Win7 (x64) - Python error - "ImportError: No module named lxml" - python

I'm fairly new to python, but can't seem to get my head around this error - have found posts with similar issues, but none of the responses have helped.
I'm running Python 3.4.0 and have installed a module called lxml.
I wrote some code which starts
from lxml import html
This runs perfectly well from the python.exe interface, and the module can be used to succesfully import and parse XML.
However, if I save the script as a *.py file, and try to call it from a cmd.exe prompt, I get the ImportError: No module named lxml error.
Python is within C:\Python34, and the relevant module is located in C:\Python34\Lib\site-packages\lxml, which contains the required __init__.py
file.
I've checked sys.path which, amongst others, holds C:\\Python34\\lib\\site-packages
The double-backslashes and lowercase 'l' in 'lib' shouldn't make a difference, should it? All listed paths appear to have double-backslashes instead of single.
I did attempt to add the path with an uppercase 'L' using
sys.path.insert(1, 'C:\Python34\Lib\site-packages')
which subsequently appeared as a seperate path, however did not resolve the issue.
Additionally, I replaced the first line of my script with
import sys
sys.path.append('C:\Python34\Lib\site-packages')
which appeared to attempt to read the required __init__.py file (progress!!!), but then gave the following error: ImportError: Module use of python34.dll conflicts with this version of Python, so I probably won't pursue this avenue, unless it is of relevance.
Any idea what I'm doing wrong with regards to ImportError: No module named lxml?

Related

How to resolve ModuleNotFoundError: No module named 'pandas'

I have this script that I originally created in Jupyter Notebooks and I saved it later on as a .py file, then I used auto-py-to-exe to convert it to an exe file. When it runs it gives me this error:
ModuleNotFoundError: No module named 'pandas' [23712] Failed to execute script due to unhandled exception!
It's importing pandas in at the top of the script, and I had used pip install to install pandas, and I thought I had all of my python --path variables set correctly, but clearly something still isn't set right. Is this an issue of looking at the wrong directory?
This is apparently a somewhat common issue with auto-py-to-exe. I'd suggest reading through this blog post by the author for solutions to this and many other issues. If you skip to here, the suggested solution is as follows:
ModuleNotFoundError: No module named x / ImportError: No module named x
This means a particular module ('x' in this case) was not added to the package. I have seen this occur with packages in the pandas library and win32api; as long as you can identify the package (e.g. 'x'), then it is very easy to fix.
To fix this in the UI, open the advanced tab and find the --hidden-import input. Simply paste the module name into this input and then repackage. If the original error is still appearing, you have done this incorrectly.

Python gives error when importing simple C extension module

On windows I have built a very simple "hello world" C extension (the file hello.c from this site https://gist.github.com/physacco/2e1b52415f3a964ad2a542a99bebed8f). Using VS2015 I successfully obtain hello.dll. The problem is that I can't figure out how to import this file/module.
In the python shell (python 3.7) I have made sure that I'm in the same folder as the hello.dll. I have also made sure that sys.path() contains the folder path. But when I write "import hello" I get an error "ModuleNotFoundError: No module named 'hello'"
Does anyone has an idea of what is wrong is this very simple setup?
Update:
When trying to import a module that does not exist the ModuleNotFoundError is reported. After renaming the hello.dll to hello.pyd an ImportError is returned. So it seems like it tries to actually load the module.
Python compiled modules on Windows have the extension .pyd, not .dll. If you'd built it using setup.py the file would be built with the correct name. However, you built it yourself and gave it a name that Python doesn't recognise as a module.
In terms of the build command: you have to link it with libpython. You don't look to be doing this. The error you report is definitely one that you can get if the module is not linked against all its dependencies.
I know you don't want to use setup.py, however I'd use it at least once just to see what it does and if it works. You'll then at least have a command that you can copy with a working set of options.

Importing winappdbg gives ModuleNotFoundError for breakpoint in PyCharm?

Whenever I try to just import winappdbg it gives me an error ModuleNotFoundError: No module named 'breakpoint'. So, I tried installing breakpoint and that gives me another error ModuleNotFoundError: No module named 'ConfigParser' and I've installed configparser several times and still get the error. (Can't find capital ConfigParser) I'm using Windows 10/PyCharm Community Edition 2017.2.3/python 3.6.3
WinAppDbg is only for Python 2.x, it does not work on Python 3.x. Honestly, I had no idea it would even let you import it.
All those import errors are happening not because of missing dependencies (also, no idea there were similarly named modules in pip), they are submodules of WinAppDbg itself. Since Python 3 has a different syntax to specify those, it tries to load them as external modules instead. I suppose you could fix that in the sources by prepending a dot before every submodule import, but I'm guessing more stuff would break down the road (string handling for example is radically different and that would affect the ctypes layer).
TL;DR: use Python 2.x.

Problems importing a python module in Maya and it being recognized

Still learning certain things about Python... I am having issues recognizing my Python script in my scripts dir. First, I checked to see that my path is set correctly:
import sys
for pythonPath in sys.path:
print pythonPath
And C:/Users/..../Documents/maya/2014-x64/scripts is listed, which is where I am placing swap.py
In Maya's script editor I am typing the following:
import swap
reload(swap)
swap.printSomething()
I get:
Error: AttributeError: file line 3: 'module' object has no attribute 'printSomething' #
If I take the same code and throw it into a package...
C:/Users/..../Documents/maya/2014-x64/scripts/swapPackage/swap.py
And then call this, it works...
import swapPackage.swap as swap
reload(swap)
swap.printSomething()
Why? I am totally confused. Mel scripts even run fine from this location as well. I just can't get a simple python script to import and run.
Also something I noticed. Even though I can get this script to run in a package, the package name must be totally different than the module name. I can't have a package named this:
C:/Users/..../Documents/maya/2014-x64/scripts/swap/swap.py
but I can have one where the package name is different:
C:/Users/..../Documents/maya/2014-x64/scripts/swapPackage/swap.py
Ok folks, I was able to solve this by executing a print of my file, only to find out that it was sourcing a totally different version someone copied elsewhere. ARGH. This solves both issues, and makes sense why changing the package name from the module worked.
import swap
reload(swap)
print swap.__file__

Creating (not distributing) and importing Python 3.3/4 packages vs Python 2.7

Okay, so in the past, I've made my own Python packages with Python 2.x (most recently, 2.7.5). It has worked fine. Let me explain how I did that, for reference:
Make a directory within the working directory. We'll call it myPackage.
Make a file called __init__.py in the directory myPackage.
Make sure all the modules that you want to be part of the package are imported within __init__.py. These modules are typically in the myPackage folder.
From a Python program in the working directory, type import myPackage (and it imports fine, and is usable).
However, in Python 3, I get errors with that. (ImportError: No module named 'Whatever the first imported module is')
I researched the problem and found the following:
Starred imports don't work in Python 3.3.
The __init__.py file is not required in Python 3.3.
So, I removed the stars from my imports, and leaving the __init__.py file in, I still got errors (ImportError: No module named 'Whatever the first imported module is'). So, I removed the __init__.py file, and I don't get any errors, but my package doesn't include any of my modules.
Okay, so I discovered by doing a web search for python3 __init__.py or some such that I can do the following, although I don't have any clue if this is the standard way of doing things:
In the modules in the package, make sure there are no plain imports (not just no starred ones). Only do from myModule import stuff. However, you need to put a . in front of myModule: e.g. from .myModule import stuff. Then, I can import myPackage.oneOfMyModules
I found that by following this rule in the __init__.py file, it also works.
Once again, I don't know if this is how it's supposed to work, but it seems to work.
I found this page that is supposed to have something to do with the changes in packages in Python 3.something, but I'm not sure how it relates to what I'm doing:
http://legacy.python.org/dev/peps/pep-0420/
So, what is the standard way to do this? Where is it documented (actually saying the syntax)? Is the way I'm doing it right? Can I do regular imports instead of from package import module?
After analyzing some Python 3 packages installed on my system (I should have tried that to start with!) I discovered that they often seem to do things a little differently. Instead of just doing from .myModule import stuff they would do from myPackage.myModule import stuff (inside the modules in the package). So, that works, too, I suppose, and seems to be more frequently used.

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