Can't play HTML5 video using Flask - python

I'm using Flask to serve .m3u8 and .ts files to simulate a vod stream.
The video player does not stream the file and shows an error (see the screenshot below). I can't find a log of what error it is.
Is there a log message somewhere that I'm missing? What is causing this and how can I fix it?

The development server runs in single threaded mode by default, meaning it can only handle one request at a time. You are requesting streams of two files at once, the .m3u8 and the .ts. You can pass threaded=True or processes=value greater than 1 to app.run to allow handling of multiple requests at once, but that comes with it's own problems. The development server in general seems to have problems streaming html5 video and audio. The real solution is to use an actual server such as Nginx or Apache to serve the media files.

Related

Uploaded video process by python code on server

I have a python code on a server and if I upload a video from mobile to the server,so How can I provide path of that video to the python code if I want every video should prodceed by the python code
I have doubts that your explanation has truly reflects what you need. First of all servers accept every thing "as it is" as long as the input has the appropriate format for that specific "server". In your case, the video might be a stream, binary, or event encoded data in to a "socket" in your "server". the framework should not matter. So when you have a stream you should be able get it in to your "server" to be processed. If you have problem in that sense, you should try to look first how "servers" accept input. I assume you're knowledgable for that. Let's say you have a nginx server on a linux machine which also has a python included. So your web server should be configured to run in python (Django or something similar). Once you started to upload your file, the content can be passed as async, or sync process in python (I think I should not mention how RESTFull model work on http). When you have the data (stream or static/bulk), you should be able to whatever you want to do with that data.

HTML Video causes all other links on the page to stop working on Chrome [duplicate]

I'm using Flask to serve .m3u8 and .ts files to simulate a vod stream.
The video player does not stream the file and shows an error (see the screenshot below). I can't find a log of what error it is.
Is there a log message somewhere that I'm missing? What is causing this and how can I fix it?
The development server runs in single threaded mode by default, meaning it can only handle one request at a time. You are requesting streams of two files at once, the .m3u8 and the .ts. You can pass threaded=True or processes=value greater than 1 to app.run to allow handling of multiple requests at once, but that comes with it's own problems. The development server in general seems to have problems streaming html5 video and audio. The real solution is to use an actual server such as Nginx or Apache to serve the media files.

Long-running connection HTTP server (Python)

I am trying to design a web application that processes large quantities of large mixed-media files coming from asynchronous processes. Each process can take several minutes.
The files are either uploaded as a POST body or pulled by the web server according to a source URL provided. The files can be processed by a variety of external tools in a synchronous or asynchronous way.
I need to be able to load balance this application so I can process multiple large files simultaneously for as much as I can afford to scale.
I think Python is my best choice for this project, but beside this, I am open to any solution. The app can either deliver the file back or rely on a messaging channel to notify the clients about the process completion.
Some approaches I thought I might use:
1) Use a non-blocking web server such as Tornado that keeps the connection open until the file processing is done. The external processing command is launched and the web server waits until the file is ready and pipes the resulting IO stream directly back to the web app that returns it. Since the processes sending requests are asynchronous, they might afford to wait (unless memory or some other issues come up).
2) Use a regular web server like Cherrypy (which I am more confident with) and have the webapp use a messaging channel to report the processing progress. The web server returns a HTTP response as soon as it receives the file, validates it and sends it to a background process. At the same time it sends a message notifying the process start. The background process then takes care of delivering the file to an available location and sending another message to the channel notifying the location of the new file. This solution looks more flexible than 1), but requires writing a separate script to handle the messages outside the web application, as well as a separate storage space for the temp files that have to be cleaned up at a certain point.
3) Use some internal messaging capability of any of the webserves mentioned above, which I am not familiar with...
Edit: something like CherryPy's pub-sub engine (http://cherrypy.readthedocs.org/en/latest/extend.html?highlight=messaging#publish-subscribe-pattern) could be a good solution.
Any suggestions?
Thank you,
gm
I had a similar situation come up with a really large scale data processing engine that my team implemented. We wanted to build our api calls in Flask, some of which can take many hours to complete, but have a way to notify the user in real time what is going on.
Basically what I came up with is was what you described as option 2. On the same machine that I am serving the flask app through apache, I created a tornado app that serves up a websocket that reports progress to the end user. Once my main page is served, it establishes the websocket connection to the tornado server, and the flask app periodically sends updates to the tornado app, and down to the end user. Even if the browser is closed during the long running application, apache keeps the request alive and processing, and upon logging back in, I can still see the current progress.
I wrote about this solution in some more detail here:
http://jonfeatherstone.com/2013/08/01/mongo-and-websockets-for-application-logging/
Good luck!

Streaming audio from webserver

I'm creating a simple app that can play audio files (currently only mp3 files) located on a webserver.
Currently, I'm using Python's SimpleHTTPServer server side, and the AVAudioPlayer for iOS.
It sort of works, since the file is streamed over HTTP instead of just being downloaded from the webserver. But I often experience that the playback of a file is suddenly restarted.
I'm considering using another method of streaming, eg. RTMP, but on the other hand I want to keep things simple. I'm wondering if another HTTP server might do the trick? Any other experiences/suggestions?
What happens when the playback is restarted? Print the HTTP URLs on the server. Does the player start from index=0, go to index=4000, then back to index=0 again?

Writing a Python Music Streamer

I would like to implement a server in Python that streams music in MP3 format over HTTP. I would like it to broadcast the music such that a client can connect to the stream and start listening to whatever is currently playing, much like a radio station.
Previously, I've implemented my own HTTP server in Python using SocketServer.TCPServer (yes I know BaseHTTPServer exists, just wanted to write a mini HTTP stack myself), so how would a music streamer be different architecturally? What libraries would I need to look at on the network side and on the MP3 side?
The mp3 format was designed for streaming, which makes some things simpler than you might have expected. The data is essentially a stream of audio frames with built-in boundary markers, rather than a file header followed by raw data. This means that once a client is expecting to receive audio data, you can just start sending it bytes from any point in an existing mp3 source, whether it be live or a file, and the client will sync up to the next frame it finds and start playing audio. Yay!
Of course, you'll have to give clients a way to set up the connection. The de-facto standard is the SHOUTcast (ICY) protocol. This is very much like HTTP, but with status and header fields just different enough that it isn't directly compatible with Python's built-in http server libraries. You might be able to get those libraries to do some of the work for you, but their documented interfaces won't be enough to get it done; you'll have to read their code to understand how to make them speak SHOUTcast.
Here are a few links to get you started:
https://web.archive.org/web/20220912105447/http://forums.winamp.com/showthread.php?threadid=70403
https://web.archive.org/web/20170714033851/https://www.radiotoolbox.com/community/forums/viewtopic.php?t=74
https://web.archive.org/web/20190214132820/http://www.smackfu.com/stuff/programming/shoutcast.html
http://en.wikipedia.org/wiki/Shoutcast
I suggest starting with a single mp3 file as your data source, getting the client-server connection setup and playback working, and then moving on to issues like live sources, multiple encoding bit rates, inband meta-data, and playlists.
Playlists are generally either .pls or .m3u files, and essentially just static text files pointing at the URL for your live stream. They're not difficult and not even strictly necessary, since many (most?) mp3 streaming clients will accept a live stream URL with no playlist at all.
As for architecture, the field is pretty much wide open. You have as many options as there are for HTTP servers. Threaded? Worker processes? Event driven? It's up to you. To me, the more interesting question is how to share the data from a single input stream (the broadcaster) with the network handlers serving multiple output streams (the players). In order to avoid IPC and synchronization complications, I would probably start with a single-threaded event-driven design. In python 2, a library like gevent will give you very good I/O performance while allowing you to structure your code in a very understandable way. In python 3, I would prefer asyncio coroutines.
Since you already have good python experience (given you've already written an HTTP server) I can only provide a few pointers on how to extend the ground-work you've already done:
Prepare your server for dealing with Request Headers like: Accept-Encoding, Range, TE (Transfer Encoding), etc. An MP3-over-HTTP player (i.e. VLC) is nothing but an mp3 player that knows how to "speak" HTTP and "seek" to different positions in the file.
Use wireshark or tcpdump to sniff actual HTTP requests done by VLC when playing an mp3 over HTTP, so you know how what request headers you'll be receiving and implement them.
Good luck with your project!
You'll want to look into serving m3u or pls files. That should give you a file format that players understand well enough to hit your http server looking for mp3 files.
A minimal m3u file would just be a simple text file with one song url per line. Assuming you've got the following URLs available on your server:
/playlists/<playlist_name/playlist_id>
/songs/<song_name/song_id>
You'd serve a playlist from the url:
/playlists/myfirstplaylist
And the contents of the resource would be just:
/songs/1
/songs/mysong.mp3
A player (like Winamp) will be able to open the URL to the m3u file on your HTTP server and will then start streaming the first song on the playlist. All you'll have to do to support this is serve the mp3 file just like you'd serve any other static content.
Depending on how many clients you want to support you may want to look into asynchronous IO using a library like Twisted to support tons of simultaneous streams.
Study these before getting too far:
http://wiki.python.org/moin/PythonInMusic
Specifically
http://edna.sourceforge.net/
You'll want to have a .m3u or .pls file that points at a static URI (e.g. http://example.com/now_playing.mp3) then give them mp3 data starting wherever you are in the song when they ask for that file. Probably there are a bunch of minor issues I'm glossing over here...However, at least as forest points out, you can just start streaming the mp3 data from any byte.

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