I'm doing an app with in GUI written with PySide. I set a QMenu on a QPushButton, added several QActions via QMenu.addAction. To further explain these actions to the user I added QToolTip's to these with QAction.setToolTip.
When I run the GUI now my QToolTip won't show. The example posted below reproduces the same issue, any ideas?
Thanks in advance
import sys
from PySide import QtGui
class Example(QtGui.QPushButton):
def __init__(self, parent = None):
super(Example, self).__init__(parent)
self.setText('TestMenu')
self.setToolTip('This is a Test Button')
menu = QtGui.QMenu(self)
action_1 = menu.addAction('Action1')
action_1.setToolTip('This is action 1')
action_2 = menu.addAction('Action2')
action_2.setToolTip('This is action 2')
action_3 = menu.addAction('Action3')
action_3.setToolTip('This is action 3')
action_4 = menu.addAction('Action4')
action_4.setToolTip('This is action 4')
self.setMenu(menu)
self.show()
def main():
app = QtGui.QApplication(sys.argv)
ex = Example()
app.exec_()
if __name__ == '__main__':
main()
In Qt-5.1 or later, you can simply use QMenu.setToolTipsVisible, and the menu items will show their tooltips as expected (see QTBUG-13663):
menu.setToolTipsVisible(True)
However, for Qt-4.* and Qt-5.0, the situation is different. If an action is added to a toolbar, its tooltip will be shown; but if the same action is added to a QMenu, it won't be, and there is no built-in API to change that. There are a couple of ways to work around this. One is to use status tips instead, which will show the menu-item information in the status-bar. The other is to implement the menu-item tooltip functionality yourself using the QMenu.hovered signal and QToolTip.showText:
self.menu = QtGui.QMenu(self)
...
self.menu.hovered.connect(self.handleMenuHovered)
def handleMenuHovered(self, action):
QtGui.QToolTip.showText(
QtGui.QCursor.pos(), action.toolTip(),
self.menu, self.menu.actionGeometry(action))
Actually you don't have to do any workaround to display your tooltip, since Qt 5.1, you can use QMenu's property toolTipsVisible, which is by default set to false.
See the related Qt suggestion.
With ekhumoro helping me on the way got to this solution. It's probably not the most beautiful thing, and the code below positions the menu and the tool tips somewhat arkward, but in my actual programm it looks quite neat.
import sys
from PySide import QtGui, QtCore
class Example(QtGui.QPushButton):
def __init__(self, parent = None):
super(Example, self).__init__(parent)
self.setText('TestMenu')
self.setToolTip('This is a Test Button')
menu = QtGui.QMenu(self)
action_1 = menu.addAction('Action1')
action_1.setToolTip('This is action 1')
action_2 = menu.addAction('Action2')
action_2.setToolTip('This is action 2')
action_3 = menu.addAction('Action3')
action_3.setToolTip('This is action 3')
action_4 = menu.addAction('Action4')
action_4.setToolTip('This is action 4')
action_1.hovered.connect(lambda pos = [self], parent = action_1, index = 0: show_toolTip(pos, parent, index))
action_2.hovered.connect(lambda pos = [self], parent = action_2, index = 1: show_toolTip(pos, parent, index))
action_3.hovered.connect(lambda pos = [self], parent = action_3, index = 2: show_toolTip(pos, parent, index))
action_4.hovered.connect(lambda pos = [self], parent = action_4, index = 3: show_toolTip(pos, parent, index))
self.setMenu(menu)
self.show()
def show_toolTip(pos, parent, index):
'''
**Parameters**
pos: list
list of all parent widget up to the upmost
parent: PySide.QtGui.QAction
the parent QAction
index: int
place within the QMenu, beginning with zero
'''
position_x = 0
position_y = 0
for widget in pos:
position_x += widget.pos().x()
position_y += widget.pos().y()
point = QtCore.QPoint()
point.setX(position_x)
point.setY(position_y + index * 22) # set y Position of QToolTip
QtGui.QToolTip.showText(point, parent.toolTip())
def main():
app = QtGui.QApplication(sys.argv)
ex = Example()
app.exec_()
if __name__ == '__main__':
main()
I have to say I'm not perfectly happy with this, mainly because the show_toolTip function has to be global, for the lambda operator didn't recognize it when I had it in the class (self.show_toolTip). I'm still open for suggesetions if someone has a suggestion.
Instead of showing tooltip immediately one can just update the tooltip of the parent (menu) when hovering and wait for the tooltip to be shown! Therefore:
menu = QtGui.QMenu(self)
action_1 = menu.addAction('Action1')
action_1.setToolTip('This is action 1')
...
menu.hovered.connect(self.handleMenuHovered)
def handleMenuHovered(self, action):
action.parent().setToolTip(action.toolTip())
Related
Here is my code, How to show My Labels and activate respective QShortcut?. Want to show my labels(both instances) and assign respective shortcut keys to labels and activate it.
import sys
from PyQt5.QtWidgets import *
from PyQt5.QtGui import *
class Create_workingDict(QWidget):
def __init__(self,lblname,lblscut):
super(). __init__()
self.lblname = lblname
self.lblscut = lblscut
lbl_1 = QLabel()
lbl_1.setText(self.lblname)
lbl_2 = QLabel()
lbl_2.setText(self.lblscut)
vbox = QVBoxLayout()
vbox.addWidget(lbl_1)
vbox.addWidget(lbl_2)
self.setLayout(vbox)
self.msgSc = QShortcut(QKeySequence(f'{self.lblscut}'), self)
self.msgSc.activated.connect(lambda: QMessageBox.information(self,'Message', 'Ctrl + M initiated'))
class Mainclass(QWidget):
def __init__(self):
super().__init__()
self.setWindowTitle("Sample Window")
x = Create_workingDict("Accounts","Alt+A")
y = Create_workingDict("Inventory", "Ctrl+B")
def main():
app = QApplication(sys.argv)
ex = Mainclass()
ex.show()
sys.exit(app.exec_())
if __name__ == '__main__':
main()
Shortcuts work based on the context (and visibility) of the parent widget: as long as the parent is visible and the context is compatible, they will be triggered, otherwise they will not even be considered.
Be aware that the visibility is of the parent widgets (note the plural) is mandatory, no matter of the context: Qt has no API for a "global" shortcut, not only external to the application, but also within it: there is no shortcut that can automatically work anywhere in the app if (any of) its parent(s) is hidden. The context only ensures that the shortcut can only be activated if the active widget is part of the application (ApplicationShortcut), if the current active window is an ancestor of the shortcut parent (WindowShortcut), if any of the grand[...]parent widgets has focus (WidgetWithChildrenShortcut) or the current parent has it (WidgetShortcut).
Long story short: if the shortcut's parent is not visible (at any level), it will not be triggered.
Not only. In your code, both x and y are potentially garbage collected (they are not due to the fact that the lambda scope avoids destruction, but that's just "sheer dumb luck"), so that code would be actually prone to fail anyway if the activated signal would have been connected to an instance method.
If you want them to be available to the visible window, you must add their parent widgets to that window, even if they're not shown. Otherwise, just add the shortcuts to that window.
For instance:
class Mainclass(QWidget):
def __init__(self):
super().__init__()
self.setWindowTitle("Sample Window")
x = Create_workingDict("Accounts","Alt+A")
y = Create_workingDict("Inventory", "Ctrl+B")
layout = QVBoxLayout(self)
layout.addWidget(x)
layout.addWidget(y)
The only and automatic way to access a global application shortcut from any window of the application is to create a QKeySequence that is checked within an event filter installed on the application.
This is a possible, but crude implementation, so, take it as it is and consider its consequences:
class ShortCutFilter(QObject):
triggered = pyqtSignal(QKeySequence)
def __init__(self, shortcuts=None):
super().__init__()
self.shortcuts = {}
def addShortcut(self, shortcut, slot=None):
if isinstance(shortcut, str):
shortcut = QKeySequence(shortcut)
slots = self.shortcuts.get(shortcut)
if not slots:
self.shortcuts[shortcut] = slots = []
if slot is not None:
slots.append(slot)
return shortcut
def eventFilter(self, obj, event):
if event.type() == event.KeyPress:
keyCode = event.key()
mods = event.modifiers()
if mods & Qt.ShiftModifier:
keyCode += Qt.SHIFT
if mods & Qt.MetaModifier:
keyCode += Qt.META
if mods & Qt.ControlModifier:
keyCode += Qt.CTRL
if mods & Qt.ALT:
keyCode += Qt.ALT
for sc, slots in self.shortcuts.items():
if sc == QKeySequence(keyCode):
self.triggered.emit(sc)
for slot in slots:
try:
slot()
except Exception as e:
print(type(e), e)
return True
return super().eventFilter(obj, event)
def main():
app = QApplication(sys.argv)
shortcutFilter = ShortCutFilter()
app.installEventFilter(shortcutFilter)
shortcutFilter.addShortcut('alt+b', lambda:
QMessageBox.information(None, 'Hello', 'How are you'))
shortcutFilter.triggered.connect(lambda sc:
print('triggered', sc.toString())
ex = Mainclass()
ex.show()
sys.exit(app.exec_())
if __name__ == '__main__':
main()
This, obviously, means that any key press event will pass through the known python bottleneck. A better solution would be to create global QActions and addAction() to any possible top level window that could accept it.
While this approach might seem more complex, it has its benefits; for instance, you have more control on the context of the shortcut: in the case above, you could trigger Alt+B from any window, including the one shown after previously triggering it, which is clearly not a good thing.
Add the layout in main widget.
Then pass the layout to the function where you are creating labels and add them to layout.
Below is the modified code.
Find the details as comments in below code.
Your main window class
class Mainclass(QWidget):
def __init__(self):
super().__init__()
self.setWindowTitle("Sample Window")
#CREATE THE LAYOUT HERE IN MAIN WINDOW
vbox = QVBoxLayout()
x = Create_workingDict("Accounts","Alt+A",vbox) #PASS THE LAYOUT OBJECT (vbox) AS AN ARGUMENT
y = Create_workingDict("Inventory", "Ctrl+B",vbox) #PASS THE LAYOUT OBJECT (vbox) AS AN ARGUMENT
#SET THE LAYOUT TO MAIN WINDOW
self.setLayout(vbox)
Your function where labels created.
Observe that the functions vbox = QVBoxLayout() and self.setLayout(vbox) are moved out of this function to main window.
class Create_workingDict(QWidget):
def __init__(self,lblname,lblscut,vbox): #RECEIVE LAYOUT (vbox) ARGUMENT
super(). __init__()
self.lblname = lblname
self.lblscut = lblscut
lbl_1 = QLabel()
lbl_1.setText(self.lblname)
lbl_2 = QLabel()
lbl_2.setText(self.lblscut)
vbox.addWidget(lbl_1)
vbox.addWidget(lbl_2)
self.msgSc = QShortcut(QKeySequence(f'{self.lblscut}'), self)
self.msgSc.activated.connect(lambda: QMessageBox.information(self,'Message', 'Ctrl + M initiated'))
In the list_widget I have added a add button I also want to add a remove button which asks which item you wants to remove and remove the chosen item. I was trying it to do but I didn't had any idea to do so .Also, please explain the solution I am a beginner with pyqt5 or I'd like to say absolute beginner.
from PyQt5 import QtWidgets
from PyQt5.QtWidgets import QApplication,QMainWindow,
QListWidget, QListWidgetItem
import sys
class MyWindow(QMainWindow):
def __init__(self):
super(MyWindow, self).__init__()
self.x = 200
self.y = 200
self.width = 500
self.length = 500
self.setGeometry(self.x, self.y, self.width,
self.length)
self.setWindowTitle("Stock managment")
self.iniTUI()
def iniTUI(self):
# buttons
self.b1 = QtWidgets.QPushButton(self)
self.b1.setText("+")
self.b1.move(450, 100)
self.b1.resize(50, 25)
self.b1.clicked.connect(self.take_inputs)
# This is the button I want to define.
self.btn_minus = QtWidgets.QPushButton(self)
self.btn_minus.setText("-")
self.btn_minus.move(0, 100)
self.btn_minus.resize(50, 25)
# list
self.list_widget = QListWidget(self)
self.list_widget.setGeometry(120, 100, 250, 300)
self.item1 = QListWidgetItem("A")
self.item2 = QListWidgetItem("B")
self.item3 = QListWidgetItem("C")
self.list_widget.addItem(self.item1)
self.list_widget.addItem(self.item2)
self.list_widget.addItem(self.item3)
self.list_widget.setCurrentItem(self.item2)
def take_inputs(self):
self.name, self.done1 =
QtWidgets.QInputDialog.getText(
self, 'Add Item to List', 'Enter The Item you want
in
the list:')
self.roll, self.done2 = QtWidgets.QInputDialog.getInt(
self, f'Quantity of {str(self.name)}', f'Enter
Quantity of {str(self.name)}:')
if self.done1 and self.done2:
self.item4 = QListWidgetItem(f"{str(self.name)}
Quantity{self.roll}")
self.list_widget.addItem(self.item4)
self.list_widget.setCurrentItem(self.item4)
def clicked(self):
self.label.setText("You clicked the button")
self.update()
def update(self):
self.label.adjustSize()
def clicked():
print("meow")
def window():
apk = QApplication(sys.argv)
win = MyWindow()
win.show()
sys.exit(apk.exec_())
window()
The core issue here is the lack of separation of the view and the data. This makes it very hard to reason about how to work with graphical elements. You will almost certainly want to follow the Model View Controller design paradigm https://en.wikipedia.org/wiki/Model%E2%80%93view%E2%80%93controller
which offers a systematic way to handle this separation.
Once you do so, it immediately becomes very straight forward how to proceed with the question: You essentially just have a list, and you either want to add a thing to this list, or remove one based on a selection.
I include an example here which happens to use the built-in classes QStringListModel and QListView in Qt5, but it is simple to write your own more specialized widgets and models. They all just use a simple signal to emit to the view that it needs to refresh the active information.
from PyQt5.QtWidgets import *
from PyQt5.QtCore import *
import sys
class StuffViewer(QMainWindow):
def __init__(self, model):
super().__init__()
self.setWindowTitle("Stock managment")
# 1: Use layouts.
hbox = QHBoxLayout()
widget = QWidget()
widget.setLayout(hbox)
self.setCentralWidget(widget)
# 2: Don't needlessly store things in "self"
vbox = QVBoxLayout()
add = QPushButton("+")
add.clicked.connect(self.add_new_stuff)
vbox.addWidget(add)
sub = QPushButton("-")
sub.clicked.connect(self.remove_selected_stuff)
vbox.addWidget(sub)
vbox.addStretch(1)
hbox.addLayout(vbox)
# 3: Separate the view of the data from the data itself. Use Model-View-Controller design to achieve this.
self.model = model
self.stuffview = QListView()
self.stuffview.setModel(self.model)
hbox.addWidget(self.stuffview)
def add_new_stuff(self):
new_stuff, success = QInputDialog.getText(self, 'Add stuff', 'Enter new stuff you want')
if success:
self.stuff.setStringList(self.stuff.stringList() + [new_stuff])
def remove_selected_stuff(self):
index = self.stuffview.currentIndex()
all_stuff = self.stuff.stringList()
del all_stuff[index.column()]
self.stuff.setStringList(all_stuff)
def window():
apk = QApplication(sys.argv)
# Data is clearly separated:
# 4: Never enumerate variables! Use lists!
stuff = QStringListModel(["Foo", "Bar", "Baz"])
# The graphical components is just how you interface with the data with the user!
win = StuffViewer(stuff)
win.show()
sys.exit(apk.exec_())
window()
I am implement my project using pyqt5. Currently, I have a window including many widget. Now, I want to remove some widgets. The window looks like:
Now, I want to remove the 'name1' widget including the QLabel and QPushButton.
However, after removing all 'name1' widgets, the 'name2' widgets including QLabel and QPushButton can not self-adapte with the window, like:
All my code is:
from PyQt5.QtCore import *
from PyQt5.QtGui import *
from PyQt5.QtWidgets import *
import sys
class Window(QDialog):
def __init__(self):
super().__init__()
self.initGUI()
self.show()
def initGUI(self):
layout = QVBoxLayout()
self.setLayout(layout)
removeLayout = QHBoxLayout()
self.__removeText = QLineEdit()
self.__removeBtn = QPushButton('Remove')
self.__removeBtn.clicked.connect(self.remove)
removeLayout.addWidget(self.__removeText)
removeLayout.addWidget(self.__removeBtn)
ROIsLayout = QVBoxLayout()
for name in ['name1', 'name2']:
subLayout = QHBoxLayout()
subText = QLabel(name)
subText.setObjectName(name)
subBtn = QPushButton(name)
subBtn.setObjectName(name)
subLayout.addWidget(subText)
subLayout.addWidget(subBtn)
ROIsLayout.addLayout(subLayout)
layout.addLayout(removeLayout)
layout.addLayout(ROIsLayout)
self.__ROIsLayout = ROIsLayout
def remove(self, checked=False):
name = self.__removeText.text()
while True:
child = self.__ROIsLayout.takeAt(0)
if child == None:
break
while True:
subChild = child.takeAt(0)
if subChild == None:
break
obName = subChild.widget().objectName()
if name == obName:
widget = subChild.widget()
widget.setParent(None)
child.removeWidget(widget)
self.__ROIsLayout.removeWidget(widget)
del widget
if __name__ == '__main__':
app = QApplication(sys.argv)
window = Window()
sys.exit(app.exec_())
update:
Actually, the issue may be the takeAt. The following code is workable:
from PyQt5.QtCore import *
from PyQt5.QtGui import *
from PyQt5.QtWidgets import *
import sys
class Window(QDialog):
def __init__(self):
super().__init__()
self.initGUI()
self.show()
def initGUI(self):
layout = QVBoxLayout()
self.setLayout(layout)
removeLayout = QHBoxLayout()
self.__removeText = QLineEdit()
self.__removeBtn = QPushButton('Remove')
self.__removeBtn.clicked.connect(self.remove)
removeLayout.addWidget(self.__removeText)
removeLayout.addWidget(self.__removeBtn)
ROIsLayout = QVBoxLayout()
for name in ['name1', 'name2']:
subLayout = QHBoxLayout()
subLayout.setObjectName(name)
subText = QLabel(name, parent=self)
subText.setObjectName(name)
subBtn = QPushButton(name, parent=self)
subBtn.setObjectName(name)
subLayout.addWidget(subText)
subLayout.addWidget(subBtn)
ROIsLayout.addLayout(subLayout)
print(name, subLayout, subText, subBtn)
layout.addLayout(removeLayout)
layout.addLayout(ROIsLayout)
self.__ROIsLayout = ROIsLayout
self.record = [subLayout, subText, subBtn]
def remove(self, checked=False):
layout = self.record[0]
txt = self.record[1]
btn = self.record[2]
layout.removeWidget(txt)
txt.setParent(None)
txt.deleteLater()
layout.removeWidget(btn)
btn.setParent(None)
btn.deleteLater()
if __name__ == '__main__':
app = QApplication(sys.argv)
window = Window()
sys.exit(app.exec_())
But, I have printed the QLabel/QPushButton in the self.record, and I find it is the same with that from child.takeAt(0).widget().
The main issue in your code is that you're constantly using takeAt(). The result is that all items in the __ROIsLayout layout will be removed from it (but not deleted), which, in your case, are the sub layouts. This is clearly not a good approach: only the widgets with the corresponding object name will be actually deleted, while the others will still be "owned" by their previous parent, will still be visible at their previous position and their geometries won't be updated since they're not managed by the layout anymore.
There are multiple solutions to your question, all depending on your needs.
If you need to remove rows from a layout, I'd consider setting the object name on the layout instead, and look for it using self.findChild().
Also consider that, while Qt allows setting the same object name for more than one object, that's not suggested.
Finally, while using del is normally enough, it's usually better to call deleteLater() for all Qt objects, which ensures that Qt correctly removes all objects (and related parentship/connections).
Another possibility, for this specific case, is to use a QFormLayout.
I'm working on a QGIS plugin, where the UI is made with PyQt. I have a QListWidget and a function that fills it. I'd like to add a context menu for each item with only one option: to open another window.
I'm having trouble searching for info, since most of it works only on PyQt4 and I'm using version 5. The QListWidget that I want to add a context menu on is ds_list_widget. Here's some of the relevant code.
FORM_CLASS, _ = uic.loadUiType(os.path.join(
os.path.dirname(__file__), 'dialog_base.ui'))
class Dialog(QDialog, FORM_CLASS):
def __init__(self, parent=None):
...
self.p_list_widget = self.findChild(QListWidget, 'projects_listWidget')
self.p_list_widget.itemClicked.connect(self.project_clicked)
self.ds_list_widget = self.findChild(QListWidget, 'datasets_listWidget')
self.ds_list_widget.itemClicked.connect(self.dataset_clicked)
...
def project_clicked(self, item):
self.fill_datasets_list(str(item.data(Qt.UserRole)))
self.settings.setValue('projectIdValue', str(item.data(Qt.UserRole)))
def fill_datasets_list(self, project_id):
self.ds_list_widget.clear()
dataset_list = self.anotherClass.fetch_dataset_list(project_id)
for dataset in dataset_list:
#Query stuff from remote
...
item = QListWidgetItem(ds_name, self.ds_list_widget)
item.setIcon(self.newIcon(ds_img))
item.setData(Qt.UserRole, ds_id)
self.ds_list_widget.addItem(item)
self.ds_list_widget.setIconSize(self.iconSize)
Since your list-widget is created by Qt Designer, it is probably easiest to install an event-filter on it and trap the context-menu event. With that in place, the rest is quite straightforward - here is a simple demo:
import sys
from PyQt5 import QtCore, QtWidgets
class Dialog(QtWidgets.QDialog):
def __init__(self, parent=None):
super(Dialog, self).__init__()
self.listWidget = QtWidgets.QListWidget()
self.listWidget.addItems('One Two Three'.split())
self.listWidget.installEventFilter(self)
layout = QtWidgets.QVBoxLayout(self)
layout.addWidget(self.listWidget)
def eventFilter(self, source, event):
if (event.type() == QtCore.QEvent.ContextMenu and
source is self.listWidget):
menu = QtWidgets.QMenu()
menu.addAction('Open Window')
if menu.exec_(event.globalPos()):
item = source.itemAt(event.pos())
print(item.text())
return True
return super(Dialog, self).eventFilter(source, event)
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
window = Dialog()
window.setGeometry(600, 100, 300, 200)
window.show()
sys.exit(app.exec_())
PS:
You should also note that code like this:
self.p_list_widget = self.findChild(QListWidget, 'projects_listWidget')
is completely unnecessary. All the widgets from Qt Designer are automatically added as attributes to the form class using the object-name. So your code can be simplified to this:
self.projects_listWidget.itemClicked.connect(self.project_clicked)
self.datasets_listWidget.itemClicked.connect(self.dataset_clicked)
there is no need to use findChild.
In addition to the answer above, you can also set multiple QAction() submenu items to do multiple things. As you would a normal menu.
One way is to edit your eventFilter so that menu.exec() becomes a variable:
def eventFilter(self, source, event):
if (event.type() == QtCore.QEvent.ContextMenu and source is self.listWidget):
menu = QtWidgets.QMenu()
open_window_1 = QAction("Open Window 1")
open_window_2 = QAction("Open Window 2")
menu.addAction(open_window_1)
menu.addAction(open_window_2)
menu_click = menu.exec(event.globalPos())
try:
item = source.itemAt(event.pos())
except Exception as e:
print(f"No item selected {e}")
if menu_click == open_window_1 :
print("Opening Window 1...")
# Your code here
if menu_click == open_window_2 :
print("Opening Window 2...")
# Your code here
# and so on... You can now add as many items as you want
return True
return super(Dialog, self).eventFilter(source, event)
Does anyone know examples about how to change a qMenu styles of lines separately ( change color of text of line , color of line bg, add underline to any texts inside texts etc. ) or if can't be done , can be solved anyhow ?
Thanks,
Szabolcs
share my code:
class MainWindow(QtGui.QMainWindow):
def init(self):
super(MainWindow, self).init()
self.menus = ['alma','korte','banan','ezmegaz']
acts = []
self.qmenu = QtGui.QMenu()
self.hip_fgrp = HipFileGroup( hip_data_file )
self.hip_fgrp.RemoveRepeats()
for i,hipf in enumerate(self.hip_fgrp.hipFileArr):
short_n = hipf.shortname
# prj = hipf.shortprjname
prj = ''
prj = hipf.shortprjname
if len(hipf.add_hipfolders):
prj = prj + ' \\ ' + hipf.add_hipfolders[0]
action = QtGui.QAction( prj+' \\ '+short_n, self, triggered=self.MenuSelected)
action.setData( i)
acts.append( action)
# print short_n
mpos = QtGui.QCursor
x = mpos.pos().x()
y = mpos.pos().y()
for action in acts:
self.qmenu.addAction(action)
self.qmenu.show()
self.qmenu.setGeometry( x-20, y-20, 0, 0)
self.qmenu.exec_()
def MenuSelected( self):
action = self.sender()
hipfile_id = action.data()
hipfile = self.hip_fgrp.hipFileArr[ hipfile_id]
hipfile.show_all()
hipfile_last = hipfile.getLastVersion( hipfile.hipfullspec)
print hipfile_last
if not in_sublime:
import hou
hou.hipFile.load( hipfile_last, hip_accept)
I don't know of any easy way. And it seems to be a long-standing question. But almost anything is possible with a bit of work:
Rather than using a QAction in your menu you can use a QWidgetAction which lets you customise the widget used to represent the action in the menu. Here I use a QLabel which supports rich text. However, bear in mind that the widget needs to handle the mouse itself (here I call trigger).
import sys
from PySide import QtGui
class MyLabel(QtGui.QLabel):
def __init__(self,action):
super(MyLabel,self).__init__()
self.action = action
def mouseReleaseEvent(self,e):
self.action.trigger()
class Example(QtGui.QMainWindow):
def __init__(self):
super(Example, self).__init__()
wAction = QtGui.QWidgetAction(self)
ql = MyLabel(wAction)
ql.setText("<b>Hello</b> <i>Qt!</i>")
wAction.setDefaultWidget(ql)
wAction.triggered.connect(self.close)
menubar = self.menuBar()
fileMenu = menubar.addMenu('&File')
fileMenu.addAction(wAction)
self.setGeometry(300, 300, 250, 150)
self.setWindowTitle('Menubar')
self.show()
app = QtGui.QApplication(sys.argv)
ex = Example()
sys.exit(app.exec_())
In a more fully featured example you might subclass QWidgetAction to handle different action contexts, and use different widgets, but this should get you started.