Smallest circles enclosing points with minimized cost - python

I am trying to find the smallest circles enclosing points using a hierarchical search (in a tree). I searched a lot and I seem to only find smallest enclosing circle (singular) algorithms online. This is for a university class so I am asking for possible solutions and ideas more than actual code.
My problem is that I have a formula that involves two constants and the radius of a circle to compute its cost and I need to minimise the total cost. This means that for a set of points (x,y), I could find one circle enclosing all points, or multiples circles, each enclosing a part of the points, depending on the cost of each circle.
As an example, if the formulae is 1+2*radius**2, my answer will surely have multiple small circles. All points must be in a circle at the end.
My goal is to use a graph search algorithm like a*, branch and bound or breadth first and build a tree using a state and its possible actions.
I am currently trying to write my possible actions as adding a circle, removing a circle and change a circle's radius. To limit compute time, I decided to only try those actions on positions that are between two points or between two sets of points (where the center of my circles could be). But this algorithm seems to be far from optimal. If you have any ideas, it would really help me.
Thanks anyway for your help.
If the question is unclear, please tell me.

I'm going to focus on finding optimal solutions. You have a lot more options if you're open to approximate solutions, and I'm sure there will be other answers.
I would approach this problem by formulating it as an integer program. Abstractly, the program looks like
variable x_C: 1 if circle C is chosen; 0 if circle C is not chosen
minimize sum_C cost(C) * x_C
subject to
for all points p, sum_{C containing p} x_C >= 1
for all circles C, x_C in {0, 1}.
Now, there are of course infinitely many circles, but assuming that one circle that contains strictly more area than another costs more, there are O(n^3) circles that can reasonably be chosen, where n is the number of points. These are the degenerate circles covering exactly one point; the circles with two points forming a diameter; and the circles that pass through three points. You'll write code to expand the abstract integer program into a concrete one in a format accepted by an integer program solver (e.g., GLPK) and then run the solver.
The size of the integer program is O(n^4), which is prohibitively expensive for your larger instances. To get the cost down, you'll want to do column generation. This is where you'll need to figure out your solver's programmatic interface. You'll be looking for an option that, when solving the linear relaxation of the integer program, calls your code back with the current price of each point and expects an optional circle whose cost is less than the sum of the prices of the points that it encloses.
The naive algorithm to generate columns is still O(n^4), but if you switch to a sweep algorithm, the cost will be O(n^3 log n). Given a pair of points, imagine all of the circles passing by those points. All of the circle centers lie on the perpendicular bisector. For each other point, there is an interval of centers for which the circle encloses this point. Compute all of these event points, sort them, and then process the events in order, updating the current total price of the enclosed points as you go. (Since the circles are closed, process arrivals before departures.)
If you want to push this even further, look into branch and price. The high-level branching variables would be the decision to cover two points with the same circle or not.

Related

Using Python to get unblocked area

I have a rather complicated problem. Suppose I have the shape below. You can think of the red dot as a person and the pointy shape inside the big polygon as an obstacle. My goal is to compute the total unblocked vision of the person inside the big polygon, which is the area of the polygon minus the red shaded area.
I want to write a function that takes in the coordinates of the person, the coordinates of the ordered vertices of the obstacle(s) and those of the ordered vertices of the big polygon, and returns the area of the unblocked vision.
I have tried multiple things, and I'm aware of the shoelace algorithm, but the only way that I can come up with is through monte carlo. Can I get a hint on a more intelligent and efficient way to compute the area in a closed-form way?
I think your problem is solved by finding the "Visibility polygon".
https://en.wikipedia.org/wiki/Visibility_polygon
You can use https://karlobermeyer.github.io/VisiLibity1/ library to compute the visibility area.
The first task is to get the two extreme lines of sight from the person.
A simple brute-force checking. I doubt there's a better method, unless you need this calculation at each frame. (See (a) below).
Calculate the angle (relative to X-axis, or whatever) of the line person-to-obstacle_vertex for every vertex.
Find the lowest and highest values. This can be tricky if the obstacle may somehow warp around the person.
So yo can calculate the angle of each pair of sight lines (combinatory issue), an get that with maximum angle. For this job use the Dot-Product.
The second task is to get the area of the shaded region.
You need to get the two intersections of the sight lines and the outer polygon. And then build a list of vertices of the polygon between the two intersections. Add these intersections to that list.
The area can be calculated as the sum of area of triangles, those from the person to each edge (two points in that list). While you have all coordinates, an easier way is to use the Shoelace Algorithm.
(a) If the obstacle has thousands of vertices and the person moves continuosly I'd try to reduce the number of pairs to check. You can mantain a list of shown/hidden vertices, and when the person moves check the last two used vertices and their neighbours, until you get a new couple of ending vertices.

How to select the minimal set of circles that covers another circle?

I'm looking for some solutions that, given a set S of circles with 2D-center points and radii, returns a minimal sub-set M in S that covers entirely a specific circle with 2d-center point and radius. This last circle is not in S.
I've chosen circles, but it doesn't matter if we change them to squares, hexagons, etc.
You have two distinct problems: you need to turn the geometric problem into a combinatoric problem, and then you need to solve the combinatoric problem. For the latter, you are looking at a minimum set cover problem, and there should be plenty of literature on that. Personally I like Knuth's Dancing Links approach to enumerate all solutions of a set cover, but I guess for a single minimal solution you can do better. A CPLEX formulation (to match your tag) would use a binary variable for each row, and a ≥1 constraint for each column.
So now about turning geometry into combinatorics. All the lines of all your circles divide the plane into a bunch of areas. The areas are delimited by lines. Of particular relevance are the points where two or more circles meet. The exact shape of the line between these points is less relevant, and you might imagine pulling those arcs straight to come up with a more classical planar graph representation. So compute all the pair-wise intersections between all your circles. Order all intersections of a single circle by angle and connect them with graph edges in that order. Do so for all circles. Then you can do a kind of bucket fill to determine for each circle which graph faces are within and which are outside.
Now you have your matrix for the set cover: every graph face which is inside the big circle is a column you need to cover. Every circle is a row and covers some of these faces, and you know which.

How to create a random array of circles in Python, without overlapping?

I would like to know how to create some circles without overlapping in Python.
Let me share a part of my script
In lines 55,56 and 57 I print the coordinates, witnessing overlapping. Inside each for statement I thought I avoided the overlapping doing something like bisection method (root finding method).
The source code works good for 5 or 6 voids but when increasing the number of voids I get overlapping.
Your maximum radius is B=10. So assuming you want points separated by maximum radius, you could sample such points using Poisson disk algorithm.
Then, having sampled centers, draw random radius around each center, and they wont overlap because all radii are smaller than your max.

detect point on a curve boundary

I have boundaries of semi-circle or ellipse shaped objects. Example image is
The boundary can be slightly jagged (when you zoom in). I am looking to detect a point of interest (location x and y) on these curves, where we see a definite change in the shape, such as
There can be two outputs:
No point of interest: we cannot find specific features
Point of interest with x and y location
Currently, I am using Python and OpenCV. I cannot think of a efficient and effective way to solve this problem. Any help will be really appreciated.
Nothing says that others will agree with my closure vote, so ...
I suggest two steps:
Fit an ellipse to the given points. I'm sure you've already found curve-fitting algorithms (and perhaps software packages) by now -- and asking for those is specifically proscribed on Stack Overflow.
Code a small anomaly detector, which works on the difference between the fitted curve and the actual data points.
Step 2 depends heavily on your definition of "point of interest". What are the criteria? I notice that your second point of interest actually lies very close to the fitted curve; it's the region on either side the deviates inward.
I suggest that you do your fitting in polar coordinates, and then consider the result in terms of theta and radius. Think of "flattening" the two curves as a single unit, so that the central angle (theta) is the new x-coordinate, and the distance from the center is the new y-coordinate.
Now, subtract the two curves and plot the difference (or just store this new curve as an array of points). Look for appropriate anomalies in these differences. This is where you have to decide what you need. Perhaps a sufficient deviation in the "r" value (radius, distance from center"); perhaps a change in the gradient (find a peak/valley, but not a gently sloping bulge). Do you want absolute difference, or an integral of deviation (area between the fit and the anomaly). Do you want it linear or squared ... or some other function? Does the width of the anomaly figure into your criteria?
That's what you need to decide. Does this get you moving?

How do you calculate the area of a series of random points?

So I'm working on a piece of code to take positional data for a RC Plane Crop Duster and compute the total surface area transversed (without double counting any area). I cannot figure out how to calculate the area for a given period of operation.
Given the following Table Calculate the area the points cover.
x,y
1,2
1,5
4,3
6,6
3,4
3,1
Any Ideas? I've browsed Greens Theorem and I'm left without a practical concept in which to code.
Thanks for any advise
Build the convex hull from the given points
Algorithms are described here
See a very nice python demo + src
Calculate its area
Python code is here
Someone mathier than me may have to verify the information here. But it looks legit: http://www.wikihow.com/Calculate-the-Area-of-a-Polygon and fairly easy to apply in code.
I'm not entirely sure that you're looking for "Surface area" as much as you're looking for Distance. It seems like you want to calculate the distance between one point and the next for that list. If that's the case, simply use the Distance Formula.
If the plane drops a constant width of dust while flying between those points, then the area is simply the distance between those points times the width of the spray.
If your points are guaranteed to be on an integer grid - as they are in your example - (and you really are looking for enclosed area) would Pick's Theorem help?
You will have to divide the complex polygon approximately into standard polygons (triangles, rectangles etc) and then find area of all of them. This is just like regular integration (only difference is that you are yet to find a formula to approximate your data).
The above points are when you assume that you are forming a closed polygon with your data.
Use to QHull to triangulate the region, then sum the areas of the resulting triangles.
Python now conveniently has a library that implements the method Lior provided. https://docs.scipy.org/doc/scipy/reference/generated/scipy.spatial.ConvexHull.html will calculate the convex hull for any N dimensional space and calculate the area/volume for you as well. See the example and return value attributes towards the bottom of the page for details.

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