Bitwise subtraction in Python - python

This is a follow-up to my question yesterday:
CMS kindly provided this example of using bitwise operators to add two numbers in C:
#include<stdio.h>
int add(int x, int y) {
int a, b;
do {
a = x & y;
b = x ^ y;
x = a << 1;
y = b;
} while (a);
return b;
}
int main( void ){
printf( "6 + 3 = %d", add(6,3));
printf( "6 - 3 = %d", add(6,-3));
return 0;
}
It works great and I then ported it to Python as follows:
def add(x, y):
while True:
a = x & y
b = x ^ y
x = a << 1
y = b
if a == 0:
break
return b
print "6 + 3 = %d" % add(6,3)
print "6 - 3 = %d" % add(6,-3)
They both work for addition and the C program works for subtraction as well. However, the Python program enters an infinite loop for subtraction. I am trying to get to the bottom of this and have posted the program here for further experimentation: http://codepad.org/pb8IuLnY
Can anyone advise why there would be a difference between the way C handles this and the way CPython handles this?

As I pointed out in my response to CMS' answer yesterday, left-shifting a negative number is undefined behavior in C so this isn't even guaranteed to work in C (the problem is how to handle the signed bit, do you shift it like a value bit or is it not affected by a shift? The standards committee couldn't agree on a behavior so it was left undefined).
When this happens to work in C it relies on fixed bit-width integers so that the leftmost bit gets pushed off the end when you do a shift (it also requires the sign bit to be treated as a value bit for shifting purposes). All integer types in C are fixed-bit but Python numbers can be arbitrarily large. Left-shifting a number in Python just causes it to keep getting larger:
>>> 1 << 100
1267650600228229401496703205376L
You could try something like this:
x = (a << 1) & 0xffffffff
To limit the result to 32-bits, the problem is that the left shift operator in Python doesn't shift the sign bit of a signed number (which is part of what is required to make this particular solution work). There might be a way to change the behavior of the shift operator but I don't know how.

Shifting negative numbers doesn't have consistent interpretation between python and C.

if i, j are two integers:
addition:
printf("%d",(i^j)|((i&j)<<1));

I've noticed that you're assuming that python works with numbers the same way as C does.
Thats not entirely true. Meaning C's int numbers have a fixed length of 16 bits. For detailed info on C datatypes you can refer to C_data_types on en.wikipedia.org
Python, on the other hand, is said to have a virtually infinite length for int numbers.
Adding positive integers may work the same way. But subtracting or adding negative integers shouldn't be a simple mapping translation.
An easy way to understand this is a little example on negative numbers:
Imagine a fixed length integer representation of 3 bits:
#Unsigned#
000 : 0
001 : 1
010 : 2
011 : 3
100 : 4
101 : 5
110 : 6
111 : 7
#Signed:#
000 : 0
001 : 1
010 : 2
011 : 3
100 : -4
101 : -3
110 : -2
111 : -1
This works cool because you can see that 1-3=1+(-3), -3 is 101 that's 5 if unsigned. So 1+5=6, 6 : 110 : -2. This means that 1-3=-2.
it also becomes buggy when overflowing:
-4 + -1 = 3 not -5 because it's out of range!
3 + 1 = -4 not 4 because it's out of range!
As you may see this works for fixed length but it doesn't work this way in Python.

For anyone are still interested, to resolve issue in python, just add a new case and switch the order of x and y inside the function, and return the negative value, though this put "-" in the function, but this presented a way using bit-wise operator. For anyone still wish to argue using operator "-" in the following question, I could argue that for the case of 2 - 6, the right answer is -4 where "-" exists in the answer, so it might be okay to add it when x is smaller than y. Hope this helps.
#A substract to substract two integers using bits operators
#refer to: https://www.geeksforgeeks.org/subtract-two-numbers-without-using-arithmetic-operators/
def subtractBits(x, y):
xRAW = x
yRAW = y
if x < y:
x = y
y = xRAW
# Iterate till there
# is no carry
while (y != 0):
# borrow contains common
# set bits of y and unset
# bits of x
borrow = (~x) & y
# Subtraction of bits of x
# and y where at least one
# of the bits is not set
x = x ^ y
# Borrow is shifted by one
# so that subtracting it from
# x gives the required sum
y = borrow << 1
if xRAW < yRAW:
return -x
else:
return x
print(subtractBits(100, 50))
print(subtractBits(1, 3))
print(subtractBits(40, 0))
print(subtractBits(0, 40))
print(subtractBits(5, 5))

Related

The math calculations behind using (%, //) in python by applying (Decimal(), signed numbers )?

I was trying to understand the math behind calculations using / and // and % operators by doing some trials and found the results are similar to calculator only when using Decimal() but without it the results kinda confusing, i tried to add comments #No Ideato my code to mark the points i don't understand,for example:
in this trial for % operator by applying signed and unsigned number the results and with and without Decimal() the results are :
>>> 9%5 #This result will be the reminder
4
>>> (-9)%5 #No Idea
1
>>> Decimal(9)% Decimal(5) #This result will be the reminder
Decimal('4')
>>> Decimal(-9)% Decimal(5) #The result will be the signed reminder
Decimal('-4')
in this trial for // operator and using signed and unsigned number with and without Decimal() the results are :
>>> 9//5 #int result
1
>>> -9//5 #No Idea
-2
>>> Decimal(9)/Decimal(5) #Same result as using calculator
Decimal('1.8')
>>> Decimal(-9)//Decimal(5) #No Idea
Decimal('-1')
Please consider that this question is not a duplicate and i have done some research to get an answer but i found some answered questions that explain only about // operator using only positive signed numbers and doesn't include information about negative signed numbers or using the Decimal() and doesn't have answer about % operator.
so,It will be helpful if someone knows why the results are different and how they are calculated.
Explanation for the behaviour of integers
From python documentation:
Division of integers yields a float, while floor division of integers
results in an integer; the result is that of mathematical division
with the ‘floor’ function applied to the result.
Therefore, an integer division (//) of negative negative and positive number works as follows:
-9 // 5 == floor(-9 / 5) == floor(-1.8) == -2
The modulo operator is the remainder of the integer division, i.e. x % y = x - x // y * y. In your example:
-9 % 5 == -9 - (-9 // 5 * 5) == (-9) - (-2 * 5) == (-9) - (-10) == 1
The documentation also says:
The modulo operator always yields a result with the same sign as its
second operand (or zero); the absolute value of the result is strictly
smaller than the absolute value of the second operand.
But that comes naturally from the formula above, e.g.:
9 % -5 == 9 - (9 // (-5) * (-5)) == 9 - (-2 * (-5)) == 9 - 10 == -1
decimal.Decimal is different
The documentation explains the difference well:
There are some small differences between arithmetic on Decimal objects
and arithmetic on integers and floats. When the remainder operator %
is applied to Decimal objects, the sign of the result is the sign of
the dividend rather than the sign of the divisor:
>>> (-7) % 4
1
>>> Decimal(-7) % Decimal(4)
Decimal('-3')
The integer division operator // behaves analogously, returning the
integer part of the true quotient (truncating towards zero) rather
than its floor, so as to preserve the usual identity x == (x // y) * y
+ x % y:
>>> -7 // 4
-2
>>> Decimal(-7) // Decimal(4)
Decimal('-1')
As I understand the question, the OP is asking about the different behavior between Python integers and Decimals. I don't think there is any good reason for it. Both choices are possible, but it is a bit confusing for the user that they differ.
Let's call the numerator n, the denominator d and split the result in the interger result i and the remainder r. This means that
n // d = i
n % d = r
For the operations to make sense, we need
i * d + r == n
For n = -9 and d = 5 we see that this is uphold for both i = -1, r = -4 and for i = -2, r = 1 as can be seen by
(i = -1, r = -4) => -1 * 5 + -4 == -9
(i = -2, r = 1) => -2 * 5 + 1 == -9
Now, in Python integer division is defined as always truncate towards minus infinity (down) and the Decimal implementation has chosen to round towards zero. That means that positive values are truncated/rounded down, whereas negative values are rounded up.
Rounding towards zero is the choice made also made in the C language. However, my personal opinion is that the Python choice is much more sane, specifically coming from a hardware background. And given that this is the choice made in Python, I think it is strange (and bad) that Decimal has chosen to do as in the C language.

Need help understanding Python Code

Please help in understanding the logic behind the following function:
def bit_rev (x, b): # reverse b lower bits of x
return sum (1<<(b-1-i) for i in range (0, b) if (x>>i) & 1)
I took a look at the code and it doesn't seem to account for bits past the b'th bit. So, I added another addition. (Unless all you want is up to the b'th bit):
def bit_rev (x, b): # reverse b lower bits of x
return (x >> b << b) + sum(1 << (b - 1 - i) for i in range (0, b) if (x >> i) & 1)
Now for the explaining the logic.
x >> b << b
So, let's say we're using 5 (as x) in this example with 2 as b.
The binary representation of 5 is 101. So, we want to switch only the last 2 bits. Which is 01. However, in our other code we are swapping them, but we are ignoring the bits past b. So, we are ignoring the first (from left to right) 1.
Now the first operations:
x >> b in our case is 5 >> 2. 101 moving to the right 2 is 1, since we end up chopping off the 01.
Next we shift it back. We are guaranteed (in Python) to get 0's back from the bit shift, so we now have 100, or 4.
Now for the meaty part,
sum(1 << (b - 1 - i) for i in range (0, b) if (x >> i) & 1)
It's probably would be easier to understand this outside of a list comprehension, so I rewrote it as a for-loop.
summation = 0
for i in range (0, b):
if (x >> i) & 1:
summation += 1 << (b - 1 - i)
Basically on each iteration we are finding the reverse bit an then adding it to the total (summation).
This code seems to be kind of difficult to understand because there is a lot going on.
Let's start with the for loop itself. for i in range (0, b) is iterating over all values between 0 and b. (Or the last bit you want to change). All the reversing happens later on in the code.
Next we check to see if the bit we are going to swap is a 1. In binary only 1's add value to the total number, so its logical to ignore all 0's. In if (x >> i) & 1:. We bitshift x to the right i bits. So, 101 bit shifted to the right 1 bit is 10. We now check to see if that last bit is a 1 by doing & 1. Basically what & 1 does in this program is ignore all bits beyond the first bit.
The and bitwise operator works as follows:
0101
&1100
=0100
And requires both to be true. Since all bits past 1 would be 0, it effectively ignores the rest.
Now we get a 0 or a 1 from (x >> i) & 1 and Python processes all non-zero integers as True and zero as False. This will make use ignore all bits that are zero.
Next, we add to summation using: summation += 1 << (b - 1 - i). We get the location of where it the bit is going to be by using b - 1 - i. Then we shift 1 over to that location and then add it to the total.
When adding two binary integers, you can add a 1 to a location in the number similar to how you would base 10. So, if I had the number 9000 and I wanted a 1 in the hundredths digit I could do 9000 + 100. That is similar to what we are doing here. We are moving it over to the left in base 2 by using the << operator instead of taking 10^i. So we are setting the newly reversed bit to whatever the original bit was.

What do operator //= and :: do?

I am working on the Euler problems and found this code online for the third problem.
I used Python 3 to solve the third and fourth problems.
def lpf(c): # largest_prime_factor
i = 2
while i * i <= c:
if c % i:
i += 1
else:
c //= i # c // i returns the integer quotient of c/i
return c
I know that the // returns the integer quotient of a division, but what is happening when an equal sign is put just after it?
c //= i --> Is the integer quotient of c/i affected to the variable c?
Also, I am working on palindromes for problem 4 and I found this operator ::.
For example, here is code using it:
> s = str(12321)
> print(s == s[::-1])
Output : True
(If the number is a palindrome, then output is True, else the output is False.)
Is the operator :: reading the string and changing it with an option? If so, how do you use it?
If you read an operator like ??= with ?? a special operator, that usually (not always), can be replaced by:
c ??= e
into:
c = c ?? e
So the operation is done inplace. So here you have written:
c = c // i # equivalent to c //= i
Note that sometimes inplace operations differ from their non-inplace counterparts. For instance for a list la += lb is not equal to la = la + lb. Since numerical values are immutable however, there is not much we can optimize here, so for numbers the above will (probably) always hold.

Always int divide int = float in Python

My problem is when I divide a number like: 10 / 2 → integer / integer.
The result is 5.0 and it is float, but it shouldn't be float. The problem is Python adds 0.0 to every number accept to divide with the second number.
So I want 10/2 be integer.
I tried
x = 10
y = x/2
type(y) == int
It prints false. I want type(y) print the true result although x was a prime or odd number.
/ gives a floating point result. If you want an integer result, use //.
The reason it works like this is that if you have something like
function1() / function2()
it is possible to tell the type of the result even if you don't know the types returned by the individual functions.
Edit 1
Note that it has not always been this way. This is a "new" Python 3 behaviour, also available (but not active by default) for Python 2.2 onwards - see PEP 238. Thanks to #Steve314 for pointing this out.
Edit 2
However, it seems that what you are really trying to do is tell if one number goes exactly into another. For this you should use % (remainder)
print(15 % 5 == 0)
print(16 % 3 == 0)
This prints
True
False
Edit 3
If you want the type of the result to depend on whether the division goes exactly, you would need to do
a // b if a % b == 0 else a / b

How does the modulo (%) operator work on negative numbers in Python?

Exactly how does the % operator work in Python, particularly when negative numbers are involved?
For example, why does -5 % 4 evaluate to 3, rather than, say, -1?
Unlike C or C++, Python's modulo operator (%) always return a number having the same sign as the denominator (divisor). Your expression yields 3 because
(-5) / 4 = -1.25 --> floor(-1.25) = -2
(-5) % 4 = (-2 × 4 + 3) % 4 = 3.
It is chosen over the C behavior because a nonnegative result is often more useful. An example is to compute week days. If today is Tuesday (day #2), what is the week day N days before? In Python we can compute with
return (2 - N) % 7
but in C, if N ≥ 3, we get a negative number which is an invalid number, and we need to manually fix it up by adding 7:
int result = (2 - N) % 7;
return result < 0 ? result + 7 : result;
(See http://en.wikipedia.org/wiki/Modulo_operator for how the sign of result is determined for different languages.)
Here's an explanation from Guido van Rossum:
http://python-history.blogspot.com/2010/08/why-pythons-integer-division-floors.html
Essentially, it's so that a/b = q with remainder r preserves the relationships b*q + r = a and 0 <= r < b.
In python, modulo operator works like this.
>>> mod = n - math.floor(n/base) * base
so the result is (for your case):
mod = -5 - floor(-1.25) * 4
mod = -5 - (-2*4)
mod = 3
whereas other languages such as C, JAVA, JavaScript use truncation instead of floor.
>>> mod = n - int(n/base) * base
which results in:
mod = -5 - int(-1.25) * 4
mod = -5 - (-1*4)
mod = -1
If you need more information about rounding in python, read this.
Other answers, especially the selected one have clearly answered this question quite well. But I would like to present a graphical approach that might be easier to understand as well, along with python code to perform normal mathematical modulo in python.
Python Modulo for Dummies
Modulo function is a directional function that describes how much we have to move further or behind after the mathematical jumps that we take during division over our X-axis of infinite numbers.
So let's say you were doing 7%3
So in forward direction, your answer would be +1, but in backward direction-
your answer would be -2. Both of which are correct mathematically.
Similarly, you would have 2 moduli for negative numbers as well. For eg: -7%3, can result both in -1 or +2 as shown -
Forward direction
Backward direction
In mathematics, we choose inward jumps, i.e. forward direction for a positive number and backward direction for negative numbers.
But in Python, we have a forward direction for all positive modulo operations. Hence, your confusion -
>>> -5 % 4
3
>>> 5 % 4
1
Here is the python code for inward jump type modulo in python:
def newMod(a,b):
res = a%b
return res if not res else res-b if a<0 else res
which would give -
>>> newMod(-5,4)
-1
>>> newMod(5,4)
1
Many people would oppose the inward jump method, but my personal opinion is, that this one is better!!
As pointed out, Python modulo makes a well-reasoned exception to the conventions of other languages.
This gives negative numbers a seamless behavior, especially when used in combination with the // integer-divide operator, as % modulo often is (as in math.divmod):
for n in range(-8,8):
print n, n//4, n%4
Produces:
-8 -2 0
-7 -2 1
-6 -2 2
-5 -2 3
-4 -1 0
-3 -1 1
-2 -1 2
-1 -1 3
0 0 0
1 0 1
2 0 2
3 0 3
4 1 0
5 1 1
6 1 2
7 1 3
Python % always outputs zero or positive*
Python // always rounds toward negative infinity
* ... as long as the right operand is positive. On the other hand 11 % -10 == -9
There is no one best way to handle integer division and mods with negative numbers. It would be nice if a/b was the same magnitude and opposite sign of (-a)/b. It would be nice if a % b was indeed a modulo b. Since we really want a == (a/b)*b + a%b, the first two are incompatible.
Which one to keep is a difficult question, and there are arguments for both sides. C and C++ round integer division towards zero (so a/b == -((-a)/b)), and apparently Python doesn't.
You can use:
result = numpy.fmod(x,y)
it will keep the sign , see numpy fmod() documentation.
It's also worth to mention that also the division in python is different from C:
Consider
>>> x = -10
>>> y = 37
in C you expect the result
0
what is x/y in python?
>>> print x/y
-1
and % is modulo - not the remainder! While x%y in C yields
-10
python yields.
>>> print x%y
27
You can get both as in C
The division:
>>> from math import trunc
>>> d = trunc(float(x)/y)
>>> print d
0
And the remainder (using the division from above):
>>> r = x - d*y
>>> print r
-10
This calculation is maybe not the fastest but it's working for any sign combinations of x and y to achieve the same results as in C plus it avoids conditional statements.
It's what modulo is used for. If you do a modulo through a series of numbers, it will give a cycle of values, say:
ans = num % 3
num
ans
3
0
2
2
1
1
0
0
-1
2
-2
1
-3
0
I also thought it was a strange behavior of Python. It turns out that I was not solving the division well (on paper); I was giving a value of 0 to the quotient and a value of -5 to the remainder. Terrible... I forgot the geometric representation of integers numbers. By recalling the geometry of integers given by the number line, one can get the correct values for the quotient and the remainder, and check that Python's behavior is fine. (Although I assume that you have already resolved your concern a long time ago).
#Deekshant has explained it well using visualisation. Another way to understand %(modulo) is ask a simple question.
What is nearest smaller number to dividend that can be divisible by divisor on X-axis ?
Let's have a look at few examples.
5 % 3
5 is Dividend, 3 is divisor. If you ask above question 3 is nearest smallest number that is divisible by divisor. ans would be 5 - 3 = 2. For positive Dividend, nearest smallest number would be always right side of dividend.
-5 % 3
Nearest smallest number that is divisible by 3 is -6 so ans would be -5 - (-6) = 1
-5 %4
Nearest smallest number that is divisible by 4 is -8 so ans would be -5 - (-8) = 3
Python answers every modulo expression with this method. Hope you can understand next how expression would be going to execute.
I attempted to write a general answer covering all input cases, because many people ask about various special cases (not just the one in OP, but also especially about negative values on the right-hand side) and it's really all the same question.
What does a % b actually give us in Python, explained in words?
Assuming that a and b are either float and/or int values, finite (not math.inf, math.nan etc.) and that b is not zero....
The result c is the unique number with the sign of b, such that a - c is divisible by b and abs(c) < abs(b). It will be an int when a and b are both int, and a float (even if it is exactly equal to an integer) when either a or b is an int.
For example:
>>> -9 % -5
-4
>>> 9 % 5
4
>>> -9 % 5
1
>>> 9 % -5
-1
The sign preservation also works for floating-point numbers; even when a is divisible by b, it is possible to get distinct 0.0 and -0.0 results (recalling that zero is signed in floating-point), and the sign will match b.
Proof of concept:
import math
def sign(x):
return math.copysign(1, x)
def test(a: [int, float], b: [int, float]):
c = a % b
if isinstance(a, int) and isinstance(b, int):
assert isinstance(c, int)
assert c * b >= 0 # same sign or c == 0
else:
assert isinstance(c, float)
assert sign(c) == sign(b)
assert abs(c) < abs(b)
assert math.isclose((a - c) / b, round((a - c) / b))
It's a little hard to phrase this in a way that covers all possible sign and type combinations and accounts for floating-point imprecision, but I'm pretty confident in the above. One specific gotcha for floats is that, because of that floating-point imprecision, the result for a % b might sometimes appear to give b rather than 0. In fact, it simply gives a value very close to b, because the result of the division wasn't quite exact:
>>> # On my version of Python
>>> 3.5 % 0.1
0.09999999999999981
>>> # On some other versions, it might appear as 0.1,
>>> # because of the internal rules for formatting floats for display
What if abs(a) < abs(b)?
A lot of people seem to think this is a special case, or for some reason have difficulty understanding what happens. But there is nothing special here.
For example: consider -1 % 3. How much, as a positive quantity (because 3 is positive), do we have to subtract from -1, in order to get a result divisible by 3? -1 is not divisible by 3; -1 - 1 is -2, which is also not divisible; but -1 - 2 is -3, which is divisible by 3 (dividing in exactly -1 times). By subtracting 2, we get back to divisibility; thus 2 is our predicted answer - and it checks out:
>>> -1 % 3
2
What about with b equal to zero?
It will raise ZeroDivisionError, regardless of whether b is integer zero, floating-point positive zero, or floating-point negative zero. In particular, it will not result in a NaN value.
What about special float values?
As one might expect, nan and signed infinity values for a produce a nan result, as long as b is not zero (which overrides everything else). nan values for b result in nan as well. NaN cannot be signed, so the sign of b is irrelevant in these cases.
Also as one might expect, inf % inf gives nan, regardless of the signs. If we are sharing out an infinite amount of as to an infinite amount of bs, there's no way to say "which infinity is bigger" or by how much.
The only slightly confusing cases are when b is a signed infinity value:
>>> 0 % inf
0.0
>>> 0 % -inf
-0.0
>>> 1 % inf
1.0
>>> 1 % -inf
-inf
As always, the result takes the sign of b. 0 is divisible by anything (except NaN), including infinity. But nothing else divides evenly into infinity. If a has the same sign as b, the result is simply a (as a floating-point value); if the signs differ, it will be b. Why? Well, consider -1 % inf. There isn't a finite value we can subtract from -1, in order to get to 0 (the unique value that we can divide into infinity). So we have to keep going, to infinity. The same logic applies to 1 % -inf, with all the signs reversed.
What about other types?
It's up to the type. For example, the Decimal type overloads the operator so that the result takes the sign of the numerator, even though it functionally represents the same kind of value that a float does. And, of course, strings use it for something completely different.
Why not always give a positive result, or take the sign of a?
The behaviour is motivated by integer division. While % happens to work with floating-point numbers, it's specifically designed to handle integer inputs, and the results for floats fall in line to be consistent with that.
After making the choice for a // b to give a floored division result, the % behaviour preserves a useful invariant:
>>> def check_consistency(a, b):
... assert (a // b) * b + (a % b) == a
...
>>> for a in range(-10, 11):
... for b in range(-10, 11):
... if b != 0:
... check_consistency(a, b) # no assertion is raised
...
In other words: adding the modulus value back, corrects the error created by doing an integer division.
(This, of course, lets us go back to the first section, and say that a % b simply computes a - ((a // b) * b). But that just kicks the can down the road; we still need to explain what // is doing for signed values, especially for floats.)
One practical application for this is when converting pixel coordinates to tile coordinates. // tells us which tile contains the pixel coordinate, and then % tells us the offset within that tile. Say we have 16x16 tiles: then the tile with x-coordinate 0 contains pixels with x-coordinates 0..15 inclusive, tile 1 corresponds to pixel coordinate values 16..31, and so on. If the pixel coordinate is, say, 100, we can easily calculate that it is in tile 100 // 16 == 6, and offset 100 % 16 == 4 pixels from the left edge of that tile.
We don't have to change anything in order to handle tiles on the other side of the origin. The tile at coordinate -1 needs to account for the next 16 pixel coordinates to the left of 0 - i.e., -16..-1 inclusive. And indeed, we find that e.g. -13 // 16 == -1 (so the coordinate is in that tile), and -13 % 16 == 3 (that's how far it is from the left edge of the tile).
By setting the tile width to be positive, we defined that the within-tile coordinates progress left-to-right. Therefore, knowing that a point is within a specific tile, we always want a positive result for that offset calculation. Python's % operator gives us that, on both sides of the y-axis.
What if I want it to work another way?
math.fmod will take the sign of the numerator. It will also return a floating-point result, even for two integer inputs, and raises an exception for signed-infinity a values with non-nan b values:
>>> math.fmod(-13, 16)
-13.0
>>> math.fmod(13, -16)
13.0
>>> math.fmod(1, -inf) # not -inf
1.0
>>> math.fmod(inf, 1.0) # not nan
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
ValueError: math domain error
It otherwise handles special cases the same way - a zero value for b raises an exception; otherwise any nan present causes a nan result.
If this also doesn't suit your needs, then carefully define the exact desired behaviour for every possible corner case, figure out where they differ from the built-in options, and make a wrapper function.

Categories