I have converted a python file with seleniumto an exe using pyinstaller using this guide. I have followed the steps and have one singular exe file in the dist folder of my main project folder. My question is, how would I share this file because doesn't it depend on having selenium installed? What about the build folder in the main directory? Someone who has experience with this type of thing please can you help. I can answer any further questions in the comments, thanks.
When you use import statements in your script, PyInstaller automatically detects the modules imported and include them to the compiled EXE. It can detect a lot of modules, and selenium is between them (full list)
Related
I have a question if I use Pyinstaller to convert python file to exe will convert the modules with or not? , because i have python file with a lot of modules and i want to convert it how i can do it and avoiding this issue,
Thank u.
import requests
error:
ImportError: No module named requests
.
After discussion in comments basically the error is occurring when you try to open the generated file in another computer, however your aren't using any virtual environment so you can install the requirements and try to rebuild again but rather you want a stanalone exe file.
For that use :
pyinstaller --onefile your-script.py
# or pyinstaller -F your-script.py
## this should generate a stand alone executable file located in the dist folder.
About your concerns on how pyinstaller works
Does pyinstaller make copies of modules when building ?
The answer is simply : yes , as mentioned in the docs here PyInstaller reads a Python script written by you. It analyzes your code to discover every other module and library your script needs in order to execute. Then it collects copies of all those files – including the active Python interpreter! – and puts them with your script in a single folder, or optionally in a single executable file.
However, the variations of Python and third-party libraries are endless and unpredictable, if something goes wrong you can learn how to fix those issues by reading this page on the docs here
What to generate ?
you can read more here
Create a one-folder bundle containing an executable (default), -D, --onedir
Create a one-file bundled executable. you need to use -F ore --onefile
Finally
I highly encourage you to use separate virtual environment for each project.
I have built a Cx Freeze exe from python code. Code worked fine. I recently modified one .py file and rebuilt the exe. Dragged the entire build directory over to another computer for use and it looked as though it was using an older version of the code. Rebuilt, retried. Same thing.
Ended up moving over the new updated python file to the other computer and the exe starts working correctly.
Looks like the exe is not truly independent of the uncompiled code?
Have any of you seen this? Is it a bug? Is there a fix?
thanks!!
I had this same issue and found some troubleshooting steps to fix the problem:
Change the version number in setup.py.
Change the name of the init.py (or whatever your first file is called.) Change the name in setup.py to match.
Copy your files into a separate folder along with the setup.py and rerun there.
I made a program using the pygame module on Python 3 and it works fine within python, but when I try to compile is using py2exe it won't run. (I just get the programName.exe has stopped working error upon trying to run it).
I managed to narrow down this problem to the pygame.font module as when I comment all the lines that use that module everything works fine. I tried to forcefully include the module using the -i flag in py2exe, but it doesn't appear to change anything...
What am I doing terribly wrong?
Edit: I managed to get the reason of the program not working - it crashes as it can not find build\executable.exe\pygame\freesansbold.ttf . What I don't understand is why the hell is the pygame folder supposed to be located in a folder with the name of my executable? (Of course, I can not create a folder with the same name as an existing file in the directory). If anyone has a clue to how to fix it, please help!!
I had the same problem using cx_Freeze, so hopefully this will work for you as well. Open up your pygame package folder. It should be C:\Python34\Lib\site-packages\pygame. There should be a True Type Font File titled freesansbold.ttf. Copy that file then open the folder containing your exe program. There should be a zipped file called library. Open it up and go to the pygame folder inside the zipped file. Should look something like this \build\exe.win32-3.4\library.zip\pygame. And just paste the freesansbold.ttf file in that folder and it should work perfectly.
I managed to find a way! By including -l library.zip argument in the build_exe command and then following the instructions given by DeliriousSyntax in the answer above I managed to get it to work!
This question already has answers here:
Create a single executable from a Python project [closed]
(3 answers)
Closed 3 years ago.
I wrote a script that will help a Windows user in her daily life. I want to simply send her the .exe and not ask her to install python, dlls or have to deal with any additional files.
I've read plenty of the stackoverflow entries regarding compiling Python scripts into executable files. I am a bit confused as there are many options but some seem dated (no updates since 2008) and none were simple enough for me not to be asking this right now after a few hours spent on this.
I'm hoping there's a better, up-to-date way to do this.
I looked into:
pylunch
py2exe
cx_Freeze
py2app (only for Mac)
pyinstaller
bbfreeze
but either I couldn't get them to work or couldn't understand how to get the result I need. The closest I got was with py2exe but it still gave me the MSVCR71.dll
I would appreciate a step-by-step answer as I was also unable to follow some of the tweaking answers here that require some prior understanding of how to use py2exe or some of the other tools.
I'm using Python 2.5 as one of the modules is only available for that version.
PyInstaller will create a single-file executable if you use the --onefile option (though what it actually does is extracts then runs itself).
There's a simple PyInstaller tutorial here. If you have any questions about using it, please post them...
Using py2exe, include this in your setup.py:
from distutils.core import setup
import py2exe, sys, os
sys.argv.append('py2exe')
setup(
options = {'py2exe': {'bundle_files': 1}},
windows = [{'script': "YourScript.py"}],
zipfile = None,
)
then you can run it through command prompt / Idle, both works for me. Hope it helps
i would recommend going to http://sourceforge.net/projects/py2exe/files/latest/download?source=files to download py2exe. Then make a python file named setup.py.
Inside it, type
from distutils.core import setup
import py2exe
setup(console=['nameoffile.py'])
Save in your user folder
Also save the file you want converted in that same folder
Run window's command prompt
type in setup.py install py2exe
It should print many lines of code...
Next, open the dist folder.
Run the exe file.
If there are needed files for the program to work, move them to the folder
Copy/Send the dist folder to person.
Optional: Change the name of the dist folder
Hope it works!:)
I would join #Nicholas in recommending PyInstaller (with the --onefile flag), but be warned: do not use the "latest release", PyInstaller 1.3 -- it's years old. Use the "pre-release" 1.4, download it here -- or even better the code from the svn repo -- install SVN and run svn co http://svn.pyinstaller.org/trunk pyinstaller.
As #Nicholas implies, dynamic libraries cannot be run from the same file as the rest of the executable -- but fortunately they can be packed together with all the rest in a "self-unpacking" executable that will unpack itself into some temporary directory as needed; PyInstaller does a good job at this (and at many other things -- py2exe is more popular, but pyinstaller in my opinion is preferable in all other respects).
1) Get py2exe from here, according to your Python version.
2) Make a file called "setup.py" in the same folder as the script you want to convert, having the following code:
from distutils.core import setup
import py2exe
setup(console=['myscript.py']) #change 'myscript' to your script
3) Go to command prompt, navigate to that folder, and type:
python setup.py py2exe
4) It will generate a "dist" folder in the same folder as the script. This folder contains the .exe file.
you may want to see if your app can run under IronPython. If so, you can compile it to an exe
http://www.codeplex.com/IronPython
You can create executable from python script using NSIS (Nullsoft scriptable install system). Follow the below steps to convert your python files to executable.
Download and install NSIS in your system.
Compress the folder in the .zip file that you want to export into the executable.
Start NSIS and select Installer based on ZIP file. Find and provide a path to your compressed file.
Provide your Installer Name and Default Folder path and click on Generate to generate your exe file.
Once its done you can click on Test to test executable or Close to complete the process.
The executable generated can be installed on the system and can be distributed to use this application without even worrying about installing the required python and its packages.
For a video tutorial follow: How to Convert any Python File to .EXE
You could create an installer for you EXE file by:
1. Press WinKey + R
2. Type "iexpress" (without quotes) into the run window
3. Complete the wizard for creating the installation program.
4. Distribute the completed EXE.
I've made my first Python program, using Python 3.2. Now I'm trying to figure out how to make it an executable.
I pretty much only need it for Windows only. I've searched as much as possible and found out that py2exe doesn't support Python 3. cxfreeze does, but I can't figure out how to make a single executable of my program with it. I need it as a portable one-file exe.
Please bear with me as I am a total newcomer :) Any help is appreciated.
You can use cxfreeze to make the executable (and other files it creates), compress them into a *.7z archive using 7-zip, then use 7-ZIP SFX Maker to turn it into a self extracting archive.
When creating the SFX archive, configure it so that the main executable cxfreeze generates runs when the files are extracted. You can also change the archives icon, as well as tell the archive to extract and run from a temporary folder.
When the user runs the exe, the files will extract to the temporary folder and the program will run. To the user, it will behave exactly like a normal exe file.
According to the Python docs, the only program that will package Python3 as an .exe in cx_freeze, and the cx_freeze developer has explicitly stated that he will not support single-file executables (due to the 'dirty hacks' needed, which some anti-malware programs flag as malware).
Comment on the feature request to add Python3 support to py2exe.
You can compare py2exe folder structure with new python3, and make similar. Then you could use SFX idea to store these folders like libraries, python script and interpreter and set script for SFX to just launch your application. As I remember, this is possible in WinRar, and as I think now, in other archivers.