I need to set up a Jenkins server to build a python project. But I can't find any good tutorials online to do this, most of what I see uses pip, but our project simply works on
python.exe setup.py build
I've tried running it as a Windows Batch file setting it up through the configure options in Jenkins, where I enter the above line in the box provided, but the build fails.
When I try to run this I get a build error telling me there is no cmd file or program in my project's workspace. But it seems to me that cmd would be a program inherent to Jenkins itself in this case.
What's the best way to go about setting up Jenkins to build a python project using setup.py?
Really i used jenkins to test Java EE project and i don't khnow if it will be the same principle or not ,
so i downloaded the jenkins.war from the website and i deployed it on my jboss server and I reached it via an url on the browser : http://localhost:serverport/jenkins the i created a job and i select the server & jdk & maven & the location of my project in workspace then i make a run to build the project.
I am sorry if you find that my subject is far from your demand but I tried to give you a visibility onto my use.
I relaized I did something stupid and forgot that my coworker had set it up on a UNIX server, so I should have been using the shell instead of Windows Batch. Once I changed that and installed the python plugin, I got it to build fine.
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I have a python file which will run on a virtual machine inside a jenkins pipeline during the CI operation.
In this file I have written a line
os.path.exists("C:\\")
Now, this works fine on my local machine because, the C-Drive exists. But, will it create problem when it is run on the Jenkins?
And if I want to replace the "C:\" with location such that the new location should not create a problem during the Jenkins run, how can I do it?
I tried finding how the Jenkins virtual machine filing system works but, I did not find any satisfying answers to my question. I am using GitHub as source control for the project.
I am starting the Docker tutorial with the Python app and would like to know what is the meaning of "Python runtime" in this context:
In the past, if you were to start writing a Python app, your first order of business was to install a Python runtime onto your machine. But, that creates a situation where the environment on your machine has to be just so in order for your app to run as expected; ditto for the server that runs your app.
With Docker, you can just grab a portable Python runtime as an image,
no installation necessary. Then, your build can include the base
Python image right alongside your app code, ensuring that your app,
its dependencies, and the runtime, all travel together.
So I guess what it mean is the "Python runtime" is like the configuration of your local Python.
When it says "Python runtime," it just means the Python interpreter in a binary format and its local configuration of package dependencies. Your interpretation is correct.
I am managing a build for a cross platform project: OSX/Windows/Linux. I simply run a Makefile with command: make win_installer, make linux and make mac.
Respectively for each Operating system.
For this, in the server I run a Python Twisted application that will monitor regularly if there is new tag in our git repository. If detected, a build will commence and the resulting artefacts will be uploaded into our private FTP.
Can TeamCity be easily configured to implement this behaviour?
yes there are 3 basic steps(you can have one teamcity agent on each of the OS and run individual targets for OS specific build in specific agent)
Setup a teamcity target to run whenever there are changes to a tag
https://confluence.jetbrains.com/display/TCD8/Configuring+VCS+Triggers#ConfiguringVCSTriggers-BranchFilter
Add a comand line build step for the makefile
Add a command line target to upload the makefile to your artefact repository
I want to execute a script via the "execute shell" build section of my build's configuration
sudo python buildscript.py param1 param2
however I don't know how/where to actually upload the script. Hope this makes sense, I don't have shell access to the Jenkins server (or I would put it in the workspace directory I'm guessing) so I'm wondering if there's an upload interface that I missed somewhere.
You can create a project on your version control system to keep all your scripts. Then, just create a job on jenkins to fetch them (dont need to build anything). They will be made available on the filesystem, inside ~jenkins/workspace, and everytime you change them, Jenkins will make sure they keep up-to-date on the build machine.
For sudo, you need to have ssh access (or know who has) as #Bruno suggested, and grant jenkins user that permission.
You should just put buildscript.py in version control next to your source files -- I assume you already have an action configured in your job config to checkout your sources from version control?
I'm using Visual Studio 2012 and PTVS to play around with locustio and suds.
I have setup an environment using virtualenv in Visual Studio and installed locustio, suds and all the associated dependencies.
If I was to run locust via the command line in Mac or Linux I'd do something like:
`locust -f theFileToRun.py'
and locust would run and open a locally hosted page where I could control locust.
Django has a similar setup where you type runserver from the command line and your django project is locally hosted.
I've noticed that PTVS has a 'Django Launcher' listed under Launch Mode, which I assume takes care of this.
How can I (neatly!) run locust or other CLI commands from within Visual Studio?
Right now, Django is the only Python web framework which we have special support for, and yes, this includes starting the server for you (and also opening the browser and navigating to the local website).
For everything else, you'll need to use the regular console for the time being. This VS extension might be of help there.
Given that running various shell commands in project root is not an uncommon activity when developing Python code, and that we can't special-case all the numerous frameworks out there, it does actually sound like an interesting feature for us to consider. I believe we don't have it in the issue tracker in the moment, so go ahead and add it there.