I did a dumb thing. I got all excited about Revit 2014 allowing macros in Ruby, installed RevitRubyShell, and wrote what is going to become an add-in.
Slight problem -- there's no DLL compiler for IronRuby. D'oh!
So, I'm going to convert my code to Python (and use the excellent RevitPythonShell), which is what I was using for Revit API work before Revit 2014 Ruby came along.
My question is -- after I've converted my Ruby code to Python, (how) can I create a Revit Add-In DLL? I know that you can compile Python to a .NET DLL, but every example of Revit Add-Ins seems to be in C#. I want to stay in the interpreted environment because it's very fast to develop in Revit this way. But there's no point in doing all my dev in Python (or Ruby) if I have to convert everything to C# to make an Add-in that conforms to the IExternalApplication interface.
Has anyone done a Revit Add-In in Python?
Thanks!
Andy
Check out this blog post: Deploying RPS scripts with DeployRpsAddin.
In that article, I describe a functionality of the RevitPythonShell, that let's you create a distributable version of your RevitPythonShell (RPS) scripts - a bunch of scripts to ship.
The main way this is done is by providing a wrapper DLL written in C# that stores your scripts and a configuration file as resources and executes them with IronPython at runtime. This still means that your python code is not "compiled" to IL, but you get to bundle it up for installation on a separate computer. Check out the DesignPerformanceViewer for an elaborate example of such an AddIn.
Never mind. After more digging, found this stackoverflow answer that indicates IronPython DLLs are NOT portable/callable from anything but IronPython, so that leaves out Revit Add-ins.
Build .NET DLLs from Python code? (the answer, per this link, is "No.")
Related
So it's a new millennium; Apple has waved their hand; it's now legal to include a Python interpreter in an iPhone (App Store) app.
How does one go about doing this? All the existing discussion (unsurprisingly) refers to jailbreaking. (Older question: Can I write native iPhone apps using Python)
My goal here isn't to write a PyObjC app, but to write a regular ObjC app that runs Python as an embedded library. The Python code will then call back to native Cocoa code. It's the "control logic is Python code" pattern.
Is there a guide to getting Python built in XCode, so that my iPhone app can link it? Preferably a stripped-down Python, since I won't need 90% of the standard library.
I can probably figure out the threading and Python-extension API; I've done that on MacOS. But only using command-line compilers, not XCode.
It doesn't really matter how you build Python -- you don't need to build it in Xcode, for example -- but what does matter is the product of that build.
Namely, you are going to need to build something like libPython.a that can be statically linked into your application. Once you have a .a, that can be added to the Xcode project for your application(s) and, from there, it'll be linked and signed just like the rest of your app.
IIRC (it has been a while since I've built python by hand) the out-of-the-box python will build a libPython.a (and a bunch of other libraries), if you configure it correctly.
Of course, your second issue is going to be cross-compiling python for ARM from your 86 box. Python is an autoconf based project and autoconf is a pain in the butt for cross-compilation.
As you correctly state, making it small will be critical.
Not surprising, either, is that you aren't the first person to want to do this, but not for iOS. Python has been squeezed into devices much less capable than those that run iOS. I found a thread with a bunch of links when googling about; it might be useful.
Also, you might want to join the pyobjc-dev list. While you aren't targeting a PyObjC based application (which, btw, is a good idea -- PyObjC has a long way to go before it'll be iOS friendly), the PyObjC community has been discussing this and Ronald, of anyone, is probably the most knowledgeable person in this particular area. Note that PyObjC will have to solve the embedded Python on iOS problem prior to porting PyObjC. Their prerequisite is your requirement, as it were.
I've put a very rough script up on github that fetches and builds python2.6.5 for iPhone and simulator.
http://github.com/cobbal/python-for-iphone
Work in progress
Somewhat depressing update nearly 2 years later: (copied from README on github)
This project never really got python running on the iPhone to my
satisfaction, and I can't recommend using it for any serious project
at this stage.
Most notably missing is pyobjc support (which turns out to be much
harder to port to iPhone since it relies on more platform-specific
code)
Also missing is the ability to statically compile modules, (all are
currently built as dylibs which works for development, but to my
knowledge wouldn't be allowed in the App Store)
At this point this project is mostly meant to be a starting point for
anyone smarter than me who wants to and can tackle the above issues.
I really wish it were practical to write apps entirely in Python, but
at this point it seems impossible.
I also started such a project. It comes with its own simplified compile script so there is no need to mess around with autoconf to get your cross compiled static library. It is able to build a completely dependency-free static library of Python with some common modules. It should be easily extensible.
https://github.com/albertz/python-embedded/
I'm trying to write a quick and dirty little program to poll a WASP-B ANT+ to wifi gateway on windows, using python (the language I'm most familiar with). The WASP-B device has an unpublished UDP protocol that is mixed up with NDA's and so forth, but they have a published .NET library for win32 programming. So ... I googled around a bit and found IronPython and python.NET. If I understand correctly, IronPython is a .NET application or something? Not really what I'm after, I just want to be able to use the "stuff" in the WASP-B's .NET library from within a python program, so I think python.NET is the better option for me.
As far as I can tell, python.NET isn't all that active though - does anyone here know if it's live, if it'll work with current (3.x) python on Windows and if I'm on the right track?
On sourceforge, python.NET hasn't been touched since Jan 2013 :
http://sourceforge.net/projects/pythonnet/
The WASP, for anyone interested :
http://www.npe-inc.com/products/products-wasp.html
If you're looking for a Python variant that plays very well with .NET, then I highly suggest Iron Python: http://ironpython.net/ it is an open-source variant of Python that was integrated with the .NET framework, allowing it to behave similarly to one of the .NET-friendly languages.
As far as being active, the last update was made on May 25, 2014, which is pretty recent. The updates are not frequent, but for the most part there is no need for them, beyond some improvements and fixes. I would suggest giving it a try and see if it works for you. It's hard to answer a question of something being the right thing for the job unless youn give it a try.
IronPython works wells within .NET environments (calling .NET assemblies). If you stay within .NET framework then IronPython is recommended. Note Python 3 port is in progress and the syntax is not supported yet (Jan 2015).
But CPython (main Python implementation) works well with Python.NET both for extending and embedding. The reason for using CPython with Python.NET is if you need libraries that call Python C-API (not supported by IronPython), like Numpy, Scipy, Pandas, Cython, Matplotlib, etc. Python 3 port is here:
http://www.lfd.uci.edu/~gohlke/pythonlibs/
https://github.com/renshawbay/pythonnet/
I just downloaded the original Python interpreter from Python's site. I just want to learn this language but to start with, I want to write Windows-based standalone applications that are powered by any RDBMS. I want to bundle it like any typical Windows setup.
I searched old posts on SO and found guys suggesting wxPython and py2exe. Apart from that few suggested IronPython since it is powered by .NET.
I want to know whether IronPython is a pure variant of Python or a modified variant. Secondly, what is the actual use of Python? Is it for PHP like thing or like C# (you can either program Windows-based app. or Web.).
IronPython isn't a variant of Python, it is Python. It's an implementation of the Python language based on the .NET framework. So, yes, it is pure Python.
IronPython is caught up to CPython (the implementation you're probably used to) 2.6, so some of the features/changes seen in Python 2.7 or 3.x will not be present in IronPython. Also, the standard library is a bit different (but what you lose is replaced by all that .NET has to offer).
The primary application of IronPython is to script .NET applications written in C# etc., but it can also be used as a standalone. IronPython can also be used to write web applications using the SilverLight framework.
If you need access to .NET features, use IronPython. If you're just trying to make a Windows executable, use py2exe.
Update
For writing basic RDBMS apps, just use CPython (original Python), it's more extensible and faster. Then, you can use a number of tools to make it stand alone on a Windows PC. For now, though, just worry about learning Python (those skills will mostly carry over to IronPython if you choose to switch) and writing your application.
IronPython is an independent Python implementation written in C# as opposed to the original implementation, often referred to as CPython due to it being written in (no surprise) C.
Python is multi-purpose - you can use it to write web apps (often using a framework such as Django or Pylons), GUI apps (as you've mentioned), command-line tools and as a scripting language embedded inside an app written in another language (for instance, the 3D modelling tool Blender can be scripted using Python).
what does "Pure Python" mean? If you're talking about implemented in Python in the same sense that a module may be pure python, then no, and no Python implementation is. If you mean "Compatible with cPython" then yes, code written to cPython will work in IronPython, with a few caveats. The one that's likely to matter most is that the libraries are different, for instance code depending on ctypes or Tkinter won't work. Another difference is that IronPython lags behind cPython by a bit. the very latest version of this writing is 2.6.1, with an Alpha version supporting a few of the 2.7 language features available too.
What do you really need? If you want to learn to program with python, and also want to produce code for windows, you can use IronPython for that, but you can also use cPython and py2exe; both will work equally well for this with only differences in the libraries.
IronPython is an implementation of Python using C#. It's just like the implementation of Python using Java by Jython. You might want to note that IronPython and Jython will always lag behind a little bit in development. However, you do get the benefit of having some libraries that's not available in the standard Python libraries. In IronPython, you will be able to get access to some of the .NET stuff, like System.Drawings and such, though by using these non-standard libraries, it will be harder to port your code to other platforms. For example, you will have to install mono to run apps written in IronPython on Linux (On windows you will need the .NET Framework)
I used cpython api to load py from C/C++.
But, if i want not setup cpython in client, can I take package dll of cpython in my program?
How to do that?
Installer-builders like PyInstaller (cross-platform) and py2exe (Windows only) basically do that job for you in a general way, except that the executable at the heart of the produced package is their own instead of yours.
But basically, you can imitate their behavior in terms of setting up a .zip file with all the Python library modules you need (or just zip up everything in the standard python library if you want to allow python code running form your app to import anything from there), and follow the simple advice in the Embedding Python in Another Application section of the Python docs.
Note that embedding Python equals extending Python plus a little bit of code to initialize and finalize the interpreter itself and a little bit of packaging as I just mentioned; if you've never writted Python extensions I would suggest practicing that first since it's the most substantial part of the task (not all that hard with helpers such as boost python, but more work if you choose to do it as the "bare C" level instead).
You don't need to setup Python to embed it in applications. The core of the Python interpreter is available as a shared library which you can dynamically load in your application and distribute with it.
Read on embedding Python in the official docs. Also, this article seems nice and comprehensive for Linux. For Windows, read the notes here.
Here's another SO question that discusses this issue.
The Python license is probably hard to understand for a non-lawyer, non-native English speaker. So yes, you can redistribute the unmodified DLL as it contains the copyright notice within it.
It would be polite to give credit like "This program contains the Python Language Interpreter version X.XX http://python.org for more information" or similar somewhere in the program or documentation.
I recently started learning Python. Not yet ventured into coding.
During one of my learning sessions, i came accross the term Jython.
I googled it & got some information.
I would like to know if anyone has implemented any real-world program using Jython.
Most of the time, Jython isn't used directly to write full read-world programs, but a lot of programs actually embed Jython to use it as a scripting language.
The official Jython website gives a list of projects, some written in Jython, others using Jython for scripting:
http://wiki.python.org/jython/JythonUsers
I am writing a full application in Jython at the moment, and would highly recommend it. Having all of the Java libraries at your disposal is very handy, and the Python syntax and language features actually make using some of them easier than it is in Java (I'm mostly talking about Swing here).
Check out the chapter on GUI Applications from the Jython book. It does a lot of comparisons like 'Look at all this Java code, and now look at it reduced to Python code of half the length!'.
The only caveats I've found are:
Jython development tends to run slightly behind Python, which can be annoying if you find a cool way of doing something in Python, only to discover it's not supported in the current Jython version.
Occasionally you might have hiccups with the interface between Python and Java (I have a couple of unsolved problems here and here, although there are always workarounds for this kind of thing).
Distribution is not as simple as it could be, although once you figure out how to do it, it's fairly painless. I recommend following the method here. It essentially consists of:
Exploding jython.jar and adding your own modules into it.
Writing and compiling a small Java class that creates a Python interpreter and loads up your Python modules.
Creating an executable .jar file consisting of the jython.jar modules, your own Python modules, and the Java class.
Jython really shines for dependency injection.
You know those pesky variables you have to give your program, like
file system paths
server names
ports
Jython provides a really nice way of injecting those variables by putting them in a script. It works equally well for injecting java dependencies, as well.
WebSphere and WebLogic use it as their default scripting engine for administrative purposes.
A lot of other Oracle products ship it as part of their "oracle_commons" module (Oracle Universal Installer, Oracle HTTP Server etc). It's mostly version 2.2 being deployed though, which is a bit old and clunky.
There is a list of application that uses jython at http://wiki.python.org/jython/JythonUsers