Python Pyinstaller - How to Patch Program That I Have Built? - python

I have built a keyword search tool in Python, and then converted it into an .exe format with Pyinstaller, so people at my workplace could use it without having to install Python.
I have sent this around to everyone by e-mail in a RAR file which they have then saved to their desktops.
I am thinking of some potential tweaks I might make to it, but I do not want to have to keep on sending them the full program every time I decide I want to change something.
So, the question is, is there a way that I can send a patch file to upgrade the program instead? What should I be looking at?
Thanks in advance!

You just can't. Compiling a program freezes it, meaning that it cannot be modified.

Related

How far can python go?

I've started python a few months ago, for school projects and I was pretty surprised at the file edition power it had without asking for any permissions. My question is, how far can python go? Can it delete System files? Can it delete normal files? I also saw a video that I didn't click that said python malware was really easy to make... So I am just really curious to how far it goes, mostly because my IDE didn't even need admin permissions to be installed...
P-S: not sure if this is appropriate to stack overflow, kinda new here :)
Python can go just as far as the user running Python can. If you have the right to delete a file, then if you start Python and run a script or issue a command that deletes a file, Python will be allowed to. Python will be acting under your user account.
Having said that, it's not always obvious what user is running Python exactly. Normally, if you start Python yourself and pass it a script, or run some commands interactively, it'll be you.
But if, for example, you start Python from a scheduled task, the user running Python won't be you by default, but some sort of system account which may have more restricted rights.
On the other hand, if you're not allowed to do something (say access a folder that has restricted access for other users only), you can still write a Python script that tries to perform the actions. If you were to run that script, it would fail, but if one of those other users logs on and runs the same script, it will succeed.
Python is restricted in that it doesn't contain libraries for every function imaginable (although you could probably write them yourself in Python, given enough time). To get around that, you typically install third party packages, created by people that have already written that code, further extending what Python can do. But no package should be able to get around the restrictions the OS imposes on the user running Python.
To get a sense of how complete Python is, even without third party packages, have a look at the Python Standard Library. All those things can be done with standard Python, provided the user running it is allowed to.

Encrypt a Library Linux

I've created my own Python library on my Raspberry Pi 3 called myLibrary.py, and in another program called example.py, I use this library:
import myLibrary
I need to hand this Pi over to someone else, but I want the library encrypted. I've tried GnuPG, bcrypt, and ccrypt.
My issue is that the program no longer runs once the library is encrypted, I can an error saying "No module named myLibrary
How can I encrypt the library and still be allowed to use it in my program?
Thanks
Python has to read the library to run it, and to read it correctly, it must be decrypted. Otherwise how do you expect python to be able to run encrypted code?
If you distribute an encrypted library, you have to add code to decrypt the library first before importing it. Otherwise there is no way python can read encrypted data and know what it means - that is the whole point of cryptography!
If you are trying to hide the source, it may be difficult to do so. You may want to find out whether it is worth to go through such effort.
PYC only distribution: One of the options, I don't personally like this option, is to distribute only the Bytecode i.e. just by distributing only .pyc files. But it will take only few more steps for anyone to deconstruct the bytecode from those files into a human readable format.
PyInstaller: The second option may be to use the PyInstaller and you may want to read the documentation here.
PyInstaller
Use Obfuscation: There may be some obfuscation tools for Python and you can look at them to obfuscate. You may want to read stackoverflow question here:
Obfuscating Python code
SaaS: Last but not the least if you really want to protect the code, host it in a server and give access to your service. It is so called software as a service(SaaS).
Of course it wont run, the file contents stop making sense to anyone trying to read once you encrypt it (well unless they know it is encrypted and have the key to decrypt it).
The file cannot be encrypted, it has to make sense at least to the Python interpreter.
What you can do to protect the file is obfuscate it. There are several Python Obfuscators around, just Google the term.

Sharing pygame/python withought using any compiler

I have tried many times to use a compiler like cx_freeze and other programs, but for some reason nothing seems to be working. I made a little game which I want to send to a friend, but he needs python installed.
Can't I just put python.exe and pygame into the folder that I will send my friend and won't python be installed then, and all he needs to do is run the program .py and it will work? Sorry if I'm not being clear.. I'm just trying to find a simple way to compile my code to let users not waste time on downloading pygame and python.
py2exe allows you to package python applications for Windows. Right now it supports everything from 2.4 - 3.1 of python. You do however need to be able to redistribute MSVCR90.dll.
There are a range of distribution tools and you can find a list here.
Since you've had difficultly with several tools now updating your question with error codes and speific problems will yeild better responses.
From my knowledge, just putting a bunch of your stuff in one folder and sending doesn't work. It would be easier to make a .exe
That way your stuff will be protected, and users can easily start it. Otherwise idk. Try using pyinstaller again. It should work if you have a python.x
CX_Freeze is known for having many bugs and problems, Pyg.exe is new to me also. Your best bet is just keep trying until you find a solution.
Putting python.exe and your script together in a folder will not work for distribution. You require all Python dependencies - at best your would need to include all of your Python folder, and it still might not work. The best method would be compilation or packaging with programs such as py2exe, cx_freeze, Cython, pyg.exe, etc.

Self-updating python Scripts

I wrote 2-3 Plugins for pyload.
Sometimes they change and i let users know over forum that theres a new version.
To avoid that i'd like to give my scripts an auto selfupdate function.
https://github.com/Gutz-Pilz/pyLoad-stuff/blob/master/FileBot.py
Something like that easy to setup ?
Or someone can point me in a direction ?
Thanks in advance!
It is possible, with some caveats. But it can easily become very complicated. Before you know it, your auto-update "feature" will be bigger than the original code!
First you need to have an URL that always contains the latest version. Since you are using github, using raw.githubusercontent might do very well.
Have your code download the latest version from that URL (e.g. using requests), and compare the version with that in the current code. For this purpose I would recommend a simple integer version number, so you don't need any complicated parsing logic.
However, you might want to consider only running that check once per day, or once per week. If you do it every time your file is run, the server might get hammered! So now you have to save a file with the date when the check was last done, and read that to see if it is time to run the check again. This file will need to be saved in a location that you can access on every platform your code is liable to run on. That in itself can be a challenge.
If it is just a single python file, which is installed as the user that is running it, updating is relatively easy. But if the original was installed as root in the global Python directory and your script is running as a nonprivileged user it will be difficult. Especially if it is running as a plugin and cannot ask the user for (temporary) root credentials to install the file.
And what are you going to do if a newer version has more dependencies outside the standard library?
Last but not least, as a sysadmin I don't really like auto-updating software. Especially for critical system infrstructure I like to be able to estimate the consequences before an update.

How to distribute a python game to OS X users?

I recently finished up a small game I wrote in python, using pygame, at the request of some of my friends. Currently, I have the .pyw game file, and an assets folder containing all files used in the program. I used py2exe to distribute the game, which worked fine, although it still does not seem very user friendly to people downloading the game. One of my friends requested a mac version of it, and although I know about py2app, I am unsure of how to use it, and whether or not it is the best way to package my game.
Basically, I want a single file that I can send to any mac user, so they can easily use the program I have made, while preferably not seeing the source code.
I have googled around for a simple solution, but have not found one. If anyone could give a very simple explanation of how to easily do this, that would be great. Please keep in mind I am fairly new to programming, and may not understand all the programming lingo, so if you could keep it simple, I would appreciate it.
Thanks in advance.
The answer to How can I distribute python programs? suggests Pyinstaller which looks promising, although I have not tried it myself.
See this tutorial by Irwin Kwan to see how Pyinstaller can actually be used with Pygame. He describes a procedure for preparing a Windows executable as well as one for OS X.

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