Is there anyway to get the polygon data (i.e triangle edges) from the plot_trisurf function? Since it takes x,y and z data and creates a Delaunay triangulation it must have this data somewhere...?
Something that can be used with the below example would be great.
from mpl_toolkits.mplot3d import Axes3D
from matplotlib import cm
import matplotlib.pyplot as plt
import numpy as np
n_angles = 36
n_radii = 8
radii = np.linspace(0.125, 1.0, n_radii)
angles = np.linspace(0, 2*np.pi, n_angles, endpoint=False)
angles = np.repeat(angles[..., np.newaxis], n_radii, axis=1)
x = np.append(0, (radii*np.cos(angles)).flatten())
y = np.append(0, (radii*np.sin(angles)).flatten())
z = np.sin(-x*y)
fig = plt.figure()
ax = fig.gca(projection='3d')
ax.plot_trisurf(x, y, z, cmap=cm.jet, linewidth=0.2)
plt.show()
I'd like to use matplotlib for this, as it uses a Delaunay algorithm that is more suited to 3D data. From what I can workout, doesn't parametrise it into 2D, and is easily available on a much wider range of hardware without anything close to the same amount of faff, unlike mayavi. Plotly could also be an option, although I believe this requires the data to be parametrised into 2D, which is not ideal for my application.
I'm aware there are Delaunay libraries in python scipy that will do this, but again the parametrisation of the data is the problem.
You can look at the source code of plot_trisurf to find out how matplotlib does the triangulation.
It basically performs a triangulation on a 2D grid and takes over the z component from the input.
The 2D triangulation is done by the matplotlib.tri.triangulation.Triangulation class.
The following could do what you want, giving you an array of the vertices.
from matplotlib.tri.triangulation import Triangulation
import numpy as np
n_angles = 36
n_radii = 8
radii = np.linspace(0.125, 1.0, n_radii)
angles = np.linspace(0, 2*np.pi, n_angles, endpoint=False)
angles = np.repeat(angles[..., np.newaxis], n_radii, axis=1)
x = np.append(0, (radii*np.cos(angles)).flatten())
y = np.append(0, (radii*np.sin(angles)).flatten())
z = np.sin(-x*y)
tri, args, kwargs = Triangulation.get_from_args_and_kwargs(x, y, z)
triangles = tri.get_masked_triangles()
xt = tri.x[triangles][..., np.newaxis]
yt = tri.y[triangles][..., np.newaxis]
zt = z[triangles][..., np.newaxis]
verts = np.concatenate((xt, yt, zt), axis=2)
print verts
Poly3DCollection is for this purpose, plotting 3D polygons without interpolation. It accepts a list of the Polygon vertices' coordinates, and you simply call ax.add_collection3d(collection) to add them to the axes.
Related
Using Matplotlib, I want to plot a 2D heat map. My data is an n-by-n Numpy array, each with a value between 0 and 1. So for the (i, j) element of this array, I want to plot a square at the (i, j) coordinate in my heat map, whose color is proportional to the element's value in the array.
How can I do this?
The imshow() function with parameters interpolation='nearest' and cmap='hot' should do what you want.
Please review the interpolation parameter details, and see Interpolations for imshow and Image antialiasing.
import matplotlib.pyplot as plt
import numpy as np
a = np.random.random((16, 16))
plt.imshow(a, cmap='hot', interpolation='nearest')
plt.show()
Seaborn is a high-level API for matplotlib, which takes care of a lot of the manual work.
seaborn.heatmap automatically plots a gradient at the side of the chart etc.
import numpy as np
import seaborn as sns
import matplotlib.pylab as plt
uniform_data = np.random.rand(10, 12)
ax = sns.heatmap(uniform_data, linewidth=0.5)
plt.show()
You can even plot upper / lower left / right triangles of square matrices. For example, a correlation matrix, which is square and is symmetric, so plotting all values would be redundant.
corr = np.corrcoef(np.random.randn(10, 200))
mask = np.zeros_like(corr)
mask[np.triu_indices_from(mask)] = True
with sns.axes_style("white"):
ax = sns.heatmap(corr, mask=mask, vmax=.3, square=True, cmap="YlGnBu")
plt.show()
I would use matplotlib's pcolor/pcolormesh function since it allows nonuniform spacing of the data.
Example taken from matplotlib:
import matplotlib.pyplot as plt
import numpy as np
# generate 2 2d grids for the x & y bounds
y, x = np.meshgrid(np.linspace(-3, 3, 100), np.linspace(-3, 3, 100))
z = (1 - x / 2. + x ** 5 + y ** 3) * np.exp(-x ** 2 - y ** 2)
# x and y are bounds, so z should be the value *inside* those bounds.
# Therefore, remove the last value from the z array.
z = z[:-1, :-1]
z_min, z_max = -np.abs(z).max(), np.abs(z).max()
fig, ax = plt.subplots()
c = ax.pcolormesh(x, y, z, cmap='RdBu', vmin=z_min, vmax=z_max)
ax.set_title('pcolormesh')
# set the limits of the plot to the limits of the data
ax.axis([x.min(), x.max(), y.min(), y.max()])
fig.colorbar(c, ax=ax)
plt.show()
For a 2d numpy array, simply use imshow() may help you:
import matplotlib.pyplot as plt
import numpy as np
def heatmap2d(arr: np.ndarray):
plt.imshow(arr, cmap='viridis')
plt.colorbar()
plt.show()
test_array = np.arange(100 * 100).reshape(100, 100)
heatmap2d(test_array)
This code produces a continuous heatmap.
You can choose another built-in colormap from here.
Here's how to do it from a csv:
import numpy as np
import matplotlib.pyplot as plt
from scipy.interpolate import griddata
# Load data from CSV
dat = np.genfromtxt('dat.xyz', delimiter=' ',skip_header=0)
X_dat = dat[:,0]
Y_dat = dat[:,1]
Z_dat = dat[:,2]
# Convert from pandas dataframes to numpy arrays
X, Y, Z, = np.array([]), np.array([]), np.array([])
for i in range(len(X_dat)):
X = np.append(X, X_dat[i])
Y = np.append(Y, Y_dat[i])
Z = np.append(Z, Z_dat[i])
# create x-y points to be used in heatmap
xi = np.linspace(X.min(), X.max(), 1000)
yi = np.linspace(Y.min(), Y.max(), 1000)
# Interpolate for plotting
zi = griddata((X, Y), Z, (xi[None,:], yi[:,None]), method='cubic')
# I control the range of my colorbar by removing data
# outside of my range of interest
zmin = 3
zmax = 12
zi[(zi<zmin) | (zi>zmax)] = None
# Create the contour plot
CS = plt.contourf(xi, yi, zi, 15, cmap=plt.cm.rainbow,
vmax=zmax, vmin=zmin)
plt.colorbar()
plt.show()
where dat.xyz is in the form
x1 y1 z1
x2 y2 z2
...
Use matshow() which is a wrapper around imshow to set useful defaults for displaying a matrix.
a = np.diag(range(15))
plt.matshow(a)
https://matplotlib.org/stable/api/_as_gen/matplotlib.axes.Axes.matshow.html
This is just a convenience function wrapping imshow to set useful defaults for displaying a matrix. In particular:
Set origin='upper'.
Set interpolation='nearest'.
Set aspect='equal'.
Ticks are placed to the left and above.
Ticks are formatted to show integer indices.
Here is a new python package to plot complex heatmaps with different kinds of row/columns annotations in Python: https://github.com/DingWB/PyComplexHeatmap
I am unable to understand from the matplotlib documentation(https://matplotlib.org/mpl_toolkits/mplot3d/tutorial.html), the working of a trisurf plot. Can someone please explain how the X,Y and Z arguments result in a 3-D plot?
Let me talk you through this example taken from the docs
'''
======================
Triangular 3D surfaces
======================
Plot a 3D surface with a triangular mesh.
'''
from mpl_toolkits.mplot3d import Axes3D
import matplotlib.pyplot as plt
import numpy as np
n_radii = 8
n_angles = 36
# Make radii and angles spaces (radius r=0 omitted to eliminate duplication).
radii = np.linspace(0.125, 1.0, n_radii)
angles = np.linspace(0, 2*np.pi, n_angles, endpoint=False)
# Repeat all angles for each radius.
angles = np.repeat(angles[..., np.newaxis], n_radii, axis=1)
# Convert polar (radii, angles) coords to cartesian (x, y) coords.
# (0, 0) is manually added at this stage, so there will be no duplicate
# points in the (x, y) plane.
x = np.append(0, (radii*np.cos(angles)).flatten())
y = np.append(0, (radii*np.sin(angles)).flatten())
# Compute z to make the pringle surface.
z = np.sin(-x*y)
fig = plt.figure()
ax = fig.gca(projection='3d')
ax.plot_trisurf(x, y, z, linewidth=0.2, antialiased=True)
plt.show()
The x, y values are a range of values over which we calculate the surface. For each (x, y) pair of coordinates, we have a single value of z, which represents the height of the surface at that point.
I want to get 2d and 3d plots as shown below.
The equation of the curve is given.
How can we do so in python?
I know there may be duplicates but at the time of posting
I could not fine any useful posts.
My initial attempt is like this:
# Imports
import numpy as np
import matplotlib.pyplot as plt
# to plot the surface rho = b*cosh(z/b) with rho^2 = r^2 + b^2
z = np.arange(-3, 3, 0.01)
rho = np.cosh(z) # take constant b = 1
plt.plot(rho,z)
plt.show()
Some related links are following:
Rotate around z-axis only in plotly
The 3d-plot should look like this:
Ok so I think you are really asking to revolve a 2d curve around an axis to create a surface. I come from a CAD background so that is how i explain things.
and I am not the greatest at math so forgive any clunky terminology. Unfortunately you have to do the rest of the math to get all the points for the mesh.
Heres your code:
#import for 3d
from mpl_toolkits.mplot3d import Axes3D
import numpy as np
import matplotlib.pyplot as plt
change arange to linspace which captures the endpoint otherwise arange will be missing the 3.0 at the end of the array:
z = np.linspace(-3, 3, 600)
rho = np.cosh(z) # take constant b = 1
since rho is your radius at every z height we need to calculate x,y points around that radius. and before that we have to figure out at what positions on that radius to get x,y co-ordinates:
#steps around circle from 0 to 2*pi(360degrees)
#reshape at the end is to be able to use np.dot properly
revolve_steps = np.linspace(0, np.pi*2, 600).reshape(1,600)
the Trig way of getting points around a circle is:
x = r*cos(theta)
y = r*sin(theta)
for you r is your rho, and theta is revolve_steps
by using np.dot to do matrix multiplication you get a 2d array back where the rows of x's and y's will correspond to the z's
theta = revolve_steps
#convert rho to a column vector
rho_column = rho.reshape(600,1)
x = rho_column.dot(np.cos(theta))
y = rho_column.dot(np.sin(theta))
# expand z into a 2d array that matches dimensions of x and y arrays..
# i used np.meshgrid
zs, rs = np.meshgrid(z, rho)
#plotting
fig, ax = plt.subplots(subplot_kw=dict(projection='3d'))
fig.tight_layout(pad = 0.0)
#transpose zs or you get a helix not a revolve.
# you could add rstride = int or cstride = int kwargs to control the mesh density
ax.plot_surface(x, y, zs.T, color = 'white', shade = False)
#view orientation
ax.elev = 30 #30 degrees for a typical isometric view
ax.azim = 30
#turn off the axes to closely mimic picture in original question
ax.set_axis_off()
plt.show()
#ps 600x600x600 pts takes a bit of time to render
I am not sure if it's been fixed in latest version of matplotlib but the setting the aspect ratio of 3d plots with:
ax.set_aspect('equal')
has not worked very well. you can find solutions at this stack overflow question
Only rotate the axis, in this case x
import numpy as np
import matplotlib.pyplot as plt
import mpl_toolkits.mplot3d.axes3d as axes3d
np.seterr(divide='ignore', invalid='ignore')
fig = plt.figure()
ax = fig.add_subplot(111, projection='3d')
x = np.linspace(-3, 3, 60)
rho = np.cosh(x)
v = np.linspace(0, 2*np.pi, 60)
X, V = np.meshgrid(x, v)
Y = np.cosh(X) * np.cos(V)
Z = np.cosh(X) * np.sin(V)
ax.set_xlabel('eje X')
ax.set_ylabel('eje Y')
ax.set_zlabel('eje Z')
ax.plot_surface(X, Y, Z, cmap='YlGnBu_r')
plt.plot(x, rho, 'or') #Muestra la curva que se va a rotar
plt.show()
The result:
I have ran into a problem relating to the drawing of the Ellipsoid.
The ellipsoid that I am drawing to draw is the following:
x**2/16 + y**2/16 + z**2/16 = 1.
So I saw a lot of references relating to calculating and plotting of an Ellipse void and in multiple questions a cartesian to spherical or vice versa calculation was mentioned.
Ran into a website that had a calculator for it, but I had no idea on how to successfully perform this calculation. Also I am not sure as to what the linspaces should be set to. Have seen the ones that I have there as defaults, but as I got no previous experience with these libraries, I really don't know what to expect from it.
from mpl_toolkits.mplot3d import Axes3D
import matplotlib.pyplot as plt
import numpy as np
fig = plt.figure(figsize=plt.figaspect(1)) # Square figure
ax = fig.add_subplot(111, projection='3d')
multip = (1, 1, 1)
# Radii corresponding to the coefficients:
rx, ry, rz = 1/np.sqrt(multip)
# Spherical Angles
u = np.linspace(0, 2 * np.pi, 100)
v = np.linspace(0, np.pi, 100)
# Cartesian coordinates
#Lots of uncertainty.
#x =
#y =
#z =
# Plot:
ax.plot_surface(x, y, z, rstride=4, cstride=4, color='b')
# Axis modifications
max_radius = max(rx, ry, rz)
for axis in 'xyz':
getattr(ax, 'set_{}lim'.format(axis))((-max_radius, max_radius))
plt.show()
Your ellipsoid is not just an ellipsoid, it's a sphere.
Notice that if you use the substitution formulas written below for x, y and z, you'll get an identity. It is in general easier to plot such a surface of revolution in a different coordinate system (spherical in this case), rather than attempting to solve an implicit equation (which in most plotting programs ends up jagged, unless you take some countermeasures).
from mpl_toolkits.mplot3d import Axes3D
import matplotlib.pyplot as plt
import numpy as np
phi = np.linspace(0,2*np.pi, 256).reshape(256, 1) # the angle of the projection in the xy-plane
theta = np.linspace(0, np.pi, 256).reshape(-1, 256) # the angle from the polar axis, ie the polar angle
radius = 4
# Transformation formulae for a spherical coordinate system.
x = radius*np.sin(theta)*np.cos(phi)
y = radius*np.sin(theta)*np.sin(phi)
z = radius*np.cos(theta)
fig = plt.figure(figsize=plt.figaspect(1)) # Square figure
ax = fig.add_subplot(111, projection='3d')
ax.plot_surface(x, y, z, color='b')
I have a python program that calculates angles for me and outputs them in a list.
What I would like to do is plot a stack of arrows that are unit vectors pointing in the direction of the angle. So I thought cylindrical coordinates would be best since they only have one angular coordinate.
I've tried pyplot.quiver but I don't think that can do anything in 3D, and a 3D line plot didn't work either.
Is there a way of doing this without laboriously converting each (length, height, angle) into a pair of vectors (a, b, c),(length*cos(angle), length*sin(angle), height)?
If you have a list of angles, you can easily calculate vectors associated with those angles using numpy.
import numpy as np
import matplotlib.pyplot as plt
angles = np.random.rand(100)
length = 1.
vectors_2d = np.vstack((length * np.cos(angles), length * np.sin(angles))).T
for x, y in vectors_2d:
plt.plot([0, x], [0, y])
plt.show()
If you really want it in cylindrical instead of polar coords, then
import numpy as np
import matplotlib.pyplot as plt
from mpl_toolkits.mplot3d import Axes3D
angles = np.random.rand(100)
length = 1.
heights = np.arange(len(angles))
vectors_3d = np.vstack((length * np.cos(angles),
length * np.sin(angles),
heights)).T
fig = plt.figure()
ax = fig.add_subplot(111, projection='3d')
for x, y, z in vectors_3d:
ax.plot([0, x], [0, y], zs=[z, z])
plt.show()
Edit: I know how to put arrows on plots using pyplot.quiver. However, I don't think mplot3d plays nicely with quiver. Maybe someone like #tcaswell can help out with a work around. But in 2D, you can do
import numpy as np
import matplotlib.pyplot as plt
angles = np.random.rand(100)
# Define coords for arrow tails (the origin)
x0, y0 = np.zeros(100), np.zeros(100)
# Define coords for arrow tips (cos/sin)
x, y = np.cos(angles), np.sin(angles)
# in case you want colored arrows
colors = 'bgrcmyk'
colors *= colors * (len(x0) / len(colors) + 1)
plt.quiver(x0, y0, x, y, color=colors[:len(x0)], scale=1) #scale sets the length
plt.show()