I've been trying to make a simple script, it presses the key when the image of the key is visible in the left bottom corner of the screen.
The problem is when I'm in the game (Multi Theft Auto) the script stops working only in the game window. I tried running script/game as administrator, changing resolution, making the game windowed/fullscreen but nothing changes. Here's my code:
from numpy import random
import pyautogui
import pydirectinput
import time
import keyboard
import random
import win32api, win32con
sleeptime1 = random.uniform(1.05, 2.03)
sleeptime2 = random.uniform(1.04, 2.01)
sleeptime3 = random.uniform(1.02, 2.05)
while True:
if pyautogui.locateCenterOnScreen('key_a.png', region=(0,580,500,500), grayscale=True, confidence=0.7) != None:
pydirectinput.press('e')
time.sleep(sleeptime1)
if pyautogui.locateCenterOnScreen('key_b.png', region=(0,580,500,500), grayscale=True, confidence=0.7) != None:
pydirectinput.press('q')
time.sleep(sleeptime2)
else:
pydirectinput.click()
time.sleep(sleeptime3)
just run your game as administrator like your python, that should help.
Related
I'm trying to make a script for stardew valley, the mouse moves correctly and all the other stuff too, but when i use the click function it doesn't work
My code:
from PIL import ImageGrab
from PIL import ImageOps
import pydirectinput
import pyautogui
import keyboard
import time
from numpy import *
test1 = (1400, 720)
test2 = (890, 420)
store = (1150, 420)
time.sleep(1.5)
def main():
# pyautogui.write("t")
# pyautogui.write("/emote angry")
# pyautogui.press("enter")
pyautogui.moveTo(store)
time.sleep(1)
pyautogui.rightClick()
pydirectinput.rightClick()
main()
i've tried with both modules but none of them worked for me, and i have tried with other games and the click works
I am trying to create a script that automatically rejoins a roblox game on disconnect. I have beeen using ctypes to obtain a pixel on the screen, and if the pixel matches a color, it should automatically press the rejoin button. the problem is that it wont press the button. After some troubleshooting, I have figured out that the mouse movement wont register with the game, as if I move my mouse manually, it clicks the button.
In short, the game won't detect mouse movement from autopygui. If I move my mouse manually, it registers.
Video example:
https://youtu.be/VvAfHHXul8Q
Code:
import pyautogui as py
import keyboard
import tkinter
import requests
from ctypes import windll
from time import sleep
key = "m"
toggled = False
rjcolor = 16777215
root = tkinter.Tk()
root.withdraw()
width, height = root.winfo_screenwidth(), root.winfo_screenheight()
dc= windll.user32.GetDC(0)
def getpixel(x,y):
return windll.gdi32.GetPixel(dc,x,y)
while True:
if keyboard.is_pressed(key):
toggled = not toggled
print("toggled to " + str(toggled))
sleep(0.5)
if toggled == True:
py.moveTo(width / 2, 800)
py.click(button='left')
if getpixel(1050, 600) == rjcolor:
print("disconnected, waiting until internet back online!")
while True:
try:
requests.head("http://www.google.com/", timeout=3)
print('The internet connection is active, rejoining.')
py.moveTo(1050, 590)
py.mouseDown(button='left')
sleep(0.1)
py.mouseUp(button='left')
break
except requests.ConnectionError:
print("The internet connection is down")
sleep(3)
sleep(0.1)
Pyautogui has issues with clicking on roblox, but i've found a workaround:
Replace py.click(button="left") with autoit.mouse_click("left")
import autoit
autoit.mouse_click("left")
I am making my own autoclicker. But its can not clicking. I try all alternatives which ones in stackoverflow. Is there a any helper please.
My Code:
import pyautogui
import python_imagesearch.imagesearch
import time
while True:
icon = python_imagesearch.imagesearch.imagesearch("clickme.png", 0.8)
print(icon)
icon_x = icon[0]
icon_y = icon[1]
icon_x = icon_x+5
icon_y = icon_y+5
# time.sleep(1.5)
pyautogui.leftClick(icon_x, icon_y)
time.sleep(0.1)
pyautogui.leftClick(icon_x, icon_y)
time.sleep(0.1)
I am trying the click here.
https://www.tetralark.com/ClickerJs/
It's solved. It is about other games anticheat blocking.
If your code is moving to your image already, you can click in the image by using:
pyautogui.click()
Or you can pass coordinates as Mouse Control Functions says:
pyautogui.click(x=100, y=200) # move to 100, 200, then click the left mouse button.
As I can simulate a click as if it were made from the mouse, a game has detection of click events or simulated keys, I would like to know if it is possible to simulate a real click.
Translated.
My code:
import time
import keyboard
import pyautogui
from playsound import playsound
pyautogui.PAUSE = 0.2
sW, sH = pyautogui.size()
down = False
while True:
if keyboard.is_pressed('f4'):
if not down:
down = True
playsound('on.mp3')
pyautogui.moveTo(sW*0.67, sH*0.5)
pyautogui.click()
pyautogui.moveTo(sW*0.67, sH*0.6)
pyautogui.click()
pyautogui.moveTo(sW*0.67, sH*0.64)
else:
down = False
This code simulates a real click of the mouse.
import win32api, win32con
from time import sleep
def click(x,y, duration=30, delay=0.3):
win32api.SetCursorPos((x,y))
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN,x,y,0,0)
sleep(duration / 1000)
win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP,x,y,0,0)
sleep(delay)
Why?
Because the lib win32api is directly connected with the windows commands.
When u click with the mouse, you actualy triggers a function inside the windows.
win32api does de same.
Also...win32api is the fastest comunication with the windows for this stuff, like image rendering
I want to hook the left mouse button down event on any window, my code as following :
import win32gui
import win32ui
import win32con
def onMousePressed(self):
print('onMousePressed', win32gui.GetCursorPos())
def listener():
windowHandle = win32gui.WindowFromPoint(win32gui.GetCursorPos())
clickedWindow = win32ui.CreateWindowFromHandle(windowHandle)
clickedWindow.HookMessage(onMousePressed, win32con.WM_LBUTTONDOWN)
# print('-------------registerMouseEvent', clickedWindow)
while True:
listener()
However , the onMousePressed function was never called when clicked, what is wrong ?
P.S. I know some similar projects such as PyUserInput, mouse, pynput, just want to know why my code didn't work.