Is it somehow possible to extract .cab files in python?
Not strictly answering what you asked, but if you are running on a windows platform you could spawn a process to do it for you.
Taken from Wikipedia:
Microsoft Windows provides two
command-line tools for creation and
extraction of CAB files. They are
MAKECAB.EXE (included within Windows
packages such as 'ie501sp2.exe' and
'orktools.msi'; also available from
the SDK, see below) and EXTRACT.EXE
(included on the installation CD),
respectively. Windows XP also provides
the EXPAND.EXE command.
I had the same problem last week so I implemented this in python. Comments, additions and especially pull requests welcome: https://github.com/hughsie/python-cabarchive
Oddly, the msilib can only create or append to .CAB files, but not extract them. :(
However, the hachoir parser module can apparently read & edit Cabinets. (I have not used it, though, so I couldn't tell you how fitting it is or not!)
Related
I'm trying to run a face detection model in Unity. It gets input from the webcam, then spits out a face. But trying to make this work with C# has been an absolute nightmare. And despite all my suffering, I still haven't been able to make it work!
If I could use python, I'd be able to get it done easily. So, obviously, I want to find a way to get a python script working in Unity. But IronPython is the only thing I've been able to find, and it's outdated.
I need either knowledge of how to make IronPython work in spite of being outdated, or some other method. Please.
Unfortunately, Unity at this time does not support Python. Although, there is an asset that you can use a bit of Python with. I am not sure what you can do with this asset but I know it could help a minimal amount:https://assetstore.unity.com/packages/tools/integration/python-interpreter-645
Quick Note: Most programming languages work about the same way. If you figure out the documentation and grammar/punctuation for C#/UnityC#, you should be off just fine.
I try to use python once on Unity and I found a few ways:
There is a package call "IronPython" where you can add a python file to your unity project and then call a function from C# to your python code, to do that you should follow this:
We already know that we can use python to use .net internal calls.
Now we may use the same to start a console that can accept a scripting language in Unity engine.
To do this we have to include certain dll files.
These dll files must be present in Assets>plugins
IronPython.dll
IronPython.Modules.dll
Microsoft.Scripting.Core.dll
Microsoft.Scripting.dll
Microsoft.Scripting.Debugging.dll
Microsoft.Scripting.ExtensionAttribute.dll
Microsoft.Dynamic.dll
Once the Plugins are in place.
Initiate the Cs code
PythonEngine engine = new PythonEngine();
engine.LoadAssembly(Assembly.GetAssembly(typeof(GameObject)));
engine.ExecuteFile("Test.py");
Where test.py is the python code.
Initiate python side:
import UnityEngine from UnityEngine
import *
Debug.Log("Hello world from IronPython!")
References:
https://github.com/cesardeazevedo/Unity3D-Python-Editor
http://techartsurvival.blogspot.in/2013/12/embedding-ironpython-in-unity-tech-art.html
IronPython in Unity3D
the issue with this way is that most of the python module are not supported.
2.the second way is to create a file like json that contain the data you want to send to the json and then create an output json that send the output from the python script, this way is very limited with what you can send because the data must be contain in your json.
the last way that work for me is to install the Nuget package and copy the script from python to c# line by line with the relevent module installed in Unity and it's work for me, but copy a long code can take time.
this is a reference to the package:
https://github.com/GlitchEnzo/NuGetForUnity
and then to install the relevent package you should press on NuGet → Manage NuGet Packages and the choose the relevent package(for me it was Numpy and it work grate).
hope it will help you
I don't know how recent it is but there is a Unity package for python available on unity 2019.3 and further versions.
Warning the first versions of this package can't use Python3.
You can see more for yourself by the following link.
https://docs.unity3d.com/Packages/com.unity.scripting.python#2.0/manual/index.html
I hope this may help you.
We are thrilled to announce that Python for Unity 4.0.0-exp.5 is now available!
4.0.0-exp.5 is a major upgrade from our last public release, and incorporates a large number of changes. In summary:
Based on Python 3.7; scripts based on Python 2.7 will need to be ported.
Users no longer need to install Python on their system.
In-process Python is no longer reinitialized when the Unity domain reloads.
Removed the out-of-process API. The PySide example now runs in-process and is much simpler.
Limited support for a virtual environment workflow via the ProjectSettings/requirements.txt file.
Many bug fixes.
Documentation for the Python for Unity package is available here, and the full changelog can be found here.
This is an experimental release, and thus is not visible in Package Manager. To install this package, open Package Manager, click the + at the top left and select Add package by name.... Enter com.unity.scripting.python as the name and and 4.0.0-exp.5 as the version and click Add. Alternatively, you may edit Packages/manifest.json and add "com.unity.scripting.python": "4.0.0-exp.5", to the list of dependencies, or edit the existing entry for Python for Unity to update the version.
Soursce: https://forum.unity.com/threads/python-for-unity-release-announcements.1084688/
Documentation: https://docs.unity3d.com/Packages/com.unity.scripting.python#4.0/manual/index.html
Unity not supported python, But you Can write Python Code and run it by Socket programing, Create Server with python and send data,in C# Connect to server and use data sended with python.
I would like the most advanced version of Python that still works on Windows XP. I need both Python 2 and Python 3.
What versions of Python will work on Windows XP?
I found that Python 2.7.9 and Python 3.4.4 are the newest versions of Python that work in Windows XP. I found this out through trial and error.
I've found a desperate guy (Daniel Pistelli) who didn't give up at the windows error dialog:
https://ntcore.com/?p=458
I like how he approaches the topic:
If we try to start any new application on XP, we’ll get an error
message informing us that it is not a valid Win32 application. This
happens because of some fields in the Optional Header of the Portable
Executable.
[...]
Fortunately, it’s enough to adjust the fields in the executable we want to start (python.exe), there’s no need to adjust the DLLs as well. If we try run the application now, we’ll get an error message due to a missing API in kernel32. So let’s turn our attention to the imports.
And then he goes on for another 5-6 screens. To sum it up, apparently you'll have to:
Modify the python.exe header,
Run a tiny Python script to remap some DLL calls,
Recalculate some binary hashes,
Create a fake kernel32.dll with certain calls forwarded,
Modify python37.dll to point to this fake thing,
and then you're all set. To be honest I couldn't quite follow (let alone verify!) some of the steps but it looks legit and there are links with Daniel's half-baked solutions for the harder parts, also a lot of Python sources explained. I will definitely give this thing a try.
In fact, here are the final scripts from his GitHub page:
https://github.com/dpistelli/xptmrt
Moral of the story: you can be crazy, but you'll never be dismantle-all-dlls-and-exes-and-open-hexeditors-and-disassemble-hashing-algorithms-and-mock-it-all-together-so-it-works-under-xp-crazy!
Someone had built Python 3.4.10, which is slightly newer than the officially prescribed Python3 v3.4.3/3.4.4 for Windows XP. Since it comes from the third-party (not the official Python website), use at your own risk,
-->Download<--
i tried 3.3.3 but i came up with an error message use 3.4.3/2.7.9 they are the only versions that work now sadly
There are several custom builds of Python >3.44 suitable for Windows XP. A poster at reddit has provided Python 3.55 here:
https://www.reddit.com/r/Python/comments/3tgi0t/python_35_x86_on_windows_xp/
Here is an XP compatible build of 3.6.15 source code only:
https://alex-free.github.io/winxp_python3.6.15/
At the MSFN forums someone has provided an XP compatible build of 3.8.1350 here:
https://msfn.org/board/topic/183741-python-3813-for-windows-xp-sp3/
Official website says about 3.4.10: https://www.python.org/downloads/release/python-3410/
Any of them, python is very platform independent. Some features might not work, but that would best be found in the documentation.
I am working on flow cytometry.
I want to parse the .fcs files using python. I have researched on internet that there is a module fcm but that is for linux os and I am working on windows.
I want to know that how can I parse .fcs files in windows using python?
If anyone knows how can I use fcm in windows kindly let me know too.
Pyfcm does work on Windows. A tutorial for loading fcs files is at http://packages.python.org/fcm/basic.html. Installers are at http://www.lfd.uci.edu/~gohlke/pythonlibs/#py-fcm
Check out FlowPy. The pre-requirements listed on its download page all link to Windows binaries. Seems to be a nice FCS GUI (and even non-GUI) project.
Yet another python project for analysing flow cytometry data is FlowCytometryTools: http://gorelab.bitbucket.org/flowcytometrytools/
After python is set up with the required dependencies (matplotlib, pandas, etc.), this should work on any operating system.
I am the maintainer of the FCM codebase, inherited after the original author graduated. FCM was developed to support an hierarchical Dirichlet process (HDP) clustering algorithm. I eventually decided to separate the functionality into 3 different libraries:
FlowIO: for those that simply need to read FCS data or create new FCS files
FlowUtils: for performing basic flow functions (compensation & transforms)
FlowStats: for those looking to use the specific HDP clustering algorithm
In addition to these, we've recently started development on FlowKit, which promises to be a more high-level and (hopefully) more intuitive Python framework for flow cytometry analysis and visualization, including GatingML support.
Note that both FlowIO and FlowUtils are on PyPI and available to install via pip, and both should be more compatible with all platforms including Windows, Mac, and Linux due to the reduced number of dependencies and recent bug fixes.
My Delphi program uses Python4Delphi, and the Python script uses some standard libs. When deploying my program I don't want an entire Python installation, and it must work with python27.dll. What are the minimal set of necessary files? The document in Python4Delphi is dated and it's not clear to me...
Thanks for your help.
When I did this, I made the list myself, of what I needed for my embedded python application to work.
I remember this worked with python15.dll:
PythonXX.dll should work, without any other external files other than the Visual C++ Runtime DLLs, which require a side-by-side manifest (see the p4d wiki page) to work.
If you want to IMPORT something, then you need to ship it and anything it depends on. That means, either you pick part of the python standard libraries you want, or you pick all of it. There is no way you need all of Python's standard libraries. But I wouldn't want to live without OS and a a few other key ones. BUt the decision is yours.
Recently I have become a fan of storing various settings used for my testing scripts in the OSX defaults system as it allows me to keep various scripts in git and push them to github without worrying about leaving passwords/settings/etc hardcoded into the script.
When writing a shell script using simple bash commands, it is easy enough to use backticks to call the defaults binary to read the preferences and if there is an error reading the preference, the script stops execution and you can see the error and fix it. When I try to do a similar thing in Python or Ruby it tends to be a little more annoying since you have to do additional work to check the return code of defaults to see if there is an error.
I have been attempting to search via google off and on for a library to use the OSX defaults system which ends up being somewhat difficult when "defaults" is part of your query string.
I thought of trying to read the plist files directly but it seems like the plist libraries I have found (such as the built in python one) are only able to read the XML ones (not the binary ones) which is a problem if I ever set anything with the defaults program since it will convert it back to a binary plist.
Recently while trying another search for a Python library I changed the search terms to something using something like NSUserDefaults (I have now forgotten the exact term) I found a Python library called userdefaults but it was developed for an older version of OSX (10.2) with an older version of Python (2.3) and I have not had much luck in getting it to compile on OSX 10.6 and Python 2.6
Ideally I would like to find a library that would make it easy to read from (and as a bonus write to) the OSX defaults system in a way similar to the following python psudo code.
from some.library.defaults import defaults
settings = defaults('com.example.app')
print settings['setting_key']
Since I am also starting to use Ruby more, I would also like to find a Ruby library with similar functionality.
It may be that I have to eventually just 'give up' and write my own simple library around the defaults binary but I thought it wouldn't hurt to try to query others to see if there was an existing solution.
You´ll want to use PyObjC: have a look at this article at mactech.com (in specific: scroll down to "Accessing plists Via Python"). And this article from oreilly on PyObjC.
Run this, for example:
from Foundation import *
standardUserDefaults = NSUserDefaults.standardUserDefaults()
persistentDomains = standardUserDefaults.persistentDomainNames()
persistentDomains.objectAtIndex_(14)
aDomain = standardUserDefaults.persistentDomainForName_(persistentDomains[14])
aDomain.keys()