I would like to print each items in list as TKinter label using a for loop when I click a button. Below is the code I have, however it doesn't output anything.
The result I am looking for is in first instance the label should print "111111" and in next instance "222222".
from tkinter import *
def get_searchid():
search_id = ["1111111",'222222']
for search in search_id:
l1 = Label(root, text=search)
l1.pack
root = Tk()
button1 = Button(root, text="Search Me", command=get_searchid)
button1.place(x=50, y=50)
button1.pack
root.mainloop()
Any ideas on how I can achieve this or what I am doing wrong?
Related
I created a menu item and want to run a function within that menu which will run a simple calculation based on a entry. When I run the code in my terminal, I can see my window and the menu item with the entry widget. But, I don't see anything and result from my function. I don't get an error from the terminal. Below is my code. Where did I mess in my code?
from tkinter import *
root = Tk()
root.title(" My calculator")
root.geometry("400x400")
# Defining calculator 1 function
def calculator_1():
# creating an entry
frame1.pack(fill="both",expand=1)
e1 =Entry(frame1)
e1.pack(pady=5)
# Defining the formula function
def formula():
res = (int(e1.get()) + 1)
myText.set(res)
# creating a calculate button
my_button = Button(frame1, text="Click to calculate", command=formula)
my_button.pack(pady=5)
myText=StringVar()
result=Label(frame1, text=" your results is ", textvariable =myText)
result.pack(pady=5)
label_result =Label(frame1, text= "Your result is")
label_result.pack(pady=5)
# Define Main menu
my_menu = Menu(root)
root.config(menu=my_menu)
#create menu items
math_menu = Menu(my_menu)
my_menu.add_cascade(label="MathCards",menu=math_menu)
math_menu.add_command(label="Calculator 1",command=calculator_1)
math_menu.add_separator()
math_menu.add_command(label="Exit", command=root.quit)
# Creating a frame
frame1 = Frame(root, width =400, height=400)
root.mainloop()
Recently I was working on a program where when one clicked a button, it would delete all of the tkinter buttons they made through a .yml file. Here is an example of what I mean:
(All TKinter Root Init Here)
button1 = Button(root, text="hi")
button2 = Button(root, text="hi again")
button3 = Button(root, text="hi again again")
button4 = Button(root, text="OK this is getting tiring")
button5 = Button(root, text="go away")
button6 = Button(root, text="...")
def del_all():
for i in range(999999999):
button(i).place_forget() #I was hoping to make button(i) give the output button1, then button2, and so on.
root.mainloop()
Try nametowidget in tkinter,example like:
import tkinter as tk
r = tk.Tk()
for i in range(5):
tk.Button(r,text=i).pack()
r.nametowidget(".!button").pack_forget()
r.mainloop()
This will remove the first button.If you want to remove the second button, you need to use r.nametowidget(".!button2").pack_forget()
So for you code,you may need to use:
def del_all():
root.nametowidget(".!button").place_forget()
for i in range(2, 999999999):
root.nametowidget(".!button"+str(i)).place_forget()
About the parameter in the nametowidget, there is a clear description.
You could also use winfo_children and use .widgetName to check whether it is a button,like:
import tkinter as tk
r = tk.Tk()
tk.Label(r, text="test").pack()
for i in range(5):
tk.Button(r,text=i).pack()
for i in r.winfo_children():
if i.widgetName == 'button':
i.pack_forget()
r.mainloop()
The solution would depend on how the buttons are named/stored.
For example, if the buttons were a list. Something like:
buttons = ['button1', 'button2', 'button3', 'button4']
Then you an delete by calling:
buttons.remove()
And that would 'clear' the list.
import Tkinter as ass
root = ass.Tk()
frame = ass.Frame(root)
button1 = ass.Button(frame, command=button1(), text='Kushagra', width=50, height=40)
button1.pack(side=ass.LEFT)
root.mainloop()
button1() is a function I made which i don't think is relevant. After I run this all I get is a blank window. How do I fix this?
You didn't pack the frame widget after creating the frame. The below is the edited code
import tkinter as ass
root = ass.Tk()
frame = ass.Frame(root)
frame.pack()
button1 = ass.Button(frame, text="QUIT")
button1.pack(side=ass.LEFT)
root.mainloop()
You have to pack the frame if you want it to be displayed. This will let the button to be shown but the function button1() won't work as you want because it would be called when it is given to the Button as a command, As you have used parenthesis () after giving it to the button as a command. You just need to remove those parentheses.
Like this:
import tkinter as ass
def button1():
return
root = ass.Tk()
frame = ass.Frame(root)
frame.pack()
button1 = ass.Button(frame, command=button1, text='Kushagra', width=50, height=40)
button1.pack(side=ass.LEFT)
root.mainloop()
And if you need to pass arguments to any function then you should use lambda before giving it as a command to any Button.
Like this:
import tkinter as ass
def test(a):
print(a)
root = ass.Tk()
frame = ass.Frame(root)
frame.pack()
button1 = ass.Button(frame, command=lambda: test(1), text='Kushagra', width=50, height=40)
button1.pack(side=ass.LEFT)
root.mainloop()
Noob Alert!!!
Hello, I just started my journey with through python a couple of days ago, so my question will most likely be extremely simple to answer. Basically I have a random number gen. from 1 to 10, this is activated when the "test button is pressed on the windows that pops up. As you can see from the image below the random number appears in the output console on the bottom of the screen, in this case it was a 9. So here's the question, How can I make the random number on the GUI? so when the button is pressed a random number appears on the same window as the button.
https://i.stack.imgur.com/hWd3i.png
Any help is appreciated!
from tkinter import *
root = Tk()
root.geometry("300x300")
root.title("test it is")
root.grid()
def randnum(event):
import random
value =random.randint(1,10)
print(value)
button_1 = Button(root, text="test")
button_1.bind("<Button-1>",randnum)
button_1.pack()
root.mainloop()
from tkinter import *
root = Tk()
root.geometry("300x300")
root.title("test it is")
root.grid()
def randnum(event):
import random
value =random.randint(1,10)
print(value)
updateDisplay(value)
def updateDisplay(myString):
displayVariable.set(myString)
button_1 = Button(root, text="test")
button_1.bind("<Button-1>",randnum)
button_1.pack()
displayVariable = StringVar()
displayLabel = Label(root, textvariable=displayVariable)
displayLabel.pack()
root.mainloop()
Here is what it looks like.You have to create a Label with a Button, whose value will get updated when you click on button.
import tkinter as tk
from random import randint
win = tk.Tk()
def test_button_click():
label_val.set(randint(1, 10))
my_button = tk.Button(win, text='Test Button',
command=test_button_click)
my_button.grid(column=0, row=0)
label_val = tk.IntVar()
my_Label = tk.Label(win, textvariable=label_val)
my_Label.grid(column=1, row=0)
win.mainloop()
This will achieve what you are requesting -- create a tk window, add a button and label, use the callback test_button_click to set the labels int var when the button is clicked.
I'm trying to use Tkinter's Entry widget. I can't get it to do something very basic: return the entered value. Does anyone have any idea why such a simple script would not return anything? I've tried tons of combinations and looked at different ideas.
This script runs but does not print the entry:
from Tkinter import *
root = Tk()
E1 = Entry(root)
E1.pack()
entry = E1.get()
root.mainloop()
print "Entered text:", entry
Seems so simple.
Edit
In case anyone else comes across this problem and doesn't understand, here is what ended up working for me. I added a button to the entry window. The button's command closes the window and does the get() function:
from Tkinter import *
def close_window():
global entry
entry = E.get()
root.destroy()
root = Tk()
E = tk.Entry(root)
E.pack(anchor = CENTER)
B = Button(root, text = "OK", command = close_window)
B.pack(anchor = S)
root.mainloop()
And that returned the desired value.
Your first problem is that the call to get in entry = E1.get() happens even before your program starts, so clearly entry will point to some empty string.
Your eventual second problem is that the text would anyhow be printed only after the mainloop finishes, i.e. you close the tkinter application.
If you want to print the contents of your Entry widget while your program is running, you need to schedule a callback. For example, you can listen to the pressing of the <Return> key as follows
import Tkinter as tk
def on_change(e):
print e.widget.get()
root = tk.Tk()
e = tk.Entry(root)
e.pack()
# Calling on_change when you press the return key
e.bind("<Return>", on_change)
root.mainloop()
from tkinter import *
import tkinter as tk
root =tk.Tk()
mystring =tk.StringVar(root)
def getvalue():
print(mystring.get())
e1 = Entry(root,textvariable = mystring,width=100,fg="blue",bd=3,selectbackground='violet').pack()
button1 = tk.Button(root,
text='Submit',
fg='White',
bg= 'dark green',height = 1, width = 10,command=getvalue).pack()
root.mainloop()