I have an issue where PIL and Tkinter are not working together in the same program.
Basically, I tried to run my program and when it was on the line 'image.open()' it thought I was trying to call tkinter's image.open function and not PIL's because both Tk and PIL have the same 'image.' functions.
Mainly what I want to know is if there is a way to restrict tkinter from accessing a part of my code.
As it turns out this was actually not happening. I just had to change the image mode for it to work.
Related
I need to create a GUI (create a Button to select an image from directory or list the image from a particular directory and select one image for conversion)with python cv2.Because i can't install pyqt or tkinter like modules.
I have cv2 , numpy and other basic modules.How can i do this without installing any other modules ? (my device have space limitation ).
It looks like you can pass key inputs to opencv but not easily, as well as log slider events with generic functions. It doesn't look like there is a native file interface even in the latest version (https://docs.opencv.org/3.4.1/d7/dfc/group__highgui.html)
What about creating a command line GUI? You can use autocomplete in raw input as in this question and then pass the input to imread and then imshow the file.
I'm developing a python/tkinter application, and finding the default messagebox lacked flexibility, I programmed my own using Toplevel.
I was rather successful in recreating the messabox appearance, however, I could not find a way to obtain the icons displayed in normal tkinter messagebox (i.e. : error, warning, info icons...)
I did some research didn't find much, except that those image were stored in a win32 DLL file... Also tried looking into the tkinter messagebox module code, but its only an interface transferring from python to TCL code I can't find (and probably wouldn't be able to read anyway...)
Is there anyway to get files or rough equivalents (PhotoImage objects) for these icons using either python or TCL executed though Tk().tk.call()?
Or any other (thourghly explained then) way to achieve this?
Right now the best solution I can think of is to use screencapture, and save the icons to files, but I'd rather be able to access the original ones...
Thanks in advance !
The rough equivalents are available as (tk global variables):
::tk::icons::warning
::tk::icons::error
::tk::icons::information
::tk::icons::question
Like anything that is not documented, it is subject to change in the future, but these should be stable.
I wanted to use Python to create animations (video) containing text and simple moving geometric objects (lines, rectangles, circles and so on).
In the book titled "Python 2.6 Graphics Cookbook" I found examples using Tkinter library. First, it looked like what I need. I was able to create simple animation but then I realized that in the end I want to have a file containing my animation (in gif or mp4 format). However, what I have, is an application with GUI running on my computer and showing me my animation.
Is there a simple way to save the animation that I see in my GUI in a file?
There is no simple way.
The question Programmatically generate video or animated GIF in Python? has answers related strictly to creating these files with python (ie: it doesn't mention tkinter).
The question How can I convert canvas content to an image? has answers related to saving the canvas as an image
You might be able to take the best answers from those two questions and combine them into a single program.
I've accomplished this before, but not in a particularly pretty way.
Tl;dr save your canvas as an image at each step of the iteration, use external tools to convert from image to gif
This won't require any external dependencies or new packages except having imagemagick already installed on your machine
Save the image
I assume that you're using a Tkinter canvas object. If you're posting actual images to the tk widgets, it will probably be much easier to save them; the tk canvas doesn't have a built-in save function except as postcript. Postscript might actually be fine for making the animation, but otherwise you can
Concurrently draw in PIL and save the PIL image https://www.daniweb.com/software-development/python/code/216929/saving-a-tkinter-canvas-drawing-python
Take a screenshot at every step, maybe using imagegrab http://effbot.org/imagingbook/imagegrab.htm
Converting the images to to an animation
Once the images are saved, I used imagemagick to dump them into either a gif, or into a mpg. You can run the command right from python using How to run imagemagick in the background from python or something similar. It also means that the process is implictely run on a separate thread, so it won't halt your program while it happens. You can query the file to find out when the process is done.
The command
convert ../location/*.ps -quality 100 ../location/animation.gif
should do the trick.
Quirks:
There are some small details, and the process isn't perfect. Imagemagick reads files in order, so you'll need to save the files so that alphabetical and chronological line up. Beware that the name
name9.ps
Is alphabetically greater than
name10.ps
From imagemagick's point of view.
If you don't have imagemagick, you can download it easily (its a super useful command-line tool to have) on linux and mac, and cygwin comes with it on windows. If you're worried about portability... well... PIL isn't standard either
There is a way of doing that, with the "recording screen method", this was explained in other question: "how can you record your screen in a gif?".
Click the link -->LICEcap : https://github.com/lepht/licecap
They say that it's free software for Mac (OS X) and Windows
You could look at Panda3D, but it could be a little over killed for what you need.
I would say you can use Blender3d too but i'm not really sure of how it works. Someone more experimented then me could tell you more about this.
I am a beginner at programming at can't seem to figure out how to use bgpic('photo.gif') in turtle.
I have enclosed the 'photo.gif' in the same folder as the script. Every time I execute the program with bgpic, the turtle window crashes. Do I have to resize the picture? Change its format?
bgpic only accepts gif images.
You should convert your image to gif format with photoshop or another similar tool or alternatively use for example python PIL to make the conversion programmatically
How can I place an image in a Tkinter GUI using the python standard library?
I don't normally use Tkinter, but I'll take a shot at answering. According to Google, loading images in Tkinter has two main gotchas:
It only accepts GIFs. (Example code for using PIL to convert to GIF while loading)
You have to manually keep a reference to images due to an inability to refcount them. (solution) (explanation)
The example code for loading non-GIF images should also work perfectly well as an example of the basic procedure for displaying images in Tkinter GUIs.
If you'd prefer a more practical example, PySol is a suite of solitaire games written with Tkinter and PySolFC, its successor, demonstrates the same usage adapted to the new python-ttk Tkinter API which Python 2.7 added.
You can Built-In the images on the code encoding it on Base64