I am using a QStackedWidget which has its own enterEvent and leaveEvent. When I move my mouse to the QStackedWidget the enterEvent sets the current index to 1 and on the leaveEvent it sets the current index to 0 so that a different widget is shown on mouse enter and mouse leave in the area of QStackedWidget. It does what I want only if I quickly move my mouse in and out, if I place my mouse too long in the area I get RecursionError: maximum recursion depth exceeded.
Is this because the widgets are changing so fast that the internal stack can't keep up? My question is "How can I make sure this error doesn't occur? I want to display one widget as long as the mouse is over the QStackedWidget and when it is not I want to display the original widget."
The following is the code that I modified (Original Source used buttons to set the index and it is PyQt4)
import sys
from PyQt5.QtWidgets import *
from PyQt5.QtCore import QTimeLine
from PyQt5.QtGui import *
class FaderWidget(QWidget):
def __init__(self, old_widget, new_widget):
QWidget.__init__(self, new_widget)
self.old_pixmap = QPixmap(new_widget.size())
old_widget.render(self.old_pixmap)
self.pixmap_opacity = 1.0
self.timeline = QTimeLine()
self.timeline.valueChanged.connect(self.animate)
self.timeline.finished.connect(self.close)
self.timeline.setDuration(333)
self.timeline.start()
self.resize(new_widget.size())
self.show()
def animate(self, value):
self.pixmap_opacity = 1.0 - value
self.repaint()
class StackedWidget(QStackedWidget):
def __init__(self, parent = None):
QStackedWidget.__init__(self, parent)
def setCurrentIndex(self, index):
self.fader_widget = FaderWidget(self.currentWidget(), self.widget(index))
super().setCurrentIndex(index)
def enterEvent(self,event):
self.setCurrentIndex(1)
def leaveEvent(self,event):
self.setCurrentIndex(0)
if __name__ == "__main__":
app = QApplication(sys.argv)
window = QWidget()
stack = StackedWidget()
cal=QCalendarWidget()
stack.addWidget(cal)
editor = QTextEdit()
editor.setPlainText("Hello world! "*100)
stack.addWidget(editor)
layout = QGridLayout(window)
layout.addWidget(stack, 0, 0, 1, 2)
window.show()
sys.exit(app.exec_())
The recursion occurs because when you start the FaderWidget it changes focus and enterEvent is called again which creates a new FaderWidget.
The solution is to verify that the old index is different from the new index to just create the FadeWidget:
import sys
from PyQt5.QtCore import QTimeLine
from PyQt5.QtGui import QPainter, QPixmap
from PyQt5.QtWidgets import (
QApplication,
QCalendarWidget,
QGridLayout,
QStackedWidget,
QTextEdit,
QWidget,
)
class FaderWidget(QWidget):
def __init__(self, old_widget, new_widget):
QWidget.__init__(self, new_widget)
self.pixmap_opacity = 1.0
self.old_pixmap = QPixmap(new_widget.size())
old_widget.render(self.old_pixmap)
self.timeline = QTimeLine()
self.timeline.valueChanged.connect(self.animate)
self.timeline.finished.connect(self.close)
self.timeline.setDuration(333)
self.timeline.start()
self.resize(new_widget.size())
self.show()
def paintEvent(self, event):
painter = QPainter(self)
painter.setOpacity(self.pixmap_opacity)
painter.drawPixmap(0, 0, self.old_pixmap)
def animate(self, value):
self.pixmap_opacity = 1.0 - value
self.update()
class StackedWidget(QStackedWidget):
def setCurrentIndex(self, index):
if self.currentIndex() != index:
self.fader_widget = FaderWidget(self.currentWidget(), self.widget(index))
super().setCurrentIndex(index)
def enterEvent(self, event):
self.setCurrentIndex(1)
def leaveEvent(self, event):
self.setCurrentIndex(0)
if __name__ == "__main__":
app = QApplication(sys.argv)
window = QWidget()
stack = StackedWidget()
cal = QCalendarWidget()
stack.addWidget(cal)
editor = QTextEdit()
editor.setPlainText("Hello world! " * 100)
stack.addWidget(editor)
layout = QGridLayout(window)
layout.addWidget(stack, 0, 0, 1, 2)
window.show()
sys.exit(app.exec_())
Related
Starting the program, the QIcon is aligned on the left (it's standard i guess) with the text right to it.
Instead I want the icon to be centered on top with the text below it.
I tried using setStyleSheet with show_all.setStyleSheet("QIcon { vertical-align: top }") and show_all.setStyleSheet("QPushButton { text-align: bottom }").
How can I achieve this?
QPushButton doesn't allow to choose the layout of its icon and label. Also, remember that while Qt features style sheets to style widgets, not all CSS known properties and selectors are available. Furthermore, style sheets only work on widgets, so using the QIcon selector isn't supported, since QIcon is not a QWidget subclass.
The most simple solution is to use a QToolButton and set the toolButtonStyle correctly:
self.someButton = QtWidgets.QToolButton()
# ...
self.someButton.setToolButtonStyle(QtCore.Qt.ToolButtonTextUnderIcon)
The alternative is to subclass the button, provide a customized paint method and reimplement both sizeHint() and paintEvent(); the first is to ensure that the button is able to resize itself whenever required, while the second is to paint the button control (without text!) and then paint both the icon and the text.
Here's a possible implementation:
from PyQt5 import QtCore, QtGui, QtWidgets
class CustomButton(QtWidgets.QPushButton):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self._icon = self.icon()
if not self._icon.isNull():
super().setIcon(QtGui.QIcon())
def sizeHint(self):
hint = super().sizeHint()
if not self.text() or self._icon.isNull():
return hint
style = self.style()
opt = QtWidgets.QStyleOptionButton()
self.initStyleOption(opt)
margin = style.pixelMetric(style.PM_ButtonMargin, opt, self)
spacing = style.pixelMetric(style.PM_LayoutVerticalSpacing, opt, self)
# get the possible rect required for the current label
labelRect = self.fontMetrics().boundingRect(
0, 0, 5000, 5000, QtCore.Qt.TextShowMnemonic, self.text())
iconHeight = self.iconSize().height()
height = iconHeight + spacing + labelRect.height() + margin * 2
if height > hint.height():
hint.setHeight(height)
return hint
def setIcon(self, icon):
# setting an icon might change the horizontal hint, so we need to use a
# "local" reference for the actual icon and go on by letting Qt to *think*
# that it doesn't have an icon;
if icon == self._icon:
return
self._icon = icon
self.updateGeometry()
def paintEvent(self, event):
if self._icon.isNull() or not self.text():
super().paintEvent(event)
return
opt = QtWidgets.QStyleOptionButton()
self.initStyleOption(opt)
opt.text = ''
qp = QtWidgets.QStylePainter(self)
# draw the button without any text or icon
qp.drawControl(QtWidgets.QStyle.CE_PushButton, opt)
rect = self.rect()
style = self.style()
margin = style.pixelMetric(style.PM_ButtonMargin, opt, self)
iconSize = self.iconSize()
iconRect = QtCore.QRect((rect.width() - iconSize.width()) / 2, margin,
iconSize.width(), iconSize.height())
if self.underMouse():
state = QtGui.QIcon.Active
elif self.isEnabled():
state = QtGui.QIcon.Normal
else:
state = QtGui.QIcon.Disabled
qp.drawPixmap(iconRect, self._icon.pixmap(iconSize, state))
spacing = style.pixelMetric(style.PM_LayoutVerticalSpacing, opt, self)
labelRect = QtCore.QRect(rect)
labelRect.setTop(iconRect.bottom() + spacing)
qp.drawText(labelRect,
QtCore.Qt.TextShowMnemonic|QtCore.Qt.AlignHCenter|QtCore.Qt.AlignTop,
self.text())
if __name__ == '__main__':
import sys
app = QtWidgets.QApplication(sys.argv)
w = CustomButton('Alles anzeigen', icon=QtGui.QIcon.fromTheme('document-new'))
w.setIconSize(QtCore.QSize(32, 32))
w.show()
sys.exit(app.exec_())
Alternatively, try it:
import sys
from PyQt5.QtGui import QIcon
from PyQt5.QtCore import Qt, QSize
from PyQt5.QtWidgets import (QApplication, QWidget, QGridLayout,
QToolBar, QAction)
class Widget(QWidget):
def __init__(self, parent=None):
super(Widget, self).__init__(parent)
add_action = QAction(QIcon("img/add.png"), "Add", self)
add_action.triggered.connect(self.addValue)
sub_action = QAction(QIcon("img/min.png"), "Sub", self)
sub_action.triggered.connect(self.subValue)
toolbar = QToolBar()
toolbar.setContentsMargins(0, 0, 0, 0)
toolbar.setToolButtonStyle(Qt.ToolButtonTextBesideIcon | Qt.AlignLeading)
toolbar.setIconSize(QSize(50, 50))
toolbar.addAction(add_action)
toolbar.addAction(sub_action)
rootGrid = QGridLayout(self)
rootGrid.addWidget(toolbar)
def addValue(self):
print("def addValue:")
def subValue(self):
print("def subValue:")
if __name__ == '__main__':
app = QApplication(sys.argv)
main = Widget()
main.show()
sys.exit(app.exec_())
There have been similar questions asked about overriding the QCompleter popup position but i'll still not found a working solution. I simply want to move the popup down around 5px (I have some specific styling requirements)
I've tried subclassing a QListView and using that as my popup using setPopup(). I then override the showEvent and move the popup down in Y. I also do this on the resizeEvent since I believe this is triggered when items are filtered and the popup resizes. However this doesn't work.. I then used a singleshot timer to trigger the move after 1ms. This does kind of work but it seems quite inconsistent - the first time it shows is different to subsequent times or resizing.
Below is my latest attempt (trying to hack it by counting the number of popups..), hopefully someone can show me what i'm doing wrong or a better solution
import sys
import os
from PySide2 import QtCore, QtWidgets, QtGui
class QPopup(QtWidgets.QListView):
def __init__(self, parent=None):
super(QPopup, self).__init__(parent)
self.popups = 0
def offset(self):
y = 3 if self.popups < 2 else 7
print('y: {}'.format(y))
self.move(self.pos().x(), self.pos().y() + y)
self.popups += 1
def showEvent(self, event):
print('show')
# self.offset()
QtCore.QTimer.singleShot(1, self.offset)
def resizeEvent(self, event):
print('resize')
# self.offset()
QtCore.QTimer.singleShot(1, self.offset)
class MyDialog(QtWidgets.QDialog):
def __init__(self, parent=None):
super(MyDialog, self).__init__(parent)
self.create_widgets()
self.create_layout()
self.create_connections()
def create_widgets(self):
self.le = QtWidgets.QLineEdit('')
self.completer = QtWidgets.QCompleter(self)
self.completer.setCaseSensitivity(QtCore.Qt.CaseInsensitive)
self.completer.setCompletionMode(QtWidgets.QCompleter.PopupCompletion)
self.completer.setMaxVisibleItems(10)
self.completer.setFilterMode(QtCore.Qt.MatchContains)
self.completer.setPopup(QPopup())
popup = QPopup(self)
self.completer.setPopup(popup)
self.model = QtCore.QStringListModel()
self.completer.setModel(self.model)
self.le.setCompleter(self.completer)
self.completer.model().setStringList(['one','two','three'])
def create_layout(self):
main_layout = QtWidgets.QVBoxLayout(self)
main_layout.addWidget(self.le)
def create_connections(self):
pass
if __name__ == "__main__":
app = QtWidgets.QApplication(sys.argv)
my_dialog = MyDialog()
my_dialog.show() # Show the UI
sys.exit(app.exec_())
One solution could be to make a subclass of QLineEdit and override keyPressEvent to display the popup with an offset:
PySide2.QtWidgets.QCompleter.complete([rect=QRect()])
For PopupCompletion and QCompletion::UnfilteredPopupCompletion modes, calling this function displays the popup displaying the current completions. By default, if rect is not specified, the popup is displayed on the bottom of the widget() . If rect is specified the popup is displayed on the left edge of the rectangle.
see doc.qt.io -> QCompleter.complete.
Complete, self-contained example
The rect is calculated based on the y-position of the cursor rect. The height of the popup window is not changed. The width is adjusted to the width of the ZLineEdit widget.
rect = QtCore.QRect(0,
self.cursorRect().y() + 4,
self.width(),
self.completer().widget().height())
Your code, slightly modified using the points mentioned above, could look like this:
import sys
from PySide2 import QtCore, QtWidgets
from PySide2.QtWidgets import QLineEdit, QDialog, QCompleter
class ZLineEdit(QLineEdit):
def __init__(self, string, parent=None):
super().__init__(string, parent)
def keyPressEvent(self, event):
super().keyPressEvent(event)
if len(self.text()) > 0:
rect = QtCore.QRect(0,
self.cursorRect().y() + 4,
self.width(),
self.completer().widget().height())
self.completer().complete(rect)
class MyDialog(QDialog):
def __init__(self, parent=None):
super().__init__(parent)
self.le = ZLineEdit('')
autoList = ['one', 'two', 'three']
self.completer = QCompleter(autoList, self)
self.setup_widgets()
self.create_layout()
self.create_connections()
def setup_widgets(self):
self.completer.setCaseSensitivity(QtCore.Qt.CaseInsensitive)
self.completer.setCompletionMode(QtWidgets.QCompleter.PopupCompletion)
self.completer.setMaxVisibleItems(10)
self.completer.setFilterMode(QtCore.Qt.MatchContains)
self.le.setCompleter(self.completer)
def create_layout(self):
main_layout = QtWidgets.QVBoxLayout(self)
main_layout.addWidget(self.le)
def create_connections(self):
pass
if __name__ == "__main__":
app = QtWidgets.QApplication(sys.argv)
my_dialog = MyDialog()
my_dialog.show()
sys.exit(app.exec_())
Test
On the left side you see the default behavior. On the right side the popup is moved down 4px:
I'm writing a simple GUI interface for a project using PySide2.
I'm using the typical MVC design pattern, for the sake of clarity I will just post the code of my GUI (without controller and support methods ecc...)
Here's the code:
from PySide2.QtWidgets import *
from PySide2.QtWidgets import QSizePolicy
from PySide2.QtGui import QIcon
from PySide2.QtWidgets import (QPushButton, QMainWindow)
class myView(QMainWindow):
def __init__(self, parent=None):
"""View initializer."""
#Creates blank view of a given size
super().__init__()
# Set some main window's properties
self.setWindowTitle('8D.me')
self.setFixedSize(800, 500) # Block user resize of the window
self.setIcon()
self.generalLayout = QHBoxLayout() #Layout generale
self.button = QPushButton('test3',self)
self.button.setSizePolicy(
QSizePolicy.Preferred,
QSizePolicy.Expanding)
self.generalLayout.addWidget(QPushButton('test2',self),1)
self.generalLayout.addWidget(self.button,3)
# Set the central widget
self._centralWidget = QWidget(self) #creates a QWidget object to play the role of a central widget. Remember that since your GUI class inherits from QMainWindow, you need a central widget. This object will be the parent for the rest of the GUI component.
self.setCentralWidget(self._centralWidget)
self._centralWidget.setLayout(self.generalLayout)
# Insert methods for creating/adding elements to the default view.
# Mehods....
def setIcon(self):
appIcon = QIcon('logo')
self.setWindowIcon(appIcon)
#Insert here the public methods called by the Controller to update the view...
My GUI right no is pretty simple and looks like this:
What I would like to do is change the test 3 button and insert a 2D clickable surface.
More in details, I would like to be able to click anywhere on this surface and get the position of the mouse click.
Basically I would like to create a 2D xy axis and retrieve the coordinates of my mouse click, something like this:
And then if I click at position (1,1) I wll print something like "You clicked at (1,1) on the axis", pretty simple.
I looked around for examples, tutorials and documentation, but I didn't find any proper tool to create what I wanted.
Is there any class inside the PySide2 package that could help me?
If you took literally that your goal is to get the X-Y plane in your image then a possible solution is to use a QGraphicsView:
import math
import sys
from PySide2.QtCore import Signal, QPointF
from PySide2.QtGui import QColor, QPainterPath
from PySide2.QtWidgets import (
QApplication,
QGraphicsScene,
QGraphicsView,
QHBoxLayout,
QMainWindow,
QPushButton,
QWidget,
)
class GraphicsScene(QGraphicsScene):
clicked = Signal(QPointF)
def drawBackground(self, painter, rect):
l = min(rect.width(), rect.height()) / 30
x_left = QPointF(rect.left(), 0)
x_right = QPointF(rect.right(), 0)
painter.drawLine(x_left, x_right)
right_triangle = QPainterPath()
right_triangle.lineTo(-0.5 * math.sqrt(3) * l, 0.5 * l)
right_triangle.lineTo(-0.5 * math.sqrt(3) * l, -0.5 * l)
right_triangle.closeSubpath()
right_triangle.translate(x_right)
painter.setBrush(QColor("black"))
painter.drawPath(right_triangle)
y_top = QPointF(0, rect.top())
y_bottom = QPointF(0, rect.bottom())
painter.drawLine(y_top, y_bottom)
top_triangle = QPainterPath()
top_triangle.lineTo(.5*l, -0.5 * math.sqrt(3) * l)
top_triangle.lineTo(-.5*l, -0.5 * math.sqrt(3) * l)
top_triangle.closeSubpath()
top_triangle.translate(y_bottom)
painter.setBrush(QColor("black"))
painter.drawPath(top_triangle)
def mousePressEvent(self, event):
sp = event.scenePos()
self.clicked.emit(sp)
super().mousePressEvent(event)
class MyView(QMainWindow):
def __init__(self, parent=None):
super().__init__(parent)
self.setWindowTitle("8D.me")
self.setFixedSize(800, 500)
self.btn = QPushButton("test2")
self.view = QGraphicsView()
self.view.scale(1, -1)
self.scene = GraphicsScene()
self.view.setScene(self.scene)
central_widget = QWidget()
self.setCentralWidget(central_widget)
layout = QHBoxLayout(central_widget)
layout.addWidget(self.btn)
layout.addWidget(self.view)
self.scene.clicked.connect(self.handle_clicked)
def handle_clicked(self, p):
print("clicked", p.x(), p.y())
if __name__ == "__main__":
app = QApplication(sys.argv)
w = MyView()
w.show()
sys.exit(app.exec_())
I want to add a popup menu to QPushButton, but only popup it when you click near the arrow, if you click other area on the button, it calls the slot connected in main UI.
I know there is QToolButton, and you can set its ToolButtonPopupMode to MenuButtonPopup, but for some reason it looks different than then rest of the button on my UI, I assume I could somehow modify the style of it to make it look exactly like QPushButton, anyway in the end I decided to subclass QPushButton instead.
The problems in the following code are:
1. How do I get the rect of the arrow, maybe show a dashed rect around the arrow, I thought the "popup menu hotspot" area should be a little bit bigger than the arrow. right now I hardcoded 20px, but I think it should be retrieved from QStyle?
[solved] How to make the button look "pressed" when clicked not near the arrow, right now its look does not change, I guess it's because I did not call base class MousePressEvent, because I don't want the menu to popup when clicked elsewhere.
How to move the position of the arrow, in my applicaton it is too close to the right edge, how can I move it to the left a little bit?
code:
from PyQt4 import QtGui, QtCore
import sys
class MyButton(QtGui.QPushButton):
def __init__(self, parent=None):
super(MyButton, self).__init__(parent)
def mousePressEvent(self, event):
if event.type() == QtCore.QEvent.MouseButtonPress:
# figure out press location
pos = event.pos
topRight = self.rect().topRight()
bottomRight = self.rect().bottomRight()
frameWidth = self.style().pixelMetric(QtGui.QStyle.PM_DefaultFrameWidth)
print topRight, bottomRight, frameWidth
# get the rect from QStyle instead of hardcode numbers here
arrowTopLeft = QtCore.QPoint(topRight.x()-20, topRight.y())
arrowRect = QtCore.QRect(arrowTopLeft, bottomRight)
if arrowRect.contains(event.pos()):
print 'clicked near arrow'
# event.accept()
QtGui.QPushButton.mousePressEvent(self, event)
else:
print 'clicked outside'
# call the slot connected, without popup the menu
# the following code now does not make
# the button pressed
self.clicked.emit(True)
event.accept()
class Main(QtGui.QDialog):
def __init__(self, parent=None):
super(Main, self).__init__(parent)
layout = QtGui.QVBoxLayout()
pushbutton = MyButton('Popup Button')
layout.addWidget(pushbutton)
menu = QtGui.QMenu()
menu.addAction('This is Action 1', self.Action1)
menu.addAction('This is Action 2', self.Action2)
pushbutton.setMenu(menu)
self.setLayout(layout)
pushbutton.clicked.connect(self.button_press)
def button_press(self):
print 'You pressed button'
def Action1(self):
print 'You selected Action 1'
def Action2(self):
print 'You selected Action 2'
if __name__ == '__main__':
app = QtGui.QApplication(sys.argv)
main = Main()
main.show()
app.exec_()
edit:
it seems this will stop the menu from poping up if clicked on the left side of the button
else:
print 'clicked outside'
self.blockSignals(True)
QtGui.QPushButton.mousePressEvent(self, event)
self.blockSignals(False)
Have you thought on using a QComboBox?
Or maybe two buttons next to each other one for appearance only, and the other that calls your context?
Would work to use mask on your button through pixmap.
You also could make some use of setStyleSheet("") can make some use of these attributes.
Here is a little example:
import sys
from PyQt5.QtCore import Qt
from PyQt5.QtWidgets import QApplication
from PyQt5.QtWidgets import QHBoxLayout
from PyQt5.QtWidgets import QPushButton
from PyQt5.QtWidgets import QScrollArea
from PyQt5.QtWidgets import QVBoxLayout
from PyQt5.QtWidgets import QWidget
class WPopUpButton(QWidget):
"""WPopUpButton is a personalized QPushButton."""
w_container = None
v_layout_container = None
v_scroll_area = None
v_layout_preview = None
def __init__(self):
"""Init UI."""
super(WPopUpButton, self).__init__()
self.init_ui()
def init_ui(self):
"""Init all ui object requirements."""
self.button_that_do_nothing = QPushButton("Popup Button")
self.button_that_do_nothing.setStyleSheet("""
border: 0px;
background: gray;
""")
self.button_that_do_something = QPushButton("->")
#you can also set icon, to make it look better :D
self.button_that_do_something.setStyleSheet("""
border: 0px;
background: gray;
""")
self.layout = QHBoxLayout()
self.layout.setSpacing(0)
self.layout.setContentsMargins(0,0,0,0)
self.layout.addWidget(self.button_that_do_nothing)
self.layout.addWidget(self.button_that_do_something)
self.setLayout(self.layout)
self.create_connections()
def create_connections(self):
self.button_that_do_something.pressed.connect(self.btn_smtg_pressed)
self.button_that_do_something.released.connect(self.btn_smtg_released)
def btn_smtg_pressed(self):
self.button_that_do_something.setStyleSheet("""
border: 0px;
background: blue;
""")
def btn_smtg_released(self):
self.button_that_do_something.setStyleSheet("""
border: 0px;
background: gray;
""")
# HERE YOU DO WHAT YOU NEED
# FOR EXAMPLE CALL YOUR CONTEXT WHATEVER :D
def run():
app = QApplication(sys.argv)
GUI = WPopUpButton()
GUI.show()
sys.exit(app.exec_())
run()
By the way I'm using Pyqt5, you just gotta change your imports ")
Here's another option that may partially answer your question.
Instead of using the default menu, you can combine CustomContextMenu and custom arrow created by either QLabel and/or .png images.
setContentsMargins in the code will allow a much more flexible layout.
sample image
import os
from PyQt5.QtWidgets import (
QDialog,
QPushButton,
QApplication,
QVBoxLayout,
QMenu,
QStyle,
QHBoxLayout,
QLabel,
)
from PyQt5.QtCore import (
QEvent,
QPoint,
QRect,
Qt,
QSize,
)
from PyQt5.QtGui import (
QIcon,
QMouseEvent,
)
import sys
import functools
import copy
class MyButton(QPushButton):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.clicked_near_arrow = None
# set icon by letter
self.label_icon = QLabel(" ▼ ")
self.label_icon.setAttribute(Qt.WA_TranslucentBackground)
self.label_icon.setAttribute(Qt.WA_TransparentForMouseEvents)
icon_size = QSize(19, 19)
# set icon by picture
self.pixmap_default = QIcon("default_button.png").pixmap(icon_size) # prepare images if necessary
self.pixmap_presssed = QIcon("pressed_button.png").pixmap(icon_size) # prepare images if necessary
self.pic_icon = QLabel()
self.pic_icon.setAttribute(Qt.WA_TranslucentBackground)
self.pic_icon.setAttribute(Qt.WA_TransparentForMouseEvents)
self.pic_icon.setPixmap(self.pixmap_default)
# layout
lay = QHBoxLayout(self)
lay.setContentsMargins(0, 0, 6, 3)
lay.setSpacing(0)
lay.addStretch(1)
lay.addWidget(self.pic_icon)
lay.addWidget(self.label_icon)
def set_icon(self, pressed):
if pressed:
self.label_icon.setStyleSheet("QLabel{color:white}")
self.pic_icon.setPixmap(self.pixmap_presssed)
else:
self.label_icon.setStyleSheet("QLabel{color:black}")
self.pic_icon.setPixmap(self.pixmap_default)
def mousePressEvent(self, event):
if event.type() == QEvent.MouseButtonPress:
self.set_icon(pressed=True)
# figure out press location
topRight = self.rect().topRight()
bottomRight = self.rect().bottomRight()
# get the rect from QStyle instead of hardcode numbers here
arrowTopLeft = QPoint(topRight.x()-19, topRight.y())
arrowRect = QRect(arrowTopLeft, bottomRight)
if arrowRect.contains(event.pos()):
self.clicked_near_arrow = True
self.blockSignals(True)
QPushButton.mousePressEvent(self, event)
self.blockSignals(False)
print('clicked near arrow')
self.open_context_menu()
else:
self.clicked_near_arrow = False
QPushButton.mousePressEvent(self, event)
def mouseMoveEvent(self, event):
if self.rect().contains(event.pos()):
self.set_icon(pressed=True)
else:
self.set_icon(pressed=False)
QPushButton.mouseMoveEvent(self, event)
def mouseReleaseEvent(self, event):
self.set_icon(pressed=False)
if self.clicked_near_arrow:
self.blockSignals(True)
QPushButton.mouseReleaseEvent(self, event)
self.blockSignals(False)
else:
QPushButton.mouseReleaseEvent(self, event)
def setMenu(self, menu):
self.menu = menu
self.setContextMenuPolicy(Qt.CustomContextMenu)
self.customContextMenuRequested.connect(self.open_context_menu)
# ContextMenueのlauncher
def open_context_menu(self, point=None):
point = QPoint(7, 23)
self.menu.exec_(self.mapToGlobal(point))
event = QMouseEvent(QEvent.MouseButtonRelease, QPoint(10, 10), Qt.LeftButton, Qt.LeftButton, Qt.NoModifier)
self.mouseReleaseEvent(event)
class Main(QDialog):
def __init__(self, parent=None):
super(Main, self).__init__(parent)
menu = QMenu()
menu.addAction('This is Action 1', self.Action1)
menu.addAction('This is Action 2', self.Action2)
pushbutton = MyButton('Popup Button')
pushbutton.setMenu(menu)
layout = QVBoxLayout()
layout.addWidget(pushbutton)
self.setLayout(layout)
# event connect
pushbutton.setAutoDefault(False)
pushbutton.clicked.connect(self.button_press)
def button_press(self):
print('You pressed button')
def Action1(self):
print('You selected Action 1')
def Action2(self):
print('You selected Action 2')
if __name__ == '__main__':
app = QApplication(sys.argv)
main = Main()
main.show()
app.exec_()
I'm doing a program with graphical interface using PyQt5 . I want to do is that when the user presses certain button, this change widget and show other options.
For this I decided to use QStackedWidget, and all my interface build it from the QT5 designer.
However, in my code, wanting to determine that my name button "btfr" show me "page_2" of my stackedWidget when pressed, using the QStackedWidget.setCurrentIndex method, this does nothing or make any error.
the code is as follows:
import sys
from PyQt5 import uic
from PyQt5.QtCore import QTimeLine
from PyQt5.QtWidgets import *
from PyQt5.QtGui import *
infz = uic.loadUiType("main.ui")[0]
class FaderWidget(QWidget):
def __init__(self, old_widget, new_widget):
QWidget.__init__(self, new_widget)
self.old_pixmap = QPixmap(new_widget.size())
old_widget.render(self.old_pixmap)
self.pixmap_opacity = 1.0
self.timeline = QTimeLine()
self.timeline.valueChanged.connect(self.animate)
self.timeline.finished.connect(self.close)
self.timeline.setDuration(333)
self.timeline.start()
self.resize(new_widget.size())
self.show()
def paintEvent(self, event):
painter = QPainter()
painter.begin(self)
painter.setOpacity(self.pixmap_opacity)
painter.drawPixmap(0, 0, self.old_pixmap)
painter.end()
def animate(self, value):
self.pixmap_opacity = 1.0 - value
self.repaint()
class StackedWidget(QStackedWidget):
def __init__(self, parent=None):
QStackedWidget.__init__(self, parent)
def setCurrentIndex(self, index):
self.stack = MyWindowClass()
self.a = self.stack.stackedWidget.currentWidget()
self.b = self.stack.stackedWidget.widget(index)
self.fader_widget = FaderWidget(self.a, self.b)
QStackedWidget.setCurrentIndex(self, index)
print(self, index)
def setPage1(self):
self.setCurrentIndex(0)
def setPage2(self):
self.setCurrentIndex(1)
class MyWindowClass(QStackedWidget, infz):
def __init__(self, parent=None):
global pos, c, f
self.pos = 0
self.c = []
self.f = False
QStackedWidget.__init__(self, parent)
self.setupUi(self)
self.setWindowTitle('SkR')
if __name__ == "__main__":
app = QApplication(sys.argv)
window = MyWindowClass()
window.resize(788, 518)
stack = StackedWidget()
window.btfr.clicked.connect(stack.setPage2)
window.btnpx.clicked.connect(stack.setPage1)
window.show()
sys.exit(app.exec_())
What I intend with this code is that the change of widget does so with an effect: "fade out".
If I print the "self " and the "index " receiving QStackedWidget.setCurrentIndex shows the following:
<__main__.StackedWidget object at 0x7fc2eb6b5c18> 0
The number zero is index, and the other element is self
Thank you for your attention, I hope someone can help.
Your question isn't completely clear, but don't you just want:
def setIndex(self, index):
self.setCurrentIndex(index)
However, this is a little redundant as you should able to link the button directly to the setCurrentIndex method and use lambda to pass the index value:
btfr.clicked.connect(lambda: self.setCurrentIndex(2))