Confusion about global variables in python - python

I'm new to python, so please excuse what is probably a pretty dumb question.
Basically, I have a single global variable, called _debug, which is used to determine whether or not the script should output debugging information. My problem is, I can't set it in a different python script than the one that uses it.
I have two scripts:
one.py:
-------
def my_function():
if _debug:
print "debugging!"
two.py:
-------
from one import *
_debug = False
my_function()
Running two.py generates an error:
NameError: global name '_debug' is not defined
Can anyone tell me what I'm doing wrong?

There are more problems than just the leading underscore I'm afraid.
When you call my_function(), it still won't have your debug variable in its namespace, unless you import it from two.py.
Of course, doing that means you'll end up with cyclic dependencies (one.py -> two.py -> one.py), and you'll get NameErrors unless you refactor where various things are imported and declared.
One solution would be to create a simple third module which defines 'constants' like this, which can be safely imported from anywhere, e.g.:
constants.py
------------
debug = True
one.py
------
from constants import debug
#...
two.py
------
from constants import debug
#...
However, I would recommend just using the built in logging module for this - why not? It's easy to configure, simpler to use, reliable, flexible and extensible.

Names beginning with an underscore aren't imported with
from one import *

You can also use the __debug__ variable for debugging. It is true if the interpreter wasn't started with the -O option. The assert statement might be helpful, too.

A bit more explanation: The function my_function's namespace is always in the module one. This means that when the name _debug is not found in my_function, it looks in one, not the namespace from which the function is called. Alabaster's answer provides a good solution.

Related

Importing class from another file in python - I know the fix, but why doesn't the original work?

I can make this code work, but I am still confused why it won't work the first way I tried.
I am practicing python because my thesis is going to be coded in it (doing some cool things with Arduino and PC interfaces). I'm trying to import a class from another file into my main program so that I can create objects. Both files are in the same directory. It's probably easier if you have a look at the code at this point.
#from ArduinoBot import *
#from ArduinoBot import ArduinoBot
import ArduinoBot
# Create ArduinoBot object
bot1 = ArduinoBot()
# Call toString inside bot1 object
bot1.toString()
input("Press enter to end.")
Here is the very basic ArduinoBot class
class ArduinoBot:
def toString(self):
print ("ArduinoBot toString")
Either of the first two commented out import statements will make this work, but not the last one, which to me seems the most intuitive and general. There's not a lot of code for stuff to go wrong here, it's a bit frustrating to be hitting these kind of finicky language specific quirks when I had heard some many good things about Python. Anyway I must be doing something wrong, but why doesn't the simple 'import ClassName' or 'import FileName' work?
Thank you for your help.
consider a file (example.py):
class foo(object):
pass
class bar(object):
pass
class example(object):
pass
Now in your main program, if you do:
import example
what should be imported from the file example.py? Just the class example? should the class foo come along too? The meaning would be too ambiguous if import module pulled the whole module's namespace directly into your current namespace.
The idea is that namespaces are wonderful. They let you know where the class/function/data came from. They also let you group related things together (or equivalently, they help you keep unrelated things separate!). A module sets up a namespace and you tell python exactly how you want to bring that namespace into the current context (namespace) by the way you use import.
from ... import * says -- bring everything in that module directly into my namespace.
from ... import ... as ... says, bring only the thing that I specify directly into my namespace, but give it a new name here.
Finally, import ... simply says bring that module into the current namespace, but keep it separate. This is the most common form in production code because of (at least) 2 reasons.
It prevents name clashes. You can have a local class named foo which won't conflict with the foo in example.py -- You get access to that via example.foo
It makes it easy to trace down which module a class came from for debugging.
consider:
from foo import *
from bar import *
a = AClass() #did this come from foo? bar? ... Hmmm...
In this case, to get access to the class example from example.py, you could also do:
import example
example_instance = example.example()
but you can also get foo:
foo_instance = example.foo()
The simple answer is that modules are things in Python. A module has its own status as a container for classes, functions, and other objects. When you do import ArduinoBot, you import the module. If you want things in that module -- classes, functions, etc. -- you have to explicitly say that you want them. You can either import them directly with from ArduinoBot import ..., or access them via the module with import ArduinoBot and then ArduinoBot.ArduinoBot.
Instead of working against this, you should leverage the container-ness of modules to allow you to group related stuff into a module. It may seem annoying when you only have one class in a file, but when you start putting multiple classes and functions in one file, you'll see that you don't actually want all that stuff being automatically imported when you do import module, because then everything from all modules would conflict with other things. The modules serve a useful function in separating different functionality.
For your example, the question you should ask yourself is: if the code is so simple and compact, why didn't you put it all in one file?
Import doesn't work quite the you think it does. It does work the way it is documented to work, so there's a very simple remedy for your problem, but nonetheless:
import ArduinoBot
This looks for a module (or package) on the import path, executes the module's code in a new namespace, and then binds the module object itself to the name ArduinoBot in the current namespace. This means a module global variable named ArduinoBot in the ArduinoBot module would now be accessible in the importing namespace as ArduinoBot.ArduinoBot.
from ArduinoBot import ArduinoBot
This loads and executes the module as above, but does not bind the module object to the name ArduinoBot. Instead, it looks for a module global variable ArduinoBot within the module, and binds whatever object that referred to the name ArduinoBot in the current namespace.
from ArduinoBot import *
Similarly to the above, this loads and executes a module without binding the module object to any name in the current namespace. It then looks for all module global variables, and binds them all to the same name in the current namespace.
This last form is very convenient for interactive work in the python shell, but generally considered bad style in actual development, because it's not clear what names it actually binds. Considering it imports everything global in the imported module, including any names that it imported at global scope, it very quickly becomes extremely difficult to know what names are in scope or where they came from if you use this style pervasively.
The module itself is an object. The last approach does in fact work, if you access your class as a member of the module. Either if the following will work, and either may be appropriate, depending on what else you need from the imported items:
from my_module import MyClass
foo = MyClass()
or
import my_module
foo = my_module.MyClass()
As mentioned in the comments, your module and class usually don't have the same name in python. That's more a Java thing, and can sometimes lead to a little confusion here.

Python namespace in between builtins and global?

As I understand it python has the following outermost namespaces:
Builtin - This namespace is global across the entire interpreter and all scripts running within an interpreter instance.
Globals - This namespace is global across a module, ie across a single file.
I am looking for a namespace in between these two, where I can share a few variables declared within the main script to modules called by it.
For example, script.py:
import Log from Log
import foo from foo
log = Log()
foo()
foo.py:
def foo():
log.Log('test') # I want this to refer to the callers log object
I want to be able to call script.py multiple times and in each case, expose the module level log object to the foo method.
Any ideas if this is possible?
It won't be too painful to pass down the log object, but I am working with a large chunk of code that has been ported from Javascript. I also understand that this places constraints on the caller of foo to expose its log object.
Thanks,
Paul
There is no namespace "between" builtins and globals -- but you can easily create your own namespaces and insert them with a name in sys.modules, so any other module can "import" them (ideally not using the from ... import syntax, which carries a load of problems, and definitely not using tghe import ... from syntax you've invented, which just gives a syntax error). For example, in script.py:
import sys
import types
sys.modules['yay'] = types.ModuleType('yay')
import Log
import foo
yay.log = Log.Log()
foo.foo()
and in foo.py
import yay
def foo():
yay.log.Log('test')
Do not fear qualified names -- they're goodness! Or as the last line of the Zen of Python (AKA import this) puts it:
Namespaces are one honking great idea -- let's do more of those!
You can make and use "more of those" most simply -- just qualify your names (situating them in the proper namespace they belong in!) rather than insisting on barenames where they're just not a good fit. There's a bazillion things that are quite easy with qualified names and anywhere between seriously problematic and well-nigh unfeasible for those who're stuck on barenames!-)
There is no such scope. You will need to either add to the builtins scope, or pass the relevant object.
Actually, I did figure out what I was looking for.
This hack is actually used PLY and that is where is stumbled across.
The library code can raise a runtime exception, which then gives access to the callers stack.

Python: importing through function to main namespace

(Important: See update below.)
I'm trying to write a function, import_something, that will important certain modules. (It doesn't matter which for this question.) The thing is, I would like those modules to be imported at the level from which the function is called. For example:
import_something() # Let's say this imports my_module
my_module.do_stuff() #
Is this possible?
Update:
Sorry, my original phrasing and example were misleading. I'll try to explain my entire problem. What I have is a package, which has inside it some modules and packages. In its __init__.py I want to import all the modules and packages. So somewhere else in the program, I import the entire package, and iterate over the modules/packages it has imported.
(Why? The package is called crunchers, and inside it there are defined all kinds of crunchers, like CruncherThread, CruncherProcess, and in the future perhaps MicroThreadCruncher. I want the crunchers package to automatically have all the crunchers that are placed in it, so later in the program when I use crunchers I know it can tell exactly which crunchers I have defined.)
I know I can solve this if I avoid using functions at all, and do all imports on the main level with for loops and such. But it's ugly and I want to see if I can avoid it.
If anything more is unclear, please ask in comments.
Functions have the ability to return something to where they were called. Its called their return value :p
def import_something():
# decide what to import
# ...
mod = __import__( something )
return mod
my_module = import_something()
my_module.do_stuff()
good style, no hassle.
About your update, I think adding something like this to you __init__.py does what you want:
import os
# make a list of all .py files in the same dir that dont start with _
__all__ = installed = [ name for (name,ext) in ( os.path.splitext(fn) for fn in os.listdir(os.path.dirname(__file__))) if ext=='.py' and not name.startswith('_') ]
for name in installed:
# import them all
__import__( name, globals(), locals())
somewhere else:
import crunchers
crunchers.installed # all names
crunchers.cruncherA # actual module object, but you can't use it since you don't know the name when you write the code
# turns out the be pretty much the same as the first solution :p
mycruncher = getattr(crunchers, crunchers.installed[0])
You can monkey with the parent frame in CPython to install the modules into the locals for that frame (and only that frame). The downsides are that a) this is really quite hackish and b) sys._getframe() is not guaranteed to exist in other python implementations.
def importer():
f = sys._getframe(1) # Get the parent frame
f.f_locals["some_name"] = __import__(module_name, f.f_globals, f.f_locals)
You still have to install the module into f_locals, since import won't actually do that for you - you just supply the parent frame locals and globals for the proper context.
Then in your calling function you can have:
def foo():
importer() # Magically makes 'some_name' available to the calling function
some_name.some_func()
Are you looking for something like this?
def my_import(*names):
for name in names:
sys._getframe(1).f_locals[name] = __import__(name)
then you can call it like this:
my_import("os", "re")
or
namelist = ["os", "re"]
my_import(*namelist)
According to __import__'s help:
__import__(name, globals={}, locals={}, fromlist=[], level=-1) -> module
Import a module. The globals are only used to determine the context;
they are not modified. ...
So you can simply get the globals of your parent frame and use that for the __import__ call.
def import_something(s):
return __import__(s, sys._getframe(1).f_globals)
Note: Pre-2.6, __import__'s signature differed in that it simply had optional parameters instead of using kwargs. Since globals is the second argument in both cases, the way it's called above works fine. Just something to be aware of if you decided to use any of the other arguments.

Python imports: Will changing a variable in "child" change variable in "parent"/other children?

Suppose you have 3 modules, a.py, b.py, and c.py:
a.py:
v1 = 1
v2 = 2
etc.
b.py:
from a import *
c.py:
from a import *
v1 = 0
Will c.py change v1 in a.py and b.py? If not, is there a way to do it?
All that a statement like:
v1 = 0
can do is bind the name v1 to the object 0. It can't affect a different module.
If I'm using unfamiliar terms there, and I guess I probably am, I strongly recommend you read Fredrik Lundh's excellent article Python Objects: Reset your brain.
The from ... import * form is basically intended for handy interactive use at the interpreter prompt: you'd be well advised to never use it in other situations, as it will give you nothing but problems.
In fact, the in-house style guide at my employer goes further, recommending to always import a module, never contents from within a module (a module from within a package is OK and in fact recommended). As a result, in our codebase, references to imported things are always qualified names (themod.thething) and never barenames (which always refer to builtin, globals of this same module, or locals); this makes the code much clearer and more readable and avoids all kinds of subtle anomalies.
Of course, if a module's name is too long, an as clause in the import, to give it a shorter and handier alias for the purposes of the importing module, is fine. But, with your one-letter module names, that won't be needed;-).
So, if you follow the guideline and always import the module (and not things from inside it), c.v1 will always be referring to the same thing as a.v1 and b.v1, both for getting AND setting: here's one potential subtle anomaly avoided right off the bat!-)
Remember the very last bit of the Zen of Python (do import this at the interpreter prompt to see it all):
Namespaces are one honking great idea -- let's do more of those!
Importing the whole module (not bits and pieces from within it) preserves its integrity as a namespace, as does always referring to things inside the imported module by qualified (dotted) names. It's one honking great idea: do more of that!-)
Yes, you just need to access it correctly (and don't use import *, it's evil)
c.py:
import a
print a.v1 # prints 1
a.v1 = 0
print a.v1 # prints 0

Python - when is 'import' required?

mod1.py
import mod2
class Universe:
def __init__(self):
pass
def answer(self):
return 42
u = Universe()
mod2.show_answer(u)
mod2.py
#import mod1 -- not necessary
def show_answer(thing):
print thing.answer()
Coming from a C++ background I had the feeling it was necessary to import the module containing the Universe class definition before the show_answer function would work. I.e. everything had to be declared before it could be used.
Am I right in thinking this isn't necessary? This is duck typing, right? So if an import isn't required to see the methods of a class, I'd at least need it for the class definition itself and the top level functions of a module?
In one script I've written, I even went as far as writing a base class to declare an interface with a set of methods, and then deriving concrete classes to inherit that interface, but I think I get it now - that's just wrong in Python, and whether an object has a particular method is checked at runtime at the point where the call is made?
I realise Python is so much more dynamic than C++, it's taken me a while to see how little code you actually need to write!
I think I know the answer to this question, but I just wanted to get clarification and make sure I was on the right track.
UPDATE: Thanks for all the answers, I think I should clarify my question now:
Does mod2.show_answer() need an import (of any description) to know that thing has a method called answer(), or is that determined dynamically at runtime?
In this case you're right: show_answer() is given an object, of which it calls the method "answer". As long as the object given to show_answer() has such a method, it doesn't matter where the object comes from.
If, however, you wanted to create an instance of Universe inside mod2, you'd have to import mod1, because Universe is not in the mod2 namespace, even after mod2 has been imported by mod1.
import is all about names -- mostly "bare names" that are bound at top level (AKA global level, AKA module-level names) in a certain module, say mod2. When you've done import mod2, you get the mod2 namespace as an available name (top-level in your own module, if you're doing the import itself as top level, as is most common; but a local import within a function would make mod2 a local variable of that function, etc); and therefore you can use mod2.foobar to access the name foobar that's bound at top level in mod2. If you have no need to access such names, then you have no need to import mod2 in your own module.
Think of import being more like the linker.
With "import mod2" you are simply telling python that it can find the function in the file mod2.py
Actually, in this case, importing mod1 in mod2.py should not work.
Would it not create a circular reference?
In fact, according to this explanation , the circular import will not work the way you want it to work: if you uncomment import mod1, the second module will still not know about the Universe.
I think this is quite reasonable. If both of your files need access to the type of some specific object, like Universe, you have several choices:
if your program is small, just use one file
if it's big, you need to decide if your files both need to know how Universe is implemented, perhaps passing an object of not-yet-known type to show_answer is fine
if that doesn't work for you, by all means put Universe in a separate module and load it first.
import in Python loads the module into the given namespace. As such, is it as if the def show_answer actually existed in the mod1.py module. Because of this, mod2.py does not need to know of the Universe class and thus you do not need to import mod1 from mod2.py.
I don't know much about C++, so can't directly compare it, but..
import basically loads the other Python script (mod2.py) into the current script (the top level of mod1.py). It's not so much a link, it's closer to an eval
For example, in Python'ish psuedo-code:
eval("mod2.py")
is the same as..
from mod2 import *
..it executes mod2.py, and makes the functions/classes defined accessible in the current script.
Both above snippets would allow you to call show_answer() (well, eval doesn't quite work like that, thus I called it pseudo code!)
import mod2
..is basically the same, but instead of bringing in all the functions into the "top level", it brings them into the mod2 module, so you call show_answer by doing..
mod2.show_answer
Am I right in thinking [the import in mod2.py] isn't necessary?
Absolutely. In fact if you try and import mod1 from mod2 you get a circular dependancy error (since mod2 then tries to import mod1 and so on..)

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