How to use nose with IronPython? - python

I installed nose using the 'setup.py install' on the command line , I am able to run 'nosetests' and any python file matching testMatch regular expression is picked up and tests are automated in the %python home%\Scripts directory. Now I want nose to work with my iron Python files , how do I install nose on the %Iron Python home% directory ? i noticed my Iron Python Home directory does not even have a Scripts folder.
If i try running 'nosetests' with iron python code , it throws all sorts of exception
for eg. no module named clr.
Is anybody using nose with iron python ? if yes , please guide me. I have been struggling with this since an entire day,
currently my only workaround has been adding the following in my IronPython code:
import nose
nose.main(argv=['<arguments>'])
is this is the only way to go about using nose in iron python files ?
if there is no other way , then I wanted to know how to use the several plugins that nose has ? especially the coverage plugin ? i installed it for python2.6 , but how to make it work for ironpython ?
The reason I am asking is because with python , it gets easy to use the plugins just by calling the command line , but with IronPython I don't know how to make it work.

Your solution is actually all nosetests does:
#!/usr/bin/env python
from nose import main
if __name__ == '__main__':
main()
You'll want to make sure you add your system's Python lib to the path for it to find the nose extensions:
>>>import sys
>>>sys.path.append(r'C:\Python26\lib')
And you'll need to make sure you're executing your script with ipy.exe and not your system's Python executable.

I've been trying to run the sqlalchemy test suite, which uses nose and a plugin. So, this may be useful if anyone is trying to run nose on ironpython with plugins.
this tends not to work transparently on ipy, because setuptools doesn't quite work on ironpython.
after a bit of diggin, i found the nose init.py instructions for registering a plugin manually - essentially, import the plugin class (which subclasses nose.plugins.Plugin), and add it to the call to main().
here's what my script ended up looking like:
import sys, os
#import ironclad #not needed. i think.
sys.path.append(r'C:\Python26\lib')
#now load Jeff Hardys sqlite dll which is in sqlite folder (sqlite not supported on ipy)
sys.path.append(os.path.join(os.path.dirname(os.path.abspath(__file__)),'sqlite'))
import clr
clr.AddReference('IronPython.SQLite')
#load plugin
from sqlalchemy.test.noseplugin import NoseSQLAlchemy
from nose import main
if __name__ == '__main__':
main(addplugins=[NoseSQLAlchemy()])
Hope this helps someone!

Related

Python gives error when importing simple C extension module

On windows I have built a very simple "hello world" C extension (the file hello.c from this site https://gist.github.com/physacco/2e1b52415f3a964ad2a542a99bebed8f). Using VS2015 I successfully obtain hello.dll. The problem is that I can't figure out how to import this file/module.
In the python shell (python 3.7) I have made sure that I'm in the same folder as the hello.dll. I have also made sure that sys.path() contains the folder path. But when I write "import hello" I get an error "ModuleNotFoundError: No module named 'hello'"
Does anyone has an idea of what is wrong is this very simple setup?
Update:
When trying to import a module that does not exist the ModuleNotFoundError is reported. After renaming the hello.dll to hello.pyd an ImportError is returned. So it seems like it tries to actually load the module.
Python compiled modules on Windows have the extension .pyd, not .dll. If you'd built it using setup.py the file would be built with the correct name. However, you built it yourself and gave it a name that Python doesn't recognise as a module.
In terms of the build command: you have to link it with libpython. You don't look to be doing this. The error you report is definitely one that you can get if the module is not linked against all its dependencies.
I know you don't want to use setup.py, however I'd use it at least once just to see what it does and if it works. You'll then at least have a command that you can copy with a working set of options.

Why ModuleNotFoundError occurs when trying to run script with PyPy3?

I have a Python script which runs perfectly with CPython (under virtualenv), unfortunately throws ModuleNotFoundError error when I run it with PyPy3 (under virtualenv).
My package is parser and I import Analyze with from parser.Analyze import Analyze. There is parser directory under the same directory with my script. And parser directory has __init__.py file in it too.
Should I do something special for PyPy?
On both PyPy and CPython parser is a built-in module. Can you see if the problem is that the built-in is masking your package? You can rename it to something like myparser. PyPy tracks issues at https://bitbucket.org/pypy/pypy/issues or you can reach out on IRC at #pypy

Is it possible to specify the search path for a module in a python script? If it is, how do I do that?

I have been coding in python for about 2 months, but I'm only familiar with basic object-oriented programming, so I do not really understand things like how searching for modules is implemented. (Basically I'm a noob.)
I pip installed a package called Opentrons Opentrons 2.5.2 and all its dependencies into the samefolder as a python script I'm currently writing. However when I tried to import the module below[1], I get an error saying that "Opentrons is not a module". Then, I tried shifting it into the python library because I found out the search path using the pprint module and it seems to work. I was wondering if I can specify the search path from the .py file itself instead of manually printing the search path and putting the file into the library that the script searches for. (Willing to put in images of the directories I put the opentrons package in if it helps.)
[1]
import sys
import pprint
pprint.pprint(search.path)
from opentrons import robot, containers, instruments
Edit: I realise that the fact that I am running all my scripts in a Spyder console located in a python 3.6 environment might be important.
You can try using the __import__ function, or importlib. This should allow you to specify the path.

eclipse pydev - how to install python modules

Just working my way through a (very good) book call Test Driven Development using Python.
This makes use of Python3.4 by the way. By the way, I am running in a Windows 7 OS.
I've got all the stuff working using a simple text editor and running from the command line... in the course of which in particular I used "pip install" to install Django and Selenium, as per book's instructions.
This created folders "selenium" and "django" under ...\Python34\Lib\site-packages\ ... so I added these to the PythonPath for my Eclipse/PyDev project.
With the correct interpreter selected I then tried to run a file which runs fine on the command line: "> python3 functional_tests.py"... but I get
File "D:\apps\Python34\lib\site-packages\django\http\__init__.py", line 1, in <module>
from django.http.cookie import SimpleCookie, parse_cookie
File "D:\apps\Python34\lib\site-packages\django\http\cookie.py", line 5, in <module>
from django.utils.six.moves import http_cookies
ImportError: cannot import name 'http_cookies'
... to me this looks like a dependency thing... as though "pip install" handles dependency matters in a way just including a single folder doesn't.
Question boils down to this: what's the "proper" way to install a python module using PyDev?
several days later
wow... nothing? Nothing! I suppose this must mean that you either have to add dependencies manually or use something like Ant, Maven or Gradle within Eclipse itself. These latter are not my strong areas, even outside an IDE. Would still be nice to have an answer from a PyDev expert!
Well, pip install should work for PyDev (it should automatically recognize the dependency)...
I.e.: in your use case, the only folder that should be in the PYTHONPATH is D:\apps\Python34\lib\site-packages (and pip should install packages to that folder -- make sure you don't add extra folders for "D:\apps\Python34\lib\site-packages\django" nor anything else inside the site-packages to the PYTHONPATH).
If it's still not working, please check if the module django.utils.six.moves.http_cookies is indeed where you expect it to be. Also, you can print the PYTHONPATH being used in runtime with:
import sys
print('\n'.join(sorted(sys.path)))
To check if that's really what you expect.

Compiling an IronPython WPF project to exe

What is the best way to pack up an IronPython application for deployment? After scouring the web the best thing I've come up with (and what I'm currently doing) is using clr.CompileModules() to glue together my entire project's .py files into one .dll, and then having a single run.py do this to run the dll:
import clr
clr.AddReference('compiledapp.dll')
import app
This is still suboptimal, though, because it means I have to
distribute 3 files (the .dll, the .xaml, and the run.py launcher)
install IronPython on the host machine
Plus, this feels so... hacky, after the wonderful integration IronPython already has with Visual Studio 2010. I'm completely mystified as to why there is no integrated build system for IPy apps, seeing as it all boils down to IL anyway.
Ideally, I want to be able to have a single .exe with the .xaml merged inside somehow (I read that C# apps compile XAML to BAML and merge them in the executable), and without requiring IronPython to be installed to run. Is this at least halfway possible? (I suppose it's ok if the exe needs some extra .DLLs with it or something. The important part is that it's in .exe form.)
Some edits to clarify: I have tried pyc.py, but it seems to not acknowledge the fact that my project is not just app.py. The size of the exe it produces suggests that it is just 'compiling' app.py without including any of the other files into the exe. So, how do I tell it to compile every file in my project?
To help visualize this, here is a screenshot of my project's solution explorer window.
Edit II: It seems that unfortunately the only way is to use pyc.py and pass every single file to it as a parameter. There are two questions I have for this approach:
How do I possibly process a command line that big? There's a maximum of 256 characters in a command.
How does pyc.py know to preserve the package/folder structure? As shown in my project screenshot above, how will my compiled program know to access modules that are in subfolders, such as accessing DT\Device? Is the hierarchy somehow 'preserved' in the dll?
Edit III: Since passing 70 filenames to pyc.py through the command line will be unwieldy, and in the interest of solving the problem of building IPy projects more elegantly, I've decided to augment pyc.py.
I've added code that reads in a .pyproj file through the /pyproj: parameter, parses the XML, and grabs the list of py files used in the project from there. This has been working pretty well; however, the executable produced seems to be unable to access the python subpackages (subfolders) that are part of my project. My version of pyc.py with my .pyproj reading support patch can be found here: http://pastebin.com/FgXbZY29
When this new pyc.py is run on my project, this is the output:
c:\Projects\GenScheme\GenScheme>"c:\Program Files (x86)\IronPython 2.7\ipy.exe"
pyc.py /pyproj:GenScheme.pyproj /out:App /main:app.py /target:exe
Input Files:
c:\Projects\GenScheme\GenScheme\__init__.py
c:\Projects\GenScheme\GenScheme\Agent.py
c:\Projects\GenScheme\GenScheme\AIDisplay.py
c:\Projects\GenScheme\GenScheme\app.py
c:\Projects\GenScheme\GenScheme\BaseDevice.py
c:\Projects\GenScheme\GenScheme\BaseManager.py
c:\Projects\GenScheme\GenScheme\BaseSubSystem.py
c:\Projects\GenScheme\GenScheme\ControlSchemes.py
c:\Projects\GenScheme\GenScheme\Cu64\__init__.py
c:\Projects\GenScheme\GenScheme\Cu64\agent.py
c:\Projects\GenScheme\GenScheme\Cu64\aidisplays.py
c:\Projects\GenScheme\GenScheme\Cu64\devmapper.py
c:\Projects\GenScheme\GenScheme\Cu64\timedprocess.py
c:\Projects\GenScheme\GenScheme\Cu64\ui.py
c:\Projects\GenScheme\GenScheme\decorators.py
c:\Projects\GenScheme\GenScheme\DeviceMapper.py
c:\Projects\GenScheme\GenScheme\DT\__init__.py
c:\Projects\GenScheme\GenScheme\DT\Device.py
c:\Projects\GenScheme\GenScheme\DT\Manager.py
c:\Projects\GenScheme\GenScheme\DT\SubSystem.py
c:\Projects\GenScheme\GenScheme\excepts.py
c:\Projects\GenScheme\GenScheme\FindName.py
c:\Projects\GenScheme\GenScheme\GenScheme.py
c:\Projects\GenScheme\GenScheme\PMX\__init__.py
c:\Projects\GenScheme\GenScheme\PMX\Device.py
c:\Projects\GenScheme\GenScheme\PMX\Manager.py
c:\Projects\GenScheme\GenScheme\PMX\SubSystem.py
c:\Projects\GenScheme\GenScheme\pyevent.py
c:\Projects\GenScheme\GenScheme\Scheme.py
c:\Projects\GenScheme\GenScheme\Simulated\__init__.py
c:\Projects\GenScheme\GenScheme\Simulated\Device.py
c:\Projects\GenScheme\GenScheme\Simulated\SubSystem.py
c:\Projects\GenScheme\GenScheme\speech.py
c:\Projects\GenScheme\GenScheme\stdoutWriter.py
c:\Projects\GenScheme\GenScheme\Step.py
c:\Projects\GenScheme\GenScheme\TimedProcess.py
c:\Projects\GenScheme\GenScheme\UI.py
c:\Projects\GenScheme\GenScheme\VirtualSubSystem.py
c:\Projects\GenScheme\GenScheme\Waddle.py
Output:
App
Target:
ConsoleApplication
Platform:
ILOnly
Machine:
I386
Compiling...
Saved to App
So it correctly read in the list of files in the .pyproj... Great! But running the exe gives me this:
Unhandled Exception: IronPython.Runtime.Exceptions.ImportException:
No module named Cu64.ui
So even though Cu64\ui.py is obviously included in compilation, the exe, when run, can't find it. This is what I was afraid of in point #2 in the previous edit. How do I preserve the package hierarchy of my project? Perhaps compiling each package seperately may be needed?
I'll extend the bounty for this question. Ultimately my hope is that we can get a working pyc.py that reads in pyproj files and produces working exes in one step. Then maybe it could even be submitted to IronPython's codeplex to be included in the next release... ;]
Use pyc.py to produce app.exe and don't forget to include app.dll and IronPython libraries.
As for XAML - I've created project just for .xaml files that I compile in VS and then use them from IronPython. For example:
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="/CompiledStyle;component/Style.xaml" />
</ResourceDictionary.MergedDictionaries>
It "boils down to IL", but it isn't compatible with the IL that C# code produces, so it can't be directly compiled to a standalone .exe file.
You'll need to use pyc.py to compile your code to a stub EXE with the DLL that CompileModules creates.
Then distribute those files with IronPython.dll, IronPython.Modules.dll, Microsoft.Dynamic.dll, Microsoft.Scripting.Debugging.dll, Microsoft.Scripting.dll, and of course the XAML file.
To compile other files, just add them as arguments:
ipy.exe pyc.py /main:app.py /target:winexe another.py another2.py additional.py
I posted a Python script which can take an IronPython file, figure out its dependencies and compile the lot into a standalone binary at Ironpython 2.6 .py -> .exe. Hope you find it useful. It ought to work for WPF too as it bundles WPF support.
To create a set of assemblies for your IronPython application so that you can distribute it you can either use pyc.py or SharpDevelop.
To compile using pyc.py:
ipy.exe pyc.py /main:Program.py Form.py File1.py File2.py ... /target:winexe
Given the amount of files in your project you could try using SharpDevelop instead of maintaining a long command line for pyc.py. You will need to create a new IronPython project in SharpDevelop and import your files into the project. You will probably need to import the files one at a time since SharpDevelop lacks a way to import multiple files unless they are in a subfolder.
You can then use SharpDevelop to compile your application into an executable and a dll. All the other required files, such as IronPython.dll, Microsoft.Scripting.dll, will be in the bin/debug or bin/release folder. SharpDevelop uses clr.CompileModules and a custom MSBuild task behind the scenes to generate the binaries.
Any IronPython packages defined in your project should be usable from your application after compilation.
Packaging up the XAML can be done by embedding the xaml as a resource. Then using code similar to the following:
import clr
clr.AddReference('PresentationFramework')
clr.AddReference('System')
from System.IO import FileMode, FileStream, Path
from System.Reflection import Assembly
from System.Windows import Application
from System.Windows.Markup import XamlReader
executingAssemblyFileName = Assembly.GetEntryAssembly().Location
directory = Path.GetDirectoryName(executingAssemblyFileName)
xamlFileName = Path.Combine(directory, "Window1.xaml")
stream = FileStream(xamlFileName, FileMode.Open)
window = XamlReader.Load(stream)
app = Application()
app.Run(window)
SharpDevelop 3.2 does not embed resource files correctly so you will need to use SharpDevelop 4.
If you are using IronPython 2.7 you can use the new clr.LoadComponent method that takes an object and either a XAML filename or stream and wires up that object to the XAML.
Whilst the C# compiler can compile your XAML into a BAML resource doing the same with IronPython has a few problems. If you do not link the XAML to a class via the x:Class attribute then it is possible to compile the XAML into a BAML resource and have that embedded into your assembly. However you will not get any autogenerated code so you will need to create that code yourself. Another problem is that this will not work out of the box with SharpDevelop. You will need to edit the SharpDevelop.Build.Python.targets file and change the from Python to C#. Trying to use the x:Class attribute will not work since the BAML reader cannot access any associated IronPython class. This is because the generated IL in the compiled IronPython application is very different to that in a C# or VB.NET assembly.
I installed Visual Studio 2015 with PTVS (ironpython 2.7). I created a very simple WPF project and wasn't able to compile an exe. I always got the exception "ImportError: No module named wpf".
import clr
clr.AddReferenceToFileAndPath("c:\\path\\to\\IronPython.Wpf.dll")
clr.AddReferenceToFileAndPath('c:\\path\\to\\PresentationCore.dll')
clr.AddReferenceToFileAndPath('c:\\path\\to\\PresentationFramework.dll')
clr.AddReferenceToFileAndPath('c:\\path\\to\\WindowsBase.dll')
from System.Windows import Application, Window
import wpf
class MyWindow(Window):
def __init__(self):
wpf.LoadComponent(self, 'RegExTester.xaml')
def OnSearch(self, sender, e):
self.tbOut.Text = "hello world"
if __name__ == '__main__':
Application().Run(MyWindow())
The fault I got was because the clr clause must be before the import wpf. Steps to compile it:
install pip for CPython 2.7 (not ironpython!)
install ipy2asm
python -m pip install ironpycompiler
compile the application like
ipy2asm compile -t winexe -e -s program.py

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