I am considering porting what is a small application from a JavaScript bookmarklet for work to a python GTK application. However, while people can run my bookmarklet on either Chrome or Firefox, I don't want to proceed to use Python GTK or PyQT if they need to have python installed. Is there a way to distribute the application with requisite files to avoid needing everyone to install Python on their workstations?
If there are other solutions which offer ability to send async http requests with competent libraries for html dom traversing/parsing (not c#/HAP), I am willing to compromise.
Also take a look at PyInstaller. The support for python3 is still experimental, but I have never had any problems so far. I prefer it over py2exe and py2app because of its ease of use.
You should have a look on py2exe or py2app, which can build python applications that contain all needed libraries.
I have had trouble setting up the pycharm ide on my macosx10.7 with python3..
I have scoured every resource available and tried hundreds of approaches, at this point I must accept my incompetence and seek help via this channel.
In my research, I notice a lack of ground-up explanations on python integration into macosx and how to configure pycharm to import modules, run code within the editor, etc. If i ever solve this I will make a very detailed tutorial.
I have imported python3 successfully, it looks like it is linked appropriately from /sys/lib/frameworks to /usr/lib ...etc -- version control is working just fine.
I think my issue is either in setting environmental variables (tried the program to fix this and tried macports) and in the script needed to execute. it will catch errors throughout but final product does not run in python and returns printout of :
/Library/Frameworks/Python.framework/Versions/3.2/bin/python3.2 /Users/anon/Desktop/pythonpractice/Py_Ex/classes.py
Process finished with exit code 0
i really need to get this configuration sound for my python programming class. please help (I've been through every line of pycharm website) .. preferably is there a way to map it via terminal? thanks for anyone who took the time to read this.
Summary of the discussion above:
Python 3.2.2 installation was broken on this Mac, installing ActiveState Python 3.2.2 from scratch and configuring it in PyCharm has fixed the problem.
Python path to be used in PyCharm settings: /Library/Frameworks/Python.framework/Versions/3.2/bin/python3
Incompatible third-party plug-ins may break PyCharm, uninstall/disable them in Preferences | Plugins.
Ensure the latest PyCharm version is installed.
User's code depends on the graphics.py module which was not in the project or in the PYTHONPATH. Putting it into the project has solved the problem.
Most likely the wrong Run/Debug configuration was used in PyCharm, the easiest way to run or debug such scripts is by using the editor context menu Run and Debug actions. PyCharm creates the configuration automatically and debugging works fine as shown of the screenshot:
If one wants to configure and debug it, he can use the code.zip file to get started.
Sorry for the comments mess above, but it was not possible to move it into chat as user had only 1 reputation point, hence not able to use the chat feature of StackOverflow.
I am making programs that solve and show work for math problems. I would like to add a GUI, and I think wxPython will be best. If I use wxPython for the GUI, will the end user need wxPython on their computer in order to use the program with the GUI? If not, what would should I use?
These apps will be used on mostly Windows, but I would also like them to work on Macs and Linux. I'm not for sure if any Python GUI elements will work on Android through SL4A, but if you know any, that would be appreciated.
Also, I know Tkinter is bundled with Python, but is it a dying technique, as I have read?
Thanks!
There are tools for packaging a python program and its libraries into an executable that can run on its own. I keep this list handy:
http://www.freehackers.org/Packaging_a_python_program
I'm sure at least one of those tools will handle wxPython, because I did it a few years ago. (Sorry, but I don't remember which one.)
Yes, tkinter's popularity has been waning for years. See this question for some more options:
higher level Python GUI toolkit, e.g. pass dict for TreeView/Grid
If your software is mostly about the complicated processing, with a fairly simple UI, tkinter is probably fine
I am using cx_freeze for this without any problems. Worked for me on Windows and Linux.
Tkinter comes with Python, so it can be handier in some respects just because of that. On the other hand, wxPython uses the native widgets of the OS (which has it's own set of pros and cons). I personally prefer wxPython. But no, Tkinter is not dead to my knowledge.
You can use py2exe to bundle up your app on Windows or you could use cx_freeze or bb_freeze. There's also PyInstaller, which I think can create some kind of Linux bundle, but the docs are kind of confusing. For Mac, see py2app.
I'm not aware of any specific Python GUI toolkits for Android.
PyInstaller.
install and run.
cmd -> python pyinstaller.py NAMEOFSCRIPT.py --onefile --noconsole.
easy as 123.
ok so for the past two weeks or so, ive been learning python as it is extremely simple to comprehend and a very handy method of creating a GUI for a program. However i have three problems.
First, when i open my .py file a command window opens , and then my program opens on top of that. Is there a way to just open the program? (and not the command window)
Second, ive been eagerly searching for a simple method of compiling (or "interpreting")
my .py filesinto .exe files. ive come across a few people saying that the program called py2exe is the best method, however i cant get it to work... Are there any easier methods for compiling python source codes into executable files?
Third, can anyone refer me to a site with a list of modules for python, along with their descriptions and.or examples? this would greatly help me as i tried using the built in help commands in the python command line, but i find that too generic, like it gives the syntax but no examples of what applications each command/module has.
P.S: Just wondering, is there a site that offers example programs (and their source codes) that were made with python that i could take a look at to better understand this language?
(examples: Python Games, Python GUI applications, Python Questionaires, Any Python Programs/applications that demonstrate the language's usefulness)
INFORMATION:
OS: WINDOWS 7: Ultimate Edition
Python Version: 2.6
Thanks in Advance!
To keep the command window from opening, you can save it as a .pyw file, as opposed to the usual .py. As for converting to exe, py2exe works best for me, I know there are several others, but not as fully developed as py2exe is. Python.org should contain a list of most modules. The same results could easily be procured by googling python modules.
EDIT:
Also, as for the gui, I have found that I personally like pyqt and tkinter best.
Use pythonw.exe instead of python.exe to run your program.
I use cx_freeze; docs on their website.
PyPI
Python works on multiple platforms and can be used for desktop and web applications, thus I conclude that there is some way to compile it into an executable for Mac, Windows and Linux.
The problem being I have no idea where to start or how to write a GUI with it, can anybody shed some light on this and point me in the right direction please?
First you will need some GUI library with Python bindings and then (if you want) some program that will convert your python scripts into standalone executables.
Cross-platform GUI libraries with Python bindings (Windows, Linux, Mac)
Of course, there are many, but the most popular that I've seen in wild are:
Tkinter - based on Tk GUI toolkit (de-facto standard GUI library for python, free for commercial projects)
WxPython - based on WxWidgets (popular, free for commercial projects)
Qt using the PyQt bindings or Qt for Python. The former is not free for commercial projects. The latter is less mature, but can be used for free.
Complete list is at http://wiki.python.org/moin/GuiProgramming
Single executable (all platforms)
PyInstaller - the most active(Could also be used with PyQt)
fbs - if you chose Qt above
Single executable (Windows)
py2exe - used to be the most popular
Single executable (Linux)
Freeze - works the same way like py2exe but targets Linux platform
Single executable (Mac)
py2app - again, works like py2exe but targets Mac OS
Another system (not mentioned in the accepted answer yet) is PyInstaller, which worked for a PyQt project of mine when py2exe would not. I found it easier to use.
http://www.pyinstaller.org/
Pyinstaller is based on Gordon McMillan's Python Installer. Which is no longer available.
An alternative tool to py2exe is bbfreeze which generates executables for windows and linux. It's newer than py2exe and handles eggs quite well. I've found it magically works better without configuration for a wide variety of applications.
There's also PyGTK, which is basically a Python wrapper for the Gnome Toolkit. I've found it easier to wrap my mind around than Tkinter, coming from pretty much no knowledge of GUI programming previously. It works pretty well and has some good tutorials. Unfortunately there isn't an installer for Python 2.6 for Windows yet, and may not be for a while.
Since python is installed on nearly every non-Windows OS by default now, the only thing you really need to make sure of is that all of the non-standard libraries you use are installed.
Having said that, it is possible to build executables that include the python interpreter, and any libraries you use. This is likely to create a large executable, however.
MacOS X even includes support in the Xcode IDE for creating full standalone GUI apps. These can be run by any user running OS X.
For the GUI itself:
PyQT is pretty much the reference.
Another way to develop a rapid user interface is to write a web app,
have it run locally and display the app in the browser.
Plus, if you go for the Tkinter option suggested by lubos hasko
you may want to try portablepy to have your app run on Windows environment
without Python.
I'm not sure that this is the best way to do it, but when I'm deploying Ruby GUI apps (not Python, but has the same "problem" as far as .exe's are concerned) on Windows, I just write a short launcher in C# that calls on my main script. It compiles to an executable, and I then have an application executable.
PySimpleGUI wraps tkinter and works on Python 3 and 2.7. It also runs on Qt, WxPython and in a web browser, using the same source code for all platforms.
You can make custom GUIs that utilize all of the same widgets that you find in tkinter (sliders, checkboxes, radio buttons, ...). The code tends to be very compact and readable.
#!/usr/bin/env python
import sys
if sys.version_info[0] >= 3:
import PySimpleGUI as sg
else:
import PySimpleGUI27 as sg
layout = [[ sg.Text('My Window') ],
[ sg.Button('OK')]]
window = sg.Window('My window').Layout(layout)
button, value = window.Read()
As explained in the PySimpleGUI Documentation, to build the .EXE file you run:
pyinstaller -wF MyGUIProgram.py
!!! KIVY !!!
I was amazed seeing that no one mentioned Kivy!!!
I have once done a project using Tkinter, although they do advocate that it has improved a lot, it still gives me a feel of windows 98, so I switched to Kivy.
I have been following a tutorial series if it helps...
Just to give an idea of how kivy looks, see this (The project I am working on):
And I have been working on it for barely a week now !
The benefits for Kivy you ask? Check this
The reason why I chose this is, its look and that it can be used in mobile as well.
# I'd use tkinter for python 3
import tkinter
tk = tkinter.Tk()
tk.geometry("400x300+500+300")
l = Label(tk,text="")
l.pack()
e = Entry(tk)
e.pack()
def click():
e['text'] = 'You clicked the button'
b = Button(tk,text="Click me",command=click)
b.pack()
tk.mainloop()
# After this I would you py2exe
# search for the use of this module on stakoverflow
# otherwise I could edit this to let you know how to do it
py2exe
Then you should use py2exe, for example, to bring in one folder all the files needed to run the app, even if the user has not python on his pc (I am talking of windows... for the apple os there is no need of an executable file, I think, as it come with python in it without any need of installing it.
Create this file
Create a setup.py
with this code:
from distutils.core import setup
import py2exe
setup(console=['l4h.py'])
save it in a folder
Put your program in the same folder of setup.py
put in this folder the program you want to make it distribuitable:
es: l4h.py
ps: change the name of the file (from l4h to anything you want, that is an example)
Run cmd from that folder (on the folder, right click + shift and choose start cmd here)
write in cmd:>python setup.py py2exe
in the dist folder there are all the files you need
you can zip it and distribute it
Pyinstaller
Install it from cmd
**
pip install pyinstaller
**
Run it from the cmd from the folder where the file is
**
pyinstaller file.py
**
Update
Read this post to make an exe on windows with pyinstaller the proper way and with one file and images in it https://pythonprogramming.altervista.org/auto-py-to-exe-only-one-file-with-images-for-our-python-apps/
You don't need to compile python for Mac/Windows/Linux. It is an interpreted language, so you simply need to have the Python interpreter installed on the system of your choice (it is available for all three platforms).
As for a GUI library that works cross platform, Python's Tk/Tcl widget library works very well, and I believe is sufficiently cross platform.
Tkinter is the python interface to Tk/Tcl
From the python project webpage:
Tkinter is not the only GuiProgramming
toolkit for Python. It is however the
most commonly used one, and almost the
only one that is portable between
Unix, Mac and Windows
You can use appJar for basic GUI development.
from appJar import gui
num=1
def myfcn(btnName):
global num
num +=1
win.setLabel("mylabel", num)
win = gui('Test')
win.addButtons(["Set"], [myfcn])
win.addLabel("mylabel", "Press the Button")
win.go()
See documentation at appJar site.
Installation is made with pip install appjar from command line.
There's three things you could do:
The first thing is to find a GUI Designer that can launch its code as standalone applications like .exe files. I use a version of MatDeck (for people using GUI Designers I recommend MD Python Designer) as I believe(I use another version so I'm not too sure.) it allows me to convert the code to a standalone applications and by having it as such, there is no need to install the software on every PC that's going to run the program.
The second option is partially bypassing the problem, launch the GUI as a web page. This would give you the most compatibility as most if not all OS can utilize it. Once again, you would need a GUI Designer that can convert its components into a web compatible format, I've done it once and I used the same version of MatDeck(Visionary Deck), I would not recommend MD Python Designer this time as I don't know if it can turn its GUIs into websites using web assembly whereas Visionary Deck I've tried and tested. As with all things there are most likely other software this is just one I use frequently because I work a lot with Mathematics and Physics.
The third option is also kind of bypassing the problem but do it in Tkinter and just ensure you have a Python IDE or just plain old Python and run the code, this will launch the GUI. This is a good solution and maybe the simplest but I wouldn't class it as the shortest or the best. If you only plan to switch between a few operating systems and computers this will probably be your best bet.