int(port)
self.transport = UDPClient(0, channel=self.channel).register(self)
self.protocol = DNS(channel=self.channel).register(self)
self.handler = ReturnResponse(channel=self.channel).register(self)
class Resolver(Component):
def init(self, server, port):
self.server = server
self.port = port
def lookup(self, qname, qclass="IN", qtype="A"):
channel = uuid()
client = Client(
self.server,
self.port,
channel=channel
).register(self)
yield self.wait("ready", channel)
self.fire(
write(
(self.server, self.port),
DNSRecord(
q=DNSQuestion(
qname,
qclass=CLASS[qclass],
qtype=QTYPE[qtype]
)
).pack()
)
)
yield (yield self.wait("response", channel))
client.unregister()
yield self.wait("unregistered", channel)
del client
class ProcessQuery(Component):
def query(self, peer, query):
qname = query.q.qname
qtype = QTYPE[query.q.qtype]
qclass = CLASS[query.q.qclass]
response = yield self.call(lookup(qname, qclass=qclass, qtype=qtype))
record = DNSRecord(
DNSHeader(id=query.header.id, qr=1, aa=1, ra=1),
q=query.q,
)
for rr in response.value.rr:
record.add_answer(rr)
yield record.pack()
class Server(Component):
def init(self, bind=("0.0.0.0", 53)):
self.bind = bind
self.transport = UDPServer(self.bind).register(self)
self.protocol = DNS().register(self)
self.handler = ProcessQuery().register(self)
class App(Component):
def init(self, bind=("0.0.0.0", 53), server="8.8.8.8", port=53,
verbose=False):
if verbose:
Debugger().register(self)
self.resolver = Resolver(server, port).register(self)
self.server = Server(bind).register(self)
def main():
App().run()
if __name__ == "__main__":
main()
Usage:
By default this example binds go 0.0.0.0:53 so you will need to do something like:
sudo ./dnsserver.py
Otherwise change the bind parameter.

Here is a dns serer/proxy that works for me written in python:
http://thesprawl.org/projects/dnschef/

I wrote a DNS Server using Python Twisted library for NameOcean.net. You can see examples on https://twistedmatrix.com/documents/16.5.0/names/howto/custom-server.html.

Related

How to write unit tests for your GRPC server in Python?

I would like to use Python unittest to write tests for my GRPC server implementation. I have found grpcio-testing package but I could not find any documentation how to use this.
Let's say that I have the following server:
import helloworld_pb2
import helloworld_pb2_grpc
class Greeter(helloworld_pb2_grpc.GreeterServicer):
def SayHello(self, request, context):
return helloworld_pb2.HelloReply(message='Hello, %s!' % request.name)
How do I create an unit test to call SayHello and check the response?
You can start a real server When setUp and stop the server when tearDown.
import unittest
from concurrent import futures
class RPCGreeterServerTest(unittest.TestCase):
server_class = Greeter
port = 50051
def setUp(self):
self.server = grpc.server(futures.ThreadPoolExecutor(max_workers=10))
helloworld_pb2_grpc.add_GreeterServicer_to_server(self.server_class(), self.server)
self.server.add_insecure_port(f'[::]:{self.port}')
self.server.start()
def tearDown(self):
self.server.stop(None)
def test_server(self):
with grpc.insecure_channel(f'localhost:{self.port}') as channel:
stub = helloworld_pb2_grpc.GreeterStub(channel)
response = stub.SayHello(helloworld_pb2.HelloRequest(name='Jack'))
self.assertEqual(response.message, 'Hello, Jack!')
I took J.C's idea and expanded it to be able to create a fake server (mock) for each test case. Also, bind on port 0 to avoid port conflicts:
#contextmanager
def helloworld(cls):
"""Instantiate a helloworld server and return a stub for use in tests"""
server = grpc.server(futures.ThreadPoolExecutor(max_workers=10))
helloworld_pb2_grpc.add_GreeterServicer_to_server(cls(), server)
port = server.add_insecure_port('[::]:0')
server.start()
try:
with grpc.insecure_channel('localhost:%d' % port) as channel:
yield helloworld_pb2_grpc.GreeterStub(channel)
finally:
server.stop(None)
class HelloWorldTest(unittest.TestCase):
def test_hello_name(self):
# may do something extra for this mock if it's stateful
class FakeHelloworld(helloworld_pb2_grpc.GreeterServicer):
def SayHello(self, request, context):
return helloworld_pb2.SayHelloResponse()
with helloworld(Fakehelloworld) as stub:
response = stub.SayHello(helloworld_pb2.HelloRequest(name='Jack'))
self.assertEqual(response.message, 'Hello, Jack!')
There is inline API docstrings on the code elements that you can use. There's an issue filed to host it on grpc.io in a nice format: https://github.com/grpc/grpc/issues/13340
You can give pytest-grpc a try.
If you are using Django, you can have a look at django-grpc-framework testing.

Using asyncore to create interactive sessions with client/server model

I am attempting to create a program that allows many clients to connect to 1 server simultaneously. These connections should be interactive on the server side, meaning that I can send requests from the server to the client, after the client has connected.
The following asyncore example code simply replies back with an echo, I need instead of an echo a way to interactively access each session. Somehow background each connection until I decided to interact with it. If I have 100 sessions I would like to chose a particular one or choose all of them or a subset of them to send a command to. Also I am not 100% sure that the asyncore lib is the way to go here, any help is appreciated.
import asyncore
import socket
class EchoHandler(asyncore.dispatcher_with_send):
def handle_read(self):
data = self.recv(8192)
if data:
self.send(data)
class EchoServer(asyncore.dispatcher):
def __init__(self, host, port):
asyncore.dispatcher.__init__(self)
self.create_socket(socket.AF_INET, socket.SOCK_STREAM)
self.set_reuse_addr()
self.bind((host, port))
self.listen(5)
def handle_accept(self):
pair = self.accept()
if pair is not None:
sock, addr = pair
print 'Incoming connection from %s' % repr(addr)
handler = EchoHandler(sock)
server = EchoServer('localhost', 8080)
asyncore.loop()
Here's a Twisted server:
import sys
from twisted.internet.task import react
from twisted.internet.endpoints import serverFromString
from twisted.internet.defer import Deferred
from twisted.internet.protocol import Factory
from twisted.protocols.basic import LineReceiver
class HubConnection(LineReceiver, object):
def __init__(self, hub):
self.name = b'unknown'
self.hub = hub
def connectionMade(self):
self.hub.append(self)
def lineReceived(self, line):
words = line.split(" ", 1)
if words[0] == b'identify':
self.name = words[1]
else:
for connection in self.hub:
connection.sendLine("<{}> {}".format(
self.name, line
).encode("utf-8"))
def connectionLost(self, reason):
self.hub.remove(self)
def main(reactor, listen="tcp:4321"):
hub = []
endpoint = serverFromString(reactor, listen)
endpoint.listen(Factory.forProtocol(lambda: HubConnection(hub)))
return Deferred()
react(main, sys.argv[1:])
and command-line client:
import sys
from twisted.internet.task import react
from twisted.internet.endpoints import clientFromString
from twisted.internet.defer import Deferred, inlineCallbacks
from twisted.internet.protocol import Factory
from twisted.internet.stdio import StandardIO
from twisted.protocols.basic import LineReceiver
from twisted.internet.fdesc import setBlocking
class HubClient(LineReceiver):
def __init__(self, name, output):
self.name = name
self.output = output
def lineReceived(self, line):
self.output.transport.write(line + b"\n")
def connectionMade(self):
self.sendLine("identify {}".format(self.name).encode("utf-8"))
def say(self, words):
self.sendLine("say {}".format(words).encode("utf-8"))
class TerminalInput(LineReceiver, object):
delimiter = "\n"
hubClient = None
def lineReceived(self, line):
if self.hubClient is None:
self.output.transport.write("Connecting, please wait...\n")
else:
self.hubClient.sendLine(line)
#inlineCallbacks
def main(reactor, name, connect="tcp:localhost:4321"):
endpoint = clientFromString(reactor, connect)
terminalInput = TerminalInput()
StandardIO(terminalInput)
setBlocking(0)
hubClient = yield endpoint.connect(
Factory.forProtocol(lambda: HubClient(name, terminalInput))
)
terminalInput.transport.write("Connecting...\n")
terminalInput.hubClient = hubClient
terminalInput.transport.write("Connected.\n")
yield Deferred()
react(main, sys.argv[1:])
which implement a basic chat server. Hopefully the code is fairly self-explanatory; you can run it to test with python hub_server.py in one terminal, python hub_client.py alice in a second and python hub_client.py bob in a third; then type into alice and bob's sessions and you can see what it does.
Review Requirements
You want
remote calls in client/server manner
probably using TCP communication
using sessions in the call
It is not very clear, how you really want to use sessions, so I will consider, that session is just one of call parameters, which has some meaning on server as well client side and will skip implementing it.
zmq as easy and reliable remote messaging platform
ZeroMQ is lightweight messaging platform, which does not require complex server infrastructure. It can handle many messaging patterns, following example showing request/reply pattern using multipart messages.
There are many alternatives, you can use simple messages encoded to some format like JSON and skip using multipart messages.
server.py
import zmq
class ZmqServer(object):
def __init__(self, url="tcp://*:5555"):
context = zmq.Context()
self.sock = context.socket(zmq.REP)
self.sock.bind(url)
self.go_on = False
def echo(self, message, priority=None):
priority = priority or "not urgent"
msg = "Echo your {priority} message: '{message}'"
return msg.format(**locals())
def run(self):
self.go_on = True
while self.go_on:
args = self.sock.recv_multipart()
if 1 <= len(args) <= 2:
code = "200"
resp = self.echo(*args)
else:
code = "401"
resp = "Bad request, 1-2 arguments expected."
self.sock.send_multipart([code, resp])
def stop(self):
self.go_on = False
if __name__ == "__main__":
ZmqServer().run()
client.py
import zmq
import time
class ZmqClient(object):
def __init__(self, url="tcp://localhost:5555"):
context = zmq.Context()
self.socket = context.socket(zmq.REQ)
self.socket.connect(url)
def call_echo(self, message, priority=None):
args = [message]
if priority:
args.append(priority)
self.socket.send_multipart(args)
code, resp = self.socket.recv_multipart()
assert code == "200"
return resp
def too_long_call(self, message, priority, extrapriority):
args = [message, priority, extrapriority]
self.socket.send_multipart(args)
code, resp = self.socket.recv_multipart()
assert code == "401"
return resp
def test_server(self):
print "------------------"
rqmsg = "Hi There"
print "rqmsg", rqmsg
print "response", self.call_echo(rqmsg)
print "------------------"
time.sleep(2)
rqmsg = ["Hi There", "very URGENT"]
print "rqmsg", rqmsg
print "response", self.call_echo(*rqmsg)
print "------------------"
time.sleep(2)
time.sleep(2)
rqmsg = []
print "too_short_call"
print "response", self.too_long_call("STOP", "VERY URGENT", "TOO URGENT")
print "------------------"
if __name__ == "__main__":
ZmqClient().test_server()
Play with the toy
Start the server:
$ python server.py
Now it runs and awaits requests.
Now start the client:
$ python client.py
------------------
rqmsg Hi There
response Echo your not urgent message: 'Hi There'
------------------
rqmsg ['Hi There', 'very URGENT']
response Echo your very URGENT message: 'Hi There'
------------------
too_short_call
response Bad request, 1-2 arguments expected.
------------------
Now experiment a bit:
start client first, then server
stop the server during processing, restart later on
start multiple clients
All these scenarios shall be handled by zmq without adding extra lines of Python code.
Conclusions
ZeroMQ provides very convenient remote messaging solution, try counting lines of messaging related code and compare with any other solution, providing the same level of stability.
Sessions (which were part of OP) can be considered just extra parameter of the call. As we saw, multiple parameters are not a problem.
Maintaining sessions, different backends can be used, they could live in memory (for single server instance), in database, or in memcache or Redis. This answer does not elaborate further on sessions, as it is not much clear, what use is expected.

Building asynchronous socket tutorial: how do I connect to listening socket in python?

python 2.6
Windows 7
I am trying to put together an as simple as possible tutorial of how to write cooperative multitasking programs. As an example application I've written a chat server with python's asyncore backend. I think this will be a valuable resource for the community. However, I have not gotten it to work yet, hence this post.
The structure is as follows. An instance of ChatServer runs on a remote computer. It's socket listens on REMOTE_PORT. When it detects an incoming connection, it spawns an instance of ChatHandler to mediate communication with that connection. Now, who is that connection? On the user's local machine we run an instance of ChatDaemon. This guy listens on LOCAL_PORT. When you connect to him like this
import socket
s = socket.socket()
s.connect(('localhost',LOCAL_PORT))
he detects the connection and spawns two things, a LocalListener and a Connection. The Connection connects to the server, answering our question from above. The LocalListener simply waits for data coming in from the user. If you send data
s.send("Hello, world!")
the LocalListener picks it up, and gives it to the Connection, which then sends it to the ChatServer. The server then puts the data in each ChatHandler's buffer to be sent out to all connected clients. When the Connection receives that data, it passes it to the Daemon who prints it to the screen.
(The Daemon layer seems overly complex but without it you have to do other complicated things to prevent hot loops in asyncore's select() loop whilst keeping latency for the user sending data low. I don't want to go down that road.)
The problem is that the connection to the Daemon does not seem to be made. My exact steps are
In one python session
d = ChatDaemon('localhost')
d.start()
When I do this I see the message "Chat daemon binding to 'localhost: 7668' as expected.
In another python session
import socket
s = socket.socket()
s.connect(('localhost',7668))
When I do this, I do not see the "Got new local connection" line printed.
I have edited my etc/hosts file to map 'localhost' to 127.0.0.1, and I installed the Microsoft Loopback adapter.
EDIT: I have found and fixed the problem. The code below should now be acceptable as a very simple chat implementation using asyncore.
Here is the source
import asyncore
import socket
import sys
LOCAL_HOST = 'localhost'
LOCAL_PORT = 7668
REMOTE_HOST = 'localhost'
REMOTE_PORT = 7667
class LocalListener(asyncore.dispatcher):
"""Receive data from user, putting into cxn's buffer"""
def __init__(self, sock, cxn):
self.cxn = cxn
asyncore.dispatcher.__init__(self, sock)
def writable(self):
return False
def readable(self):
return True
def handle_read(self):
data = self.recv(4096)
if data:
self.cxn.buf = self.cxn.buf + data
class Connection(asyncore.dispatcher):
"""Mediates between user and server"""
def __init__(self, host, port, master):
asyncore.dispatcher.__init__(self)
self.create_socket(socket.AF_INET, socket.SOCK_STREAM)
self.connect((host,port))
self.buf=""
def writable(self):
return len(self.buf) > 0
def readable(self):
return True
def handle_read(self):
data = self.recv(4096)
if data:
self.master.newMessage(data)
def handle_write(self):
sent = self.send(self.buf)
self.buf = self.buf[sent:]
class ChatDaemon(asyncore.dispatcher):
"""Listen for local connections and dispatch in/out data"""
ADDRESS_FAMILY = socket.AF_INET
SOCKET_TYPE = socket.SOCK_STREAM
def __init__(self, remoteHost, remotePort=REMOTE_PORT,
localHost=LOCAL_HOST, localPort=LOCAL_PORT):
self.remoteHost = remoteHost
self.remotePort = remotePort
self.localHost = localHost
self.localPort = localPort
self.buffer = ""
asyncore.dispatcher.__init__(self)
def writable(self):
return False
def readable(self):
return True
def newMessage(self, data):
print data
def start(self):
"""Listen for user connection on local port"""
self.create_socket(self.ADDRESS_FAMILY, self.SOCKET_TYPE)
print("Chat deamon binding to '%s': %s"%(self.localHost,self.localPort))
self.bind((self.localHost,self.localPort))
self.listen(1)
asyncore.loop()
def handle_accept(self):
"""Spawn local reader and remote reader/writer"""
print "Got new local connection"
(connSock, localAddress) = self.accept()
print("New connection address is %s"%localAddress)
#Make a server connection
cxn = Connection(self.remoteHost, self.remotePort, self)
#Connect to local user
LocalListener(connSock, cxn)
### SERVER ###
class ChatHandler(asyncore.dispatcher):
def __init__(self, sock, map, server):
self.server = server
self.buffer = ''
asyncore.dispatcher.__init__(self, sock, map)
def writable(self):
return len(self.buffer) > 0
def readable(self):
return True
def handle_read(self):
"""Notify server of any new incoming data"""
data = self.recv(4096)
if data:
self.server.newMessage(data, self)
def handle_write(self):
"""send some amount of buffer"""
sent = self.send(self.buffer)
self.buffer = self.buffer[sent:]
class ChatServer(asyncore.dispatcher):
"""Receive and forward chat messages
When a new connection is made we spawn a dispatcher for that
connection.
"""
ADDRESS_FAMILY = socket.AF_INET
SOCKET_TYPE = socket.SOCK_STREAM
def __init__(self, host=REMOTE_HOST, port=REMOTE_PORT):
self.map = {}
self.address = (host,port)
self.clients = []
asyncore.dispatcher.__init__(self, map=self.map)
def serve(self):
"""Bind to socket and start asynchronous loop"""
self.create_socket(self.ADDRESS_FAMILY, self.SOCKET_TYPE)
self.bind(self.address)
self.listen(1)
asyncore.loop(map=self.map)
def writable(self):
return False
def readable(self):
return True
def newMessage(self, data, fromWho):
"""Put data in all clients' buffers"""
for client in self.clients:
client.buf = client.buf + data
def handle_accept(self):
"""Deal with newly accepted connection"""
print 'got new connection'
(connSock, clientAddress) = self.accept()
self.clients.append(ChatHandler(connSock, self.map, self))
The problem was that in ChatDaemon I forget the "return" keywords in readable and writable

Very simple python client/server working, but strange delays

I am trying to learn how to use sockets and a useful asynchronous backend. I've started in python with asyncore. After reading various online posts I've written a very simple chat server and connection client, reproduced below.
It seems to work. I open a python interactive session and type
> import chatserver
> server = chatserver.EchoServer('localhost', 7667)
> server.serve()
Then I open another IPython interactive session and type
> import chatserver
> cxn = chatserver.Connection()
> cxn._connect('localhost', 7667)
When I do that, I get a log output in the server window indicating that a connection has been made. Good. Then I type
> cxn.say('hi')
Nothing happens for a while, and then log messages show up for the server and client as expected.
Why is this delay ocurring?
Am I using the log functionality correctly?
I used threading to make it so that I could use the interactive session while the asyncore loop does it's thing for the Connection. Did I do this in a reasonable way?
(optional) If I don't include the line self.out_buffer="" in the Connection._connect function I get an error saying that .out_buffer does not exist. What's up with this?
import asyncore
import socket
import logging
import threading
logging.basicConfig(level=logging.DEBUG, format="%(created)-15s %(msecs)d %(levelname)8s %(thread)d %(name)s %(message)s")
log = logging.getLogger(__name__)
class Connection(asyncore.dispatcher_with_send):
def __init__(self):
asyncore.dispatcher.__init__(self)
def _connect(self, host, port, timeout=5, password=None):
self.host = host
self.port = port
self.out_buffer=""
self.create_socket(socket.AF_INET, socket.SOCK_STREAM)
self.connect((host, port))
#Run the asyncore loop in its own thread so that we can use the interactive session
self.loop = threading.Thread(target=asyncore.loop)
self.loop.daemon = True
self.loop.start()
def say(self, msg):
self.out_buffer = msg
def handle_read(self):
data = self.recv(4096)
log.debug('Received %s'%data)
class EchoHandler(asyncore.dispatcher_with_send):
def handle_read(self):
log.debug("handle_read")
data = self.recv(1024)
log.debug("after recv")
if data:
log.debug("got data: %s"%data)
self.out_buffer = data
else:
log.debug("got null data")
class EchoServer(asyncore.dispatcher):
SOCKET_TYPE = socket.SOCK_STREAM
ADDRESS_FAMILY = socket.AF_INET
def __init__(self, host, port):
self.address = (host,port)
asyncore.dispatcher.__init__(self)
self.create_socket(self.ADDRESS_FAMILY, self.SOCKET_TYPE)
log.debug("bind address=%s %s"%(host,port))
self.bind(self.address)
self.listen(1)
def fileno(self):
return self.socket.fileno()
def serve(self):
asyncore.loop()
#Start asyncore loop in new thread
# self.loop = threading.Thread(target=asyncore.loop)
# self.loop.daemon = True
# self.loop.start()
def handle_accept(self):
"""Deal with a newly accepted client"""
(connSock, clientAddress) = self.accept()
log.info("conn made: clientAddress=%s %s"%(clientAddress[0], clientAddress[1]))
#Make a handler for this connection
EchoHandler(connSock)
def handle_close(self):
self.close()
Looking at the asyncore docs you are relying on asyncore.dispatcher_with_send to call send() and the default timeout for asyncore.loop() is 30 seconds. This may explain the delay.
It turns out the problem was as Eero suggested.
I made two changes:
In EchoServer
asyncore.loop() to asyncore.loop(timeout=0.1)
In Connection
self.loop = threading.Thread(target=asyncore.loop) to self.loop = threading.Thread(target=asyncore.loop, kwargs={'timeout':0.1})
The response is now much faster. This seems like a hack though so if someone can explain a way to get the same effect in a proper way please contribute.

Start a TCPServer with ThreadingMixIn again in code directly after shutting it down. (Gives `Address already in use`)

I try to program a TCPServer with threads (ThreadingMixIn) in Python. The problem is that I can't shut it down properly as I get the socket.error: [Errno 48] Address already in use when I try to run it again. This is a minimal example of the python code that triggers the problem:
import socket
import threading
import SocketServer
class FakeNetio230aHandler(SocketServer.BaseRequestHandler):
def send(self,message):
self.request.send(message+N_LINE_ENDING)
def handle(self):
self.request.send("Hello\n")
class FakeNetio230a(SocketServer.ThreadingMixIn, SocketServer.TCPServer):
def __init__(self, server_address, RequestHandlerClass):
self.allow_reuse_address = True
SocketServer.TCPServer.__init__(self, server_address, RequestHandlerClass)
if __name__ == '__main__':
for i in range(2):
fake_server = FakeNetio230a(("", 1234), FakeNetio230aHandler)
server_thread = threading.Thread(target=fake_server.serve_forever)
server_thread.setDaemon(True)
server_thread.start()
# might add some client connection here
fake_server.shutdown()
All the main code should do is to start the server, shut it down and run it again. But it triggers the error stated above because the socket has not been released after the first shutdown.
I thought that setting self.allow_reuse_address = True could solve the problem, but that did not work. When the python program finishes I can run it again straight away and it can start the server once (but again not twice).
However the problem is gone when I randomize the port (replace 1234 by 1234+i for example) as no other server is listening on that address.
There is a similar SO Q Shutting down gracefully from ThreadingTCPServer but the solution (set allow_reuse_address to True does not work for my code and I don't use ThreadingTCPServer).
How do I have to modify my code in order to be able to start the server twice in my code?
Some more information: The reason why I'm doing this is that I want to run some unit tests for my python project. This requires to provide a (fake) server that my software should to connect to.
edit:
I just found the most correct answer to my problem: I have to add fake_server.server_close() at the end of my main execution code (right after fake_server.shutdown()). I found it in the source file of the TCPServer implementation. All it does is self.socket.close().
Somehow, fake_server doesn't unbind when you assign to it (in first line in for statement).
To fix that, just remove fake_server at the end of loop:
del fake_server # force server to unbind
This post helped me get over the un-closed socket problem.
I had the same problem and wanted to post here my simple implementation for TCP server class (and client method).
I made a TCPThreadedServer class. In order to use it is needed to be inherited, and the method process(msg) must be overridden. the overridden method invokes every time the server gets a message msg, and if it returns a not None object, it will be returned as string to the connected client.
from SocketServer import TCPServer, StreamRequestHandler, ThreadingMixIn
import threading
class TCPThreadedServer(TCPServer, ThreadingMixIn):
class RequstHandler(StreamRequestHandler):
def handle(self):
msg = self.rfile.readline().strip()
reply = self.server.process(msg)
if reply is not None:
self.wfile.write(str(reply) + '\n')
def __init__(self, host, port, name=None):
self.allow_reuse_address = True
TCPServer.__init__(self, (host, port), self.RequstHandler)
if name is None: name = "%s:%s" % (host, port)
self.name = name
self.poll_interval = 0.5
def process(self, msg):
"""
should be overridden
process a message
msg - string containing a received message
return - if returns a not None object, it will be sent back
to the client.
"""
raise NotImplemented
def serve_forever(self, poll_interval=0.5):
self.poll_interval = poll_interval
self.trd = threading.Thread(target=TCPServer.serve_forever,
args = [self, self.poll_interval],
name = "PyServer-" + self.name)
self.trd.start()
def shutdown(self):
TCPServer.shutdown(self)
TCPServer.server_close(self)
self.trd.join()
del self.trd
I found it quite easy to use:
class EchoServerExample(TCPThreadedServer):
def __init__(self):
TCPThreadedServer.__init__(self, "localhost", 1234, "Server")
def process(self, data):
print "EchoServer Got: " + data
return str.upper(data)
for i in range(10):
echo = EchoServerExample()
echo.serve_forever()
response = client("localhost", 1234, "hi-%i" % i)
print "Client received: " + response
echo.shutdown()
I used the method:
import socket
def client(ip, port, msg, recv_len=4096,
timeout=socket._GLOBAL_DEFAULT_TIMEOUT):
msg = str(msg)
response = None
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
try:
sock.connect((ip, port))
if timeout != socket._GLOBAL_DEFAULT_TIMEOUT:
sock.settimeout(timeout)
sock.send(msg + "\n")
if recv_len > 0:
response = sock.recv(recv_len)
finally:
sock.close()
return response
Enjoy it!
Change your FakeNetio230a definition to this:
class FakeNetio230a(SocketServer.ThreadingMixIn, SocketServer.TCPServer):
def __init__(self, server_address, RequestHandlerClass):
self.allow_reuse_address = True
SocketServer.TCPServer.__init__(self,
server_address,
RequestHandlerClass,
False) # do not implicitly bind
Then, add these two lines in your entry point below your FakeNetio230a instantiation:
fake_server.server_bind() # explicitly bind
fake_server.server_activate() # activate the server
Here's an example:
if __name__ == '__main__':
for i in range(2):
fake_server = FakeNetio230a(("", 1234), FakeNetio230aHandler)
fake_server.server_bind() # explicitly bind
fake_server.server_activate() # activate the server
server_thread = threading.Thread(target=fake_server.serve_forever)
server_thread.setDaemon(True)
server_thread.start()
# might add some client connection here
fake_server.shutdown()

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