ok so for the past two weeks or so, ive been learning python as it is extremely simple to comprehend and a very handy method of creating a GUI for a program. However i have three problems.
First, when i open my .py file a command window opens , and then my program opens on top of that. Is there a way to just open the program? (and not the command window)
Second, ive been eagerly searching for a simple method of compiling (or "interpreting")
my .py filesinto .exe files. ive come across a few people saying that the program called py2exe is the best method, however i cant get it to work... Are there any easier methods for compiling python source codes into executable files?
Third, can anyone refer me to a site with a list of modules for python, along with their descriptions and.or examples? this would greatly help me as i tried using the built in help commands in the python command line, but i find that too generic, like it gives the syntax but no examples of what applications each command/module has.
P.S: Just wondering, is there a site that offers example programs (and their source codes) that were made with python that i could take a look at to better understand this language?
(examples: Python Games, Python GUI applications, Python Questionaires, Any Python Programs/applications that demonstrate the language's usefulness)
INFORMATION:
OS: WINDOWS 7: Ultimate Edition
Python Version: 2.6
Thanks in Advance!
To keep the command window from opening, you can save it as a .pyw file, as opposed to the usual .py. As for converting to exe, py2exe works best for me, I know there are several others, but not as fully developed as py2exe is. Python.org should contain a list of most modules. The same results could easily be procured by googling python modules.
EDIT:
Also, as for the gui, I have found that I personally like pyqt and tkinter best.
Use pythonw.exe instead of python.exe to run your program.
I use cx_freeze; docs on their website.
PyPI
Related
I have a python script/app which is running on RPi in .py file. Now I need to share this app, but I want to protect the code.
On windows I always export it to .exe and share it in order to make it executable and protect the code (mostly using python auto-py-to-exepython auto-py-to-exe). What about Raspbian? Any suggestions?
Regards
The theoretical aspects if you can obfuscate python sourcecorde are already widely discussed for example in this stackoverflow question.
If you just want to make it a little bit harder for someone to read your code compiling it as .pyc could be a solution or maybe your .exe export even runs with WINE on raspbian.
Python, being a byte-code-compiled interpreted language, is very difficult to lock down.
So you have to apply ordinary commercial methods.
Licenses or any other something like that.
Offer web based service like PaaS, SaaS
I have tried many times to use a compiler like cx_freeze and other programs, but for some reason nothing seems to be working. I made a little game which I want to send to a friend, but he needs python installed.
Can't I just put python.exe and pygame into the folder that I will send my friend and won't python be installed then, and all he needs to do is run the program .py and it will work? Sorry if I'm not being clear.. I'm just trying to find a simple way to compile my code to let users not waste time on downloading pygame and python.
py2exe allows you to package python applications for Windows. Right now it supports everything from 2.4 - 3.1 of python. You do however need to be able to redistribute MSVCR90.dll.
There are a range of distribution tools and you can find a list here.
Since you've had difficultly with several tools now updating your question with error codes and speific problems will yeild better responses.
From my knowledge, just putting a bunch of your stuff in one folder and sending doesn't work. It would be easier to make a .exe
That way your stuff will be protected, and users can easily start it. Otherwise idk. Try using pyinstaller again. It should work if you have a python.x
CX_Freeze is known for having many bugs and problems, Pyg.exe is new to me also. Your best bet is just keep trying until you find a solution.
Putting python.exe and your script together in a folder will not work for distribution. You require all Python dependencies - at best your would need to include all of your Python folder, and it still might not work. The best method would be compilation or packaging with programs such as py2exe, cx_freeze, Cython, pyg.exe, etc.
I'm kinda new to scripting for IDA - nevertheless, I've written a complex script I need to debug, as it is not working properly.
It is composed of a few different files containing a few different classes.
Writing line-by-line in the commandline is not effective for obvious reasons.
Running a whole script from the File doesn't allow debugging.
Is there a way of using the idc, idautils, idaapi not from within IDA?
I've written the script on PyDev for Eclipse, I'm hoping for a way to run the scripts from within it.
A similar question is, can the api classes I have mentioned work on idb files without IDA having them loaded?
Thanks.
Now I may be wrong for I haven't written any IDA script for long time. But as far as I remember the answer to your first question is no. There is the part that loads the IDA script and prepare the whole environment so you could re implement it and create your own environment, however I would not recommend that.
What I can tell you is to consider running your script from command line if automation is what you are aiming for. IDA python (as well as any other IDA plugin) have a good support for running scripts from command line. For performance you can also run the TUI version of IDA.
There is also a hack for that enables you to launch a new python interpreter in the middle of the IDA script. It is useful for debugging a current state yet you will still need to edit the python file every time to launch the interpreter.
Here is the hack:
import code
all = globals()
all.update(locals())
code.interact(local = all)
Anyway - logs are good and debug prints are OK.
Good luck :)
We've just got a notice from one of our users that the latest version of WingIDE supports debugging of IDAPython scripts. I think there are a couple of other programs using the same approach (import a module to do RPC debugging) that might work.
I use Notepad++ for writing and running Python scripts. It is a great text editor, except for debugging. Is there a way to step through the code, use break points, view variable values etc. in Notepad++ like you can in Visual Studio?
Does such a plug-in exist? Not that I know of. I agree completely with qor72 on that note.
Is it possible to create such a plugin / functionality? Possibly.
After doing some quick digging, I did find a plugin that looks promising, Python Script. In short it allows you to run python scripts that can access the NPP modules (file menus etc...) as well as the Scintilla Methods which appear to give access to things like the markers on the pages.
To accomplish such a feat I could see the task being broken into a few large blocks (I feel a new open-source project coming on...)
Using Python Script, integrate the python debugger(PDB) as mentioned by Shashi.
Using the Scintilla Methods, add trace back calls where a NPP marker is placed
Redirect PDB outputs and process them to show where the file is stopped (again using the Scintilla methods).
While at the newly created breakpoint and using PDB determine all of the variables in the current namespace. Take this info and dump it to a CMD window, or if you want to get fancy some GUI created with Tk / wxPython
Closing Thoughts
While I think it's possible to create such a plug in, it would be quite an undertaking. Along that line, you might be better off trying to find a different editor that has this built into it already and just create macros (or whatever the IDE calls them) to add in the things you like most about NPP.
Please note that I am a daily user of NPP and have been for many years so I definitely understand why you'd like to have the functionally added to NPP. One of my favorite things about NPP is the speed in which it opens and searches files... moving to a bloated IDE, IMO, would not be worth it to me.
My current work flow is to do all of my editing in NPP and just double click to run the modules. If it fails or goes off in the weeds, I launch IDLE to debug it.
I really hope someone tells me I'm wrong (I'd love to have that feature in Notepad++) but, Notepad++ is designed as a programmers editor, not an IDE. While it has a lot of cool functionality, that level of debugging isn't part of the core tool.
Not seeing anything in the npp-plugins either.
I think python debugger
is the best option if editor is not providing facility :)
Quick guide:
from pdb import set_trace as bp
code
code
bp()
code
code
At the (Pdb) prompt, enter s to step, p foo to print foo, and c to continue executing the code until hitting another breakpoint.
Have you thought of using Komodo.
It's open source and has ports for Windows, Linux and MAC (I think).
This may be an alternative, and if you want some advice from notepad++ users, have a look at the following post on this very site:
Komodo Edit and Notepad++ ::: Pros & Cons ::: Python dev
Some npp users here seemed to have made the switch for python editing running etc...
personally don't know much about debugging on Komodo but as it's an IDE so would be surprised if you couldn't do it easily
I don't really see why Shashi's answer hasn't been upvoted. For the link that he has given supplies a way to step through python scripts as the OP has requested.
So for all who don't know about the pdb module, upon importing it the pdb.set_trace() function allows one to step through the area of code after it. And it is very much similar to the visual studios method of debugging. While you're stepping through the code you are able to input a variety of commands.
One of them is p <expression> and that allows the user to print the current state of variables within the local and global scope.
I know it's 11 years on, and I'm a bit late to the game, and I know it's not Notepad++ but please do consider Visual Studio Code.
It's free, easy to install (both the editor itself plus any python interpreters it uses) and it's widely used and nowhere near as bloated as it's Visual Studio counterpart. It also appears to be the IDE of choice for a lot of Cisco-related course material.
Write your code, click to the left of code pane to insert your breakpoints click the Debugger icon (highlighted), and you're away:
I want to create a GUI application which should work on Windows and Mac. For this I've chosen Python.
The problem is on Mac OS X.
There are 2 tools to generate an ".app" for Mac: py2app and pyinstaller.
py2app is pretty good, but it adds the source code in the package. I
don't want to share the code with the final users.
Pyinstaller generates UNIX executable, so how to run it on Mac? I
created a bundles with this executable, but the resulted ".app" is
not working.
The questions are:
How to configure py2app to include the source code in the
executable, so the final users will not have access to my program?
How to convert UNIX executable to Mac ".app" ?
Is there a way to compile Python code with GCC ?
In Windows it's easy, I created an "exe" file from Python code and
it works. Is it possible to create a single file "app" for Mac ?
P.S. I use two computers (Windows and for Mac), Python 2.7, wxPython, py2exe, py2app and pyinstaller.
Also, I have checked out these sites:
http://svn.pythonmac.org/py2app/py2app/trunk/doc/index.html
http://www.pyinstaller.org/export/develop/project/doc/Manual.html?format=raw
http://www.pyinstaller.org/wiki/Features/MacOsCompatibility
http://www.stackoverflow.com/questions/2933/an-executable-python-app
How to configure py2app to include the source code in the executable,
so the final users will not have access to my program?
Unless you very seriously hack the python interpreter (and include the mangled version) there is no really good way to hide the source from a moderately skilled and determined user. I strongly believe this is true on Windows also. Basically, whether you include true source or bytecode, a pretty clean version of the source can be recovered. More importantly, in my opinion, unless you include the actual source code (as opposed to bytecode, you will introduce a possible dependency on the interpreter version).
How to convert UNIX executable to Mac ".app" ?
What do you mean by a UNIX executable? A Darwin (OS X) binary [which isn't actually UNIX]? That can be done using the kinds of tools you already mentioned, but it must be done carefully to avoid library dependencies.
If all you want it a simple wrapper to put a command-line binary into a window, it's pretty easy to accomplish and the free XCode suite has several examples that would serve (depending on what output
you wan to deliver, if any).
Is there a way to compile Python code with GCC ?
GCC does not compile Python. It's a different language (although there tools in the gcc family rthat support multiple language front-ends, but not Python). There are tools that attempt to translate Python into C, and then you can compile that into a true binary, but this only works for programs that avoid certain types of construct, and the process (and restrictions) need to apply your libraries as well.
One project to allow this is Cython. It works well for some types
of code, mostly numerical code, but it is not trivial to install and
exploit, very especially if you want to produce something that runs on multiple
different computers.
In Windows it's easy, I created an "exe" file from Python code and it
works. Is it possible to create a single file "app" for Mac ?
I would have to say I am skeptical -- very skeptical -- about this. Just like the OS X case, the exe almost certainly has the source code trivially accessible within it.
One fairly easy trick is to encrypt the source code and then decrypt it on the fly, but this
seems to me like more trouble than it's worth.
PyInstaller will automatically create bundles under Mac OSX for windowed executables. When running ypinstaller.py, make sure to pass the option "--windowed".
This feature is documented in the website of pyinstaller
If you're not completely committed to wxPython (and for anyone else looking for a cross platform Python GUI framework), I recommend you check out Kivy. It's cross platform, GPU accelerated, and it will do the app packaging for you. It's easy to jump into, has a well thought-out architecture, and gives you an incredible amount of flexibility in terms of the interface. It's the best way I've found to make a cross platform Python GUI app.
cxFreeze was the choice.
I use it pack my python program to a Mac OS X app. Which works like a charm.
Automator was already mentioned as a quick and simple solution for Pythons scripts that are contained in a single file, but since the Automator UI has so many options, and it is not obvious how to actually do it, I'll provide step-by-step instructions (verified to work on Yosemite):
In Automator select File > New and pick Application as document type.
Next, make sure Actions tab is selected on the left, and then in the search box type run. Among other options you'll see Run Shell Script — doubleclick it, and an editor window will appear in the right panel.
From the Shell dropdown menu select /usr/bin/python.
Paste your Python code into the edit window and then pick File > Save.
By default, the app will be saved under $HOME/Applications and will appear in Spotlight.
If you want to be able to set your own icon and have some fancy features, like task bar icons with a menu, log windows etc, then have a look at Platypus — an open-source app for creating MacOS native bundles.
2: You can't "convert" it, but you can move the executable to App.app/Contents/MacOS/something in a .app file, with CFBundleExecutable set to "something". This would not generally be recommended.
A motivated person could probably reconstruct usable source code from the Python bytecode in your app, so you might reconsider your opposition to py2app. If you don't trust your final users, why are you doing business with them?
Having used py2exe for windows users so they wouldn't have to deal with library versions, I've torn apart the compiled programs, they include the python bytecode files. While you can make it a violation of the license to look inside those, the fact is that if a computer can execute them, I can read them. It is possible to compile python programs with gcc, via a C preprocessor (try looking for 2c.py on google), I don't know if any of them support GCC. Again, you don't gain any security through using them, but you can get a significant speed improvement.
I haven't tried it with big Python projects, but for my own scripts, the easiest way I found was to use Automator
You can interactively create an app project with Run Shell Script action, then paste in your script in its editor, select your shell program (/usr/bin/python), finally save the project. And you have yourself a Mac native app.
Automator can also be driven by AppleScript. So you can pipeline this py-2-app conversion process to your build scripts.
I've never tested a GUI program with it so I don't know if you'll be happy with it. But I'd give it a try since you may wonder how well all the cited 3rd-party python modules/applications are maintained, and how long they are gonna last. Coming bundled with OS X, Automator will likely stay, unless Apple got REALLY tired of it.
cxFreeze is best solution available, first create your program or application using python and than make setup file for your application, and than build the app using build command python setup.py build, according to your requirement you need to make some changes.
The only way is py2app. You have no other way. Sorry.
The research you did seems very solid and you did not miss anything.