I currently have a listbox with the paths of dozens of images, when an element in the listbox is selected the image will be displayed in the middle of the gui.
My third image has 2 different looks to it so i wrote:
#Third image
elif (self.index==3):
start = clock()
self.label.configure(image=self.photo2[1])#first image
if (start>2):
self.label.configure(image=self.photo2[2])#second image
For now when the user clicks the third element it will first display the first image, then if reclicked after two seconds it will display the second image, so that works.
However, what I want is for my third image to automatically change after two seconds without reclicking. Is there a way to update an image live in tkinter or any ideas on what approach I could take?
This is a common pattern. You should use Tk.after to run a function that changes the image then schedules the next change.
def change_image(label, imagelist, nextindex):
label.configure(image=imagelist[nextindex])
root.after(2000, lambda: change_image(label, imagelist, (nextindex+1) % len(imagelist)))
Then call it once and let it do its thing forever.
root = Tk()
setup_your_stuff()
change_image(root.label, root.photo2, 0)
Related
I am writing a python program that gradually changes an image step by step, adjusting each pixel by a small amount in each step. To get a visualization of what the program is doing during runtime, I want it to display the image at each step, always overwriting the currently shown image so that it doesen't open bunch of display windows.
I already tried matplotlib, opencv and skimage, with their according possibilities to display an image and update the frame content in the course of the program:
# using scimage
viewer = ImageViewer(image)
viewer.show(main_window=False) # set the parameter to false so that the code doesn't block here but continues computation
..other code..
viewer.update_image(new_image)
# using matplotlib
myplot = plt.imshow(image)
plt.show(block=False)
.. other code..
myplot.set_data(new_image)
plt.show()
# using opencv
cv2.imshow('image',image)
.. other code ..
cv2.imshow('image', new_image)
I always ran into the problem that when it was supposed to open a frame with an image, it did not display the image but only a black screen. Weirdly enough, when I ran the code in IntelliJ in debug-mode and hit a breakpoint after the display-function, it worked.
What can I do so that it is displayed correctly when running the program normally and not with a breakpoint?
Here's the thing, I think your program does work, except it does and finishes unless you tell it to pause, which is why your breakpoint strategy is working.
Try pausing after showing image -
You can ask for user input. It'll pause until you enter some input to the program.
Put the program thread to sleep for some specified amount of time. This'll freeze your program for some given specified time, but you'll be able to see the image if it's already rendered.
Edit -
Since opencv's waitKey method is working for you now, you can use this method again to prevent the program from closing image window. Use waitKey(0) as your last program statement. It waits for a key press indefinitely, and returns the pressed key's code. Press any key to continue (but remember to have your image window in focus or it won't work), and your program should close if it's used in the end.
Also, I've striked earlier suggested options for pausing a program, because I'm unsure if it would've helped. I think waitKey method is more complex, and helps pause the program without freezing it.
Well, I am still not sure what exactly your goal is but here is a code piece that modifies an image inside of a window whenever the upper button is pressed.
from tkinter import Tk, Canvas, Button, Label, PhotoImage, mainloop
import random
WIDTH, HEIGHT = 800, 600
def modify_image():
print ("modifiying image...")
for x in range(1000):
img.put ( '#%06x' % random.randint(0, 16777215), # 6 char hex color
( random.randint(0, WIDTH), random.randint(0, HEIGHT) ) # (x, y)
)
canvas.update_idletasks()
print ("done")
canvas = Canvas(Tk(), width=WIDTH, height=HEIGHT, bg="#000000")
canvas.pack()
Button(canvas,text="modifiying image",command=modify_image).pack()
img = PhotoImage(width=WIDTH, height=HEIGHT)
Label(canvas,image=img).pack()
mainloop()
The function modify_image() adds 1000 random pixels to the image within the main window. Note the tkinter module is a default python module.
I cannot start my Python program. I've a problem that I cannot open a .gif file, and I cannot figure out how!
I keep getting a long error message:
"RuntimeError: Too early to create image"
I have moved the gif files into the same project file as the code, and I tried looking online, but everyone uses different packages, and I just cannot find a way around it. I also have the gifs open on pycharm.
Here is my code:
import random
from tkinter import *
sign = random.randint(0, 1)
if (sign == 1):
photo = PhotoImage(file="X.gif")
else:
photo = PhotoImage(file="O.gif")
My overall goal is to show an image like a finished tic tac toe game, with randomly placed X's and O's, and there does not have to be any specific order like 3 in a row. Here is the homework problem:
Display a frame that contains nine labels. A label may display an image icon for X or an image icon for O, as shown in Figure 12.27c. What to display is randomly decided.
Use the Math.random() method to generate an integer 0 or 1, which corresponds to displaying an X or O image icon. These images are in the files x.gif and o.gif.
I can see from the code that you're using PhotoImage before creating a main window gives you an Runtime error and it is clearly said in the error that "Too early to create image" means the image cannot be create if there is no active Tk window.
The reason why some people prefer the use other module because it give you more flexibility to resize, reshape, invert and more. ( By the way it could Pillow module from PIL import Image, ImageTk How to use PIL in Tkinter ).
Now back to your code.
You can randomise "O" and "X" images without even use of if-else.
I created main window before creating the Image.
Make sure the images you using are in the same directory.
import random
from tkinter import *
sign = random.choice( ["X.gif", "O.gif"] )
print(sign,"photo has been selected")
root = Tk()
Photo = PhotoImage(file=sign)
display_photo = Label(root, image=Photo)
display_photo.pack()
mainloop()
I want to put an image in the second window using tkinter, in the first window the code works good, but the second window shows nothing.
In this part I import necessary modules:
from tkinter import filedialog, Tk, Frame, Label, PhotoImage, Button
from PIL import Image
from tkinter import*
import tkinter as tk
Then create the principal window:
raiz = Tk()
raiz.title("ventana")
Then I create the frame and put the image in the frame:
miFrame = Frame()
miFrame.pack()
miFrame.config(width="1400", heigh=("1200"))
fondo=tk.PhotoImage(file="fondoF.png")
fondo=fondo.subsample(1,1)
label=tk.Label(miFrame,image=fondo)
label.place(x=0,y=0,relwidth=1.0,relheight=1.0)
Then a button that will call the second window function:
btn3 = Button(raiz, text="boton")
btn3.place(x=500, y=500)
btn3.config(command=abrirventana2)
Here we have the function which opens the second window and here (I guess) is where I want to put the image.
This part also has two buttons named mih which does nothing in the meantime and ok which calls the function to close the second window:
def abrirventana2():
raiz.deiconify()
ventana2=tk.Toplevel()
ventana2.geometry('500x500')
ventana2.title("ventana2")
ventana2.configure(background="white")
fondov=tk.PhotoImage(file="xxx.gif")
label1=tk.Label(ventana2,image=fondov)
label1.place(x=50,y=50,relwidth=5.0,relheight=5.0)
mensaje=tk.Label(ventana2,text="funciona")
mensaje.pack(padx=5,pady=5,ipadx=5,ipady=5,fill=tk.X)
boton1=tk.Button(ventana2,text='mih')
boton1.pack(side=tk.TOP)
boton2=tk.Button(ventana2,text='ok',command=ventana2.destroy)
boton2.pack(side=tk.TOP)
Function to close the second window:
def cerrarventana2():
ventana.destroy()
I use the mainloop to keep the window open
raiz.mainloop()
Note: I had already tried creating a frame in the second window, but it didn't work.
Apologies for my previously incorrect answer.
The reason the image is not showing is due to the fact that you did not create a reference to it. If you don't create a reference, the image is garbage collected, which doesn't remove it, but in a sense just renders a blank placeholder on the GUI.
In order to display the image correctly you need to add a reference to the image within the code that displays the image.
You therefore now have:
fondov=tk.PhotoImage(file="giphy.gif")
label1=tk.Label(ventana2,image=fondov)
label1.image = fondov
label1.pack()
(label1.image = fondov is the reference)
Sorry for the confusion there. This should work.
Given two images with the same size, I'm trying to transform one into another, but with several frames in between them.
My idea of workflow is something like:
retrieve pixel matrix from images:
img1_pixels = img1.load()
img2_pixels = img2.load()
and create a frame like:
for y in range(11):
x = 10 - y
frame = (x*0.1)*img1_pixels + (y*0.1)*img2_pixels
frame.show()
time.sleep(1)
I've read some stuff and I know is recommended to use tkinter instead of pil since show() is just for debugging.
The problem is that I can't find an example in which tkinter and pil are used to display a set of frames in order to generate an animation.
I can make it work if I bind the update to a keystroke. At the moment I use time.sleep the script freezes.
Does anyone have an example or a suggestion of a good way to do it?
Thank you,
Lucas.
I've been tinkering around with Python lately and wanted to make a GUI that reads from a CSV and displays it correctly.
CSV build up:
name,description,image location
steven,some guy,/res/pic/steven.gif
the first two entries should be put in text labels, and the last entry should be used as an image.
In my code I got as far as inserting the picture, which worked. But as soon as I also embedded the text label, I think the application runs into an infinity loop.
If I delete the Image from the code, the text label works and vice versa.
from Tkinter import *
from PIL import *
import os
import csv
#Functions
def insertImage(guiName,picture,x,y):
#This is the Image label insertion, delete it and Text label works
img = PhotoImage(file=entryList[picture][2])
preview = Label(guiName, image=img)
preview.img = img
preview.grid(row=x,column=y)
#This is the Text label insertion, delete it and Image Label works
Name = StringVar()
labelName = Label(mainGUI, textvariable=Name, justify=LEFT)
Name.set(entryList[picture][2])
labelName.pack()
global mainGUI
mainGUI = Tk()
mainGUI.geometry("500x500")
mainGUI.title('Index')
reader = csv.reader(open("res/test.csv", "rb"))
entryList = []
for row in reader:
entryList.append( row )
#insertImage(mainGUI,entryList[1][2],1,1)
insertImage(mainGUI,1,1,1)
#insertImage(mainGUI,2,2,1)
mainGUI.mainloop()
Does anyone have an idea what the problem might be?
The problem is that you are using grid() and pack() to position widgets within the same master widget (mainGUI). That won't work, because by default both of those geometry managers attempt to manage the size of the parent widget and end up fighting over the size (which blocks the GUI from ever appearing as a side effect).
The very latest version of Tk (the lib underneath Tkinter) will throw an error if you try to do this (finally!) but your best bet is to just use one geometry manager per parent widget. (There are some subtleties with disabling geometry propagation which can make this work, and “parent” can be a touch tricky in a few situations, but the key issue is that you're doing the wrong thing in the first place.)
Also, a single label can contain both an image and some text; see the compound option (which enables this and controls the relative placement rules).