Notification when QDockWidget's tab is clicked? - python

I need to execute a block of code when the user clicks on the tab of a tabbified QDockWidget. So far I've been doing this via a hack using the "visibilityChanged" event but this is now causing issues (for example, if I have several tabbified dock widgets and I drag one out so that it is floating, the tabbified one underneath will fire its "visibilityChanged" event which I will mistakenly interpret as the user clicking the tab). How can I receive proper notification when a user clicks on a QDockWidgets' tab? I've experimented with the "focusInEvent" of QDockWidget but it doesn't seem to fire when the tab is clicked.

When you use tabifyDockWidget() method QMainWindow creates a QTabBar, this is not directly accessible but using findChild() you can get it, and then use the tabBarClicked signal
from PyQt4 import QtCore, QtGui
class MainWindow(QtGui.QMainWindow):
def __init__(self, parent=None):
super(MainWindow, self).__init__(parent)
first_dock = None
for i in range(10):
dock = QtGui.QDockWidget("title {}".format(i), self)
dock.setWidget(QtGui.QTextEdit()) # testing
self.addDockWidget(QtCore.Qt.TopDockWidgetArea, dock)
if first_dock:
self.tabifyDockWidget(first_dock, dock)
else:
first_dock = dock
dock.raise_()
tabbar = self.findChild(QtGui.QTabBar, "")
tabbar.tabBarClicked.connect(self.onTabBarClicked)
def onTabBarClicked(self, index):
tabbar = self.sender()
text = tabbar.tabText(index)
print("index={}, text={}".format(index, text))
if __name__ == '__main__':
import sys
app = QtGui.QApplication(sys.argv)
w = MainWindow()
w.show()
sys.exit(app.exec_())

Related

PyQt5 - How to dynamically add widgets to window without layout

I've been trying to figure this one out, the reason I don't want to use a layout is because the widgets scale with the window when resizing and I want them to stay put, I have made it where I can drag and drop the widgets but with them being in a layout it messes it up, please can someone help me figure this out.
I Want to be able to add lets say a label widget, I want to have it where I can press a button and it will create a new label widget in my window, I have done this part already but I want to be able to add widgets without the layout.
You just have to set another widget that is part of the window (or the window itself) as parent and make it visible with the show method:
import random
import sys
from PyQt5 import QtCore, QtWidgets
class Widget(QtWidgets.QWidget):
def __init__(self, parent=None):
super().__init__(parent)
button = QtWidgets.QPushButton("Add", self)
button.clicked.connect(self.handle_clicked)
self.resize(640, 480)
def handle_clicked(self):
pos = QtCore.QPoint(*random.sample(range(400), 2))
label = QtWidgets.QLabel(self)
label.move(pos)
label.setText("{}-{}".format(pos.x(), pos.y()))
label.show()
def main():
app = QtWidgets.QApplication(sys.argv)
w = Widget()
w.show()
sys.exit(app.exec())
if __name__ == "__main__":
main()

PyQt4 menu acction to add new tab to QTabWidget

I'm working on a small application for work w/ python and PyQt4 for the GUI. What I'm trying to accomplish is having a tabbed GUI where when a user clicks on a menu item, the action taken adds a tab to the QTabWidget. I'm currently having trouble getting an action to do such a thing. I've tried creating the GUI by hand and with QT designer, but I cant figure out how, if at all possible, to get an action to add a tab to the QTabWidget. This is my python code:
import sys
from PyQt4 import QtGui, uic
class TestGUI(QtGui.QMainWindow):
def __init__(self):
super(TestGUI, self).__init__()
uic.loadUi('TEST.ui', self)
self.show()
self.actionAdd_Tab.triggered.connect(addTab)
def addTab():
print 'This works'
#Add new tab to GUI
if __name__ == '__main__':
app = QtGui.QApplication(sys.argv)
window = TestGUI()
sys.exit(app.exec_())
Pressing the menu item prints 'This works' to the console, so I know that its calling the addTab() function, but how do I get it to add a Tab?
Let me know if you would like to see the .ui file if it will help
The handler for your action needs to create a tab label, and also a widget for the contents of the tab, so that they can be added to the tabwidget.
As a start, try something like this:
import sys
from PyQt4 import QtGui, uic
class TestGUI(QtGui.QMainWindow):
def __init__(self):
super(TestGUI, self).__init__()
uic.loadUi('TEST.ui', self)
self.actionAdd_Tab.triggered.connect(self.handleAddTab)
def handleAddTab(self):
contents = QtGui.QWidget(self.tabWidget)
layout = QtGui.QVBoxLayout(contents)
# add other widgets to the contents layout here
# i.e. layout.addWidget(widget), etc
self.tabWidget.addTab(contents, 'Tab One')
if __name__ == '__main__':
app = QtGui.QApplication(sys.argv)
window = TestGUI()
window.show()
sys.exit(app.exec_())
QTabWidget's addTab() method, coincidentally named the same, adds a tab.

Communication between mianwindow and dialog in python

Hello I am working on data archive program with python 2.7. I have one mainWindow and there is some elements (Buttons, text lines etc.) Clicking a button open a dialog form page. User select their answer on that dialog page. Dialog page has a button named 'save'. When clicking save button dialog class saving user's selections to database. I want to do, when user clicked to save button on dialog, It will enable some elements on the mainWindow which is not enabled. I am doing this with these codes entering to dialog class and save button function:
self.ui.onceBut.setEnabled(True) etc.
But I am taking an error:
AttributeError: 'onceDlg' object has no attribute 'onceBut'
onceDlg is dialog pages class name.
How can I solve this and I can do what I want? Thanks in advance.
self in self.ui.onceBut.setEnabled(True) refers to dialog, so you get error because your onceBut is in your mainWindow not in onceDlg dialog.
Solution: as #Radio say - Communication between components in Qt are often done using signals and slots, but it's not the only way.
Easier way is to simply pass main window to dialog window, so you can manipulate with it's buttons, or whatever you want, inside dialog window. In next example I've done that in line dialog = Dialog(self), where self refers to MainWindow and it is used as mainWin inside Dialog. Run it, click on first button, dialog will show, click save button in dialog and second button in main will be changed and disabled.
I hope I've helped you.
import sys
from PyQt4 import QtCore, QtGui
class Dialog(QtGui.QDialog):
def __init__(self, mainWin):
QtGui.QDialog.__init__(self,mainWin)
self.setWindowTitle(self.tr("Dialog window"))
self.main = mainWin
button = QtGui.QPushButton()
button.setText( "Save (disable dummy button)" )
layout = QtGui.QVBoxLayout()
layout.addWidget(button)
self.setLayout(layout)
self.connect(button, QtCore.SIGNAL("clicked()"), self.save)
self.resize(200, 100)
def save(self):
self.main.button2.setEnabled(False)
self.main.button2.setText( "changed from dialog" )
class MainWindow(QtGui.QMainWindow):
def __init__(self):
super(MainWindow, self).__init__()
self.setWindowTitle(self.tr("Main window"))
self.button1 = QtGui.QPushButton()
self.button2 = QtGui.QPushButton()
self.button1.setText( "Open dialog" )
self.button2.setText( "Dummy" )
layout = QtGui.QVBoxLayout()
layout.addWidget(self.button1)
layout.addWidget(self.button2)
self.window = QtGui.QWidget()
self.window.setLayout(layout)
self.setCentralWidget(self.window);
self.connect(self.button1, QtCore.SIGNAL("clicked()"), self.showDialog)
self.resize(360, 145)
def showDialog(self):
dialog = Dialog(self)
dialog.show()
if __name__ == "__main__":
app = QtGui.QApplication(sys.argv)
main = MainWindow()
main.show();
sys.exit(app.exec_())

Hover issue in PyQt

I want to do hover. I saw an example and then write a script which will be use as I made program. I am facing one problem that hover only occur if you put mouse on the left corner of button. I want that it will happen for all the button that if i move cursor on button then it should change.
Here is my code:
from PyQt4 import QtGui, QtCore
from PyQt4.QtCore import pyqtSignal
import os,sys
class HoverButton(QtGui.QToolButton):
def enterEvent(self,event):
print("Enter")
button.setStyleSheet("background-color:#45b545;")
def leaveEvent(self,event):
button.setStyleSheet("background-color:yellow;")
print("Leave")
app = QtGui.QApplication(sys.argv)
widget = QtGui.QWidget()
button = QtGui.QToolButton(widget)
button.setMouseTracking(True)
buttonss = HoverButton(button)
button.setIconSize(QtCore.QSize(200,200))
widget.show()
sys.exit(app.exec_())
Is this what you're looking for
from PyQt4 import QtGui, QtCore
from PyQt4.QtCore import pyqtSignal
import os,sys
class Main(QtGui.QWidget):
def __init__(self, parent=None):
super(Main, self).__init__(parent)
layout = QtGui.QVBoxLayout(self) # layout of main widget
button = HoverButton(self)
button.setIconSize(QtCore.QSize(200,200))
layout.addWidget(button) # set your button to the widgets layout
# this will size the button nicely
class HoverButton(QtGui.QToolButton):
def __init__(self, parent=None):
super(HoverButton, self).__init__(parent)
self.setMouseTracking(True)
def enterEvent(self,event):
print("Enter")
self.setStyleSheet("background-color:#45b545;")
def leaveEvent(self,event):
self.setStyleSheet("background-color:yellow;")
print("Leave")
app = QtGui.QApplication(sys.argv)
main = Main()
main.show()
sys.exit(app.exec_())
In your code you had a button in a button and the nested button wasn't assigned to a QLayout widget. Although, I'm not sure why you're adding a button inside of a button. One thing that I've learned from working with GUI's is that it's so much easier if you modularize your code. Now you can take this custom button and apply it somewhere else.
You should use the stylesheet as
QToolButton:hover
{
background-color: rgb(175,175,175);
}
You probably want focus and blur, rather than enter and leave will only fire when the mouse actually enters or leaves the boundary of the button and will probably just be short duration impulses rather than toggles. focus and blur will toggle with the hover.

uncheck radiobutton - PyQt4

In this sample of code:
from PyQt4.QtGui import QDialog, QPushButton, QRadioButton, QHBoxLayout, QApplication, QButtonGroup
import sys
class Form(QDialog):
def __init__(self, parent=None):
super(Form, self).__init__(parent=None)
button = QPushButton('Button')
self.radiobutton1 = QRadioButton('1')
self.radiobutton2 = QRadioButton('2')
#self.group = QButtonGroup()
#self.group.addButton(self.radiobutton1)
#self.group.addButton(self.radiobutton2)
#self.group.setExclusive(False)
layout = QHBoxLayout()
layout.addWidget(button)
layout.addWidget(self.radiobutton1)
layout.addWidget(self.radiobutton2)
self.setLayout(layout)
button.clicked.connect(self.my_method)
def my_method(self):
self.radiobutton1.setChecked(False)
self.radiobutton2.setChecked(False)
app = QApplication(sys.argv)
form = Form()
form.show()
app.exec_()
When the button clicked I expect the selected radioButton to be unchecked, but that never happens. If I uncomment the comment lines and run the code, then I can uncheck radioButtons. But another problem occurs. Because the group is not exclusive, I can set both radioButtons checked something that must not happens.
What should I do to be able to unckeck the buttons while only one button at a time can be selected?
This feels like cheating, but it works:
import sys
import PyQt4.QtGui as QtGui
class Form(QtGui.QDialog):
def __init__(self, parent=None):
super(Form, self).__init__(parent)
button = QtGui.QPushButton('Button')
button.clicked.connect(self.my_method)
self.radiobutton1 = QtGui.QRadioButton('1')
self.radiobutton2 = QtGui.QRadioButton('2')
layout = QtGui.QHBoxLayout()
layout.addWidget(button)
layout.addWidget(self.radiobutton1)
layout.addWidget(self.radiobutton2)
self.setLayout(layout)
self.group = QtGui.QButtonGroup()
self.group.addButton(self.radiobutton1)
self.group.addButton(self.radiobutton2)
def my_method(self):
self.group.setExclusive(False)
self.radiobutton1.setChecked(False)
self.radiobutton2.setChecked(False)
self.group.setExclusive(True)
app = QtGui.QApplication(sys.argv)
form = Form()
form.show()
app.exec_()
As you've pointed out, when self.group.setExclusive(False) is set, you can untoggle both radio buttons.
And when self.group.setExclusive(True), only one radio button can be set.
So my_method simply calls self.group.setExclusive(False) so it can unset both radio buttons, then resets self.group.setExclusive(True).
PS. I think parent should not be set to None on this line:
super(Form, self).__init__(parent = None)
since if a non-trivial parent is sent to Form, you would probably want to pass that parent on to QDialog.__init__.
To anyone looking for a simple fix to this very annoying problem, connect each button to a slot that controls the CheckState of the other buttons.
Simply add the list of buttons you want to a QButtonGroup, get the list of buttons, check that the sender is not the same button, and uncheck others.
Assuming that you instantiate your buttons in a loop, you can easily implement this:
self.bg = QButtonGroup()
self.bg.setExclusive(False)
for button in list_of_buttons:
self.bg.addButton(button)
button.clicked.connect(self.uncheck_other_buttons)
def uncheck_other_btns(self):
for button in self.bg.buttons(): # returns the list of all added buttons
if self.sender() != button: # in PyQt5, button.objectName() fails if name isn't set,
# instead, simply check that the signal sender() object
# is not the same object as the clicked button
button.setChecked(False) # then set all other buttons to be unchecked

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