Python: Bind an Unbound Method? - python

In Python, is there a way to bind an unbound method without calling it?
I am writing a wxPython program, and for a certain class I decided it'd be nice to group the data of all of my buttons together as a class-level list of tuples, like so:
class MyWidget(wx.Window):
buttons = [("OK", OnOK),
("Cancel", OnCancel)]
# ...
def Setup(self):
for text, handler in MyWidget.buttons:
# This following line is the problem line.
b = wx.Button(parent, label=text).Bind(wx.EVT_BUTTON, handler)
The problem is, since all of the values of handler are unbound methods, my program explodes in a spectacular blaze and I weep.
I was looking around online for a solution to what seems like should be a relatively straightforward, solvable problem. Unfortunately I couldn't find anything. Right now, I'm using functools.partial to work around this, but does anyone know if there's a clean-feeling, healthy, Pythonic way to bind an unbound method to an instance and continue passing it around without calling it?

All functions are also descriptors, so you can bind them by calling their __get__ method:
bound_handler = handler.__get__(self, MyWidget)
Here's R. Hettinger's excellent guide to descriptors.
As a self-contained example pulled from Keith's comment:
def bind(instance, func, as_name=None):
"""
Bind the function *func* to *instance*, with either provided name *as_name*
or the existing name of *func*. The provided *func* should accept the
instance as the first argument, i.e. "self".
"""
if as_name is None:
as_name = func.__name__
bound_method = func.__get__(instance, instance.__class__)
setattr(instance, as_name, bound_method)
return bound_method
class Thing:
def __init__(self, val):
self.val = val
something = Thing(21)
def double(self):
return 2 * self.val
bind(something, double)
something.double() # returns 42

This can be done cleanly with types.MethodType. Example:
import types
def f(self):
print(self)
class C:
pass
meth = types.MethodType(f, C(), C) # Bind f to an instance of C
print(meth) # prints <bound method C.f of <__main__.C object at 0x01255E90>>

Creating a closure with self in it will not technically bind the function, but it is an alternative way of solving the same (or very similar) underlying problem. Here's a trivial example:
self.method = (lambda self: lambda args: self.do(args))(self)

This will bind self to handler:
bound_handler = lambda *args, **kwargs: handler(self, *args, **kwargs)
This works by passing self as the first argument to the function. object.function() is just syntactic sugar for function(object).

Late to the party, but I came here with a similar question: I have a class method and an instance, and want to apply the instance to the method.
At the risk of oversimplifying the OP's question, I ended up doing something less mysterious that may be useful to others who arrive here (caveat: I'm working in Python 3 -- YMMV).
Consider this simple class:
class Foo(object):
def __init__(self, value):
self._value = value
def value(self):
return self._value
def set_value(self, value):
self._value = value
Here's what you can do with it:
>>> meth = Foo.set_value # the method
>>> a = Foo(12) # a is an instance with value 12
>>> meth(a, 33) # apply instance and method
>>> a.value() # voila - the method was called
33

Related

how to use callback functions with object/method pair

I have a simple method which accepts a function to call this back later:
def SimpleFunc(parm1):
print(parm1)
class CallMe:
def __init__(self, func):
self.func = func
def Call(self, parm):
self.func(parm)
caller = CallMe(SimpleFunc)
caller.Call("Hallo")
That works fine!
But I want to use a class method and want to call the method on a defined object as callback:
class WithClassMethod:
def __init__( self, val ):
self.val = val
def Func(self, parm):
print( "WithClass: ", self.val, parm )
obj = WithClassMethod(1)
caller = CallMe( ??? )
caller.Call("Next")
How can I bind an object/method pair to a callable object?
Attention: The code from CallMe is not under my control. It comes from a webserver which needs a handler function.
You could simply pass the method object to the class:
called = CallMe(obj.Func)
To expand a bit, instance methods are really just the original class function:
>>> obj.Func.__func__
<function __main__.WithClassMethod.Func>
which, during access on an instance (obj.Func) are transformed via a descriptor (__get__) that attaches self (the instance) to them:
>>> obj.Func.__self__
<__main__.WithClassMethod at 0x7fbe740ce588>
so you can pretty much do anything you want with methods as with functions.

Accessing self in a function attribute

I'm trying to add a decorator that adds callable attributes to functions that return slightly different objects than the return value of the function, but will execute the function at some point.
The problem I'm running into is that when the function object is passed into the decorator, it is unbound and doesn't contain the implicit self argument. When I call the created attribute function (ie. string()), I don't have access to self and can't pass it into the original function.
def deco(func):
"""
Add an attribute to the function takes the same arguments as the
function but modifies the output.
"""
def string(*args, **kwargs):
return str(func(*args, **kwargs))
func.string = string
return func
class Test(object):
def __init__(self, value):
self._value = 1
#deco
def plus(self, n):
return self._value + n
When I go to execute the attribute created by the decorator, this is the error I get, because args doesn't contain the self reference.
>>> t = Test(100)
>>> t.plus(1) # Gets passed self implicitly
101
>>> t.plus.string(1) # Does not get passed self implicitly
...
TypeError: plus() takes exactly 2 arguments (1 given)
Is there a way to create a decorator like this that can get a reference to self? Or is there a way to bind the added attribute function (string()) so that it also gets called with the implicit self argument?
You can use descriptors here:
class deco(object):
def __init__(self, func):
self.func = func
self.parent_obj = None
def __get__(self, obj, type=None):
self.parent_obj = obj
return self
def __call__(self, *args, **kwargs):
return self.func(self.parent_obj, *args, **kwargs)
def string(self, *args, **kwargs):
return str(self(*args, **kwargs))
class Test(object):
def __init__(self, value):
self._value = value
#deco
def plus(self, n):
return self._value + n
so that:
>>> test = Test(3)
>>> test.plus(1)
4
>>> test.plus.string(1)
'4'
This warrants an explanation. deco is a decorator, but it is also a descriptor. A descriptor is an object that defines alternative behavior that is to be invoked when the object is looked up as an attribute of its parent. Interestingly, bounds methods are themselves implemented using the descriptor protocol
That's a mouthful. Let's look at what happens when we run the example code. First, when we define the plus method, we apply the deco decorator. Now normally we see functions as decorators, and the return value of the function is the decorated result. Here we are using a class as a decorator. As a result, Test.plus isn't a function, but rather an instance of the deco type. This instance contains a reference to the plus function that we wish to wrap.
The deco class has a __call__ method that allows instances of it to act like functions. This implementation simply passes the arguments given to the plus function it has a reference to. Note that the first argument will be the reference to the Test instance.
The tricky part comes in implementing test.plus.string(1). To do this, we need a reference to the test instance of which the plus instance is an attribute. To accomplish this, we use the descriptor protocol. That is, we define a __get__ method which will be invoked whenever the deco instance is accessed as an attribute of some parent class instance. When this happens, it stores the parent object inside itself. Then we can simply implement plus.string as a method on the deco class, and use the reference to the parent object stored within the deco instance to get at the test instance to which plus belongs.
This is a lot of magic, so here's a disclaimer: Though this looks cool, it's probably not a great idea to implement something like this.
You need to decorate your function at instantiation time (before creating the instance method). You can do this by overriding the __new__ method:
class Test(object):
def __new__(cls, *args_, **kwargs_):
def deco(func):
def string(*args, **kwargs):
return "my_str is :" + str(func(*args, **kwargs))
# *1
func.__func__.string = string
return func
obj = object.__new__(cls, *args_, **kwargs_)
setattr(obj, 'plus', deco(getattr(obj, 'plus')))
return obj
def __init__(self, value):
self._value = 1
def plus(self, n):
return self._value + n
Demo:
>>> t = Test(100)
>>> t.plus(1)
>>> t.plus.string(5)
>>> 'my_str is :6'
1. Since python doesn't let you access the real instance attribute at setting time you can use __func__ method in order to access the real function object of the instance method.

String construction using OOP and Proxy pattern

I find it very interesting the way how SQLAlchemy constructing query strings, eg:
(Session.query(model.User)
.filter(model.User.age > 18)
.order_by(model.User.age)
.all())
As far as I can see, there applied some kind of Proxy Pattern. In my small project I need to make similar string construction using OOP approach. So, I tried to reconstitute this behavior.
Firstly, some kind of object, one of plenty similar objects:
class SomeObject(object):
items = None
def __init__(self):
self.items = []
def __call__(self):
return ' '.join(self.items) if self.items is not None else ''
def a(self):
self.items.append('a')
return self
def b(self):
self.items.append('b')
return self
All methods of this object return self, so I can call them in any order and unlimited number of times.
Secondly, proxy object, that will call subject's methods if it's not a perform method, which calls object to see the resulting string.
import operator
class Proxy(object):
def __init__(self, some_object):
self.some_object = some_object
def __getattr__(self, name):
self.method = operator.methodcaller(name)
return self
def __call__(self, *args, **kw):
self.some_object = self.method(self.some_object, *args, **kw)
return self
def perform(self):
return self.some_object()
And finally:
>>> obj = SomeObject()
>>> p = Proxy(obj)
>>> print p.a().a().b().perform()
a a b
What can you say about this implementation? Is there better ways to make the desirable amount of classes that would make such a string cunstructing with the same syntax?
PS: Sorry for my english, it's not my primary language.
Actually what you are looking at is not a proxy pattern but the builder pattern, and yes your implementation is IMHO is the classic one (using the Fluent interface pattern).
I don't know what SQLAlchemy does, but I would implement the interface by having the Session.query() method return a Query object with methods like filter(), order_by(), all() etc. Each of these methods simply returns a new Query object taking into account the applied changes. This allows for method chaining as in your first example.
Your own code example has numerous problems. One example
obj = SomeObject()
p = Proxy(obj)
a = p.a
b = p.b
print a().perform() # prints b

Mapping obj.method({argument:value}) to obj.argument(value)

I don't know if this will make sense, but...
I'm trying to dynamically assign methods to an object.
#translate this
object.key(value)
#into this
object.method({key:value})
To be more specific in my example, I have an object (which I didn't write), lets call it motor, which has some generic methods set, status and a few others. Some take a dictionary as an argument and some take a list. To change the motor's speed, and see the result, I use:
motor.set({'move_at':10})
print motor.status('velocity')
The motor object, then formats this request into a JSON-RPC string, and sends it to an IO daemon. The python motor object doesn't care what the arguments are, it just handles JSON formatting and sockets. The strings move_at and velocity are just two of what might be hundreds of valid arguments.
What I'd like to do is the following instead:
motor.move_at(10)
print motor.velocity()
I'd like to do it in a generic way since I have so many different arguments I can pass. What I don't want to do is this:
# create a new function for every possible argument
def move_at(self,x)
return self.set({'move_at':x})
def velocity(self)
return self.status('velocity')
#and a hundred more...
I did some searching on this which suggested the solution lies with lambdas and meta programming, two subjects I haven't been able to get my head around.
UPDATE:
Based on the code from user470379 I've come up with the following...
# This is what I have now....
class Motor(object):
def set(self,a_dict):
print "Setting a value", a_dict
def status(self,a_list):
print "requesting the status of", a_list
return 10
# Now to extend it....
class MyMotor(Motor):
def __getattr__(self,name):
def special_fn(*value):
# What we return depends on how many arguments there are.
if len(value) == 0: return self.status((name))
if len(value) == 1: return self.set({name:value[0]})
return special_fn
def __setattr__(self,attr,value): # This is based on some other answers
self.set({attr:value})
x = MyMotor()
x.move_at = 20 # Uses __setattr__
x.move_at(10) # May remove this style from __getattr__ to simplify code.
print x.velocity()
output:
Setting a value {'move_at': 20}
Setting a value {'move_at': 10}
10
Thank you to everyone who helped!
What about creating your own __getattr__ for the class that returns a function created on the fly? IIRC, there's some tricky cases to watch out for between __getattr__ and __getattribute__ that I don't recall off the top of my head, I'm sure someone will post a comment to remind me:
def __getattr__(self, name):
def set_fn(self, value):
return self.set({name:value})
return set_fn
Then what should happen is that calling an attribute that doesn't exist (ie: move_at) will call the __getattr__ function and create a new function that will be returned (set_fn above). The name variable of that function will be bound to the name parameter passed into __getattr__ ("move_at" in this case). Then that new function will be called with the arguments you passed (10 in this case).
Edit
A more concise version using lambdas (untested):
def __getattr__(self, name):
return lambda value: self.set({name:value})
There are a lot of different potential answers to this, but many of them will probably involve subclassing the object and/or writing or overriding the __getattr__ function.
Essentially, the __getattr__ function is called whenever python can't find an attribute in the usual way.
Assuming you can subclass your object, here's a simple example of what you might do (it's a bit clumsy but it's a start):
class foo(object):
def __init__(self):
print "initting " + repr(self)
self.a = 5
def meth(self):
print self.a
class newfoo(foo):
def __init__(self):
super(newfoo, self).__init__()
def meth2(): # Or, use a lambda: ...
print "meth2: " + str(self.a) # but you don't have to
self.methdict = { "meth2":meth2 }
def __getattr__(self, name):
return self.methdict[name]
f = foo()
g = newfoo()
f.meth()
g.meth()
g.meth2()
Output:
initting <__main__.foo object at 0xb7701e4c>
initting <__main__.newfoo object at 0xb7701e8c>
5
5
meth2: 5
You seem to have certain "properties" of your object that can be set by
obj.set({"name": value})
and queried by
obj.status("name")
A common way to go in Python is to map this behaviour to what looks like simple attribute access. So we write
obj.name = value
to set the property, and we simply use
obj.name
to query it. This can easily be implemented using the __getattr__() and __setattr__() special methods:
class MyMotor(Motor):
def __init__(self, *args, **kw):
self._init_flag = True
Motor.__init__(self, *args, **kw)
self._init_flag = False
def __getattr__(self, name):
return self.status(name)
def __setattr__(self, name, value):
if self._init_flag or hasattr(self, name):
return Motor.__setattr__(self, name, value)
return self.set({name: value})
Note that this code disallows the dynamic creation of new "real" attributes of Motor instances after the initialisation. If this is needed, corresponding exceptions could be added to the __setattr__() implementation.
Instead of setting with function-call syntax, consider using assignment (with =). Similarly, just use attribute syntax to get a value, instead of function-call syntax. Then you can use __getattr__ and __setattr__:
class OtherType(object): # this is the one you didn't write
# dummy implementations for the example:
def set(self, D):
print "setting", D
def status(self, key):
return "<value of %s>" % key
class Blah(object):
def __init__(self, parent):
object.__setattr__(self, "_parent", parent)
def __getattr__(self, attr):
return self._parent.status(attr)
def __setattr__(self, attr, value):
self._parent.set({attr: value})
obj = Blah(OtherType())
obj.velocity = 42 # prints setting {'velocity': 42}
print obj.velocity # prints <value of velocity>

Controlling getter and setter for a python's class

Consider the following class :
class Token:
def __init__(self):
self.d_dict = {}
def __setattr__(self, s_name, value):
self.d_dict[s_name] = value
def __getattr__(self, s_name):
if s_name in self.d_dict.keys():
return self.d_dict[s_name]
else:
raise AttributeError('No attribute {0} found !'.format(s_name))
In my code Token have some other function (like get_all() wich return d_dict, has(s_name) which tell me if my token has a particular attribute).
Anyway, I think their is a flaw in my plan since it don't work : when I create a new instance, python try to call __setattr__('d_dict', '{}').
How can I achieve a similar behaviour (maybe in a more pythonic way ?) without having to write something like Token.set(name, value) and get(name) each I want to set or get an attribute for a token.
Critics about design flaw and/or stupidity welcome :)
Thank !
You need to special-case d_dict.
Although of course, in the above code, all you do is replicate what any object does with __dict__ already, so it's pretty pointless. Do I guess correctly if you intended to special case some attributes and actally use methods for those?
In that case, you can use properties.
class C(object):
def __init__(self):
self._x = None
#property
def x(self):
"""I'm the 'x' property."""
return self._x
#x.setter
def x(self, value):
self._x = value
#x.deleter
def x(self):
del self._x
The special-casing of __dict__ works like this:
def __init__(self):
self.__dict__['d_dict'] = {}
There is no need to use a new-style class for that.
A solution, not very pythonic but works. As Lennart Regebro pointed, you have to use a special case for d_dict.
class Token(object):
def __init__(self):
super(Token,self).__setattr__('d_dict', {})
def __getattr__(self,name):
return self.a[name]
def __setattr__(self,name,value):
self.a[name] = value
You need to use new style classes.
the problem seems to be in time of evaluation of your code in __init__ method.
You could define __new__ method and initialize d_dict variable there instead of __init__.
Thats a bit hackish but it works, remember though to comment it as after few months it'll be total magic.
>>> class Foo(object):
... def __new__(cls, *args):
... my_cls = super(Foo, cls).__new__(cls, *args)
... my_cls.d_dict = {}
... return my_cls
>>> f = Foo()
>>> id(f.d_dict)
3077948796L
>>> d = Foo()
>>> id(d.d_dict)
3078142804L
Word of explanation why I consider that hackish: call to __new__ returns new instance of class so then d_dict initialised in there is kind of static, but it's initialised with new instance of dictionary each time class is "created" so everything works as you need.
It's worth remembering that __getattr__ is only called if the attribute doesn't exist in the object, whereas __setattr__ is always called.
I think we'll be able to say something about the overall design of your class if you explain its purpose. For example,
# This is a class that serves as a dictionary but also has user-defined methods
class mydict(dict): pass
# This is a class that allows setting x.attr = value or getting x.attr:
class mysetget: pass
# This is a class that allows setting x.attr = value or getting x.attr:
class mygetsethas:
def has(self, key):
return key in self.__dict__
x = mygetsethas()
x.a = 5
print(x.has('a'), x.a)
I think the last class is closest to what you meant, and I also like to play with syntax and get lots of joy from it, but unfortunately this is not a good thing. Reasons why it's not advisable to use object attributes to re-implement dictionary: you can't use x.3, you conflict with x.has(), you have to put quotes in has('a') and many more.

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