I want to make a program in python that can keep track of what tabs the user has open in their browser (Chrome, IE and Microsoft Edge, but preferably all browsers), however, after doing a bit of research I have been unable to find any modules that will enable this. Can anyone point me in the right direction as far as a module goes?
For anyone wondering I want to keep track of the time spent running this tab, so the user can see what programs they have run throughout the day. Thanks in advance!
I don't think there's a single module that does that. You will have to create/use for each browser. Futhermore it will likely be operating system specific.
For example for Chrome (or any other browser) on OSX you will like you the AppleScript interface wrapping it around Python or using MacPython OSA
I am not familiar with Linux or Windows, but I bet there should be a similar way.
I'm trying to figure out a way to create an installer for a python application that I have created an executable for using cx freeze. I'd like to be similar to the windows standard installation wizard, but I would also like to be able to customize it as much as possible (removing windows, adding logos where the standard blue windows computer is, etc.).
The major requirments are:
needs to be able to install .Net (and possibly other dependencies)
needs to be able to add program to start-up processes
look and feel (logos, banners, etc.) need to be able to be customized
I've tried Inno Setup, and while this gets my pretty close to what I want but does not give me some of the customization I need.
A good example of installation wizards I'm trying to replicate would be the ones for Firefox or Chrome.
I know that I can create a custom installation wizard for this sort of thing from scratch if needed. I just wasn't sure if something already existed for this, or if there was some utility that would allow me to do this.
I developed a Python/GTK/OpenGL based desktop application in the past and in order create the executable and an installer I've used PyInstaller + NSIS.
NSIS is what you're asking for: it's quite flexible, you may want to give a try.
I am using QGIS to do some repetitive mapping work. I have a floor plan of an elderly home which is digitized into QGIS with the bed numbers properly labeled, and a spreadsheet with the bed numbers and all the other attributes that belong to that bed.
I need to create multiple layers and visualize them one by one, currently I am using the 'save as image' function. It's OK if I only need to work on it once however I have >30 elderly homes, and 4-5 layers for each home to visualize. QGIS is already a lot better than ArcGIS, but I still feel a bit overwhelmed when I realize that I need to do them all manually.
I am looking to Python for automation, but seems it is mainly used in QGIS for creating plugins.
Being an R user I am used to automating all repetitive tasks.
I know that QGIS is written using Qt4, Does anyone have knowledge of a QT4 script that I can use as a model to automate QGIS?
Can anyone tell me whether it is possible, and if yes, how?
Thanks.
If you just want to execute a script, have a look at the Python Console (Plugins->Python Console).
Also consider writing a QGIS Python plugin. It's really easy.
Besides these two options, you can also use qgis as a Python library completely outside of QGIS (e.g. as a commandline script) - but I don't know if that's what you're looking for. The excellent PyQIS cookbook calls this "Python Applications"
http://www.qgis.org/pyqgis-cookbook/intro.html
It's all open source, so if you look to the extensive QGIS Python plugin repositories, you can simply look for a plugin that does similar things like you have in mind and use that code as a template.
I want to create a GUI application which should work on Windows and Mac. For this I've chosen Python.
The problem is on Mac OS X.
There are 2 tools to generate an ".app" for Mac: py2app and pyinstaller.
py2app is pretty good, but it adds the source code in the package. I
don't want to share the code with the final users.
Pyinstaller generates UNIX executable, so how to run it on Mac? I
created a bundles with this executable, but the resulted ".app" is
not working.
The questions are:
How to configure py2app to include the source code in the
executable, so the final users will not have access to my program?
How to convert UNIX executable to Mac ".app" ?
Is there a way to compile Python code with GCC ?
In Windows it's easy, I created an "exe" file from Python code and
it works. Is it possible to create a single file "app" for Mac ?
P.S. I use two computers (Windows and for Mac), Python 2.7, wxPython, py2exe, py2app and pyinstaller.
Also, I have checked out these sites:
http://svn.pythonmac.org/py2app/py2app/trunk/doc/index.html
http://www.pyinstaller.org/export/develop/project/doc/Manual.html?format=raw
http://www.pyinstaller.org/wiki/Features/MacOsCompatibility
http://www.stackoverflow.com/questions/2933/an-executable-python-app
How to configure py2app to include the source code in the executable,
so the final users will not have access to my program?
Unless you very seriously hack the python interpreter (and include the mangled version) there is no really good way to hide the source from a moderately skilled and determined user. I strongly believe this is true on Windows also. Basically, whether you include true source or bytecode, a pretty clean version of the source can be recovered. More importantly, in my opinion, unless you include the actual source code (as opposed to bytecode, you will introduce a possible dependency on the interpreter version).
How to convert UNIX executable to Mac ".app" ?
What do you mean by a UNIX executable? A Darwin (OS X) binary [which isn't actually UNIX]? That can be done using the kinds of tools you already mentioned, but it must be done carefully to avoid library dependencies.
If all you want it a simple wrapper to put a command-line binary into a window, it's pretty easy to accomplish and the free XCode suite has several examples that would serve (depending on what output
you wan to deliver, if any).
Is there a way to compile Python code with GCC ?
GCC does not compile Python. It's a different language (although there tools in the gcc family rthat support multiple language front-ends, but not Python). There are tools that attempt to translate Python into C, and then you can compile that into a true binary, but this only works for programs that avoid certain types of construct, and the process (and restrictions) need to apply your libraries as well.
One project to allow this is Cython. It works well for some types
of code, mostly numerical code, but it is not trivial to install and
exploit, very especially if you want to produce something that runs on multiple
different computers.
In Windows it's easy, I created an "exe" file from Python code and it
works. Is it possible to create a single file "app" for Mac ?
I would have to say I am skeptical -- very skeptical -- about this. Just like the OS X case, the exe almost certainly has the source code trivially accessible within it.
One fairly easy trick is to encrypt the source code and then decrypt it on the fly, but this
seems to me like more trouble than it's worth.
PyInstaller will automatically create bundles under Mac OSX for windowed executables. When running ypinstaller.py, make sure to pass the option "--windowed".
This feature is documented in the website of pyinstaller
If you're not completely committed to wxPython (and for anyone else looking for a cross platform Python GUI framework), I recommend you check out Kivy. It's cross platform, GPU accelerated, and it will do the app packaging for you. It's easy to jump into, has a well thought-out architecture, and gives you an incredible amount of flexibility in terms of the interface. It's the best way I've found to make a cross platform Python GUI app.
cxFreeze was the choice.
I use it pack my python program to a Mac OS X app. Which works like a charm.
Automator was already mentioned as a quick and simple solution for Pythons scripts that are contained in a single file, but since the Automator UI has so many options, and it is not obvious how to actually do it, I'll provide step-by-step instructions (verified to work on Yosemite):
In Automator select File > New and pick Application as document type.
Next, make sure Actions tab is selected on the left, and then in the search box type run. Among other options you'll see Run Shell Script — doubleclick it, and an editor window will appear in the right panel.
From the Shell dropdown menu select /usr/bin/python.
Paste your Python code into the edit window and then pick File > Save.
By default, the app will be saved under $HOME/Applications and will appear in Spotlight.
If you want to be able to set your own icon and have some fancy features, like task bar icons with a menu, log windows etc, then have a look at Platypus — an open-source app for creating MacOS native bundles.
2: You can't "convert" it, but you can move the executable to App.app/Contents/MacOS/something in a .app file, with CFBundleExecutable set to "something". This would not generally be recommended.
A motivated person could probably reconstruct usable source code from the Python bytecode in your app, so you might reconsider your opposition to py2app. If you don't trust your final users, why are you doing business with them?
Having used py2exe for windows users so they wouldn't have to deal with library versions, I've torn apart the compiled programs, they include the python bytecode files. While you can make it a violation of the license to look inside those, the fact is that if a computer can execute them, I can read them. It is possible to compile python programs with gcc, via a C preprocessor (try looking for 2c.py on google), I don't know if any of them support GCC. Again, you don't gain any security through using them, but you can get a significant speed improvement.
I haven't tried it with big Python projects, but for my own scripts, the easiest way I found was to use Automator
You can interactively create an app project with Run Shell Script action, then paste in your script in its editor, select your shell program (/usr/bin/python), finally save the project. And you have yourself a Mac native app.
Automator can also be driven by AppleScript. So you can pipeline this py-2-app conversion process to your build scripts.
I've never tested a GUI program with it so I don't know if you'll be happy with it. But I'd give it a try since you may wonder how well all the cited 3rd-party python modules/applications are maintained, and how long they are gonna last. Coming bundled with OS X, Automator will likely stay, unless Apple got REALLY tired of it.
cxFreeze is best solution available, first create your program or application using python and than make setup file for your application, and than build the app using build command python setup.py build, according to your requirement you need to make some changes.
The only way is py2app. You have no other way. Sorry.
The research you did seems very solid and you did not miss anything.
ok so for the past two weeks or so, ive been learning python as it is extremely simple to comprehend and a very handy method of creating a GUI for a program. However i have three problems.
First, when i open my .py file a command window opens , and then my program opens on top of that. Is there a way to just open the program? (and not the command window)
Second, ive been eagerly searching for a simple method of compiling (or "interpreting")
my .py filesinto .exe files. ive come across a few people saying that the program called py2exe is the best method, however i cant get it to work... Are there any easier methods for compiling python source codes into executable files?
Third, can anyone refer me to a site with a list of modules for python, along with their descriptions and.or examples? this would greatly help me as i tried using the built in help commands in the python command line, but i find that too generic, like it gives the syntax but no examples of what applications each command/module has.
P.S: Just wondering, is there a site that offers example programs (and their source codes) that were made with python that i could take a look at to better understand this language?
(examples: Python Games, Python GUI applications, Python Questionaires, Any Python Programs/applications that demonstrate the language's usefulness)
INFORMATION:
OS: WINDOWS 7: Ultimate Edition
Python Version: 2.6
Thanks in Advance!
To keep the command window from opening, you can save it as a .pyw file, as opposed to the usual .py. As for converting to exe, py2exe works best for me, I know there are several others, but not as fully developed as py2exe is. Python.org should contain a list of most modules. The same results could easily be procured by googling python modules.
EDIT:
Also, as for the gui, I have found that I personally like pyqt and tkinter best.
Use pythonw.exe instead of python.exe to run your program.
I use cx_freeze; docs on their website.
PyPI