I have a class, ClientGUI (make in tkinter), which represents the client's class for my application. In this class, upon pressing a button, a new tkinter window is opened (using a module I imported), which represents a UI for a drawing tool. When I close this drawing tool window, I want it to return a message to the client class that the drawing tool has been closed. The problem is that I receive this message only when I close the main client window as well. The code for all this is below:
This is the code that declares and starts the main client window:
root = Tk()
root.resizable(False, False)
root.title("Client")
root.protocol("WM_DELETE_WINDOW", onX)
clientGui = clientGUI(root) //clientGUI is the client class. It contains all the UI and functionality elements
root.mainloop()
This is the function I use to close it:
def onX():
answer = tkinter.messagebox.askquestion("Quit", "Are you sure you want to quit the application ?")
if answer == "yes":
root.destroy()
In the clientGUI, upon pressing a button, a new window is opened from a module I created, this is the code that starts the new window:
def startDrawingTool(self, username, password):
drawingToolStatus = drawingTool.startTool() // the new window is opened here
print(drawingToolStatus) // This only gets printed when I close the main client window(clientGui)
This is the startTool() function, declared in the drawingTool module I imported:
def startTool():
def onX():
answer = tkinter.messagebox.askquestion("Quit", "Quiting without saving may result in data loss, make sure to always save first. Are you sure you want to quit?")
if answer == "yes":
root.destroy()
root = Tk()
root.resizable(False, False)
root.title("Drawing program")
root.protocol("WM_DELETE_WINDOW", onX)
app = Application(root) // Application is the drawing tool class, contains all the UI elements and functionality
root.mainloop()
return "window closed" // This is how I want to let the main client class know that the drawing tool has been closed
Hopefully, I have provided all the code that you need to get an idea of the application and the issue I am facing. As I already said, I want to know why the "print(drawingToolStatus)" is only printed when the clientGui gets closed and it doesn't in face get printed as soon as I close the drawingTool.
Also, if you know a better way to have the two communicate, I'm open to improvements as this is the first Python application I work on.
Related
I am running tkinter library in the Odoo15 for a specific purpose.
I have created a custom python interpreter to run python code inside odoo.
To handle user inputs i specially designed a concept and via tkinter i am taking inputs from user.
In a code there may be more than one inputs and so i need to open the window more than one time. for example taken one input, Entered, closed window and then repeat the same process till final user input.
So in that case, at some movement my server getting terminated with a runtime error:
Tcl_AsyncDelete: cannot find async handler
Aborted (core dumped)
can anyone guide me how can i resolve this please ?
import tkinter as tk
import gc
root=tk.Tk()
root.geometry('800x200+600+300')
name_var=tk.StringVar()
var_1 = ''
def submit():
name=name_var.get()
global %s
var_1 = name
root.destroy()
name_label = tk.Label(root, text = 'Enter value', font=('calibre',10, 'bold'))
name_entry = tk.Entry(root,textvariable = name_var, font=('calibre',10,'normal'))
sub_btn=tk.Button(root,text = 'Submit', command = submit)
name_label.grid(row=0,column=0)
name_entry.grid(row=0,column=1)
sub_btn.grid(row=2,column=1)
root.mainloop()
when there is a line like value = input("Enter value")
i am replacing that line with the above code to take user input.
Looking forward to hear on this .. thanks
Without a minimal reproducible example it is more of a guessing than an answer.
But due to your request, I'll try my best guess. The information how you code this section below, can be crucial.
In a code there may be more than one inputs
and so i need to open the window more than
one time. for example taken one input,
Entered, closed window and then repeat the
same process till final user input.
If you destroy the root window, the instance of tkinter.Tk() and you try to retrieve the users input (data located in tkinter) of the destroyed instance you could run into trouble. Instead of creating new instances of tkinter.Tk use tkinter.Toplevel. You could hide the root window in many ways. I.e with overrideredirect and transparency.
TL;DR
Make sure you use the same instance of tkinter.Tk() through out the whole session and or connect the new instance with your server and vice versa.
Hope it will work out for you, especially because I don't know about odoo.
I'm running tkinter in Python 3.4. A button event seems to remain bound to a command even after the application terminates. Code snippet:
# application class
class DataSel:
def __init__(self,parent):
self.parent = parent
<...>
self.button_sel = tk.Button(self.parent,text='Select')
self.button_sel.grid(row=1,sticky='nesw')
self.button_sel.bind('<Button-1>',self.sel_click)
self.button_quit = tk.Button(self.parent,text='Quit')
self.button_quit.grid(row=2,sticky='nesw')
self.button_quit.bind('<Button-1>',self.quit_click)
def sel_click(self,event):
self.filename = askopenfilename(parent=self.parent)
<...>
def quit_click(self,event):
self.parent.destroy()
# main part of application
root = tk.Tk()
root.lift()
sel = DataSel(root)
root.lift()
root.mainloop()
When I restart the interpreter from scratch and run this application, there is no error message. However, the button_sel button remains pressed (in low relief) after the sel_click method is finished. Then, if I quit the application and rerun it, I get the following message in the shell:
invalid command name ".94227256"
while executing
"$w cget -state"
(procedure "tk::ButtonDown" line 12)
invoked from within
"tk::ButtonDown .94227256"
(command bound to event)
where the number .94227256 changes each time I rerun.
Apart from this message, and the fact that the button remains in low relief, all other functionality is OK. But it seems like the button event somehow stays bound to a stale command!
What is happening is that your binding happens before the button widget is able to process the same event. You are doing this during the processing of the events and you aren't telling Tkinter to stop processing the events further. Therefore, when Tkinter gets around to having the widget process the click event, the window no longer exists and tkinter throws an error.
The root of the problem is that you are putting bindings on a button. You shouldn't do that. If you want to call a function from a button you need to use the command attribute of the button.
If you really think you need to do this via a binding (rather than via the command attribute), you need your function to return '"break"` to tell tkinter to stop any further processing of the event.
How can I create two windows using Python traits? Something like
if __name__ == '__main__':
main_gui = MainGUI()
user_input = UserInput()
main_gui.configure_traits()
user_input.configure_traits()
The issue here is that user_input.configure_traits isn't called until main_gui is closed, but since I'd like to have interaction between the two windows this obviously won't do. Is there perhaps a way to mimic a 'close' function within MainGUI and UserInput without actually closing the window, so that the main body of the code can move on? Thanks!
What you are trying to do here is not traithonic.
What you should do is set up the user input window as a child window of the Main window, and use traits' system of event listening to track the user's interaction. A very simple example:
class MainGUI(HasTraits):
GUIWidgetsForMainGUI = Any
user_window = Instance(UserInput)
button = Button('Get User Input')
traits_view=View(Item('GUIWidgetsForMainGUI'),
Item('button'))
def _button_fired(self):
self.user_window.edit_traits()
#on_trait_change('button')
def or_alternately_you_can_use_listeners(self):
self.user_window.edit_traits()
MainGUI().configure_traits()
I'm writing a 'wizard' type Python Tkinter GUI that collects information from the user and then performs several actions based on the user's entries: file copying, DB updates, etc. The processing normally takes 30-60 seconds and during that time, I want to:
Provide the user with text updates on the activity and progress
Prevent the user from closing the app until it's finished what it's doing
I started on the route of having the text updates appear in a child window that's configured to be trainsient and using wait_window to pause the main loop until the activities are done. This worked fine for other custom dialog boxes I created which have OK/cancel buttons that call the window's destroy method. The basic approach is:
def myCustomDialog(parent,*args):
winCDLG = _cdlgWin(parent,*args)
winCDLG.showWin()
winCDLG.dlgWin.focus_set()
winCDLG.dlgWin.grab_set()
winCDLG.dlgWin.transient(parent)
winCDLG.dlgWin.wait_window(winCDLG.dlgWin)
return winCDLG.userResponse
class _cdlgWin():
def __init__(self,parent,*args):
self.parent = parent
self.dlgWin = tk.Toplevel()
self.userResponse = ''
def showWin(self):
#Tkinter widgets and geometry defined here
def _btnOKClick(self):
#self.userResponse assigned from user entry/entries on dialog
self.dlgWin.destroy()
def _btnCancelClick(self):
self.dlgWin.destroy()
However this approach isn't working for the new monitor-and-update dialog I want to create.
First, because there's no user-initiated action to trigger the copy/update activities and then the destroy, I have to put them either in showWin, or in another method. I've tried both ways but I'm stuck between a race condition (the code completes the copy/update stuff but then tries to destroy the window before it's there), and never executing the copy/update stuff in the first place because it hits the wait_window before I can activate the other method.
If I could figure out a way past that, then the secondary problem (preventing the user from closing the child window before the work's done) is covered by the answers below.
So... is there any kind of bandaid I could apply to make this approach work the way I want? Or do I need to just scrap this because it can't work? (And if it's the latter, is there any way I can accomplish the original goal?)
self.dlgWin.overrideredirect(1) will remove all of the buttons (make a borderless window). Is that what you're looking for?
As far as I know, window control buttons are implemented by the window manager, so I think it is not possible to just remove one of them with Tkinter (I am not 100% sure though). The common solution for this problem is to set a callback to the protocol WM_DELETE_WINDOW and use it to control the behaviour of the window:
class _cdlgWin():
def __init__(self,parent,*args):
self.parent = parent
self.dlgWin = tk.Toplevel()
self.dlgWin.protocol('WM_DELETE_WINDOW', self.close)
self.userResponse = ''
def close(self):
tkMessageBox.showwarning('Warning!',
'The pending action has not finished yet')
# ...
i'm hoping anyone can help me out here. i'm having an issue with a tkinter gui i built. the issue only happens in windows. My GUI creates a results frame with some labels in it, when it's time to calculate something else, the user clicks on the "newPort" button and that button is supposed to remove the results frame and set to False some instance attributes internal to the calculation. The issue i'm having, which is apparent only in windows is that sometimes the results frame, and its descendant labels don't disappear every time. Sometimes they do, sometimes they don't. The instance variable is correctly set to False but the widgets are still visible on the main GUI. The GUI also contains a couple checkboxes and radiobuttons but they don't impact the creation of the results frame nor its expected destruction. I have not been able to pin point a pattern of actions the user takes before clicking on the newPort button which causes the frame and labels to not get destroyed. This happens when i freeze my app with py2exe, as well as running the app from the python interpreter within the eclipse IDE. I have not tried running the app from the python interpreter directly (i.e. without the IDE) and this problem does not happen on my Mac when i run the app using the eclipse python interpreter. Thanks very much all! My code looks like this:
import Tkinter as TK
class widget(object):
def __init__(self,parent=None):
self.parent = TK.Frame(parent)
self.parent.grid()
self.frame = TK.Frame(self.parent)
self.frame.grid()
newLedger = TK.Button(self.parent,command=self.newPort).grid()
self.calcButton = TK.Button(self.frame,command=self.showResults)
self.calcButton.grid()
self.calcVariable = True
def newPort(self):
self.calcVariable = False
try:
self.second.grid_forget()
self.first.grid_forget()
self.resultsFrame.grid_forget()
self.second.destroy()
self.first.destroy()
self.resultsFrame.destroy()
except:
raise
self.frame.update_idletasks()
def showResults(self):
self.resultsFrame = TK.Frame(self.frame)
self.resultsFrame.grid()
self.first = TK.Label(self.resultsFrame,text='first')
self.first.grid()
self.second = TK.Label(self.resultsFrame,text='second')
self.second.grid()
if __name__ == '__main__':
root = TK.Tk()
obj = widget(root)
root.mainloop()
You don't need to destroy or call grid_forget on the labels, and you don't need to call grid_forget on the resultsFrame; when you destroy the resultsFrame it will cause all off its children to be destroyed, and when these widgets are destroyed they will no longer be managed by grid.
The only way I can get widgets to not be destroyed is if I click on the "calc" button twice in a row without clicking on the "new" button in-between. I'm doing this by running your program from the command line.